RecommendedQuick Review by NanCy<3

Posted:
3 Jan 2016, 18:17
For: Duke's Training v1.0
Level rating: 8.2
Rating
10

Like it…

Not recommendedQuick Review by FOX282

Posted:
12 Jun 2014, 14:27 (edited 12 Jun 14, 14:31)
For: Star Ship Terra
Level rating: 5.7
Rating
4

Agreed with most of PT’s review. It’s too small and have a lot of gameplay issues it’s badly affecting the gameplay

Review by Duke

Posted:
29 Jul 2012, 11:37
For: Storm In Carrotus
Level rating: 6.5
Rating
N/A

Yes I was looking for the bugs in the map, I didn’t noticed that the event 255 is missing.

Quick Review by szmol96

Posted:
16 Feb 2012, 19:52
For: Duke's Training v1.0
Level rating: 8.2
Rating
8.5

yeah, good!

Not recommendedQuick Review by PurpleJazz

Posted:
29 Jan 2012, 12:42 (edited 29 Jan 12, 12:43)
For: Duke's Training v1.0
Level rating: 8.2
Rating
4

It’s a pretty bog standard test. Nothing really much to say about it, aside from the fact that it is painfully overrated. I’d give it a miss unless you just can’t get enough of tests.

RecommendedReview by GpW XanDeR

Posted:
28 Jan 2012, 17:04
For: Duke's Training v1.0
Level rating: 8.2
Rating
9.2

Blah those short reviews and which says only “Great” “Good” sucks please try to explain them something and rate at it’s goodness! Anyway is good but not so awesome .. between awesome and good. Eh i don’t like so much tests , i like to make them… And music is also good ! Eh i haven’t everything else to say , i’ve found 0 bugs and that is good my rating – 9.2, Download recommended !

(Sorry i like tests with eyecandy .)

RecommendedQuick Review by malek

Posted:
26 Jan 2012, 08:14
For: Duke's Training v1.0
Level rating: 8.2
Rating
10

Greatest test ever, keep it up man.

Not recommendedQuick Review by Violet CLM

Posted:
4 Jan 2012, 19:45
For: Storm In Carrotus
Level rating: 6.5
Rating
5

The atmosphere’s not bad, although you owe the tileset a large debt there. Eyecandy does get repetitive. Occasional tile bugs but fewer than usual for Carrotus. Not nearly enough ammo (pretty much just powerups), and too many walls, especially that carrot portion. No incentive to hang around the dangerous pit area. Good ideas, but too cramped.

Not recommendedReview by PT32

Posted:
2 Jan 2012, 20:11 (edited 2 Jan 12, 23:59)
For: Star Ship Terra
Level rating: 5.7
Rating
4.4

Sorry, my friend.

Not only is this tileset NOT from Stargate (and I’ve seen almost every episode, believe you me), but it’s NOT worth a perfect 10.

For your (the uploader’s) sake, I will list each problem, then give you a possible solution for it.
.
.
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The level was quite small. There were about four or five main rooms on one long, narrow ship, and a little flying around action on the outside. Everything was too one-dimensional.

The solution here is obvious: Make it bigger. Add at least one additional deck to your ship, if not two.

There wasn’t enough ammo. In addition, the fans inside of the ship were a little irritating, and the pipes on the outside even more so. The trigger crates served little purpose, and the Fly Off on top on the ship, in conjecture with the bottomless abyss at the bottom of the level, was very frustrating.

In keeping with the last solution, put some more ammo pickups and sundry in the new rooms you build. In addition, put a carrot or two in. Carrots keep you alive, and to not have even ONE in your level at all is tantamount to a federal offense within this community. Remove the trigger crates, since they do almost nothing.

Remove the Fly Off on the top of the ship, or at least create an MCE Death Pit at the bottom of the level. In case you didn’t know it, the very bottom of Jazz2 levels is NOT an instant death pit. You will hang in place there for the rest of time, and this is an absolute no-no in any level.

Take the interior fans out, please. They’re just plain annoying.
.
.
.
On the converse, your level DID have a decently good song, being the JJ1 Battleships song. Always remember, Duke, that a level’s song is almost as important as the level itself. Atmosphere can be created or ruined with music, so getting a good background track is essential.

It actually earned you points in my review, which otherwise would’ve graded you MUCH more harshly.

The eyecandy of Star Ship Terra, while not terrible, was nonetheless quite underwhelming. Odyssey is such a potential-loaded set. Use it! There are so many impressive levels using this tileset, so take a page from them (although don’t rip them off outright, ‘cause that’d be rather cheap).

In closing, I would like to tip my hat to you, for beginning your legacy here on J2O. Keep chiseling away at your craft, and watch it improve. Lord knows mine has.

Unfortunately, that also means that, since you’re in the thick of the beginner’s doldrums, you’ll get a lot of negative reviews until your levels start turning heads. It’s all right. Hopefully, you’ll improve quickly enough that you won’t have to get used to the sensation.

No download recommendation at this time, but just wait. Time will tell how far Duke can go.

Not recommendedQuick Review by DennisKainz

Posted:
2 Jan 2012, 11:11
For: Storm In Carrotus
Level rating: 6.5
Rating
4.5

Way small and poor, although the ammo tree idea was pretty good.

And why are there 2 musics for one level?

RecommendedQuick Review by marinata_1997

Posted:
2 Jan 2012, 10:16 (edited 2 Jan 12, 10:16 by marinovan_zajo)
For: Star Ship Terra
Level rating: 5.7
Rating
10

Tileset is from stargate!

[Review changed to quick review, see the review rules.

RecommendedQuick Review by marinata_1997

Posted:
2 Jan 2012, 10:12
For: Storm In Carrotus
Level rating: 6.5
Rating
10

Good tileset and good level Duke

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