So letâs see, trick or treat, sounds original.
Iâve seen your level, and I must say it is really original, with knocking on those doors and things like that. But I donât think many people will play this âgametypeâ. Because it can only be played on coop, so it wonât be played much over the internet.
Well, the level itself (donât know if I shouldt rate for that):
The tileset doesnât look that great, but that notâs your work anyway. But I donât understand why you build it on the basics of a ctf level. Maybe just for showing the gametype or something :S. But the eyecandy is ok.
Anyway, itâs a nice and original idea, but I donât think it will ever become a popular game for players of Jazzjackrabbit.
I wonât rate for it, but I think the idea is worth a 7,3 and the level a 5,9.
I agree with Janus aka Jahari for some parts, but itâs definetly not worth a 1.
Gameplay:
not that good, not realy a storyline, sometimes very confusing lights, and donât forget that if you drop down from the lower rope, only a spaz-player can get up with douple-jump. I can see you didnât use much layers, i think only 8 for the background, 4 ofcourse and maybe 5.
4.0
Eyecandy:
Very bad. Like i said, the lightning is very confusing. Make some ricochet on those pipes, it looks more real, let enemies walk! give them some space.
2.3
Tileset use:
Try to use another tileset next time. Tube electric is used SO many times I wonât be impressed of it. The use isnât that great eather. Check everything twice before you upload. donât let a pipe âjustâ end. doesnât look great.
4.6
Conclusion:
Far from a great level, eyecandy is very bad. try to make more levels. After some while you know how to make a real nice level. If you have something like that, you should upload it. But this is only your second upload, so I wonât rate that heavy.
Good luck with building!
4.0
Download recommendation: NO
Iâve seen better from you! The tileset is realy not great. I wonât rate for the level itself, cause itâs not yourâs. Watch the eyecandy! If you walk in the water, you see the playerâs feet sticking under out.
But itâs ok to play it.
Tileset: 6.5
Level: I wonât rate for that
Eyecandy: 6.3
Music: 7
I give you a 6.7
BRILLIANT!
congratulations with this level. First, itâs a great idea to make something like this. Second, you put some realy super stunts in it. I especialy like parts where you come back where you came from, and than go another way. And I realy like it someone finaly used pacman-ghost. I think this is your best level yet!
9.5
[Rating (9.5) clearance. There wasnât enough support for the extremely high rating. ~Cooba]
Itâs very nice. you put some great ideas in it, and iâm realy going to you it in my next level (your name will be in there), the tileset isnât that great by the way, no music. but I only rate for the idea now.
Good job.
8.0
i agree with n00b for a part.
the level has a very bad eyecandy, wrong background etc. the music is nice, i realy have to say that. but when you say itâs getting dark, you should have a âset lightâ over there, but there wasnât. your english is not that good by the way. But i appreciate
your hard work and Ătâs not that bad for a second upload.
6
please only rate for the idea. this is of course a little example, but it could be used in levels. please donât rate the level.
I want to give you a 12, but it canât :D
If the tileset donât work, set the bitmap in the folder: tiles. then you can make the tileset by JCS:
-setâŠ
-addâŠ
-description, typ: hotel speed
-filename, typ: hotel speed.j2t
-tileset, search for hotel
-mask, auto mask
-v by remap tile set palette
-ok
-klick on hotel speed
-build
-wait some seconds
-ok
-now is the tileset clear :D
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