Captivation: Awful
In most of the levels, you only go left or right. The episode is very short. The only bit of action is the boss battle, although it’s a boss used over and over. The shape of levels is monotonous.
Customization: Awful
You didn’t use AngelScript (your episode needs it more than other episodes). You used almost no event. You used the original Jazz 2 software.
Eyecandy: Bad
Most of the customized tileset drawings look ugly. The city background uses the wrong objects. The only good use of the available eyecandy, itself messy, is in cl12.j2l and cl15.j2l. The vehicles in motions are a good add-on. There’s almost no eyecandy all around the levels, just endless brick walls and monochrome skies.
Originality: Bad
The musics you chose have been used over and over in the making of levels. The tilesets you made or chose are mashups of existing tilesets and sprites (and they’re really scarce and messy)
Playability: Bad
Some important text strings are placed next to the exit, and you don’t know where they are. You fall into endless pits, forcing to restart the game. You have no clue where the level exit and the warps are.
In the end, I’m not going to wait for the next episode. Instead, I’m going to wait for the current one to be drastically improved.
Incredibly uncreative, it’s just a boss slapped in an empty arena. Anyone can do that. Also, the screenshots are unrelated, and bossrush7 doesn’t even have a boss put in, it’s just an end area. Bossrush1 is annoying when Bilsy gets stuck in the wall. Test your damn levels before uploading them. The Devan boss is made easier for no reason.
um ok I have to be sincere about this….
1. If your going to upload several levels at one time please put it in a pack instead of spamming the downloads list.
2. the levels=Huh?
3. I am thankful you are willing to try,keep it up you will be good
4 Rating 2
The Y-scroll being limited is dedicated to clouds.
The way for a high platform is:
1. Go to any wall. (Left or right)
2. Hold the down key and press right ctrl.
3. Then jump on the platform and climb all way until you reach the Devannic Rocket (the Devan’s boss arena and was controlled by Queen Boss).
4. When the next level loads in memory, clouds turn dark.
5. When you defeat Devan, clouds are light again.
You seem really eager to upload new levels everyday, but remember the rule 7!
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.