That is really good levelpack. As a first impression I didn’t like Spaz to be the only playable character, but on second thought there are many packs playable only by Jazz. Leveldesign is really great – many triggers, teleporters all levelspace is pretty well used. Dividing it into chapters is fun idea it gives the taste of storyline but it’s not as boring as in many other episodes, we’re not sentenced to watch long intros with slowly flowing text.
Eyecandy is perfect even colums in the foreground in first levels didn’t annoy me and the tileset usage couldn’t be much better.
Playability – it’s the strongest part of this pack. Challenging levels with strategically placed enemies and items made me to think and plan before rushing forward.
Putting levels into separate subfolder is great idea, thanks to this, levelpack didn’t mess my main jazz2 folder too much I wish other leveldesigners did the same thing.
A tileset is missing for 3-1 level so I cannot rate this levelpack. Fix the problems and I will gladly rate this pack to 9.0 with recommendation.
Why nobody reviews this pack?
Betrayed-Intro
The first short level of the pack uses the Wasteland tileset. The eyecandy is ok, but it only uses layer 4 and maybe layer 3. It took me a while to figure out you have to shoot invisible tiles to create blocks, and some of these invisible blocks lock you in easily.
The palace
This level uses the Dark Reign tileset. There are more enemies in this level and and some trigger crates. To get one of this crates, you must first shoot those invisible blocks. There are a few cool traps in this level, like a small room with raven generators. After a while you’ll have to buttstomp-climb on float suckers above an insta-death pit, being very hard. The eyecandy improved a bit.
Central Dungeon
This very short level uses again the Dark Reign tileset and has the same meaning as the Central Cave of Tomb Rabbit. There’s an annoying slow sucker tube at the start.
Gaurd’s Barracks
This level uses the castle tileset and has a lot of warps. This level is a complete maze and you must find trigger crates to open doors. Eyecandy is a bit poor in this level. The level is ok but there are a few warps leading to death, making this level taking lots of lives.
Central Dungeon
This time you need to collect coins to continue.
The Keymaster
This level uses the Desert tileset. Eyecandy improved a lot but there’s again a stupid insta-death pit with float suckers. You’ll have to find the key and return to the start of the level. There is a cool obstacle in this level with collapsing blocks, but there’s no save point out there.
Central Dungeon
This level is just a short straigt walk to the exit of the dungeon.
Ending
Just a little cutscene and the credits, using E.E.H Ending Credits tileset.
Conclusion
This is a nice levelpack, but at some points it could be improved a lot. Like removing the buttstomp-climb on enemies and filling up the not used part of the levels with ground, to make it look nicer. Also dont use hundreds of enemies at the same place. It is harder to place enemies at hard places then placing a lot of enemies. Some of the traps you used are cool, but some of them cost a lot of lives/health. There is hardly any ammo added, making it harder, but a bit more boring.
Fun: 4/6
Eyecandy: 4/6
Gameplay: 3/6
Event Placement: 3/6
I’ll give you a 6.5
Nice work!
dfg
(Unsupported rating (1.5) removal. ~Violet)
@hoi:
Reggen saved the levels and tilesets in a folder, which was ectracted in your jazz folder too. You find all levels in: “your jazz folder/DnessOut/Dness”
(replace “your jazz folder)
i didn’t find the first level where to start from,then i looked for others and i didn’t find them so i don’t know ,you better tell what’s the name of the first level!!C1?
Starting Comments:
Time for my daily review, and to rate this upload
Played with: Spaz
On difficulty: Medium
Playing time: 25 minutes
Playability:
The levels mainly consist of very dark tombs (or something similiar) filled with enemies and spikeballs. From time to time you have to find a trigger crate. No goodies or ammo of that sort, just running around trying to avoid bats and ravens coming out of nowhere. I made it to the fourth level, where I gave it up, because it was really frustrating to get hit by enemies I couldn’t see all the time and having no ammo.
Score: 5.0
Balance:
The pack was somewhat unbalanced. Like I described in Playability, enemies come out of nowhere all the time and you can’t see them, because it’s dark. Often, I couldn’t find the way either, which was frustrating. There’s no ammo, and hardly any carrots or anything else to help you, which frustrates even more. In the fourth level I died, because a sucker tube ending right before a bat, which I couldn’t avoid. Hard levels like Tomb Rabbit are great in my opinion, but they should never be unfair, like this level pack.
Score: 3.0
Creativity:
The pack is not really creative, just hordes of enemies you can hardly avoid, some random passages and from time to time a trigger crate. There were some story bits, but I did not really get the story of this. I don’t think this is really creative, and therefore can’t give a high score.
Score: 4.0
Eyecandy:
Because of the dark lighting you can hardly see anything, but the parts with higher lighting looked pretty dull most of the time. In the first level it wasn’t bad, but it gets worse the more far you get. Needs improvement.
Score: 5.0
Story / Fun Factor:
I’m not sure, wether I should rate Story or Fun Factor. Like I said, there are some story bits, but I did not really get why I’m doing this. The Fun Factor was not better, mainly because it was so incredibly unfair. Some kind of story would’ve helped the atmosphere of this pack I guess.
Score: 3.0
Overall:
A very unfair pack, with clumped together enemies and lots of unfair stuff which isn’t fun to play. The eyecandy was pretty dull too, and what is supposed to be the story is not really good. No download reccommendation.
Overall Score: 4.5
Download Reccommendation: No.
[Swear word edited out -FQ]
Upload the tilesets. Foo.
Interesting….. a puzzle, though. The eyecandy was so annoying, I had to turn on low detail. There isn’t much to say about this level, but, there are no enemies ;(
This is still very bad – tutorial level is too hard, and terranium level is too small. and there is no goodies….. =(
rating:4
Wow! this level was pretty cool – i liked ‘bout it. really. eyecandy was very confusing ( in layer 2 or 1 ) so that lowers rating little bit…
ofterwise level was very good – it had goodies adn weapons and trigger crates .
Rating:8
ahum THE LINK IS BROKEN!!!!![red/]
What about writing a review where you explain WHY it is good work, snooz? :P
At least this level is not worth an 8.2. It is one of those puzzle levels where you have to destroy lots of trigger crates and well, I have seen better ones than this.
The level is full of the “Blue ghosts” and they regenerate, so you will often loose a heart because you are trying to destroy a crate when suddenly the enemies regenerate and attack you.
I wasn’t able to complete this level without cheating. After 2 crates I couldn’t destroy the next one so I used jjnowall. I destroyed the other two crates and went to the exit.
That’s it. Destroy four crates (very easy when you destroy the ghosts and run away) and you’re done. No pickups in the whole level, except some electro-blasters (Probably emant to be used to destroy the crates. Too bad that doesn’t work for trigger crates). To complete it the level has no next-level setting.
The eyecandy is not bad though. It is nothing special either, but it looks okay.
It seems like the author claims he made the Blue Ghost enemy himself. This isn’t true, several people already discovered it. Foo.
To sum it up: Boring, too small, no pickups, annoying enemies, bad gameplay. Don’t download this.
Good work!
(Please elaborate if you are going to give an outlandishly high review like 8.2. Rating removal. -Trafton)[This review has been edited by Trafton AT]
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