RecommendedReview by BlackRaven

Posted:
16 Dec 2014, 05:24
For: Bad Seed
Level rating: 9
Rating
10

I always love seeing new Jazz1 levels being uploaded, especially when they include completely new worlds, not just new levels on existing planets. I’ve always preferred Jazz1 to Jazz2, and I think it catastrophically lacks in custom levels in comparison to its sequel.

So, about this level: it is great. It fits into the game perfectly, I find it has the same kind of layout used in regular Jazz levels, and the music not only fits the atmosphere of the level but sounds as if it has been written by Robert Allen specifically for Jazz Jackrabbit. The level is incredibly good looking, I love its atmosphere and eye candy is perfect.

I did not find the level too difficult, in fact I’d say it is easier than most custom Jazz1 levels. I think it is just a bit harder than your average Jazz1 level.

I give this level great big 10/10 on all aspects (design, gameplay, music selection, difficulty). Downloading this is a must!

RecommendedReview by BlackRaven

Posted:
15 Dec 2014, 06:59 (edited 16 Dec 14, 05:06)
For: Sonic With A Gun
Level rating: 9.6
Rating
9.5

I am not a professional reviewer, and this is my first about at JJ1 mod, so please forgive any stupidities I may write! ;)

Sonic With a Gun is absolutely phenomenal. It combines the high quality design of the original Jazz Jackrabbit with new and experimental additions to the engine, allowing for more variety in gameplay.

Unfortunately, I have never played Sonic and can review this strictly as a Jazz Jackrabbit game, but here we go:

Emeraldus: This level is the closest to the original Jazz in terms of gameplay, nothing new is really added here (aside from the new enemies). To me this is the least exciting world, including visually, but then again, it wouldn’t have been a great idea to give away all the cool stuff right in the beginning of the game, so it’s all good. And is it just me, or there are not really any emeralds in this tileset? ;)

Marbelava: Despite the title, this feels way more like Pezrock than Marbelera. This is where things start to get interesting, and the gameplay is already significantly more varied. I don’t want to spoil anything, so I will say no more, other than that you have to see it for yourself.

Gravis: This is pretty much Industrius revisited, but again, with many new enemies and enchanced gameplay. I love that miniature version of the final boss (the gray hare) as an enemy! My only criticism is about those horizontal lines suspended at random places in mid air, they look kind of awkward.

Labyrinthion: This one is perhaps my favorite in terms of visual appearance, and again, a slightly different kind of gameplay here, this level is more puzzle-like. I do not have anything bad to say about it.

Noirlite: I hated it when I first played it due to how difficult it was (seriously, this one is not recommended for noobs). The death pits were especially frustrating. But after practicing and finally completing it, I can say with absolute confidence that it is one of the best planets in the game. However, I’m not a big fan of the Pezrock music in the first level, it just doesn’t fit the level at all. For some weird reason, the second level uses the Tubelectric music, which goes way better with this planet.

Cloudsduel: This is the only bad level in the game (only imho). It is about as linear as it can possibly get, eye candy is poor compared to the other levels, and all i need to do to complete it is press continuous fire and travel in a stright line to the exit. It would have been a million times better if it was an actual level with a cloud-themed tileset.

Fabricant: I don’t even know what to say anymore, other than this level is amazing, just like almost everything else in the game.

I also found three hidden levels (or two, since one of them comes after Noirlite level 1 anyways, so I’m not sure why it is called Hidden zone and whether there is another secret level on that planet). I love the fact that you use completely new tilesets for the secret levels instead of just making them a part of the planet on which the exit to them is located. On a sidenote, that Hidden level on Gravis is EXTREMELY annoying. If you find it, you will see exactly why ;)

UPDATE: Today, while playing this game with all kinds of cheats, I found the regular exit in Noirlite 1 for the first time. It’s funny how the hidden zone is actually easier to find in that level than the real exit. I also found the secret level in Emeraldus. Not much eye candy here, but it uses a pretty cool engine feature.

I like those “mystery weapon” orbs, I find that they are a really cool addition. I also like the new Grenade gun (which actually shoots pineapples lol) although I still haven’t learned to use it properly, i keep missing the target most of the time :/

I’m not sure why, but on the bonus maps I can walk anywhere, the borders of the road do not work. Is that intentional or a bug?

So, on to the ratings. I do not want to have the poor rating of Cloudsduel bring down the overall rating of this otherwise mind-blowing pack, so I will give that level a separate rating. For gameplay, it’s a 2/10… maximum 3. For design and eye candy, 4/10, because I like how it starts where you finished on Noirlite and then blends into the cloud world as you fly up on that airboard, but the rest of the level is very bland and uninteresting.

As for the rest of the game:

Gameplay: Solid 10/10

Design and eye candy: 9.5/10. Emeraldus and its hidden zone are noticeably more basic looking than the other levels, but maybe that’s just me. Also, those horizontal lines on Gravis… i don’t know.

Difficulty: 10/10 It’s nice how levels vary in difficulty. It’s somewhat harder than the original JJ1 levels, which can be good or bad depending on personal opinion, I think it’s great, after all, if you are downloading this, you probably want something new to play in JJ1.

Music selection: 8.5/10. Music selection is flawless other than for that first level of Noirlite, as mentioned above.

Final rating: 38/40 or 9.5/10.

Download recommended? Should be obvious :)