Wow!!! nice! i think its much better then you other levels (dead castle ctf etc.) it is a little bit small, but i like small, zo i think this in minimum a 7.2, good work!
TIPS
I think i can give you some tips for your next level, make bigger and better layout, i dont say this is bad but i can see some bugs, and make the level bigger
[This review has been edited by ~BunnyBee[TF]]
I played this level and the first thing I found out was a little bad eyecandy. Especially the corners of the level. They have eyecandy bugs. The music really doesn’t fit the level though, that music file is more to space station or other levels of that type.
This level DOES have enough ammo. Too much. The last rating I give shall be 7.2. Catch the rating and make more levels!
EDIT: One sentence removed because the name was changed =)))[This review has been edited by the WINNER]
second time a just 1 level including pack.
Hmmm…its an a average ctf level.
keep makind levels, da man, this level was quite promissing.Anyway,my rating is 6.2.
Well, i play since a weak With jazz, i think this is only for Spazz, with Jazz you cant play fast. So, a 6.0 for this!
I’ll just run through major pros and cons.
MAJOR PROS
—————
Nice background.
Mazy layout, which forces you to learn the level before you want kick ass in it right away.
MAJOR CONS
—————
Bad sprite layer eyecandy.
The spring placement, and choice of Keep events is rather bad.
Flag bug is present.
Stuff.
Anyway, basically, what BlurredD said.
Average level.
Interesting. I would have to say this is much improvement than the last effort to make a CTF level.
GAMEPLAY:
I can almost say the layout is good. This level is somewhat balanced, although not entirely. The flow still needs some work, but at least I can get around easily enough. This level is also a little spaz biased in some places. I can almost like the base placement. One base is placed higher than the other, but the area in between can almost balance it. Too bad it falls short and it doesn’t exactly do just that. The layout leaves red base easier to be attacked than blue base. And before I forget to mention this, I have to say that there is still the whole flag bug issue. I’m pretty sure I mentioned this in my last review, but I feel that I should repeat myself: To prevent the flag bug, you have to place a border around the entire level. The thicker the border, the less likely it will be for the flag bug to occur. I suggest making the border at least 2 tiles (or better yet, 3 tiles) wide.
EYE CANDY:
Eye candy could be much better. The eye candy here isn’t even as good as that which is in battle1. In some places there isn’t much eye candy at all, such as the entire bottom right area. The tileset is missused and eye candy still needs a lot of work.
CARROT AND AMMO PLACEMENT:
Well, this level uses a full energy carrot; it just isn’t centered too well. It’s too close to red base which doesn’t help with balance. Ammo placement could be better and look less bland than the usual rectangle. And there is a seeker powerup on the left side with a bouncer powerup near the top. There isn’t anything on the right side except for the carrot. I never really liked the idea of considering a carrot on one side and a powerup on the other as balanced.
HOST THIS OFTEN?
Nope. This has potential, though, which is why 6.2 is my rating.
The Edit: While some things were improved, other things were worsened. There are now some borders on the side (although sadly not on the top as well) which seem to have been added in the laziest fashion. Eye candy and proper tileset use is still needed for most of this level. Spring placement was modified but it didn’t help enough overall. Moving the seeker powerup was a good idea, but it leaves yet another deadend in the level. The bouncer powerup was moved to a place where it’s easier to shoot and get through a wall, and now I think it’s too close to the seeker powerup (especially since players are now able to shoot the seeker powerup with bouncers from where they get the bouncer powerup). Yes, bouncers go through walls in case this wasn’t noticed yet. Bomb scenery is good for preventing this, but use it wisely. Furthermore, ammo placement wasn’t much better, and fast fires should have been placed in corners instead. And I forgot to mention this from before, but there should only be one green spring instead of two near pos 83,45. Anyway, I feel that my rating should stay the same; much work is once again needed. Better luck next time.[This review has been edited by BlurredD]
PLEASE USE THE REUPLOAD FUNCTION
Much better. Read what Snooz said. ;p
Well i start my review.
this level was average , but it had way too many platforms. and some eyecandy bugs. weapon placement was ok.
overall: 6.7
Download recommedation?
well maybe, if you are fan of battle levels.[This review has been edited by snooz]
all What Labratkid said, goes to my review. this is bad level
The eyecandy actually kind of sucks… on the edges of a platform, you should use the correct tile. Your problem is that you use the 32×32 solid tile for just about every edge, and it looks ugly. The background is bad, too. The gameplay isn’t half bad, though. Sure, there are more bugs than good things, but I see some distant flow to it. The weapons placement needs work, and like I said, the eyecandy is… uh uh. No good. 4.5 from me.
I wouldn’t say this would wrap of a good score, but it’s better than your others.
Eyecandy: Very bad
Gameplay: Bad
Originality: Bad
Weapons: Okay / Bad
Bugs: Very bad
This is an overall rather dull battle level with many gameplay and eyecandy problems. Keep trying; I see potential in you.
It sucks. It actually makes the level worse. First, -0.5 for making an edit of it in the first place. I can’t stand it when people do this. Braching off from that, it’s awful. Don’t download it.
Please re-upload instead. Do so by clicking ‘edit info/re-upload’ on moreinfo.php
Please do not upload the updates seperately.[This review has been edited by Fquist]
Just as I expected: another edited Battle 1. We’ve all seen thousands of those, and most were very bad.
I’d say this is one of the better ones. As some may already know, the top half of battle 1 is empty. The author tried to fill that area with platorms and goodies (fast fire and switch are two of them). That’s one thing he added. Like others, he created new passages, making some areas more accessible (the one near the bounce powerup is a good example of that). He fairly succeeded in that area. How ever, the eye candy in those new passages could use some work. Also, I noticed a faulty level setting to 222.j2l.
Verdict:
What can I say? The author did put some effort in making battle more “playable” and he fairly succeeded in that. However, this is an edited level so I’ll have to subtract points for that. Nevertheless, he has potential. Some work on his eye candy and he’s good to go. The level itself I can’t rate, the modifications, well… I’d say 5
- JelZe GoldRabbit
Eeeeeew.
Eyecandy: Very bad
The eyecandy sucks horribly.
Gameplay: Very bad
The gameplay sucks horribly.
Originality: Bad
It has a striking resemblance to B1 in some parts.
Weapons: Very bad
Hardly any, and what is there… sucks.
Overall: Very bad
Run away! It’s bad.[This review has been edited by labratkid]
Well…….
this level is very boring, it has lot of tile bugs , but at least it have good background………
my rating is: 4.7
I’m afraid BlurredD is overrating, even with that low rating. The eyecandy sucks, Jazz basically CAN’T play the level, and it’s linear in many places, and… it’s just to boring to want to play.
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