Almost every time Dx reviews a level, I review the same level. Why? Just feeling like giving constructive criticism to a new author, unlike Dx ;p
First Impressions:
The title says it all folks: a simple battle with a simple tileset. While that wouldn’t sound like a good level, somehow the simplicity of the tileset used is it’s charm. Eye candy isn’t that important.
Layout:
Everything is kept simple, even the layout. The level is divided into two parts, each having smal platforms in the sky. That would sound like lazyness, but the author tried making it Spaz biased. Jazz can move around freely, I couldn’t detect any areas where Spaz has a real advantage. OK, Spaz has a double jump in mid-air, that may be the feature that’s focussed on most: easy get-away. The platforms are too high for Jazz in one jump, but not for Spaz.
Tileset use and eye candy:
Because the tileset is so simple, one would expect no eyecandy possibilities. The level has a cliché, but effective type of decoration: the checker board motive. There are areas with only solid colors, but a different one used in each area. Given the set’s simplicity, it’s decent. I recommend playing with 3D background on, it turns the bright (almost blinding) yellow sky to blue. Interesting how he did that tho :P
Ammo, food, stuff that’s good:
No food, but lots of ammo, very close to eachother. Of course there are coins around, so there’s a coin warp (20 coins). Where is it you ask? Right on top below the green ceiling spring, but it’s invisible. The bonus may not be worth it: 12 seekers, nothing else. I’d expect at least a powerup, but the seekers aren’t anywhere else in the level, so it’s kind of a bonus, don’t you think? Nothing else that’s special.
Miscellaneous Stuff:
I could only find one “bug”, but it affects you only in Single Player: the bonus room has an Exit Signpost event. When you shoot that event, the level is cleared, and you go to the next one, much like in JJ1. Also in Single Player, when you use the coin warp, the coins turn into gems. That doesn’t go for Multiplayer, the coins remain coins. That’s all :P
Verdict:
This level definitely earns its name. It’s simple, but Spaz biased (what’s with Spaz anyway?), so Jazz is at a somewhat disadvantage when chasing possible roasts. Some may like it, some may hate it. The level is directed to Spaz-only players, so I’ll just recommend it to them for now. The rating? The layout’s decent, nothing to complain about the ammo, the coin warp would stand out if visible (and riun the charm)… I’ll just give it a 6 for the effort. Keep on trying :)
- JelZe GoldRabbit =:3
Hey guys, would it be alright if I did something like this (except of course bother about eyecandy, the arena, the weapons, etc.) and upload it here? Or would it get deleted?
Omg
Eyecandy is bad.. the background is also
bad and the ammo is good but also
to close
Don’t make a level with this tileset again? oke?
Bugs. ther ar many bugs
Overall: Bad
Download;No
Host:no
~Ðx
3.2
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
Piqued by curiousity of a level that suddenly shot up from 1 to 3 in average rating, I decided to download it.
It is actually a lot better than I expected.
GAMEPLAY: The gameplay is OK. Like JelZe mentions, it is short, and there is a little bit of deception. However, once you get the first lap done, it’s quite easy. One thing I liked was the thing with the vines. However, it seemed a little short. I would suggest making it a little bit longer and placing the vines just a little bit farther apart.
EYE CANDY: Eye candy is something I’ve always hated putting in my levels, and this is about my level at it, too. I do have some that are a little better, but I say it’s OK.
ITEM PLACEMENT: Except for the bananas, which are useless, and the save point sign post, I see no problems.
I give it a 5.2, because it deserves more than just a 5.
If this keeps up I may start attacking Dx due to his bad reviews… All he’s been doing is pointing out things with no explaination… This level deserves higher than a 1, period.
First impressions:
First of all (that goes especially for you, Dx) there are two kinds of warps in racing levels: normal warps, and warps with SetLap = 1, which I’ll refer to as lap warps. Each race should only have one lap warp and there is one, I’ll get to that in a minute.
That aside, one thing immediatly comes to mind when completing a lap: this race level is short, you can complete a lap in under 10 seconds if your an experienced player. The obstacles are standard, but that’s not the biggest feature of this level: it’s deception, you can go the “wrong way”.
Layout:
Nothing special to say about the lay-out. It’s decent, but really straight-forward: it basically goes from left to right. I mentioned “deception” as the greatest feature of this level, but that only goes to a very smal extent: there are roads away from the main route, but they come to a dead end (with a warp) rather quickly. I’d personally like to see those dead end warps removed. and speaking of dead ends, I found a big bug at the part with the vine and the exit sign: if you head to the left you’ll fall… endlessly, no warps to catch you. It’s to easy to avoid, but it’s still quite disturbing. Also, the swinging vines hang one tile or two too low: you can see Jazz or Spaz go through the platform.
Gameplay:
Spazie tried to make it a little bit different making these little off-roads, all with goodies to make you take them. He even went this far of making a “fake exit”. It’s an intersting idea (I dunno if it’s old), but it’s poorly done. It has potential tho, and it’s worth experimenting with.
Tileset use and Eye candy:
The eye candy’s decent, but standard. I’m guessing spazie took this right from an official level, which is acceptable. However, there are some tile bugs, but they’re very minor, and focussed in the trees and the bamboo. It gives the level a somewhat newbish look which is OK in his case.
Ammo, candy, stuff that’s good:
You’ll only see one major pickup in this level, and an effective one in races: ice. Since they’re off the main road they may be worth picking up if you’re in the lead. I wouldn’t advice it, since the level is so short. You also see a few bananas, but they’re mere decorative: a sugar rush won’t help you in races.
Verdict:
Unlike Dx claims, this is by no means a total disaster. It’s no masterpiece either, but it’s worth trying at least once. It’s short (therefor fast and somewhat fun), has interesting ideas…but it suffers from flaws a lot. A 5 for the effort. Next time, make your levels longer and interesting, it’ll do good on your ratings.
- JelZe GoldRabbit =:3
[edit: it seems I overlooked the missing next level setting, which is totally unacceptable, especially for such a smal level. Half a point has been subtracted]
[edit: now the author is fixing the bugs… Next time, have a tester first point out the bugs before you upload levels. Saves us a lot of editing ;p][This review has been edited by JelZe]
Check your Private messages…
Thanks for the help ;) its getting a bit improved… (Soon anyway…)[This review has been edited by spazie]
don’t upload such a bad level(s)
Eyecandy
Wow this is BAD :P!
Buggy
i can only say: every tile has a bug
gameplay
Bad
ammo
Well this is very bad to
And something else
endwarp you start in the middel.
its quit ugly…
and its small
Above is a old review
Ðx
[This review has been edited by dx dc]
Give yor msn adress and i will help you with yor level(s)[This review has been edited by dx dc]
Updated.
i will see
aha some better but buggy. lissen
Jelze. first time that i reviewed that was’t updated. this is better.
you can’t fall this time.
4.7.
[This review has been edited by dx dc]
(Unjustified pressurized rating adjustment removal edit. ~Violet)[This review has been edited by Violet CLM]
I can review this in one word: Why?
Why did you make a pack that consists of nothing but a bunch of bosses in an illogical order? When I first downloaded it, I thought that perhaps it would have some merits. I was wrong.
EYE CANDY: Rather, lack thereof. A little worse than mine. Completely unvaried.
GAMEPLAY: You have nothing but a blaster and you have to fight a bunch of bosses.
AMMO/ITEM/ENEMY placement: N/A, except for the bosses.
I am not going to actually rate it, fortunately.
Stop using the overused tilesets!!! :< grrrrrrrrrrrrrrr!
Tube electric was used 213423434 times!
How about this: “training” levels like these are often considered junk on J2O and will be deleted in a couple of days.
Omg i won’t rate it.
1-i dont need to practisch
2-its bad
3-ugly
4-devan springs out of the level
No rating
Download: No
Host this for cooooop:NO
Overall:N/A
Ðx[This review has been edited by dx dc]
Oh, yes. I do have it. There are two levels. I couldn’t play the other one, and for good reason. This is awful.
Eyecandy
The only places with tiles that fit together to make something that looks remotely decent is the ones that are directed ripped from the tileset.
Gameplay
None here.
Enemies
Very badly placed.
Overall: Sux. X([This review has been edited by labratkid][This review has been edited by labratkid]
eh dis is not good sorry.
bad eyecandy
bad ammo placed
bad baddies placed
sorry very sorry i give this an 4.
and i dont get the level! its sucks sorry.
labratkid, its BEACH tileset :P[This review has been edited by dx dc]
i cant edit info so, its for jj2 only, and if you find some bugs plz pm me ^^ thx
fixed a buggie… i cant edit it :\[This review has been edited by spazie]
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