Introduction:
Turtemple, plus jingle bells and a breakbeat.
Song Analysis:
Rather bland if you ask me. . . Repeats itself far too often and sounds a lot like the “Turtemple Remix” by Silver Fox J, but far more clashing. Not enough to hurt the ears, but enough to hurt the song itself. I like the pitch raise around 3:02.
Sample Analysis:
The samples work well enough, but the keys they’re in do not.
Final Analysis:
This is an alright download if you can ignore the clashing notes. Definately not the best work this guy has to offer, though.
Introduction:
Carol of the Bells, staticy and grainy. . .which leads into a really bad-sounding Candion arrangement.
Song Analysis:
Ho. . .ly. . .crap. Is there anything in this song that isn’t out of freaking key?! Geezus Saint Nicholos. What could have been an acceptable arrangement/sample-swap quickly turned into an off-key piece of crap.
Sample Analysis:
The new samples work, but the key they’re in do not.
Final Analysis:
This is not worth a download.
Introduction:
Exoticus with swapped samples. Oddly enough, it adds to the song. But only just so.
Song Analysis:
Not a remix. Just a simple sample swap.
Sample Analysis:
The drums could use some work, but the new main melody sound works well.
Final Analysis:
Blam this piece of crap! . . .er, sorry. Newgrounds flashback. :x
Reviewer’s Note: If it seems like I’m getting more and more vicious with these reviews, it’s probably because I’m getting tired of being disappointed by other peoples’ work. Or maybe I’m just tired of reviewing files overall. Therefore, this will be my last review for a few hours. . . .stop cheering. Yes you. You know who you are.
Introduction:
This is the normal-length version of the Sluggion theme in its fifty-nine second glory. It’s also played on a real electric guitar, similarly to the Medivo arrangement, but this one is actually half-way decent.
Song Analysis:
I dunno. I don’t like the fact you used the original drums for the drums in this song. As I said before, if you have to, just do the drums yourself. The old PSM Module drums just don’t make the song great.
You did a decent job on the guitar-playing. Much better than Medivo. There don’t seem to be any bad notes in this one. Just overly-short ones.
Final Analysis:
Not a bad rendition of Fanolint. Go ahead and download this one, folks. You shouldn’t be disappointed.
Introduction:
A “Lab Rat” arrangement that starts off strong, then winds down into something less substancial than the drums might lead you to believe.
Song Analysis:
As I said, this song starts off pretty nicely with the drums vaugely hinting to the original electronic melodies of Lab Rat. But then we hear some of the original samples and notes playing with little changes other than a raise in pitch. That builds into further chaos and insanity which gets far too busy for its own good and ends up being loud, obnoxious, and annoying. Notes clash, pitches skew, and overall, it sounds poor.
Sample Analysis:
As I said, notes clash, but samples seem to clash even more. There are very few parts of this song that sound good enough to make me want to listen to it more than the necessary one time I need to in order to write this review.
Final Analysis:
This is a good arrangement which quickly turns into something you might find in a high-energy horror film. I don’t recommend this for download unless you’re bored and feel like making your ears bleed.
Introduction:
Gah! My ears!! The title — “Lemon Dust” — must be some sort of reference to being high, considering this thing sounds like it was done on a high of some sort. And that’s not a compliment!
Song Analysis:
So. . .many. . .clashing tones! So very many clashing tones!! It’s enough to make one’s ears bleed.
Sample Analysis:
The entire song reeks of very bad tones, bips, boops, and good samples turned bad. The samples themselves are alright, but the way they’re put into the song. . .is not.
Final Analysis:
I don’t recommend this file for download at all. The horrendous noises. . . The horror. . . Arr.
Introduction:
This is one of the worst renditions of Medivo the world has ever heard. Or at least I’ve ever heard.
Song Analysis:
Yuck. The only good part of this song is the parts near the ending. There are like a hundred bad — or at least bad-sounding — notes in this. And the combined guitars at 1:17 just sound terrible. Are you tone deaf or something? Additionally, you keep the original Medivo drums in the background. They’re quite overpowered by almost every riff from your mighty ax, Jack.
You’re obviously not an amateur with the electric guitar(I’m guessing. Heck if I know how much skill it takes to make a guitar go “Dun-nuh-nuh-nuh-nuh!!!” really loud.), and yet, this song makes you sound like one. The more I listen to it, the less I like it.
Final Analysis:
If you’re going to try playing this(and other songs, I would assume) on the electric guitar, do yourself(and others) a favour and learn to play the drums, then mix it together. Or even better, get yourself a backup drummer. A good one. I’d even settle for you redoing the drums in Impulse Tracker or FruityLoops yourself.
I do not, under any means, recommend this file for download.
Hot [explisitive deleted]! Finally, an Idle program that works perfectly for me.
Basically, “Idle Master!” is what it promises, and more! It causes your character to “go idle” in any number of ways, leaving you free to do whatever you want to do elsewhere. Want to leave the server running overnight without fear of being Roasted? Turn on one of the five Idle modes and sleep easier, knowing you simply cannot be Roasted. Let’s go over the various modes this Idle program has to offer.
Regular Idle
In this mode, your character is stuck in a perpetual state of Invincibility.(Like when you’ve been hit or something.) You’re free to move about the level as you might, blinking as you go. The best part of this mode is that no matter what, you can’t be hit by anything the other players throw at you. . .but you also can’t hit the other players with anything you throw. This would be great to use as a “Spectator Mode” in Multiplayer games seeing as you can’t interact with anything at all and if you could use it on Remote games. Yeah, it would be. . .in all modes but Capture the Flag and Treasure Mode. Though you can’t interact with/be manipulated by the other players, you can still pick up items, weapons, flags, gems. . . Ah well. . . Still works for Duel and Race modes. I haven’t tested it in Single Player or Co-Op mode yet, so I don’t know if you can shoot the enemies or not. But I know you can bust up shootable blocks and Butt Stomp and Special Attack the respective blocks. Springboards still work, so I can only assume other “obstacles” work, too.
Sticky Idle
This is a neat variation on Regular Idle mode. Basically, you’re stuck in whatever animation loop you choose to be stuck in once you hit the button with absolutely no controls to use. Want to sit there and constantly yawn as Jazz? Wait until he yawns, then hit the Sticky Idle button. He’ll keep on yawning until you hit the Back button! The downside to this mode, however, is that the player is still able to bump into other players, thus hindering their movement a little. They’re completely invincible otherwise, however.
Duel Mode
I caution you in using this mode. Once turned on, this mode cannot be turned off without exiting the Idle Master! program. What this program does is it relocates the player to Position X0, Y0 in any given map(or just Y0 if they respawned recently). I haven’t been able to properly test this mode for bugs(such as if the players are still able to Roast you or not), but I think it works great if you truly want to be out of the way of the other players. Even if you can’t turn it off without exiting.
Winter Idle
My favourite idle mode. This mode gives you 255 HP and puts you on perpetual Freeze Mode. In Winter Idle mode, you can’t be touched, shot, or otherwise unfrozen. This is perfect for those who want to chill out and do something else elsewhere, like play a PS2 game while hosting, or something. Also, when you turn this mode off, you respawn somewhere else. This is not a bug, but a bit of “instant Roast prevention.” Say you go idle and someone decides to camp out right next to your icey statue. If you didn’t instantly respawn, they could Roast you as soon as you melted! So I think this mode works wonderfully, myself.
Summer Idle(Explosion)
This is probably my least-favourite mode, but I can’t definately say for sure until I figure out if it eats Bandwidth or not. Anyway, what this mode does is it puts you on an endless Suicide cycle.(Until you disable it.) You die, respawn, die, respawn, etc. etc. forever! I’m also not sure how this looks to the other players, considering I’ve only tested it in Split Screen mode. Ah well.
So overall, this has to be, hands-down, the best Idle program there is for Jazz Jackrabbit 2. That’s just my opinion, of course. And I may be biased, considering this is the only program I’ve tried that actually worked properly. Heh.
I highly recommend this file for download if you’re a server host.
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Eat your lima beans, Johnny.