Review by blurredd

Posted:
Posted more than 20 years ago
For: Electronic Malfunction
Level rating: 6
Rating
6.2

I think I’ll hit hard just because.

GAMEPLAY:

The gameplay isn’t too bad for a first level. The level is mostly balanced, and I can get around the level without getting too frustrated. Spring placement could be better in certain areas, such as , but it’s overall alright. Where the problems lie are with everything else. Above all, there’s nothing I haven’t see before in this level. The coin warp idea, while could be useful, isn’t new and I can’t say I like it in this level. Some other method of placing coins around the level should have been used, such as five silver coins instead of one gold coin. I don’t really like the layout either. The main routes base to base seem to be dull and tedious.

EYE CANDY:

I didn’t really like the tileset used here, but I won’t let that affect my views of the eye candy too much. I don’t like the eye candy, though. I know I’ve only seen the tileset a couple of times, but this level looks confusing and the tiles weren’t all used properly. The lava tiles don’t look as good as they do in AcId’s example level. Not all of the brick tiles in the tileset were used as they should have been. The green tiles at the bottom right of the level placed in a background layer annoyed me the most; these tiles should have been in layer 4, and they make it hard for players to see the green spring there.

CARROT AND AMMO PLACEMENT:

The full energy carrot at the bottom could be placed a little lower to the ground or at least easier to reach. The powerup placement annoyed me a lot. A bunch of them are just placed around at the top not to far from one another. And too many powerups were used. Three powerups would have been good enough. Ammo placement also needs a little work and probably shouldn’t all be so close to the ground.

HOST THIS OFTEN?

No, but not bad. Maybe a better tileset next time? 6.2 is the rating.

Review by the WINNER

Posted:
Posted more than 20 years ago
For: Electronic Malfunction
Level rating: 6
Rating
5.7

A ctf level. In TSF. These are rare in TSF. Anyway, starting review…

EYECANDY: 7.5
The level’s eyecandy is pretty stupid. It’s hard to navigate in this level cause the eyecandy’s layer7 and layer6 are confusing.

GAMEPLAY: 5.4
The layer 8 background is pretty weird. That is confusing too. Navigating is hard and I always have the illusion that at the very bottom is ground. There isn’t. And some springs are badly placed and can’t be seen.

ORIGINALITY: 4.2
The base placement is copied from Zaitox. Think something original next time. H8 @ Originality

STUFF PLACEMENT: 7.6 (-1.0)
A seeker powerup. Oh why again… There seem to be 6 powerups, BLASTER, RF, SEEKER (-1.0), GUN8, GUN9 and TOASTER. Way too much powerups. And the seeker reduces the 1.0. The seeker powerup reduces the 1.0 FROM THE TOTAL OVERALL RATING. Fun. The ammo placement is although pretty fine, and the coins sux.

FUN FACTOR: 8.4
The level itself is actually fun to play with low detail on. The level itself is so confusing that no playing with high detail anymore. You used ground tiles in the layer 8. Anyway, this was the last section to rate on.

OVERALL: 6.7 (-1.0)

DOWNLOAD RECOMMENDATION: Maybe, or not. Your choice.
HOST OR NOT: No really.

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