erm… one question to Olsen, if you try to get the average, how do you get 8.7 out of 8.7, 8.5 and 8? :)
Cooba, PLEASE FORGIVE ME I DIDN’T NOTICE THE DESCRIPTION! .
Okay, i claim first review.
NOTE: i will not review gameplay, cause you have played battle1 huh?
Okay, lets start!
Eyecandy: 8.7
I must say, this looks great. First i didnt recognised that i was battle1. But after a few moments running around and checking out the level i saw it. It looks wounderful! Good job!
Whats more to rate on a eyecandy modification? Well, i think i´ll rate originality too. Eyecandy originality.
Originality: 8.5
It looks like a mix between D#mn and Carrotus, well, it actually is a mix between D#mn and Carrotus.
Almost forgot
Music: 8
Yeah, i like the music.
Total: 8.7
Good Job!
[EDIT: added music rating]
Its a nice idea this only your lvls could be a little longer and harder and not only whith a story.
If you only have a story but no good lvls i recommand to write a book or something.
story: 8
gems: 5
playing: 6.5
I have gone through and removed all the spam posts. Please move the discussion somewhere private. Reviews are not meant for such things, and if this happens again, I may be forced to use the warning button. Yes, you are scared now.
Edit: I should have been more clear. Don’t post reviews complaining about the discussion, either.
To be honest, what this level features?
Eyecandy : Bad
Same kind of eyecandy like in many old levels, like Security Breach. Pure black background, with moving stars in background. Except SB had way nicer effect, because stars were moving slower and they were less repetitive. This level doesn’t suffer from lush blandness, as oftenly sawn in lot of Mez01 levels. Layer 5 gets on my nerves, because it’s confusing, some parts there don’t tile, and it’s generally ugly.
Gameplay : Bad
This level has a decent gameplay, although I disliked that there were One-Ways there. That makes bases insaneo hard to defense, and that’s no fun at all. ;p This would work better with triggers and such. Flow is average; the ground is rather flat (really bad thing at multiplayer), some parts require jumping. Anyway, this gameplay could be decent, but you can get flag bug here. Always make at least one tile thick border in your CTFs to prevent flag bug in multiplayer game. You can get flag bug at level’s edges, but if you are out of luck, you will get it also in coin warp.
Balancing : Bad
This level is not balanced at all. Red side has more ammo on their side, and more coins. Seeker powerup (ICKICKICK) is placed somewhere in the middle, kind of fair.
Bugs : Some
This level falls prey yet again. There’s mentioned flag bug (ALWAYS PUT BORDERS), and each team has +15 AMMO CRATE. DO NOT PUT THOSE. There were some bugs with tiling too, and this LACKS CARROTS. Put carrots in CTF. Always.
What can I say? If your levels need dozens of reviews to make you understand that you have to take advice from reviewers, then I feel it’s my duty to review your levels.
Host this : Don’t. This is bad.
Ok! Ðx has a new level and he forced me to review this level (as he always do).
Gameplay: rating: 7.2.
This level has different Gameplay then most of the levels. This level is more straight and don`t have many ways to go. That is mostly boring in levels but in this level it isn`t really boring because the ground isn`t really flat but you have to jump alot. Although it is linear you can`t just run from site to site because each team has his own fort/castle. And there is only one way in the fort and one way out so it can be really well guarded and will have a little bit of the feeling as both sided assault.It`s easy to get to the flag but if the fort is well gaurded it`s hard and then this level will be really fun esspecially when there are 5 players in each team or more. O.o the level isn`t fully bordered and there will be a flagbug. Although the gameplay isn`t perfect it can still be fun when the teams use stragety what almost never happens.
Leveldesign: rating: 7.0
The leveldesign is really basic but I like the design of the bases because they really have the shape of a fort. To make the forts complete there are 2 towers with a flag on it if I`m right. ouside the fort there is nothing spacial just much up and downs. Also there is a tunnel that is wel designed and isn`t flat either. Damn don`t know more to say.
Placement: rating: 8.0
I start with the ammo placement. There is nothing wrong with it they ammo is nicely spreaded and all ammo that`s usefull is there. There are no places where you are dying for ammo and no places where it`s full of them so it`s equally spread out through the level. There are also coins and there aren`t to much of them and are also fairly and goodly spread out. There is only one powerup and that`s in the coinwarp and I am glad there is only one or it would be impossible to enter the base. There is no Carrot in the level and that`s something I will miss when I am playong this level but it`s not a big problem in this level.
Eyecandy: rating: 7.5
The eyecandy in this level is not bad. The background has moving stars. There are lovely animations at the forts and windows in the towers and a flag on the top of the towers. Each fort has his own teamcollor. Outside the forts there are tubes connected to each other for eyecandy what looks fine. The tunnels to the bases also looks pretty neat. There could be more eyecandy and animations in the ground but I am not complaining.
Extra stuff:
-Coinshop(+0.2).
Final rating: 7.2+7.0+8.0+7.5=29.7:4=7.4+0.2=*7.6*
-Satan
Where heck you get that kingdom hearts music?!?
Hey ÐX, thx for your good review (wooaah, rating 8.0)
So, here is our review for your „wasted times“
Eyecandy:
This lvl looks very good!
-We really like this waterfall (nice idea to use the textured background)
-In the foreground is this glittering rain, that looks good
-but the water-places don’t look so nice (ok, the tileset has no water)
Ammo and PU’s:
Nice, but you can place the ammo better! There are too many weapons on one place, and on other places there are no weapons.
It’s difficult to find the seeker-PU. But this is very good, because I think the seeker is the best weapon!
Gameplay:
Yeah, we played this lvl (kalle has won, grrr…) and it was really fun!
Only one mistake: there is only one start-pos, so you’re always starting at the same place.
Altogether is this a nice lvl and it’s worth to download it!
—Kalle and Nick of PoL
For some odd reason, i didnt like eyecandy here. don’t ask me why. ;P
levels should be longer than that imo.
Gert, don’t you understand what “Don’t Rate” means? Your review/rating will be removed soon I promise!
(Rating removal. -Trafton)[This review has been edited by Trafton AT]
I deleted a number of irrelevant reviews here. This is not a message board; the J2O downloads section is for reviewing and pertinent comments only.
nice, very nice! Compete with my level! Great level!
Dx, plz say something about my level to!
Small sized CTF level by Dx. here goes.
EYECANDY:
Best aspect in this level. i don’t like it though. reminds me of semi a bit, but eyecandy isn’t that good here though. i think some tiles were used incorrectly, like those circuit board tiles at layer 5. eyecandy looks messy here, and i don’t like it too much.
GAMEPLAY:
Not good. many sucker tube events here are very annyoing, and you should probably avoid suckers here. level is too small, and navigating is hrad + its hard to get on the bases.
PLACEMENT:
I don’t like about placement, i can live with it though.
OVERALL: Average CTF level.
I wont rate this because it´s just wierd.
not to be mean but did you just put out some tiles?
I dont recommend download unless you want a crazy/wierd level.
(Rating removal. ~Violet)[This review has been edited by Violet CLM]
Ewwo, my first review :D
This level has good eyecandy.
But it isnt big at all, isnt it small?
It is.
And i think a battle level MUST be bigger then 150 × 80.
But i think it isnt easy to make a big level + good eyecandy.
The level looks good at first sight, and by the 2nde sight its good too.
A 7 for you!
O i forgot i am in XLM again =P
Is this a descusion board or something about the names from the lvl!? Anyway, I’m now testing the survivors(ground force…:P) so I can review it over some minutes…
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