…I kind of miss having beta tested this, but it sounds like you didn’t bother to fix anything I pointed out anyway.
Well, let’s review this…
CHECKLIST:
[-] Single player mode available
[x] Multiplayer mode available
(CTF)
[-] Splitscreen mode available
[x] Internet mode available
[x] Network mode available
[x] Playable with Jazz
[x] Playable with Spaz
[x] Playable with Lori
LVL DESIGN, EYECANDY AND…STUFF
The lvl is design is simply CTF style, nothing other. It has some suckertubes, coins and hard to reach bases (took me very long to find the red base).
Also there is a big problem with eyecandy: In the background are platforms, the same platforms as on which you can walk, DON’T DO THIS. In CTF mode you have to be really fast, and if you then don’t know what’s solid and what belongs to the background scenery, it’s very bad. Also, I just don’t like the pallete of this tileset. And I agree with BlurredD, it gets weird to use a tileset converted for 1.23 in a TSF level.
GAMEPLAY
The gameplay is very hard, mostly because of that &$/$§(” background. But also the bases are hard to find (especially the red one). It just gets very hard to manouver around because of that eyecandy problem. There are some coins, but they are easy to get. In the coin warp is a seeker powerup and a full energy carrot.
AMMO AND OTHER WEAPONS STUFF
Ammo is ok placed, but I mostly don’t see it, because of that #%§!/ pallete change (not Dx’ fault).
TILESETS
The set used for this lvl is Haunted House lite edition by pyromanus. Well, at first there’s the weird thing of using a 1.23…bla bla..you know what I want to say.. and then I also just don’t like …bla bla bla bla bla (said all those things before)
USE OF TILESETS
Look on eyecandy
CONCLUSION
Maybe you will be very angry about me and slay me or something (you even are angry on me I think) but well, I don’t like this, so I’ll have to give a 6
DOWNLOAD: No
HOST: No
LEVEL RANK: Little big above average
FINAL RATING: 6
NOTES
Don’t want to see Dx crying..so here 6.0[This review has been edited by PHT]
It feels kind of wrong that a TSF level uses a tileset that was recently converted to 1.23 from TSF.
GAMEPLAY:
Aside from the confusing eye candy, the first thing I noticed was the missing borders at the top. No borders around the level mean flag bug whenever a player with the flag touches the edge. Flag bug is when “
EYE CANDY:
It was pretty confusing the second I started hosting this level. While the eye candy isn’t that bad, it’s rather distracting so it gets in the way of gameplay, which is more important in a level. In addition, a few more tiles with shadows on them should have been used.
CARROT AND AMMO PLACEMENT:
Even though the coins aren’t that hard to reach, I would like it more if the full energy carrot wasn’t in the coin warp room with the seeker powerup. The powerup placement isn’t bad as it is, but the ammo placement could be a little better in a few places.
HOST THIS OFTEN?
Nah. 6.2 is my rating.
Nice, but the boss at the end is imposible, on my computer, I had to defeat a diferant tuff boss. There is only 1 ammo. It’s not really much use in it. So i give you 1/2 of 10. 50/50. Couse you have a wide range of scenary.
(Rating removal. Please make longer reviews to support such abnormal ratings. -Trafton)[This review has been edited by Trafton AT]
The eyecandy isn’t bad. But you definatly need to work on the lighting because it’s too light, you can hardly see anything!! You should of left it like it was at the start, but I surpose thats why you called it SHINY DAY IN CARROTUS, but i like the waterfall idea.
Well, there is a good source of ammo, but the lighting effects this so you can’t really see anything. There isn’t many carrots.
Overall I give you 4.7 becouse the only good thing about it is tonnes of scenary.
(Borderline rating removal. Please provide more information about why you gave it this rating. Although this review is good, the difference from the ratings of the other reviews requires more explanation. -Trafton)[This review has been edited by Trafton AT]
Let’s see, a new battle level of Dx, who is my comrade in XLM. Maybe it is time to introduce a new type of review, so let’s see:
EYECANDY: 1.5 out of 2.5
The eye candy in this level has two sides. One side is that it is decent, good and original. The tiles are most of the time used properly and the backgrounds and foregrounds can be called original here. But the eyecandy has also a negative side: It is very confusing if you play the level for the first time (and also later, by the way) the “waterfalls” in layer 1 are kind of confusing, and they annoyed me a little bit while I was playing this game. Other bad sides of the eyecandy are the backgrounds, which are the same as in the front layer so you constantly think that you are landing on a platform while you fall through. This can be done a lot better in the next level. Overall, I can say that the eyecandy here is average, it has good and original points, but also bad and annoying points.
AMMO: 2.0 out of 2.5
The ammo in this level is most of the time placed average, there is a good spread among all the surfaces of the level and the PU’s are placed out of the way, so they can not be grabbed that easily. About the smaller ammo I’m not so happy, sometimes all ammo is cropped in large groups (see the fast fire guns, there are about twenty of them on one spot) they better could have been spread in small groups among the level. About the carrots placement I cant say so much. Ðx proclaims that there are two carrots in this level, but I only found one, which is even pushed into a green barrel and you can’t hardly see it while playing (I found it in JCS) Only people who know about it can find this carrot now.
LEVEL STRUCTURE: 1.5 out of 2.0
The level is a square of 90×90, which is a good size for a battle level like this. The structure is quite fine, but thanks to the sometimes annoying eye candy I can’t move around really good. It’s hard to find your way sometimes, but there are a few nice sucker tubes which help you along the way. There’s some diversity among the structure (springs, vines, platforms, sucker tubes, warps, etcetera) so it keeps the level enough diverse. Overall, the structure is average, I guess. Maybe it could have been a little bit better next time.
GAMEPLAY: 2.0 out of 3.0
Always the most interesting part of a level. The gameplay in this level would be fine, if the eyecandy didn’t annoy me that much. Now, it’s a little bit annoying and not really funny to play. The flow is decent, could be a little bit better in some places, like the part where you have to jump from pumpkin to pumpkin. I liked the music, which was stolen from I believe High Volume CTF.
RATINGS:
This level can be fun to play in after you know it, but I won’t play it that much for sure. Next time make little bit better eyecandy and fix the annoying structure. If I count al the cores up, I will get this final rating:
Score: 1.5 + 2.0 + 1.5 + 2.0 = 7.0
Download: If you like battle levels and you want to try something new.
Host: Nah, the standard battle levels are better, but do it if you wish something new.
[This review has been edited by Niels aka ChippieBW]
Da Man
Ther ar 2 carrots
Okay, time to review this new Ðx battle level. I am excited.
First impressions: Like I said, a new battle level by Ðx, and I saw it uses the carrotus tileset, and I thought: bah, not again carrotus. Anyway, let’s continue.
GAMEPLAY
Layout: The level’s layout isn’t too bad, but not very good, either. The level’s size is ok, like Satan said, but it could be bigger. Anyway, the layout in the level is kinda good, but the level is open in some places.
Flow: Probably something new. The spring placement here isn’t as good as before, because the level’s layout isn’t too good for springs.
Other gameplay: The level uses some tubes and some vines, and has alot of dead ends, like in Ðx’s last level. some one ways placed at some places too.
EYE CANDY/TILESET USE
Tileset use: The tileset use was very nice, no complaints.
Backgrounds and foregrounds: There is alot in layer 3, and that waterfalls in layer 1, but if I play the level, I don’t see the translucency of the waterfalls. Layer 5 has alot of stuff too, and layer 6 uses a normal background(finally). Layer 7 has a confusing thing in it, and I didn’t like it too much.
Other eye candy: There was stuff in layer 2. The background in layer 8 was something new.
PICKUP PLACEMENT
Ammo: The ammo placement in this level is kinda good. Although, there are too many crates. I am just giving advice: don’t put crates in your levels(or only 1 or 2). There were too many seekers in one place, too.
Power-ups: like Ðx’s last battle level, too many power-ups. I found 5 power-ups, and one of them was ice(argh). Others were gun9, rf, bouncy and blaster. I think 3 pu should be good enough in this level, and don’t do this again, please.
Carrots: There is one carrot in this level, and it’s placed in a barrel. It may be a good idea, but it’s not too good, because a single carrot should be better(or 2).
Other pickup placement: a real complaint: way too many fast fire! Never do this again, same as too many power-ups. I didn’t count all fast fire, but it was way too many.
ORIGINALITY
Music: the music in this level is used alot of times, but I like it, so it’s not a big problem.
Tileset used: the tileset used is too overused. You should try to use some other tileset next time, because this becomes really annoying after some time.
Other original: The level is original, like that waterfalls. Also, the background is original, but not too nice.
Conclusion level: A level by Ðx, with good eye candy, very nice tileset use, some bugs(I didn’t say), some original ideas, and a overused tileset.
Host this: It should be a good level for TSF if you are bored.
Download recommendation: For people who like many eye candy. No download recommendation: For people who don’t like battle.
Final rating: 7.2.
- DarkSonic of XSÐ, CC and XLM was here.
Edit: Sorry, I didn’t notice. So that means there are 2 carrots in this level.
[This review has been edited by da man]
Ok!!! My review will now start.
EYECANDY:,
Good!!! The eyecandy again is quite good and detailed. Let`s start with the background, the backgound is clouds and in front of the clouds there are beautiful hills with carrots, spikes plants and many more. And in front of those hills there is a big river and that looks nice. The layers for the clouds, hills and river where 6,7 and 8 but 5 is also used. Layer 5 has the speed 1 on 1 so it has the speed as layer 4. In layer 5 are a lot of climbing plants, carrots, caves and many more. Also layer 5 is used to prevent tile bugs good. Layer 4 has not really eyecandy but i am glad he didn`t used it because it is no jungle. The foreground layers 3, 2 and 1 are also used. I can see a lot of eyecandy in the foreground layers like Plant`s and more ground so it looks like there are hills. There are also waterfalls but i think a little bit too much. There could be 3 or 4 waterfalls but you used 6 and that sometimes is confusing for me because it ruines the view sometimes.
Conclusion: good eyecandy here.
PLACEMENT:
Fine!!! Ok lets start with the ammo placement. The ammo placement is quite ok there are a lot of different ammo`s and thats ok. The ammo is good spread out in the level there weren`t any spots where it is totally empty of ammo so you will always be well supplied in the level. There are some spots with too many of 1 kind like there is a place with a lot of seekers and a pla withce really a lot of fast fire guns and there are not really much fast fire guns needed. Also there are powerups for the ammo blaster, RF, bouncy and if i am right 1 more and that`s an electro gun powerup. Well thats exually 3 powerups because gun9 pu doesn`t make any differenties. I think that there could be 2 powerups because the level isn`t that big but the powerups are well placed. I see that threre is a carrot barrel and thats quite bad because if you are playing online and you destroy that barrel a couple of times without needing the carrot there will come more and more carrots. The springs are well placed and get me where i want to go.
conclusion: fine because of some minor details.
GAMEPLAY:
Good!!! Well lets go. The flow is quite good in the level you can easely run without much stopping or jumping. This level really isn`t linear and that`s good too. I had not really problems with dead ends. Also i did`nt get bounced against walls because a spring was bleu in stead of red. Also to make the level better there are suckertubes to go an other way or do some shortcuts. Those suckertubes are easely to find because there are arrows pointing at it and that`s good. Well sometimes i lose my view because there are much waterfalls. Also a annoying thing is that there is a tree hiding a spring. Ok the start positions are good. Before you get dropped in the level you will suck an then get warped in the level i don`t know why exually.
conclusion: i fun battle with friends or online.
OTHERS:
Okay!!! The music fits ok and the level is ok sized but could be bigger. Good texts.
Conclusion of the level: A good new battle level by Ðx. A ^$&8.0#%#$^%
-SåtäÑ of XLM
Let’s review :-)
CHECKLIST
[x] Single Player Mode available
[x] Multiplayer Mode available (Co-Op)
[x] playable with Jazz
[x] playable with Spaz
[x] playable with Lori
[-] easy/medium/hard setting
LVL DESIGN AND EYECANDY AND…STUFF
Lvl design was ok, not too easy, not too hard. But the level is again way too short. Dx, why don’t you listen and make a big level. Make a playtest and stop how long it takes to beat the level. I worked on my level 2 and a half our now and it only takes 3 minutes and 30 seconds. :-(
Good point of this level is eyecandy. The tiles all fit together and there is a background layer with sprite tiles in it. Most people hate this, but I like sprites in the background. Makes it more interesting than a constant oversample of the same textured bg.
GAMEPLAY
Gameplay was normal Dx style, but a bit easier than in most of his levels. It uses one type of enemies (only doggy dog?). BAD. It has also some food, but not enough to get a sugar rush (more because of the level’s size) and some trigger scenery.
AMMO AND OTHER WEAPONS STUFF
Ammo placement was good this time. There were several types of ammo and enough of it. Well done.
BADDIES
There are only doggy doggs…and a flying tuffboss at the end. Well, the flying tuff altough moves a bit weird…
HURT EVENTS AND OTHER OBSTACLES
There are several spikes and some moving platforms. There are no parts where you have to get hurt, so well done. Oh, forgot, there is also a door needing a trigger crate.
TILESETS
The tileset the author used, was the candy one. I don’t like this tileset too much, but ok.
USE OF TILESETS
The tileset use is good. The background is fine and there are no tilebugs (only one really minor bug at the background but doesn’t matter).
CONCLUSION
Well, don’t get mad on me (I even think you ARE mad on me since long time ago…), but I think Satan is overrating this a lot, because of that XLM thingy. Because of the size and it’s nothing spectacular I can only give a 6.2
PHT
Well it have been a while since i reviewed so here it goes!!!
EYECANDY:
Good: In first looks it looks good and it is. The background looks fine. There are multiple layers used. In those layers there are candy mountains and much candy. Layer 5 and 6 are used for candy cave spikes and cookies. Another good thing is that there are multiple ground tiles used some people don`t do that and those levels looks kinda unproffessional(spelled wrong). There are also multiple ground tiles used goodly. Wow!!!! Layer 3 is not only used for secrets and stuff but also for yummie eyecandy. I see in layer 3 candy lights cookies(hmmmmm) and much more. Layer 2 is also used with sweet eyecandy. A good point is that there is no tilebugs in this level. The level doesn`t look dull. The tileset is really good used a plus for that.
conclusion: The eyecandy rocks in this level.
ENEMY PLACEMENT:
Fine!!! There are many kinds of enemies. The enemies that are in this level is Doggy dog, Doggy dog, Doggy dog, Doggy dog, Doggy dog, Doggy dog, Doggy dog, Doggy dog,Doggy dog, and doggy dog. hmmmm….. That`s only 1 kind of enemy so there could be more of a kind in this level. Well there is a boss but i don`t count that as an enemy. Well i can`t say that the dogs are bad placed. There are not too many and not too less.
conclusion: could be more of a kind.
PLACEMENT:
Good!!! Glad there is not only 1 ammo. Lets just say that the ammo is good placed. The ammo is not placed on places where it should not be and there are not places where there is no ammo and places where there are too many ammo`s so it`s goodly spread out in the level. Hmmmm….. There are gems and they are also good placed. There is also a good original thingy in this level. There is an full energy carrot. To get the carrot you have to use a specail ammo to shoot it down and then you can get it.
conclusion: Good placed items.
GAMEPLAY:
Good!!! Okay i like it. The level is fun because there are many good thingys in the level like spikes, moving platforms(like the sewer level of Ðx) and many more. There is also a passage where you need to find a key. That key is hidden in the wall but not too hard to find. Like i said there are floating platforms and that`s quite good. But i have seen it before. Well it`s also fun because the layout is good and the levels is also fun because the enemy and item placement is goodly placed. The boss is original because he is floating.
conclusion: A fun level.
OTHERS:
Oke!!! The level is really short so it could be really longer. This music really rock as hell. There is no easy, normal and hard mode o.
Final conclusion: A good level with good eyecand and good baddies placed but the level is rather short. An 8.0
-SáTäÑ of XLM
[This review has been edited by Satan]
Eh?
eyecandy,
In a lvl whith that colors and that space you should remove the rain.
Gameplay,
Its a little strange for a race lvl like the plants you have to jump on
and its also too long for a race lvl.
Ammo,
quit ok
Rates
eyecandy: 3.5
gameplay: 4,5
Ammo: 5.5
———
Final rate: 4.5
Dont review my levels low because you (are) MasterRokusho
(Mild personal attack removal edit. ~Violet)[This review has been edited by Violet CLM]
Time for quick review. well, “Scary jungles” is quite good solid race level by Dx. myslef i enjoy playing this level, there is one thing i dislike though: those plants. ofterwise its ok. eyecandy is good and i have no complaiments.. background get boring though. gameplay is quite nice and this is maybe little bit too small for a race level.. but its still fine level to play.. download recommedation.. im thinking 7.2[This review has been edited by NiQ]
everything i sayd was the negative part so i did it away i can’t give it good reasons but i give it a 6.7.
But this would be removed.[This review has been edited by masterrokusho]
i don`t want to review but Ðx was crying for it so i needed to review. Well here it is.
EYECANDY:
Good!!! The eyecandy rocks here. I can see that Ðx did his best to make good eyecandy and he also did that. Let me tell you what good is about the eyecandy. There are multiple layers used for the background. There is a normal background and there are trees in layer 7 and layer 6 and 5 are used for eyecandy stuff that is going as fast as layer 4. I can see in layer 5 and 6 a lot of leaves bushes trees and good animations. Although i see some weird things that not really look well the eyecandy would be better without that. I also see parts with double ground and that`s looking nice. Although the eyecandy is mostly good in some places it`s still looking dull and empty there could be more. Also a detail is the cool arrow. Well that`s not all, there is also a lot of eyecandy in layer 1,2 and 3. I see rain and in the other foreground layers there are leaves plant`s bushes and much more good. I think that there could be more eyecandy in layer 4 but the level still looks great. I don`t see any tilesbugs that`s good. That was about it.
Placement:
Fine!!! There is not much to tell about the ammo placement. The ammo is well placed but there is only ice i think that there also could be TNT and maybe some bouncers. I think that the rest is fine placed. The springs take you where you need to go except one. hmmmm….. that was about it.
GAMEPLAY:
Fine!!! This level is quite fun to race against someone but i think only once. The level is not really specail but there are some good things. In this race level there are multiple obstacles and things you have to do like jumping from tree to tree and if you fall you have to do a part over again that`s good. Then you fall down and then there is a obstacle that would take time to do. There is a pole and a bleu spring you have to freeze the bleu spring before you hit the spring and get bounced back again quite good but nothing new. Then there is a obstacle when you have to clime up with vines BUT that`s really Spazz baised because Spazz can jump higher and skip some vines and Jazz can`t so you can`t really win the race if you play with Jazz against Spazz that`s not really good. The start positions are unfair placed because one start pos can Run but the other first needs to fall down and then you are losing speed. Could be way better but till oke.
OTHERS:
Good!!! the level is not really big but big enough and i disagree with ChippieBw and PHT about the music i think it fits in the level. There is a next level settings and the music is included so this part is good.
Conclusion: A fine level and fun but it can be so much better a ¤7.2¤.
-SátÁÑ
Mmm… Let’s check out this new level of Dx, which will be my first race review… I have to change some points in my usual review I guess.
EYECANDY:
Standard Dx quality. For your convenience, this means GOOD. Dx knows how to use the Swamps tileset, and he can make really good levels wiht it (look at his survivors) In the beginning of the level, the eyecandy is really superb, but later I think he didnt have the spirit anymore to make more eyecandy, so he kept it simpler in the later parts of the level. The background is a little bit dull, just the brown tress. The tileset offers better, I guess.
FLOW:
The important thing in a Race level, how good is the flow? You can’t make it racelevel without a good flow, it slows down the gameplay and makes it boring. For race, a really good flow is needed to keep the game funny. The flow here is decent, There is enough open space to move and there are no big slowdowns which kill the flow (except the annoying blue spring maybe, but this is part of the game I guess) Overall, the flow is good enough, not the best.
GAMEPLAY:
And how does the game feel, really? Not that good. I’ve seen better race levels, but I’m not really a lover of the genre, so I accept it. The blue spring really kills a lot of the speed, but it makes the game more fun to play, especially in multiplayer (which player will get through the corrdidor first?) The gampelay is not bad, not really good. Maybe the dull eyecandy in later parts of the level help, and the music simply doens’t fit a race level (it’s far too slow and boring)
————
RATINGS
————
Not a bad attempt to create a race game, however, if the eyecandy in the later parts of the level was more interesting and the flow was a little bit better, this level could get rated way higher. Now, it’s somewhere in the middle-class.
Score: a 7.0.
Download: Yes, if you like race.
Host: You can’t really host this one online, because it doens’t have online capacities.
Another swamp level?
Let’s review :-)
Gameplay/Design:
Gameplay is ok. It’s nothing special but ok. It has some ice guns (only ice? PUT IN TNT GUY) and uses springs and some other things. It isn’t very long, but for a race the size is good.
You should make coin based exit, so we can host over internet.
Eyecandy/Tileset Use:
Eyecandy was good. It looks like a jungle and there are some animations.
I also like the blinking arrow :-)
There are no tilebugs, and most tiles are used I think.
Enemy/Item/Ammo Placement:
Bad! There is only some freezer.
TNT or 3way can be very fun in races. but there’s only ice.
Other:
->music is bad >_<
Overall:
Overall it’s an ok race level using a good tileset and bad music.
Host: doesn’t use coin based exit so no hosting
Download: If you wanna see good eyecandy, yes
If you wanna see a REALLY good race level not
It’s ok
FINAL RATING: 6.5
-PHT
PS: congrats for your entry into that level maker team thingy. :-)
[This review has been edited by PHT]
Okay I will review it only because it is made for me :) and I like it.
First of all I have to say that Wasted time was better than this one but I still like it.
The idea is original – I see that now you also Have used textured Background as waterfall (Ithink that Eviil Mike has used it in one of his level).
Gameploay is really good here – there are many “rooms” and ammo placement is rather good. Sorry but I will end my review now so I am giving you an 8.
NOKA
good work…
3 lil problems.
Make it a little more intresting.
Flags to close together.
and a lil more ammo.
Thats all.
I rate 8.5
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