Quick Review by Violet CLM

Posted:
9 Apr 2023, 02:50
For: Leafy Mountains
Level rating: N/A
Rating
N/A

Level design as place, rather than as gameplay encouragement. You can battle here, if you want, and JJ2’s gameplay will shine through despite the level not doing a whole lot to encourage it. But mostly this lets you hang out, in a fantasy of being inside leafy mountains. The kind of thing that usually isn’t uploaded and so risks getting lost.

Review by Lutijn

Posted:
Posted more than 21 years ago
For: VeggieMan's Battle Pacl
Level rating: 7.5
Rating
7.5

Hmm very nice and big levels, i think you must make more likes this!

Review by GAMER(CR)

Posted:
Posted more than 21 years ago
For: VeggieMan's Battle Pacl
Level rating: 7.5
Rating
8

HERES mine“about the pack comments”
Leafy mountain:I like the music.The level is long, “onetiped”, but hey, nobody is perfect.I especialy love your cave.(7.5)
SUPER JAZZ LAND:realy is like SUPER MARIO. But I would sugges to make it a SP level.(9)
The weggie pyramid: doesnt look like a pyramide.(7)
The garden:now this level has a nise music(sow do all)and… I dont know what to say…I like it…(dot)(8.5)
(9+7.5+8.5+7)/4=8

Review by ~[GpW]NinjA

Posted:
Posted more than 21 years ago
For: The Diamond
Level rating: 6.6
Rating
7

Good:
Trigger.
Good weapon placement. (except for TNT = pointless)
Nice atmosphere..

Bad:
TNT
Kinda open…
No background eyecandy. If you’d like I could make some for you.

The levels cool, anyway. Just download it.[This review has been edited by ~[GpW]NinjA]

Review by destroy

Posted:
Posted more than 21 years ago
For: The Diamond
Level rating: 6.6
Rating
6.5

At first, i wasn’t going to write anything about this battle level,
because it doesn’t differ from other battle fields in technical way.
But i always write reviews only if i have something to say. So this
level contains cool atmosphere. Maybe it’s due to good music, but
something in level brings to this atmosphere too, i think it’s dark sky,
wind and rushing lists.
So if somebody wants to play battle level with friends then i advise
him to download it.

Review by Newspaz

Posted:
Posted more than 21 years ago
For: The Diamond
Level rating: 6.6
Rating
6.2

This is exactly what you see when you see new levelbuilders. And you might not be new, but it still is more than clear. The level is to much stretched out. It’s simply to big. Further I think the tileset could have been used better. Like actually using all layers. Because it feels quite empty right now.[This review has been edited by Newspaz]

Review by American

Posted:
Posted more than 21 years ago
For: Nightmare v1
Level rating: 6.5
Rating
6.5

I was going to review this entirely but my computer konked out due to an electrical outage (yes, I know, excuses, excuses.) Oh, well, here I go. I will borrow Blackraptor’s reviewing criterea since mine takes ages.

GAMEPLAY: Overall, gameplay was more or less standard. This is all in all a basic Medivo level and little more. Level flow was OK, though there were some quirks that made it not as good as it could have been. The passages were mostly small, and gameplay probably would have been a tad better if they were bigger. Still, gameplay is fairly fun, and the small passages are not exactly so small that they become annoying.

EYECANDY: The eyecandy needs work in a few ways. First of all, the rain is used in a strange way so that the rain’s rate of falling increases and decreases depending on how fast you are going in the level. This looks really weird. Also, the ugly red-tinted rain falls way too fast regardless of how quickly you are moving, and quickly becomes destracting. The “black lightning” is strange. It is one animated tile that is above everything else. Once in a while, the level flickers black once for just a milisecond. This is weird, as it adds no apparent atmosphere and is kind of annoying. The rest of the eyecandy, standard for a Medivo level such as this, is good but nothing amazing. There are a few small things that could have been changed to make this level look a lot better. Still, this is excusable.

LAYOUT: Level layout was pretty much a mixed bag. Some areas were nice and wide open while other areas made me feel claustrophobic. These areas were somewhat hard to get around in, though I eventually got used to them. If they were just slightly wider, it would have made for a better overall level layout. Unfortunately, this brings down the level’s score a bit. The overall layout seems to be a bit Jazz-oriented, though it was not that bad for Spaz (I have to disagree with Blackraptor on that one.) However, it sort of seemed like it was biased towards whatever character I was not playing.

TILE PLACEMENT: All around, this is a basic Medivo level with basic Medivo tiles. There is not much to distinguish it from other Medivo levels eyecandy-wise. There is not much creative use of eyecandy, but it still looks fairly good. Nothing special, but nothing bad either.

PICKUP PLACEMENT: Pickup placement is only slightly above average. The powerups are placed interestingly and there are plenty of them, so expect that a lot of the battling will consist of bouncy and seeker powerups. The seeker powerup is placed in the middle of the action, so a lot of battling in the middle room involves getting the seeker powerup over and over before running out. This is good to some people, and bad to others. If you really like action and powerup-filled battles, well, this level is for you, I suppose. The other powerup, the bouncy, is placed towards the right of the level, and probably would be used more during coordidor battles. Basic weapon placement was pretty good, as well, though there is not much to write home about there.

OVERALL STATEMENT: This is another case of a level that would have been very good a few years ago but just is not amazing by the standards of today. I have to say I enjoyed playing it more than the other level I reviewed (“Diamond Battle v1” or whatever). There are a few interesting things in this level, but there is not much to distinguish it from similar Medivo levels. Levels often do not age very well, and this is one of those levels that did not. Still, for battle freaks and those who like seeing old levels yet again, you will like this. Download recommended for those kind of people.

+ PROS: A solid Medivo level. Good for action-packed battles.

- CONS: Small cooridors, maybe too many powerups. Strange foreground eyecandy.

VERDICT: Overall, I give this a 6.7 and a download recommendation for old level fans and battle fans. It is not really a necessary download for anyone else. For the time it was created in, this was very good. Compared to the levels of today, though, it simply falls into the above average category. This and the other level VeggieMan uploaded are very similar in construction, so if you liked the other level, you will probably like this. Not a bad level, but by today’s standards, it is not anything amazing either.

Review by VeggieMan

Posted:
Posted more than 21 years ago
For: Nightmare v1
Level rating: 6.5
Rating
N/A

One thing. My levels are never Spaz biased. I never use Spaz. My level has areas in it in which if you use Jazz to can mover around much faster. But Spaz, never. I make my levels for me. So it’s perfect in terms of my movements.

Review by Blackraptor

Posted:
Posted more than 21 years ago
For: Nightmare v1
Level rating: 6.5
Rating
6.5

Since Trafton is apparently running a bit late on his review, ill review this.

First, before I start my review let me just mention that the lightning was completely unexpected and scared the hell out of me.

Lets begin:

GAMEPLAY: Its ok. There were some flaws such as the dead end in the bottom right/left corner which could easily have been fixed, I couldnt find any other gameplay bugs that take away from the rating. The level isnt really smooth, but thats mostly because of the many masking bugs medivo2 has. There were lots of springs, but I think the author overdid the hooks and vines a bit. Other than that, I rarely crashed into walls.

EYECANDY: Its basic, except like I said the lightning freaked me out at first, but then I got used to it. Im not a major fan of lightning, so I may be biased on rating lighting. The rain was ok, maybe it should of been in the backround though…Otherthan that, the eyecadny is basic. Nice lighting by the way, it helped prevent the level from being to dark.

LAYOUT: Some parts I think were to open, and some to crowded and hard to navigate. I think that there should of been some layer 3 hidden secrets (I couldnt find any, and I dont think there is any) so the level wont get boring as fast. The warps were good, helped avoid dead ends, but why werent they used in the bottom right or the bottom left? I found a few passages that were a bit to small, and the level wasnt really “smooth”.

TILE PLACEMENT: Yeah, nothing wrong here, just a basic medivo level.

PICKUP PLACEMENT: Twas either average, or a bit above. It was sparce in some areas, and a bit overused in others. I think the carrot could of been placed better, and there should of been more than 2 plus one carrots(The other is found in another big room filled with ammo). The powerups were also to close to each other, and to close to the carrot. On the left there is a passage with the blaster powerup leading to a big room with vines and many ways out where a carrot and seeker powerup is placed. Then, leading from that room there is a passage to the right where the bouncer powerup is located. They are all basically in the same place leading many people to go to that specific area when they are playing. The ammo is placed creatively enough though, and sometimes I think it was a bit overused in places.

OVERALL STATEMENT: The level is fine, but its not that good compared to some other levels of today. A year ago, it would of been thought as good, but now it doesnt seem like that anymore. Also, since i forgot to mention this in my reivew: The level can be spaz biased, some vines are to high. and require a double jump, or an accurate running jump, since some vines are placed to far from each other ranging in height. My final rating is 6.5, and I might give this a download reccomendation, depends on if you like these types of levels or not.

Review by VeggieMan

Posted:
Posted more than 21 years ago
For: The Diamond
Level rating: 6.6
Rating
N/A

Haha, I love it. I told you the level was never finished. I wonder what I would have got if the level was finished.. Hmmm..

Overall, Trafton is one (bad) level reviewer.

(Filter bypass edit. -Trafton)[This review has been edited by Trafton AT]

Review by American

Posted:
Posted more than 21 years ago
For: The Diamond
Level rating: 6.6
Rating
6.7

This is a fairly old level, which sort of shows. It was apparently originally created in late October of 2001. While it is a pretty fun play, by today’s standards it is not the best of levels.

EYECANDY
Tileset Use: Tileset use is OK overall. There are some things that look bit strange, such as the trees, the spikes (which don’t hurt you – they are actually springs) and where the sucker tube is. Tileset use is otherwise fairly good, though there is not anything groundbreaking. The basic ground tiles were all used well. Tileset use, aside the few “iffy” looking things, was generally good.
Tile Errors: I can not exactly say that these were tile errors, but some of the tiles in this were used in really unconventional ways that many would probably consider erronious. As I mentioned earlier, the spikes being springs was a little odd (though better than them being hurt events). Also, the sucker tubes looked weird. There was not all that much to complain about, though some of these things should have been done slightly differently.
Creativity: The tileset was not used very creatively. In fact, it was used as it generally was back when this level was made. There are a few interesting tile uses, but most of this is fairly standard. Nothing amazing here.

PLACEMENT OF STUFF
Carrots: From what I could see, there is only one carrot, located in the middle of the level. This is fairly good placement for it, though it can be a tad bit hard to get.
Powerups: I only could find two powerups in this level with a quick look, one located at one end of the level and the other at the opposite end. The blaster powerup is somewhat harder to get to than the bouncy, which can be frusterating.
Basic Weapons: Many of the basic weapons in this level are located within barrels. This means you have to take the time to

stomp the barrels, which can be a bit annoying. Other basic weapon placement was good. Unfortunately, this level contains the infinitely useless TNT ammo.

GAMEPLAY AND FLOW
Flow/Navigation: The flow of this level is…interesting. And in both a good and bad way. While the Float Up use is creative and well-done, it slightly detracts from the overall flow of the level. Flow is not as important in battle as in CTF, so this is still acceptable.
Layout: Layout needs work, mainly because there are a few dead ends that can only be exited via sucker tube. This is not a huge problem, but still it would be nice if there was a more constant layout. The layout of the middle area is very good.

BATTLE SPECIFICS
Compatibility: No crashes or anything. Yayness. The level file, however, is passworded.

SUMMARY
Back when it was created, this would have been considered a really good level. These days, however, it seems very slightly lacking. The flow of this level and the layout needs a bit of work, as do a lot of things in this level. Still, it is a fun battle level to play and great nostolgia. Just do not expect a masterpiece or anything. If you look at this level, you can see some common mistakes that were accepted as normal back when this level was made. This is not a bad level in any way. It is just that a few small elements need work. Other than that, it is a very good battle level that I recommend for download for battle freaks.

+ PROS: Solid level overall.

- CONS: Everything seems to just need a tiny bit of work.

VERDICT: My overall rating is a 6.7 and a download recommendation for battle and nostolgia freaks. If this was to be uploaded in 2001, this rating would probably be much higher. By that day and age’s standards, this is a great level. By today’s standards, though, it is just above average.

Review by American

Posted:
Posted more than 21 years ago
For: Nightmare
Level rating: 7
Rating
6.5

An interesting battle level, really, though I can’t say I’m a huge fan of it. There are quite a few tile errors in some of the level, while other parts suffer from highly tedious gameplay. Overall, however, it’s a pretty good level and worth a download if you’re a fan of battle levels. The level is different than most things you see, but still just don’t keep my interest for long. Sorry[This review has been edited by Trafton AT]

Review by jazz4

Posted:
Posted more than 21 years ago
For: Nightmare
Level rating: 7
Rating
9

This is,well,kinda good
{although its very RELAXING}
Nice,im working on a lvl just like it,
insept,myn will be harder.

Review by Super Saiyan

Posted:
Posted more than 21 years ago
For: Nightmare
Level rating: 7
Rating
6

Wel…its a cool lvl with great eyecandy and the music really fits the lvl. Only to bad you made yust one lvl and its a little bit small.

Review by Nitro

Posted:
Posted more than 21 years ago
For: Nightmare
Level rating: 7
Rating
6.5

I can’t say much because I’m lazy ;)

Review by VeggieMan

Posted:
Posted more than 21 years ago
For: MHCTF
Level rating: N/A
Rating
N/A

Eventhough I did a number of beta test with [GpW]Bones the jails are kinda messed up after running the level on the net today… Sometimes the trigger zones work and other times they don’t. It’s really annoying..cuz I tested those over and over again and for some weird reason they work and then other times they don’t work. I dunno.

It looks like this won’t be catching on anytime soon either. I may just go back to what I know. Battle levels. I think the world needs more. Hehe.

~VeggieMan[This review has been edited by VeggieMan]

Review by aiko

Posted:
Posted more than 21 years ago
For: VeggieMan's Battle Pacl
Level rating: 7.5
Rating
7

6.6 points for VeggieMan’s Battle Pack. (I’ll give out 7 points ‘cause the sun is shinin’ here today…)
Four levels with good layout, okay eyecandy and a nice background music selection (Future Crew, Mario chip tune etc.).
I found nothing special, though (the idea of making a Pyramid isnt new). However, every battle freak should add the pack to his/her collection. Really. I mean…why not?

Review by FQuist

Posted:
Posted more than 21 years ago
For: VeggieMan's Battle Pacl
Level rating: 7.5
Rating
N/A

There. But fixed. This will never happen again. :P

Review by FQuist

Posted:
Posted more than 21 years ago
For: VeggieMan's Battle Pacl
Level rating: 7.5
Rating
N/A

Now i see the bug. It still has to do something with slashes..

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