Rating Radiation Galore
To start:
In this level Jazz, Spaz and Lori need to search leaks before the base explodes…
Eyecandy: (20 pts)
The background is just black, so that part is not good. The foreground is very good. And the path is also not bad.
Result: 12 pts
Gameplay: (20 pts)
The gameplay is very good. In a mysterious area the rabbits must search leaks. If they have found one, they must find the associated safety switch to solve the problem. I have never played something original like that.
Result: 18 pts
Story: (10 pts)
The story have been well considered. It is very original. Original with a large O. Nothing more to say. The story is extraordinary good.
Result: 9 pts
Obstacle placement: (20 pts)
The obstacles have been placed, which the level makes very difficult. This is not stipulated the best level for starting JJ2-player, but for someone who like to play difficult levels, this is a very good level.
Result: 14 pts
Bonus placement: (10 pts)
At the beginning of the level get you the possibility of taking weapons. There you must be economical on, because you get none new. Regularly there is a carrot, but there keeps it up.
Result: 4 pts
End result:
Total points: 57
Maximum number of points: 80
Mark: 7,1 (7,125)
Download recommendation: N/A (Yes requires 7,5)
This upload gets the honour of being the first one where I’ll be using my enhanced review system. It should provide longer reviews, yet save me a lot of work. A paradox, but it should work fairly well. Anyhow, here goes:
Visual Appeal – 2 out of 5
Uh well yeah. Take no offense on this, but I didn’t like the eyecandy at all. Firstly, it makes little to no sense that the background would be so terribly open while the level is supposed to be an underground depository? Also, a lot of the level was barren. Most of the walls seemed to be the same 2×2 block pasted over and over, which looked very dull and uninteresting. The layer 4 background weren’t all that good looking either, and most of the time the mournful background was gloriously exposed. Blargh. There was also some sparse layer 3 eyecandy, but most of the time it was either buggy: or it blocked 80% of my vision, causing me to bump into enemies. Overall, the level doesn’t have the scary atmosphere it was intended to have, and the lightning doesn’t help it, either.
Playability – 2 out of 5
This field was also below average. Most of the level involved searching for leaky radioactive barrels and blocking off access to them. Most of the barrels were placed on the main path of the level (why would a depository be so linear?), and thus it wasn’t as fun as it might have been. Also, the whole thing became boring after a while. Not sure why, but it might be a fault of the linearity. This level also was lacking in terms of hardness, it was mainly easy in most places. In some areas, however, there were vines placed just above the radioactive radius of the barrels, and I couldn’t avoid getting hurt there. There were some carrots on the way, so it wasn’t much of a problem in the long run, but still seemed unfair for me. And for a closing note, I wasn’t really happy with how there were little to no puzzles in the whole level.
SummaryOverall
This level was pretty average. The story and the idea were good though, and they made me raise an eyebrow, as well as the overall rating. However, the level itself was quite a letdown… work on your levels a little more.
i didnt like much this level
(Unsupported rating (4) removal. ~Violet)
Not a bad level. I liked the concept. The only real problem was the length of the level.
Eyecandy 4/5: The regular background could have been better (plain white gets boring). Everything else was great.
Gameplay 4/5: Good. Some of the paths were difficult to find, but it was a nicely done level. I think it would be helpful if you used pulze lights to indicate areas with radiation, however. That would make the level a little less frustrating.
Enemies 4/5: Nothing super. It kept me entertained, so you must have placed them well.
Item placement 2/5: There wasn’t much to speak of. I think the ammo at the beginning was about it :/
Bonus: I liked the concept. Keep making levels like this, and make them longer.
Dx, since when you don’t have TSF?
Since this isn’t reviewed yet, I’ll be nice and give you a rating.
“Diamondusts” has some good points, but also some bad ones. The idea of the level is to manouver over floating platforms without falling down where there is no air so you die. That concept is not that bad, but when I played the level I was more feeling like it was a battle level instead of single player. There are dozens of ways to go, and a lot of pickups. The level is thus unlinear, that’s normally a good thing, but you shouldn’t overdo it. I was rather confused as where to go, as there was stuff everywhere. The objective is simple: Find the exit, which is hidden somewhere. As alternative you can also try to get enough coins for the coinwarp, or find seekers so you can open a passage with lots of useful goodies inside. I didn’t manage any of those two things, I maybe didn’t try hard enough, but I guess if you find enough coins you’ll get seekers so you can open the passage. Apart from that there was nothing which really stood out, just some random platforms with goodies and enemies. I quiet often fell down trying to catch evilish placed goodies, but I think the author wanted to do that to make the player think about what he does collect. I didn’t find enough coins for the warp, but apart from that it was fairly easy. Finding the exit can be a little tricky, as it’s very unlinear, but if you remember not to pick stuff which is near the bottom and makes you fall down, you’ll find it sooner or later. The enemies aren’t really difficult to beat, I think I got hit once or twice or so but that’s all. The eyecandy was not great, but not bad either. The background shows more floating platforms which gives a nice feel, and I found no tilebugs apart from a very tiny one. The story is not very huge, but it’s original. Once, before life existed on Carrotus the planet was moving very fast until it hit Diamondus and slowed down, which created the Diamondust place the level plays in. There’s no plot or whatsoever, but better than nothing.
I see potential in this level, but it lacks a plot, creativity and needs better layout. The author should try out making a battle level I think, he seems to be pretty good for that job. I’m not sure about a download recommendation, decide for yourself.
Sorry, it slipped throug my mind….
Its TSF change the version
No problem, i want to play but i cant cuz its TSF anyway :P
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