hey Cell Great lvl pack all the lvls are great,and the tilesets too of course,and Silver..very lol review :D
Cya ALL ON JAZZ (1.23,TSF,H.H.)
Xan
WOW some levels are really cool in this level pack! BTW Cell you SHOULD spend a little more time working on your levels.
If you don’t one of the results is that tube level “FTtube1.j2l”. It really isn’t anything special. I give 8.7 for this. The music is nice. I never heard the song10.s3m remix before :)
howwwww, the heck do you do it, tell meeeeeeee shakes cell around
These are very cool lvls.
my download reccomandation (did IR spelling it well ;P )
is your’s
You want it in one line? Here you go:
This pack is great. Download it.
And for those of you with longer attention spans, I shall delve a little deeper into this set, level by level…
First off, I’d like to note that the ammo in all of these levels is plentiful and well placed. That out of the way:
Pipe Dreams
One of my favorite levels in this pack, this level makes excellent use of Agama’s Sirius tileset. It flows nicely and the eye-candy is great. That, and I loved the music :)
Toxic Metal
My other favorite, Toxic Metal uses the Planet 2 tileset (a beautiful tileset, in it’s own special way ;) ). This level flows very nicely. And it also has a spiffy soundtrack.
Tubular Vortex
This level probably has one of the most unique uses of the Tube Electric tileset I’ve seen. It’s very artistic in it’s eye-candy, and the design is pretty good.
Scrap Metal
This level has the least eye-candy of all the levels, but that’s because the Wasteland tileset doesn’t have much eye-candy. It does make ample use of what is availible, but that means there’s a lot of pipes and such in the background. However, I consider tileset usage to be an artistic desision on the part of the level creator, and I dock no points for somewhat boring eye-candy when that’s all the tileset offers. Fortunitly, the design of this level is good, and makes good use of events and trigger crates. It also has a great, quarky techno soundtrack.
Radioactive Warfare
I didn’t like this one as much as the others, though the reason is more a matter of personal preferance than any real design issues. Tileset usage is good, music is okay. I’m just not really the grungy type, well, not most of the time :)
Evil Chemestry
This is the one level that I really just don’t care for. Tileset usage is good, and there are some interesting eye-candy elements (how did he do some of that?) but the level seemed confusing. It was hard sometimes to tell what was eye-candy and what was solid ground, partly because some elements were used across layers, and partly because a lot of the level had fake floors and walls. Actually, these elements are in most of these levels, but here they seemed used to excess, and getting around seemed (for me) an excersize in concentration, something that wouldn’t go over so well in a battle (imagine attempting to run from someone and hitting a wall where you thought an exit was…)
In spite of that one level, I have to give this pack a good rating just because the other levels are so nifty.
Which leaves me at a puzzling prospect…how many points to dock for one poor level? I’m still refining my ratings critera, so I’ll have to wing it. Without that level I would rate this at 9.5…so given the frustration (which I thought a little high) of the Evil Chemestry level, I’ll take another 1.5 points off, leaving 8, which is better than most packs out there.
~Buster
17/12/01
yet another lot of your battle lvls
There cool :P
i wont go over the top
9!!!!!
17/12/01
This is great one thing though the lvl
Grassy Mountains i dont think the music drangonsfunk go with it so from 10 downb to 9 :)
Cool level this is. Download now.
[This review has been edited by joey]
this are nice tilesets and levels[This review has been edited by joey]
Ooooohhhh…. Nifty..[This review has been edited by Doomsday]
Universal Warzone:
Cool music :), nice layout. Very circular gameplay, almost no dead ends. I only don’t like the overdose of warps :P. Nice event placement. Not too less/much springs.
Holy Land:
Application Error – Acces Violation.
Doomsday Darkdream:
Cool! This shows how you can sue the evil tileset “Darkness” by evil mirrow. The event placement is again good, the music is again nice, the lightning is cool, Jazz2 is cool.
Grazzy mountains:
Blegh! No, actually, this is the worsest level of the pack. It’s not bad, however, but I don’t like the design and music too much. The music gets very irritating after some minutes (like the JJ1 Diamondus music).
So, this pack gets a 7,5 from me. Get it.[This review has been edited by Fl@$h aka BlewMeUp]
A great pack, but a long download!
I gave you mention off all bugs I found yesterday.
C’mon VIolet, can i help it if i’m a lousy speller some times?:P
Before we get this review underway…
Does anyone here even use low detail? When JJ2 came out, I ran it on a 486 just fine (of course the lighting had to go, and the resolution was low).
Personally, I will never dock point from a level because it looks bad on low detail. You want to boost performance a lot? Play in 8 bit mode. Performance will go way up, and the changes will be much more subtle.
Anyways, that said…
The low points in these levels are very few. I saw a couple of mismatched tiles, but these were very few (actually, I only recall two, and I’m pretty sure it was just an oversight).
I also noted the useage of Pepper Spray and Electro Gun power-ups…normally, I would take a slight dock for that, because these do not power-up the weapon. I have decided to stop that however, because power-up or not, they DO give you a quick 25 ammo, and that’s worth something. Plus they change the Electro Gun to yellow, which looks cool :)
As for TNT, well, that might be worth .2 off. It’s not completely useless though. In most levels it is (there are acceptions) but then again, if you get the ol’ stuck in a wall bug, it’s possible to kill yourself with TNT, so that’s kinda handy.
As for the good points:
Overall tileset usage is good. The levels are all unique and playable. I especially like the Doomsday Darkdream and Grassy Hills level. The later backs good use of springs and some interesting sucker-tube events.
The choice of music is also very good. In the first place, Deadlock is an awesome tune. Secondly, I loved the Darkness piece, especially the voice-over.
Oh yeah, general level design…Well, I found it very easy to get about in these levels. Lots of paths, springs, sucker-tubes and warps make getting around a breeze, and there’s plenty of ammo where ever you go.
Superb work >CeIl<.
~Buster[This review has been edited by Buster_Snowbunny]
Being novel, I think I’ll merely list the Bad things.
Universal Warzone:
Spelling mistake, layer 5 to make the level look better, which makes it look bad on low detail. Don’t do this if you can help it, and if you can’t, make the entire thing in layer 5, not just around the slopes. There’s also a place to get stuck easily.
Holy Land:
Spelled Holly Land in text. More of that layer 5 stuff I mentioned. Bad use of doors. Red lock sitting around for no reason.
Doomsday Darkdream:
This level was made in one day or less. Either that or you’re a lot sneakier then I thought. Anyway, there’s not really all that much to this level. No real problems, though.
Grassy “Moutians”:
Spelling mistake, zzzz… This level is paticularly bad looking in low detail. Highly Highly. I don’t like the layout that much either.
Also, every single level has TNT. Never use TNT in battle levels.
Very, very good. Not as good as Happy CTF, atleast to me, but still pretty darn good.
Excellent…it literally rocks. :-) (Not more than the pyramids though)
Well, since it is nearly xmas…I’m going to review far too much and write far too little.
WOOHOO!!! (-D[This review has been edited by White Rabbit]
Spiffy level.
Not many serious complaints to make here. The indoors area is great, the outdoor part is okay. Except for the brick section, which I found confusing.
Still, anyone who doesn’t mind a small confusing area should like this.
~Buster
Wild level.
Still, some parts of it seem a bit confusing. And the rain kinda makes it hard to see.
Also, it isn’t the easiest level in the world to get around in, though all areas are reachable one way or another.
Not bad.
~Buster
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