Too many Xmas presents…. brain overload…. rating decreased due to system error, not to mention the overall not very good quality of day level. Review ended, statement = true.
(Unsupported rating removal error. ~Violet)[This review has been edited by Violet CLM]
Actually, it’s very easy to reach the Seeker powerup with a VERY SIMPLE buttstomp.
As for the level and tileset, neither of them are really excellent.
(Unsupported rating removal edit. Nowadays this is a cool tileset. ~Violet)[This review has been edited by Violet CLM]
Spaz is unable to reach the seeker powerup too:P. You need to get a TNT under it somehow, in wich Jazz and Lor may be even BETER then Spaz:P
Another short review by White Rabbit.
GOOD STUFF
1. Very nice eyecandy.
2. Very good weapons placement.
3. Good lvl designs.
4. Original ideas.
5. Marvellous trigger effects.
BAD STUFF
1. In the swamp lvl, you can get stuck on the drums.
2. Lvls are…VERY confusing. BTW, as Cmdr Dats said: Foreground layer rain DOES NOT work.
3. Bad gameplay for some lvls. Too much obstacles.
4. Food in MP lvls is not good.
5. In evil3 (I forgot the name) the weapons are too unbalanced. Try to add more toasters, RFs and less fastfires.
6. The 50 coins seeker powerup is also too annoying. Reduce it to 20 and it will be more accessible and makes the weapons more balanced.
7. This is all.
7.7 it is.
Cheers,
White Rabbit.[This review has been edited by White Rabbit]
This is gonna be a short one…
Tileset is ok but it’s kinda boring and lacks eyecandy. The lvl is quite good too but it’s very confusing and somehow, I haven’t been able to reach the seeker powerup with Jazz or Lori which lowers rating cause it’s very unfair if only Spaz players can get the seeker powerup.
7.0 and a download recommendation it is!
Cheers,
White Rabbit.
Cool These are really good
One other thing how come u cant use black in tilesets???????????
If you would’ve read the description, you’d know i did’nt have 1.23 when i made this:P
I just hate it how you can work on things so fast.
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
Very good…very…a bit confusing though, but… (what a miracle!) I got used to it. ;-P
Violet, as far as I know, the point of Assault is destroying crates and running around:). I like it. It took me around 0,75 hour to defeat cell in a game with this level. Yeah, I quite like it. Well… Boom. I’m still too lazy to write more (actually I’m busy with cleaning my C: drive :)
Barf.
Yes, you heard me. Not literally, you understand, but theoretically. Hail to technology.
This level consists of NOTHING other then running around destroying crates. Not a single ounce of anything else. No obstacles, no nothing. The story boosts it up to a 5 however.
(This level is still bad, but unsupported rating removal edit for me. ~Violet) [This review has been edited by Violet CLM]
BlurredD, that actuely what i’m doing right now:). I’m making a CTF pack, wich is planned to have about 8 levels. I’m also thinking of making a level pack with the same theme as another story(you know, a pack made for the story alone), cuz i stink at normal single player level building;)
I think all of your levels are underrated…
This level has good eyecandy, a decent layout (at least it’s better than Dethman’s 7thlavafall levels), and it does have some originality in it. It’s not perfect, so i’m giving it an 8.2 (just fix the glitches).
BTW, i think you should make your levels in packs of 5 or 6. This way, you’re more likely to get higher ratings (and so i won’t have to download each level seperately :).
There are 2 levels in this pack. Let’s begin. I’ll rate this in a different way. The beginning rating is 10 because it’s a level, it’s a pack.
Now:
-1.0 point because levels are a kind of small and there is not enough ways from one flag base to another.
-0.5 points because the tileset is dark and you can’t always see where you are going. I don’t like dark tilesets. You should have used a lighter one.
Weapon placement ok.
-0.8 for the eyecandy. It’s ok but like I said above you can’t see where you’re going. Maybe you used too much moving layers. Use static ones.
And that leaves it 7.7.
Good work, Cell.
Yes, these two levels remind us a lot of DethMan’s example levels for his AWESOME “7th Lava Fall” tileset. But Cell didn’t try to cheaply copy it in any way: he added original ideas, removed other stuff and, most important, shows us his very own style. I really really like this idea of how should i call it…adoption of DethMan’s tileset example and the creation of something new! Apart from that, it’s always good to choose quality CUSTOM tilesets, the J2 community still suffers from a lack of such.
As for the actual level, i could say a lot of nice things: the design is very very good, it creates a “tight” atmosphere, it is fluently playable because it’s circular and so on. Not to mention weapon and event (f.e. sucker tubes) placement.
The eyecandy is also nice…the layer work is definitely based on DethMan’s original levels and only slightly modified but thats nothing bad in this case. It just looks good and stuff like Cell’s try to hide the CTF bases always amuses me :-)
As ET probably wanted to say above, there is a small tile bug at position 23, 95 in the “CelLlevator” level. Doesn’t really affect on my rating though.
Oh and by the way, i’m not a CTF expert but i guess the bases are well placed (i didn’t test in a real CTF game as i have to admit…).
The music files by Leinad and Necros fit perfectly (DethMan used them for his own tileset, too :-).
Well, to sum it up in short: a MUST DOWNLOAD for all us custom tileset and level fans and, no less, for all you CTF fanatics. Congratulations Cell, good work! I was undecided between 7.5 and 8. Don’t ask me.
Gooday Cell, I am giving this score by these rules
10/10 Eye candy
5/10 Movement
8/10 level design
That makes it 23/30
which is 8 :)
I gave the eye candy 10 because I think the level looks fantastic. The movement is bad because in slops, I can walk in mid air. If you make an improvement on these levels, look at your level in mask because for some reason, to the side of the slope tile in the tileset, there is a solid tile. That sort of took away points for level design.
Well, thats all from me
-ET
Jope Cell,
cool lvl and the tileset is Fine.
And, eh hehe there IS a little bit too much ammo, but hey it’s better. ;)
gives CelL a good rating
Well. The CelLevator is a nice idea, but it’s too small to be a smash hit and too big to be an elevator ;). It has a great design, and some nice stuff. Altough I think it was nicer when you put the red base in the upper-RIGHT corner adn the blue base in the lower-left corner. Anyway.
The second level uses an awesome music file (Mechanism Eight) and is not too big. The design style is cool (!), and now I see that my levelcreating style is totally different from CelL’s ;). The ammo placement is good, and there’s some useless food. Some masks are irritating, I was “bouncing” on them.
One more thing to say, I luv both music files! I already knew them, but I lost them. Thanks for including them :)
here, (another) 7,7 is yours. I’m sad today for some reason. That’s why this isn’t an 8,0.
I have trouble opening the link :P
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