Mmm a nice light level with a good flow :)
Ill gonna host this some times i gues…
‘98… Yes, thats a long time ago :)…
I’ve played the level some time and it’s a typicaly starting builders level with some extra like a secret room leading from a long fast sugar tube, big and small rooms , layer 7 used.
Well the gameplay wasn’t good and the weapons placent uhum.. not good either i don’t gonna discus about that beqause it’s 9 years old :P.
Conclusion; a funny much colloring level that’s defenitly above average beginners levels, but not something to host and play online.
Introduction:
White Rabbit has done a nice job, making a kind of Egypt looking temple with a not so easy tile set.
Here goes the review…
Eye candy:
Getting out the maximum what u can do with the tile set.
*Layer 1: N/A
*Layer 2: Ok
The Lava looks not so good but its not your fault that the 2×4 blocks don’t fit.
*Layer 3: Nice
Layer 3 was nice, it covers some tiles, there was some nice translucent light and a Lava fall.
*Layer 4: Middling
This layer is pretty normal is has some eye candy but not much, i didn’t like the water.
*Layer 5: Very Well
You used this layer very well!, it makes the pillars looking good, there are some torches added, a fence, some falling sand and other fixes.
Some tip about the water; make it translucent, use it in layer 3 and cover it in layer 2, that will help ;)
*Layer 6: Great!
*Layer 7: Very Good!
Both layer 6 & 7 are making a great difference in the background.
*Layer 8: Well Done
In combination with the other layers its looking good.
*Animating Tiles: Medium
You did use some, but you could use some more, like moving zombies, worms, and some others.
Summarized:
There are a lot good things to say about the eye candy in the layers, there are some improvements but u can see that White Rabbit is skilful in using layers.
!http://bp2.blogger.com/_cI1gdj2JQao/SBmt6jmdmeI/AAAAAAAAAJs/Fzy-jGCCUw4/s200/Jazz+Layout+(s).jpg! Layout:
Greatly affects the game play
*Level Size: O.k.
The level is 150 by 100 tiles what good enough for this battle lvl.
*Masking: Super!
I almost don’t have to say anything of this, only that Spaz could be stuck in the small tunnels.
*Masked looking of the level: Good
I see some platforms, some pillars and tunnels. There is quite variation.
Summarized:
Although every layout is unique, I didn’t have some good or bad things to say on these…
Game play:
The most important thing of all
*Easy to navigate: Can be better
This is something that u might be improve; above in the level there are a few dead ends, but there are goodies to, the warps are confusing in the beginning and a bit vague (a warp tomb?), The pillars might be nice but they are a bit frustrating to because sometimes u can’t see where u jumping on. I recommend that u remove that lava river since u almost cant see where u can get out of it, the hidden tunnel makes it even more difficult. Walking back in the tunnel right under may be not so easy or you must know the hidden sugar tube.
Maybe there are some others that i forgot…
*Jazz-Spaz-Lori Balanced: Medium
I noticed that W.R. did make a pillar more Jazz/Lori friendly, but in my eyes Spaz still has a better chance to getting through that pillars.
*Easy movement: Average
There are some improvements here to; some pillars and vines are very small, this is good for single player games but in battles you must move easily. Another one is the lava fall but I did talk about that already ;) At last something important about the V-poles; if u on it, it will greatly slow u down and you’re an easy quick bite for a other player :O And if ur hit, you will go down again :P making yourself again a target for the others… My tip; Remove the poles and replace them for a blue spring ;)
*Correctly Working of events: Correct
No Problemo
*Prevent getting stuck: O.K.
Only in the small tunnels Spaz can be stuck. When I did play the game, I got stuck by the small pillars (left above) when I was shooted by an other player, I don’t now why…
*Finding & getting (hidden) goodies: Good
Both Carrots and Upgrades are good balanced in getting them, an exception is the seeker PU
That is easy to find but pretty hard to get. (Shooting at full speed on the wall with upped bouncers.)
Summarized:
I did try to give some comments on this part, what u do with this is on you ;)
Placement of Events:
A widespread element of the Game play
*Power ups: Right
They are spreaded pretty well (not in the tunnels but that’s not such problem :D), I did’t see any strategy though…
*Weapons: Poor
All weapons are just mixed spreaded somewhere and aren’t balanced in the level.
*Carrots: O.K.
3 Carrots, they are spreaded good, ill guess some are more popular to get than others ;)
*Springs: Middling
Some places can use some more.
*Starting Positions: N/A
Lucky that there is a warp by the only starting point there is, but its still a chaos if u start with 10 people by that V-Poles :P
Summarized:
Some extra time in this could make it even better…
Originality:
What kind of extra’s has your game what other games don’t or rarely have?
*Special Effects: Very Good!
I did see good working lightning and flicker light, and a simple but effective trigger zone by the sugar tube. That brings me on the idea to use that to! Tnx for that :D
*A overused tile set?: Sure Not!
I never saw a battle game used this set, maybe because its leaking on some events, or because its to hard to use it for much JCSers…
*Events matching the theme: N/A
*Nice fitting music: Excellent!
Yes! this music fits perfect by the theme! Its not a real killing battle music but that’s not a problem :)
Summarized:
Good Job, how more must I say?
Conclusion:
Interesting; Some very good things, Normal things and things that can be inproved…
2.6 of 3 for Eye candy
0.8 of 1 for Layout
1.1 of 2 for Game play
1.2 of 2 for Weapon placement
1.4 of 2 for Orginality
I give it a 7.1!(rounded up 7.2)
Download Recommendation:
Ill almost never play CTF games so ill dont say anything about the gameplay.. Die hard CTF-ers can rate this better :)
But wat I saw was a pack of very nice looking levels!! Some where Average and some where Awesome! I am sure about one thing, and that is that u spend a lot of time in it!
Ill give N/A but i am sure this gets a nice rating that it deserve!
Hey it would be nice if u make a windows vista tileset ;)
This isnt a nice lvl…
I see that u just had started to make your own levels; thats good but you need to test it before u uploaded some stuff. I became easyly stuck in your level.
Hum, this defenitly aren’t impressive creations…
Its cool to make some pitfall games beqause carrotade rocks! but… there are less new levels Tube & Castle ive seen to much :P in my life, and the others exept The forrest lvl (u only removed the water and some ground :P)
arent so beauteful..
The gameplay wasn’t so bad, but it didn’t impress me tough :(
Ill hope that your great project is gonna be lot of better that this, my rating will be so to than ;)
[Unsupported rating (6.5) clearance. Please provide more support for your rating. For more information on writing a proper review, see the \Review Rules\. – Cooba]I was suprised by this upload and downloaded it for looking if i missed something that was fitting my battle game well…
But i am a little bit disapointed about this; Masking is very well done but i didnt have any problems with it.
What i like to see in new conversions are nice new eyecandy, like new statue’s in medivo and things to make the ground look nicer & new animation tiles eyecandy.
The poles are nice, but i didn’t like the gray looking balks and sucker tubes,
it isn’t fitting in a medivo set.
The Lavafalls are nice but that is nothing new..
Ill dont give away high ratings all the time but this one deserves one :D
Its Beauteful!
Visuality:
WoW, that was good! Great layer work and very nice eyecandy. I now its a lot easyer to make a nice looking level with a great looking tileset but u did show it ;)10/10
Gameplay:
The weapon placement and the size of the battle are very good; some food here, upgrate there…
There are some “little” things that can be inproved:
- 21,4 35,4 just remove that vine event you can become stuck there if u jump in the vine at the ends. Other vines have this to…
- 127,38 its nicer to place the sucker tube 1 tile lower so if some one is chasing u to kick ur ass u can run in the tube and wait to kill em with the RF missile upgrate :P u must remove some ground to fix this but u wont see anything bad looking beqause forground layer 3 hide it.. Its a idea for the suckertube above aswell…
- maybe u can make some of the bridges more one way. 9/10
Fun Factor:
Yeah!, i can play this battle a lot of time before this will get bored… 10/10
Orginality:
And than i am looking to special effects that effect the game. But that didnt suprise me here. N/A
Music:
First impression; Wheeeee!! than Omg :P
Its not my most favorit style but its fitting & sounding perfect in this battle and give it a evil satanistic tint :D 9/10
This is one of the battles where i can learning from to make my battles even better :D Horay for experience!
A Fat 8.7 for u and a place in my favorite levels map :P
Well here is my review i hope you can do something with it..
Gameplay:
Weapon placement can be a lot better beqause this give a lot of camping…
I dont like the place for floating, sucker tubes & warps. Lvl 3 is a bit vage under the lava… And in lvl 2 I become stuck at 87, 16.
2/5
Visual:
The levels where’nt very animated i miss the eyecandy & the lvls look the same.
2/5
Fun Factor:
Mmm not frustating. But not one to play for ours
2/5
Orginality:
Nothing Special..
N/A
Music:
I did hear new music, that was good, but i didnt like the song to much..
2/5
I give a 4,5 for it. Dont be mad, just inprove your battles and the points will be rise!
Ill be the first to review your brand new game.. Its more difficult beqause u password it.
Gameplay:
Weapons & carrots are placed well, There are some other upgrates but that is eyecandy? i gues… I didnt like the lot of pooles togetter.
sometimes u can get stuck..
3/5
Visual:
It looks not bad, not bad at all, there are some things that could better like the layer three at some pieces, some stuff looks the same, and a bit layer 3 work.
3/5
Fun Factor:
I can play this game for some hours before this bored me.
3/5
Orginality/Special effects:
Noting special here
N/A
Music:
The best at the last! I liked this one.
i dont now where u get it, but its a good choice.
5/5
Yes i look critic, and give u a 6.5 for this. Succes!
My first review here…
I did play the game and it was pretty good but i didnt get all the coins maybe it was beqause i played Lori.
Visuality: It looks good nice layer work and tileset placement but sometimes i dindt see if it was ground or not and things are a little bit vage 7/10
Gameplay: I did play a few minutes on normal, but restart at hard, that was not easy at all so hard=hard=good!
I cant get ride of the last 2 coins i saw them but cant get them i run away the whole lvl but no succes at all.
And when i did shoot on te enemy’s i hit the spring crate and cant get above anymore. Killing some enemy’s is was sometimes very hard and u walk in some enemy’s to in some case.. 6/10
Fun Factor:
No waste of time, but not a level to play again & again. 6/10
Orginality:
The coin system is well known by me, but there were some nice actions thats you need for getting te coin. 7/10
Music:
Thats fitting the game, but isn’t very outbalanced. 6/10
A give u this points beqause i am a critical person. Succes!
Incredible Coowl! thats everything i can say.
Keep up the good Work!
(Incredible cow? Unsupported rating (10) removal. ~Violet)
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