Quick review.
I know the pain of this level. I had to edit it myself in order too beat it. From what I can learn, this was a bug in some versions of the game. This fix makes it easier, but I think it makes it TOO easy. The top bouncers are covered up making it so you can’t get bounced back up into the top area. With no consequence for failure, the jump is too easy I have nothing against the fix, but I think something could be done to make it more challenging. Not as hard as it normally is, but a little easier. Like what I did, I removed the bounce from the ends of the bouncers. That made it so i could fail, but made the jump possible. As this is, I like the fix, but more challenge could have been given.
This is just my opinion. As it stands, I still give it a 7.5 and DR.
GAMEPLAY
Gameplay is great
STORY
good
EYECANDY
veerryy goooddd!!
ENEMIES
very well-placed
TILES
well-put
BG
very nice for a lvl like that
DR…
yes
OVERALL
7.5
When will you start waiting for reviews coming from another person and not rate your OWN uploads?
OK. If JazzBusters is your brother, how come the interval between his and your log in, is so small?
Great levels with nice chosen titles, a good eyecandy and a very good boss at the end.
(Rating clearance. Please do not rate your own levels. ~Violet)
EYECANDY
eyecandy was not good for lvl!
ENEMIES
sort of well-placed,but for some reason..
BG
DR
no
BOSS
boss was kinda wierd i thought i didnt do too well with the lvl
LAYERS
layers looked like u just put randon tiles in layer 2 and layer 7
MUSIC
not good for the lvls.
OVERALL
4.0
the zip wold have been probably too large ….
I’ll try to compress all of em…
The file is 2.33 MB but you can leave the 1.33MB music and choose another one.’
Tile usage:
D-
You use tiles who do not match with one another.
Obstacles:
C
It’s fun and it’s thrilling, but when you learn them, it becomes easy to avoid them. Also, the collapsing platforms can be easily avoided by running at ultra speed.
Boss:
A-
You made a boss that shoots you water and launches crates who weaken him. Neat, but repeatitive.
Overall:
D
A nice level to be played, but the tileset doesn’t offer chances for good special items and eyecandy.
Well….Why not?
The idea is good. I’ve never played so called “JJ2 Time Episodes….”
STORY:
This is (sort of) a continue to the original JJ2 story: In JJ2 Devan builds the time machine but he’s plan is ruined by Jazz/Spaz/Lori(if tsf)and in here Devan actually sends Jazz in time and it looks like he needs…. a piece of gold that starts burning with a candle????? Oh well..
OLD CARROTS:
The prehistoric level is kinda short, having some bugs, no textured bg respawning Devils in Hard Mode and others!The 3-crate reward was original though.
GOLDEN TNT:
Gold fever looked a bit like the real one but the gold carriage did not fit very well at first.But there’s still 2 problems:To linear and to Easy!Oh and too dark.
FLIGHT MIGHT:
WW2 was easy…. but there was easy to get lost too!And looks like a level i played: Errr…. A yes! In Element Disaster: Tornado Alley. It took me some time to get past it…
FROG THUNDER
The medieval lvl had too many witches like fearofdark said and no gameplay except of crates.
FUTURE FRENZY:
I don’t understand why did you put the future before 1998’s Jazz Jackrabbit 2 release but anyway…
The future level had tooooooooooooooo many float suckers and i had to use the last shield cheat to get past them!
It was too linear and there is a part where it forces you to kill yourself if you get stuck!(also a limit xscroll)I had to use jjfly and jjnowall to get back up.
THE BAD PIT!!!
And the last level is The Bad Pitt ripped having 3 differences: A text at start, a 1up was replaced with a crate
and I found that other crate before i fought Devan……(What was that for?)
Conclusions:
Music Good….
Eyecandy: Good..
Gameplay:…Bad!
Picups:..Bad
Fun? YEAH REALLY!! Well.. a bit.
Enemies: …Between good and bad
_Must have?_Don’t know!
Score : 6.5
DR? : N/A
I can’t give dl rec because i can’t really recommend it to someone to play!
It’s fun but it need’s improoving.
This review has been edited by MortalSpaz! added story, fonts and completed review
Well… I don’t really know what to say about it but lets begin.
This level is kinda short with lots of bugs in eyecandy the idea wasn’t original like, Dx said that the carrotus bridge was stollen from him.
Ischa considered that Dx’s bridge idea is a good one and he decided to use it.. not to steal it.
The music wasn’t quite addequate for a carrotus level, but in a cave(not a carrotus garden)he thought it is.(Not a bad thing)
The eyecandy was buggy(like i said earlier) it didn’t have anything new n the use of the tiles.
Tileset use was good but some ideas were -stolen-(“stolen” is a hard word. They were borowed).(The cave by Dx) and it was a kind of level that did not have anything that showed an exterior.
Baddies: When i downloaded it, i played in hard mode and i was dissapointed.
Not to many baddies at all. Only the spikes made it more harder.
Goodies… There were some places where you had 1up a full NRG and 50 coins not to hard to find.
Gameplay was weak because it did not have any action… It was used that thing with the trigger where it sais “access granted” and it was just a common level… Nothing special..
At the end of the level i’ve discovered an active boss music without a boss… Well that’s not very common but still… I was expecting to find a boss at the last part and then suddenly finished. Edited.. It looks like it had a boss between 2 waterfalls.
So in conclusion i didn’t like it.too borring.
Final Score……
Original:Not quite but there were some good stuff in there.
Long: not long enough
Fun: Not really..
Rank: D.
Score: average.
Rating 7.0
Dl rec… yes..Download if you don’t have anything to do for 5 min but you will enjoy.
Sorry… but you should fix this level and after that you just have to wait.
Did’t liked it, and you even stole my ‘carrottus-bridges’ idea. How nice.
Gameplay was boring
Eyecandy was unfinished?
Ishca?
Your boss stages are, quite simply… EPIC. Not without flaw, to be sure, but pretty darn epic nonetheless.
A random mess of poor, linear level design, complete lack of replayability, very little effort spent in making the levels look pleasing, all topped up with a weak storyline.
Eyecandey:
More then anything, just random tiles thrown together. Layer 4 is a mess. The backgrounds are also not good. Tilebugs everywhere.
1/10
Story:
What story? I didn’t find much. Nothing to really get into or fallow.
1/10
Gameplay:
Linear to the max as n00b said. No challenge little to no puzzles. the challenge areas are easy. They don’t really add anything. Boring bosses. Didn’t die once. Did I also say that you can get stuck in the walls
sometimes? I really just got bored.
1/10
Enemy placement:
Not enough. Never died. Not enough to kill me. though getting hit in a sucker tube was annoying.
1/10
Pickup placement:
Bad. Not enough pickups. Not enough ammo or food. Don’t know what else to say.
1/10
Final Score:5/10
Rank:F
Score: 1
D/R? No
Eyecandey:
What? Eyecandey? You got the wrong address. I think the author tried her hardest not to put any eyecandey in. The backgrounds look average and most of them look like Epic’s background. Layer 4 has little to nothing in it. At least some sort of obsticals in the arenas would have been nice.
1/10
Gameplay:
All you do is fight bosses. That’s it. No puzzles, no enemies no obsticals no nothing. the bosses barley serve as a challenge to good players and even not so good players wouldn’t have many problems.
1/10
Enemy placement:
Just bosses. Some enemies would be nice to help add a challenge.
1/10
Pickup placement:
non. what else can I say
1/10
Final Score:4/10
Score: 1
Rank:F
D/R? What do you think?
When I downloaded this level pack, I thought that some of the ideas you had for the story were quite interesting, and the pack sounded quite fun. Erupting volcanos, tornadoes, floods, fights; It sounded as if the pack had all the elements. It even has an interesting (although slightly confusing) story line. Inside there are 22 levels, so you would think that this was going to be a lengthly episode.
However, when I started playing, eveything started to get very uninteresting. Most of the levels had bugs in the gameplay, and one particular example of this was the flying rocket boss, which was extreemly fustraiting and hard to complete, and in some cases doesn’t work (although that is typical of the robot boss). Also, I was forced to cheat (yes, oh the shame!) on the first Tuf boss level because the turtle shell got stuck inside the area, doing no damage to the boss no matter how many times he touched it. Several of the levels were also linear and almost all of them were too short, so the pack didn’t flow quite so well.
Several of the levels had very poor eyecandy (the tornado ones in particular), and there were tile bugs in almost all the levels.
But enough negatives and more positives. Although they were short levels, there were one or two well made levels. The lava level had a good “fall in and die concept” which was not overused, so it wasn’t too fustraiting (unlike some of your previous levels). Also, there were some logic (although they were quite easy) puzzles in there too, which shows a variety of difficulties. I also like some of the objectives you had to achieve, such as destroying bases. Also, the whole concept of a pack that uses all of the elements is quite original I think, so you have tried to be creative.
PROS:
Creative concept
Puzzles
One or two well made levels
CONS:
Too short levels
Too fustraiting in places
Very very buggy
OVERALL: Although the idea is good, I think that there is too much room for improvement to rate this highly, so overall, it is quite average.
RATING: 6.0
DR: Maybe. If the levels were better quality and there weren’t so many bugs, I would consider giving this a reccommendation.
Are you puzzled starts with a question, which is of course: Are you puzzled?
And in its defense, I was most of the time. I was puzzled at why a simple platforming level was deemed worthy material for a puzzle pack. I was puzzled at why the pyramid stage was super open and freeform compared to the other stages. I was puzzled at why the levels were all so short. Finally, I was puzzled why none of the levels presented anything particularly puzzling.
Things start off to a decent start. An extremely short level with two quick and easy tigger puzzles (which are pretty much the only puzzles in the entire pack) but in level 2 everything goes downhill. Instead of being presented with an actual puzzle, you instead jump up some platforms to be transformed into a frog and jump up more platforms. Then after that, you become a bird fly up to hit a trigger and then make your way back to the exit. I guess the puzzle was… what to do with the bird? I don’t know.
Stage 3 is hold right to win, smash all the crates, and hit all switches. Thats it. Thats the puzzle. Once again the stage feels like it was meant to be a segment in a full blown SP stage, but is too short and too simple to stand on its own. Gains minor bonus points for attempting a puzzle with the “repeatedly hit the two switches to lower the crate” section.
In stage 4 Ischa attempts something clever. The rules get changed up and now the stage has a lot of empty space and you aren’t being corralled by small hallways. The rules also get changed up in that the stage has a bunch of different elements in place but none of them are explained and some are useless. Beforehand, nothing was explained but it was ok because each stage was self-explanatory. However in stage 4 I’m not sure why one fire block turned me into a frog. I’m a bit confused on whether I was supposed to remove the fire blocks on the way to the TNT, or if I somehow found a way to cheat the stage like Crimi by just getting through a small gap at the end of them. Without any sense of direction the stage becomes a bit confusing and somewhat puzzling by sheer accident, and yet still plays like a really poor generic SP level.
The final stage has this really cool puzzle though! You have these 1-2-3-4-3-2-1 countdown blocks, and after the countdown you have a scant second or two to make a jump before the blocks reappear! Oh. Wait, these blocks all seem to have one-way events on them… so really the puzzle is to get to the crate they’re blocking and wait. This sounds super… exciting. Oh and it plays like a regular SP level like all the rest to boot? Awesome.
All Are You Puzzled? really proves is that Notary and his short shenanigans are no match for Neobeo and his mighty Firetruck. Ischa does a much better job when sticking to traditional SP levels. Hopefully he (she? I get confused) does so in the future because these more experimental packs (which also include the minigame-filled Jazz Planets series, and Boss Championship) tend to be nothing short of rubbish.
Let’s see what this is all about.
Gameplay: Below Average
The levels are all ‘puzzle’ levels, indicating that the player has to think before he acts. While that is partially true, I felt as if this pack didn’t provide any mental challenge at all.
The levels are, overall, pretty much the same. Grab a trigger, morph into a frog or bird and exit the level. The imput required is so straightforward, that I actually finished this pack, wondering when the puzzles would start.
The first level takes place in a castle, where a player must randomly try triggers to see which door opens with which trigger and eventually, get them all open. To make it even more frustrating, Ischa has made the trigger zones ‘switch’, which makes them flicker and glitch beyond possible imagination.
The second puzzle was so easy, it was horrible. You climb up on an organ, morph into a frog, climb further up, morph into a bird, backtrack the entire end and WOOT PUZZLE SOLVED. Puzzle, I tell you!!!!!1
Third level: Just run through the switch before you cross the bridge, k?
Fourth level was more challenging (and only a BIT) if it wasn’t for a major design flaw. Once you aquire the TNT’s, you can actually use them to grab the bird morph immediately and exit the level.
The final level was awkward in the beginning. For starters, most blocks you see are one-way. If I knew that, I would have made it within a minute. I used a TNT from the previous level to grab any trigger crates and exited. There was a fun part after the credits, though… you get prompted to a little podium where you can be number one. :)
Overall, it’s not so great and it needs a lot of work. Don’t feel discouraged, though, as puzzle levels with actual puzzles are fun!
Atmosphere: Below Average
Yeah, well, there just isn’t much to say about this here. There’s few eyecandy, except for some standard stuff like backgrounds, caves, etc. The music choice was pretty bland as well and the one in the third level even made me wonder as to why you wanna choose music which tell us “James Brown is dead”.
Your eyecandy needs tons of work. Try to look at high rated levels, see what makes them look good. Most importantly, don’t even be satisfied yourself. Spend more and more time on making a level look good (after you make it interesting and playable).
Overall: Not so good
I’m sorry, but there just isn’t a lot to this pack. The ‘puzzles’ aren’t challenging, the pack in general isn’t long and will keep you busy for, what, 10 minutes. People looking for a real challenge should try EvilMike’s series. Maybe you should, too, Ischa, just to see what makes a good level.
Oh and don’t steal ktnxluvbye
Download Recommendation: No
Sorry, but just no. This does not make it in my book of good levels.
Score: 3.8
Most points go out for effort. Spend more time on levels and make them look interesting, and this grade might go up a lot more. Good luck. :)
good puzles i think you desirve a 7.7
good gameplay 8/10
thinking 10/10
long 5/10
total rate 7.6/10 goooood
beautiful work not bad but was a little bit short according to me na all the same… then mistakes: BOSS was a mistake for me on an level but I do not know it that you are for me for everybody only??? bugs I did not take it to reason in him from the greatest part of the music matches the tilesetben they were smaller mistakes… and yet something: you do not want continuation???
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