Brillant level jamster,I think it would be good for TB,because of the 4 castles.the eyecandy is good but not great,because there is not much eyecandy on the briges,the castle has plenty of eyecandy.to connect the castles you could of put sucker tubes.I like the middle castle because of all its power ups,and it has gtood eyecandy.
Eh good level jamster.
Gals are good but i always love powerups.I hope you’ll put more powerups to your level.
I love this tileset.You selected good tileset for that level
so 9.2 from me
[Inappropiate (9.2) rating removal. No single reason aside tileset choice (which is sort of irrelevant) was given for this rating – FQuist]
good
(Unsupported rating (4.2) removal. ~Violet)
its just got a 7 well apart from there is NO MUSIC and NO TILSET .
But if you get thease things the levels kinda great .
Its simple but there is a few bugs in it.I like the layout of the level.some bugs.
ammo placement is pretty great to.
So i would give this a download recommendation but there is no tilest or music.
So avery one get the tilset because the level is not bad.
This level upsets me greatly. While it shows potential that you may be a good level maker in the future, this is definitely a 1 in my book.
The layout of this level shows no thought put into it whatsoever. It’s extremely blocky, there are dead ends everywhere you look, random warps that you don’t even expect to run into, and you’re gonna have a heck of a time trying to navigate the level easilly.
The ammo placement is quite pathetic as well. There are some random clumps of ammo here and there, leaving lots of places with nothing in them at all. The red base hardly has any ammo in it at all – in fact there’s pretty much nothing in the red base, it’s just some flat and sloped ground, and then a huge dead end with a sign there. Too bad the sign’s not readable since the author put a generator event on it.
As indirectly mentioned above, this level has balancing issues. The red base consists of four +3 ammo events, and two ammo crates – one of which has ice, so it’s useless. The blue base has plenty of places to hide, and get lost in, and much more ammo than the red base does, clearly giving blue the advantage.
Last but not least.. actually, yes, least. The eyecandy is embarassing. For one thing, everywhere you look there are tilebugs. The author made no attempt to make this level look decent; bricks will just end suddenly in mid air, the stairs have no railing, I see floating golden pillars on the roof… and none of the supposedly animating tiles are animated. I see fire but it ain’t moving. What’s up with that. In terms of appearance, this level looks extremely ugly, I see some attempts here and there, but it doesn’t work.
Overall, this is a terrible CTF level and I think it deserves a 1. Don’t download it. Hotels are evil, bad CTF levels are eviler, both of them in one are the devil.
[Administrators are currently debating over this review. Rating may or may not be restored in the future.]
Yeah right Newspaz. You’re ruining this site, you just bully and censor everybody in the downloads section. If my rating’s not back soon or I don’t get notified of why it was removed, I’m putting it back myself.
That would get you a warning. NS is an admin, appointed by me in trust, and because of his position you should listen to him, wether you agree or not. Additionally, as you can see from his pointer, he is not doing this on his own – FQuist
Ratboy why do you do write a so long review well its not a review its more a like you know a promotion for ur brother and you you know made it so long to you know hope it wil hopefully not be editted by a MOD or ADMIN.
In other words: Just write a real revieuw with some real tips!
( My review might be comming soon )
( I gave its a grade because its said this wen i selected N/a Comment Please select a valid rating (1-10) Rating: )
[Rating removed, please review before you specify a rating.]
steals Odin’s system
Layout: The whole level is built like a hotel. There’s a big, green lobby in the middle, some rooftop areas, and some rooms at the bottom. The level is small and fairly open, but you can still move around quickly with the help of warps and springs. There’s a Battle 1-like dead end to the right of the blue base, but people will have an opportunity to either go up by the green springs or take the secret warp in the far-right room (except the warp will just warp th player back to the dead end…). Both bases are quite defendable, even with just a blaster, which isn’t that fun in 2v2s. On the other ahnd, the bases can be attacked from the outside with gun 9s, which helps deter some camping (also, campers are kind of stuck if they go into a base because they can’t then safely go out again).
Eyecandy: Not so good. All the basic tiles are there but the tilset usage is poor and the level offers little eyecandy. There are no animations either, despite animation tiles being used (namely the fireplace). I really don’t like the huge mass of TVs in the lobby. ;-P
Gameplay: The level has actually got good flow, but it is very biased towards the blue team. It has got all the good warps, easily defendable warp targets and almost complete control over the big lobby, which takes up 25% of the level.
Events placement: All the weapons can be used to good effect here, including TNT (because this is CTF). Again, the events placement is not entirely fair. The carrot warp, bouncer PU warp AND seeker warp are all extremely close to the blue base, while red team members must venture far away from their own base in order to get power-ups/carrots. The ammo is also sligtly sparse, so there’ll be a reliance on power-ups. Finally, the start position events seem to have been misplaced. Swap them around.
Other: Odin, there IS a carrot here, it is ONLY singleplayer that removes the flag from the player when he enters a warp. That never happens in multiplayer…
Download recommendation: No. This is a typical, average level with nothing new for anyone, but keep trying since it’s not bad for a first try..
i cant rate this because im apparently jamster because i live in the same area and because i did not say it takes a lot to impress i got bored of saying that ages ago but im not jamster im his brother i dont see him much because im always out but for god sake i like this level give my bro some credit this is his first ctf level alot of people like it maybe a a expert wont but maybe people who have not played jazz2 long like it im sorry if i being rude but us non experts need to stick up for people who try i have played on this level with my bro lots of times and with friends we love it i would say download recommended sorry again if this is rude this ratboy sticking up 4 the people sorry j2o but i love the site its good great i rate it 10 best jazz site ever but god i rated this good because my bro is still a beginer the rest are not i would like to say j2o rocks and so does this level thank u
(I’ll leave this rating alone from now and let Newspaz or someone tackle it, but I would like to respond to this review as it’s a fairly common position. Within reason, it can be kind to give someone new to the field a small points boost, just so they feel happy and stuff. However, rating something a 10 because the uploader is new is not the best practice. A 10 is unimprovable – it is not possible to create anything better. By giving a newbie such a high rating, he or she may then feel that there is no need for him or her to improve, even if his or her levels suck, because people will give him or her randomly high ratings anyway.
From HONEST ratings and reviews, uploaders actually get a sense of what quality level/tileset/whatever they are capable of producing. If JJ2 can hold their interest, they may work to improve their rating on the honest universal scale. If you find some people who are uploading, say, 7.5 or 8.2 files, and look at their list of files, you may notice that they did not always get so high a rating. People improve. But a 10 is not a good incentive to improve. ~Violet)
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Eat your lima beans, Johnny.