Not recommendedReview by Janus aka Jahari

Posted:
25 Jul 2006, 06:35 (edited 25 Jul 06, 06:36)
For: spaz mission
Level rating: 5.7
Rating
5

I’ll just rate this as a pack rather than level-by-level since most of the levels were essentially the same.

Eyecandy 1/5 : There was a serious lack of it! I recommend that after you finish the actual gameplay part of the level, you need to add more scenery. Most of the levels were very plain and repetitive when there WAS scenery.

Gameplay 2/5: The levels were long enough, and I’m sure you spent a lot of time on them, but the gameplay was not all that interesting. Most of the areas were crammed with baddies. Killing mobs of baddies is fun, but you will bore the people who download the pack because they get tired of killing them! It’s much better to place your baddies in spots where they will cause trouble for the player rather than making huge mobs of them. Example: Put float lizards around areas where there are platforms that you could fall off. You also did a lot of copy+pasting with certain areas. That will also bore the player. Ammo placement was good. There were probably too many carrots, but they worked out fine for the amount of baddies that were in the level. I recommend that you start adding puzzles to your levels instead of baddies, though. There was simply too much repetition for it to be fun.

Tileset/Music 0/1: Nothing new or different. There goes your bonus :/

Originality 1/5: I enjoyed the part in the jungle level where the player gets a glimpse of the boulders that are about to crush him.

The best advice I can give you is this: add more eyecandy for your levels, find alternate ways of making your level challenging, and avoid repetition.

Not recommendedReview by Janus aka Jahari

Posted:
17 Jul 2006, 06:33
For: The Journey of Jazz super finished
Level rating: 6
Rating
5

Okay, this is much better than the previous versions. You added eyecandy and fixed the bugs.

Here is what I found wrong with the level:

1. It was still too hard to do without cheats. Instead of putting spikes and things that crush you everywhere, you should create a puzzle, or put in some baddies.

2. There were hardly any items to pick up. I got kinda bored halfway through, but I wanted to write you a review so you could do a better job next time _

2. There were not many baddies to kill. Killing stuff is fun. Destroying trigger crates ALL THE TIME is not-so-fun.

4. Yes, there is a 4 this time. When you create eyecandy for a level, try to make it logical and less hard on the eyes. You should also use tiles in the way they are supposed to be used. If a tile has a mask for sprite layer use, you should use it in the sprite layer (though not always). Using a tile in more than one way (lets say a regular block) can confuse the player. Imagine if you put blocks in the sprite layer and layer 5. The player won’t know the difference. It will look like a solid wall to him. Basically, you should use the tileset in the way it is meant to be used.

Try to come up with more ideas than spikes, mazes, and trigger crates. Your levels could be really fun, but at the moment, they’re very repetitive.

Not recommendedReview by Janus aka Jahari

Posted:
16 Jul 2006, 06:42
For: The Journey of Jazz 2
Level rating: 1.5
Rating
1.5

I’m sorry, but this level was a waste of my time. I don’t care how hard or frustrating your level is. If it’s not fun, then I hit alt-f4 and save myself some grief.

Here is what was wrong with your level:

There were no trigger zones or crates to allow you out of the first area…okay, minor glitch. So I used jjnowall and looked around. Yet again I found an area where I was supposed to destroy a crystal…that did nothing. So then I went to the maze. The maze was horrendously long and repetitive. There was no eyecandy or items in it. I used jjnowall again to find the exit…there was none.

Yeah, a waste of my time.

In the future, you should:

1. Put more eyecandy in your levels to make them look better.

2. Make your levels fun instead of frustrating. No one likes frustrating levels.

2 1/2 DID I MENTION STOP MAKING YOUR LEVELS FRUSTRATING D:

3. Test your levels before submitting them. Fix the bugs and make sure YOU can beat the level without cheats. The level was so unplayable, I think I could have made one very much like it in about 15~20 minutes. You should spend at least a day making a level.

4. There is no 4! Haha! No download recommendation =/

RecommendedReview by Janus aka Jahari

Posted:
13 Jul 2006, 20:41 (edited 13 Jul 06, 20:41)
For: The Journey of Jazz
Level rating: 5.5
Rating
5.5

Okay, this was much better than your previous level. You remembered to put in more scenery, and make the level a little easier (no areas with hurt events everywhere), which is good. There were a few things the level shouldn’t have had, however. The first, is the room where you die if you choose the wrong warp. Those are pointless and only serve to frustrate the player (especially since he has gotten so far already). It’s nice that you made a larger level this time. Remember to use a variety of scenery, and try to make the level into something more than just random walkways (make it a lab or a space station or something). You also need to add in food or other items so the player doesn’t get bored. Most importantly, you need the make the levels accessible to both Spaz AND Jazz (like the crate that only spaz could jump to). I also liked your use of trigger scenery and animations.

I would simply work on having more variety and less repetition. Make the level challenging, but don’t frustrate the player. You might try using baddies instead of hurt events.

That’s all the suggestions I can give for the moment. Oh, continue to work on youe English. Your level will look more professional with proper English.

Not recommendedReview by Janus aka Jahari

Posted:
10 Jul 2006, 21:08
For: Deadly
Level rating: 1
Rating
1

I’ve played much harder levels in the many years I have played JJ2. The only thing you did was put hurt events and baddies everywhere. It may be the “hardest” level ever, but it was also:

Short

Impossible to beat

Full of bugs (you didn’t animate the falling scenery properly, the trigger crate did nothing)

It had a distinct lack of eyecandy

The text strings wern’t in proper English, so the level lost whatever coolness it might have had

In short, you need to work on levels that are a challenge rather than a frustration. Make them bigger and add more scenery. Test your levels before submitting them, and use proper English.

Review by Janus aka Jahari

Posted:
24 Jun 2006, 05:18
For: Criminal Lab
Level rating: 2.5
Rating
1

I have to say, this really isn’t very good. You need to work on adding more eyecandy to your levels. Also, you shouldn’t make the level frustrating for the player. Dark rooms full of baddies are one of the things I hate most. Also, I really didn’t appreciate that warp that sent me to the box with no way out. It was utterly pointless and stupid. That was when I turned off the game.

1. Work on making more eyecandy.
2. Make the level less frustrating and more fun.
3. Choose better music next time :<

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