Review by blurredd

Posted:
Posted more than 21 years ago
For: Shining Steel CTF
Level rating: 7.5
Rating
6.5

I have the 50kb version of Wasteland tileset and you included the 39kb version in the zip. The level should work with the 50kb version unless you added an excessive amount of animations (and that would require a whole lot of animations). I’ll probably have to play it online to see it, even though it SHOULD work on my comp.

The Edit: Just to let you know, it wasn’t entire my fault that the level didn’t work. According to Pyromanus, the the level tried to use another tileset (I believe he said wastelan.j2t) which isn’t included in the zip. Albeir, the filename for the tileset should be wasteland.j2t since Blade was too lazy to rename either versions of the tileset. I advise using the 50kb version since this will work with all Wasteland levels. Anyway, the review:

GAMEPLAY:

Still lacks flow. Still prone to flag bug. Still unbalanced. Not to sound too cynical, but this is the worst base placement yet. There are a lot more routes from blue base to red than red base to blue. Also, there still seems to be an uneven platform placement. It’s like DW gone horribly wrong. The part I dislike the most is around pos 15,26. It wouldn’t have be too hard to make the flow a lot better there. And there is still the flag bug issue. The one-tile wide sides on the level may allow for the flag bug, and the missing border at the top will almost definitely cause it. I (once again) suggest that at least two tiles (three tiles recommended) should be used as the border around the entire level to prevent the flag bug problem. I also advise taking a closer look at some of my older reviews once again.

EYE CANDY:

The background uses transparent textured background tiles on layer 7 and the regular 3D textured BG on layer 8. It lags my system a bit, but I could live (and there’s hardware accel anyway). There are some glitches related to the transparent textured BG on layer 8, but it’s nothing to worry about too much. As for overall eyecandy, it isn’t too great, but it’s not that bad; it’s a little different from the ordinary.

CARROT AND AMMO PLACEMENT:

Kudos for the continual use of a single full energy carrot near the center, although an additional carrot could be used (assuming they aren’t too close to each other). Everything else on the other hand still needs much work. The ammo placement once again needs better distribution. And there’s nothing in this level that really balance the RF powerup placed right under the blue base except for maybe the EB powerup, but that doesn’t do nearly enough. If the EB powerup was a seeker powerup, then maybe it would be a different story.

HOST THIS OFTEN?

Not often at all. Still needs much work. This is worth something around a 6.5, so there you go.[This review has been edited by BlurredD]

Review by snzspeed

Posted:
Posted more than 21 years ago
For: Shining Steel CTF
Level rating: 7.5
Rating
N/A

BlurredD you probably have wrong version of this set. there are two versions (i think.) form Blades wasteland tileset.

Review by Lark

Posted:
Posted more than 21 years ago
For: Shining Steel CTF
Level rating: 7.5
Rating
7.5

Pretty solid CTF level. The flow is nicely, all though it’s a big Spaz biased. The size is decent… it’s not too small. Them music choice is nice (I love that song ;p). However, the flag bug is still existing. Put a mask around the ENTIRE level. The flag bug is when it says SNOOZ CAPTURED THE FLAG endlessly, until you are roasted.[This review has been edited by labratkid]

Review by Ðx

Posted:
Posted more than 21 years ago
For: Shining Steel CTF
Level rating: 7.5
Rating
8

SMALL!!

its only small, the rest is nice.

nice eyecandy
nice ammo placed
nice carrots

rating from me an 8

Review by Lark

Posted:
Posted more than 21 years ago
For: System 101
Level rating: 7
Rating
7

Average battle level. I don’t like this as much as your others… the eyecandy isn’t too good. Add backgrounds to your levels, and they’ll look better. ;p The forground eyecandy isn’t bad, but it could use work. The gameplay has a few flaws here and there, but it flows nicely. Download reccomendation, I guess ;p[This review has been edited by labratkid]

Review by Lark

Posted:
Posted more than 21 years ago
For: Winter mountains
Level rating: 7.8
Rating
7.5

Nice, fun little level. There is not much to look at in the background, but the sprite layer eyecandy makes up for that. The gameplay is very nice. It flows well, and the springs get you to where you want to go. One of the few complaints I have is the sucker tubes. They look sort of… funny. The places where the direction of the tubes change, it looks kind of odd… Don’t ask. ;p With this tileset, and lots of other Disguise sets, the tubes don’t look that well when made translucent. Overall, pretty nice.

Review by DanYjel

Posted:
Posted more than 21 years ago
For: Winter mountains
Level rating: 7.8
Rating
8

OK, I rate this level. I love I levels by you. This is not exception. This level is good, only ammo placement is very bad. And bad is, this is 1.24 level. I can apply Overlord’s update. All with 1.23 can this. Only we can unpassworded level. Then, thank for it… 1.24 Battle is for me to nothing, because I have not TSF, only Christmas Chronicles…
This level is for 4 and more players, and it is very funny and playable. I said, ammo placement is bad. Eyecandy is average. This is easy to remember level, so I like it. I give 7.5 you.

[EDIT]
No, no, I can’t give you only 7.5.
OK.
Snooz, this is funny and easy level, think, this is good.[This review has been edited by Danyjel][This review has been edited by Danyjel]

Review by snzspeed

Posted:
Posted more than 21 years ago
For: Winter mountains
Level rating: 7.8
Rating
N/A

Please also rate this.

Review by snzspeed

Posted:
Posted more than 21 years ago
For: Reach the gem - beta 1.0
Level rating: 5.5
Rating
N/A

thanks for the ratings now i know that i dont make levels like this again

Review by snzspeed

Posted:
Posted more than 21 years ago
For: Home of evilness
Level rating: 7.1
Rating
N/A

Thanks for ratings!! =)

Review by partybunny

Posted:
Posted more than 21 years ago
For: Home of evilness
Level rating: 7.1
Rating
N/A

Nice level :) I see u worked so much.

(Unsupported rating removal. The reviewer has an IP match to the author, in addition. -Trafton)[This review has been edited by Trafton AT]

Review by GAMER(CR)

Posted:
Posted more than 21 years ago
For: Home of evilness
Level rating: 7.1
Rating
7.2

A nice SP level. Little though, but compinsated with good plased ewerything.
Also, plase your enemies so, that you can’t jump on them from the cliff, or something. Snooz just taught me how to use this tileset proparly. Or is, that my crummy battle reminded him about his good SP in his arsenal?

7.2 from me. I Hope I rated fairly now.

Review by Lark

Posted:
Posted more than 21 years ago
For: Home of evilness
Level rating: 7.1
Rating
7

I like your others better, personally. This one is very small, and very easy. The eyecandy is pretty nice. There is a bug with the boss – you should put LIMIT X SCROLLS. If you are damaged by the boss, you can just run away, grab a carrot, and come back and continue fighting. The gameplay feels and seems like it was originally a battle level, because of the multiple routes and somewhat platformy design, and non-existent linear traces.[This review has been edited by labratkid]

Review by DanYjel

Posted:
Posted more than 21 years ago
For: Devans time machine
Level rating: 7.6
Rating
7.5

I love levels by Snooz…
I give 7.5.
Maybe worse than your older levels, but…

Layers&Eyecandy: OK
Gameplay: OK
Level design: OK
Event placement: OK
Bugs: OK
Originallity: OK
Size: Snooz… make bigger levels…
Difficulty: Easy

——-
D/L RECOMMENDED[This review has been edited by Danyjel]

Review by Ðx

Posted:
Posted more than 21 years ago
For: Snooz's strange universe
Level rating: 7
Rating
7.2

Its good the eyecandy is good
and the flags ar good placed
the wapons ar good placed
its not big and not small.

Hint

make the levels bigger

the levels ar better then yor old levels
make some biggers and you will get an better rating.

and black don’t give an 10. 10 = perfect!
i think you will get warnings don’t
do that again.[This review has been edited by dx dc][This review has been edited by dx dc]

Review by Ðx

Posted:
Posted more than 21 years ago
For: Devans time machine
Level rating: 7.6
Rating
7.7

its good, so….from me ya get an 7.7!

Review by blurredd

Posted:
Posted more than 21 years ago
For: Snooz's strange universe
Level rating: 7
Rating
6.7

To be honest, this is better than I thought it would be. So I’ll just shut up and start with my review.

GAMEPLAY:

This level somehow has a layout I can live with. There are many platforms placed almost in the same fashion as in Diamondus Warzone and Crimson Diamond, and its flow is good enough. It also looks just as balanced as DW and Crimson Diamond (but that isn’t necessarily a good thing). So for gameplay, it’s nothing too special, but it’s at least decent. The only major downfalls I see are the missing borders at the top (to prevent the flag bug), the 3rd layer covering the bases (nothing big, but I rather dislike 3rd layer over the bases), and some small layout problems (like how the blue base is in a dead end and the red base isn’t, and that area around 93,57 I’m not sure what it is for). Aside from a few small bugs, it’s OK.

EYE CANDY:

Well, it’s definitely different from most Diamondus eye candy I’ve ever seen. I would say it’s above average, although the bright green BG in 16-bit is a bit distracting (but I play in 8-bit mostly anyway). No big complaints here.

CARROT AND AMMO PLACEMENT:

I can’t say I like the +1 carrot near each base a lot. Especially the one right on top of blue base. I still favor a full energy carrot placed near the middle more. Other than that, this level has decent ammo and powerup placement—similar to DW (just not exactly).

HOST THIS OFTEN?

Maybe once, maybe twice. An alright level. A 7.

The edit: After I played the level a little more, I found some other flaws such as a low rf missile count (not to make a big deal, but I need that weapon to live) and only one singular start position in which both teams are suppose to use (I sometimes overlook this, but it is often very important). I’ll have to downgrade this to a 6.7, sorry.[This review has been edited by BlurredD]

Review by DarkSonic

Posted:
Posted more than 21 years ago
For: Snooz's strange universe
Level rating: 7
Rating
7.2

hey Snooz, another level. This one is nice too. I really like this one. It has all a capture the flag level needs. Eyecandy is good, ammo is good and power-ups. And the flag placement is also good. And i like the tileset, too. And you`re fast at making levels. Edit: It seems this level isn’t that good as I thought first, I will give an 7.2 now. P.S. Sorry for that 1.5 reducing.[This review has been edited by da man]

Review by Lark

Posted:
Posted more than 21 years ago
For: Snooz's strange universe
Level rating: 7
Rating
7

Hmm, 9.7 is really overrating. There is a risk of the flag bug here, because there isn’t a mask around the whole level. You loose some points for that. It is also severely Spaz biased… the eyecandy is very unique, original, and cool, and the size is nice. The gameplay is all right, but I’ve seen better. Download reccomendation, I guess ;p

Review by WaterRabbit

Posted:
Posted more than 21 years ago
For: Snooz's strange universe
Level rating: 7
Rating
N/A

This is a very big level. It is really fun. There is lots of ammo, not too many carrots. Make more CTF levels. I give this a 10.

(Rating removal. -Trafton)[This review has been edited by Trafton AT]

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