Quick Review by Foly

Posted:
12 Jun 2010, 16:07
For: GM Unfinished
Level rating: 9.2
Rating
8

Verry nice eyecandy. The gameplay is good, because of the coin collecting you cant rush levels. Still there are some minor things I dont like about these levels like bats suddenly coming out of walls or verry hard to evade spikes. Gameplay should be balanced between verry carefull and rushing so you wont get both too much (Imo).

RecommendedReview by Laro B.

Posted:
12 Jun 2010, 12:14 (edited 30 Jun 10, 09:25)
For: GM Unfinished
Level rating: 9.2
Rating
9

Alright, I just played this with hard mode and I played this with Jazz.

Gameplay:
The gamepaly is very good and very challanging (atleast on hard mode) I like the way you must get coins in order to finish the level, I don’t know what happen when you get into 100 one though. :P

Eyecandy:
Awesome, and well used, all I can say.

Music:
Good music choices.

I can’t wait when this is fully finished, I hope it will have a good storyline too! :)

It’s recommanded if you want to have some great challanging fun.

And xSnooze, for now, have a 9 rate well deserved, and goodluck with your project.

-Laro B. aka Laro24

RecommendedQuick Review by Myles

Posted:
22 Apr 2010, 17:05 (edited 22 Apr 10, 17:06)
For: The Curse
Level rating: 8.5
Rating
8.4

it’s ok

Quick Review by Steven(HsC)

Posted:
11 Apr 2010, 13:30
For: The Curse
Level rating: 8.5
Rating
7

whats the music file :/ not music????

RecommendedQuick Review by Impure Ace

Posted:
7 Apr 2010, 15:38 (edited 7 Apr 10, 15:39)
For: New Ages IV - THE RAIN
Level rating: 9.1
Rating
10

Best pack ever!!!

RecommendedReview by ThunderWalker

Posted:
7 Apr 2010, 06:33
For: Brer Tar
Level rating: 8.5
Rating
7.7

Well, a review.

—— Basic stuff: ——-

Story:
None.
0/0

Eyecandy:
Beautiful tileset, and only one or two tilebugs through the entire level. Everything was fluid and looked well.
9/10

Music:
Orginal and fits perfectly.
10/10

———— Gameplay: ——-
Level layout:
Everything worked, multiple ways to do things. The only thing that bugged me was that some crates were hard to find but the level was possible, even on hard, thanks to a thing called camping.
That worked because shooting enemies can provide a carrot once in a while, and with respawning enemies… oh well.
And as BlackRaptor said, you can run out of the map on that spot. I noticed but didn’t want to get down there so I didn’t.
6/10 (camping issue’s)

Pickup placement:
It was more than enough. And it was close to being perfect. However, there were almost no carrots, so that made carrot-camping even more attractive.
8/10.

Enemy placement:
The only issue was carrot-camping, but despite that was a problem it was also helpful, otherwise this level is pretty much impossible (on hard). But it was completable, even on hard, and some enemies were hard to kill, and some obviously weren’t…
9/10

Replay value:
A lot of secrets, but you’ll already need to find them in order to beat the level, which definately lowers the replay value. But it is still an interesting level, so it will be played multiple times regardless.
7/10

49/60 —-> 8,1/10

Penalties:
A few tilebugs and other small avoidable bugs. -0,4

Final rating: 7,7/10

DR: Yes, offcourse!

RecommendedQuick Review by Blackraptor

Posted:
7 Apr 2010, 05:53 (edited 7 Apr 10, 05:53)
For: Brer Tar
Level rating: 8.5
Rating
8.7

I downloaded this when I was bored and liked this..Very nicely detailed level with a cool layout, tho I managed to run off the map at 29, 47. I don’t like enemy respawn, but the level wouldve been too short and easy without it there

Overall, a solid level. You have a lot of creativity in your level design that you should experiment with further

RecommendedQuick Review by Bluespaz7

Posted:
6 Apr 2010, 20:47
For: Brer Tar
Level rating: 8.5
Rating
9

Holy crap, what a level of polish. :)

Seriously, I didn’t think people ever made levels like these anymore. Download immediately!

Review by minmay

Posted:
6 Apr 2010, 14:04
For: Brer Tar
Level rating: 8.5
Rating
N/A

Dodges, JCS coordinates start at 1,1 whereas JJ2 coordinates start at 0,0. So yes, there is a slight difference.

Review by Dodges.

Posted:
6 Apr 2010, 10:32
For: Brer Tar
Level rating: 8.5
Rating
N/A

“They’re all JCS coordinates, not the JJ2 ones”

?? Is it possible that JCS coordinates are not JJ2 ones??

RecommendedQuick Review by Seren

Posted:
6 Apr 2010, 09:59
For: Brer Tar
Level rating: 8.5
Rating
9.2

This level rocks! The eyecandy and gameplay are great. I only don’t like the idea of enemy generators and it’s a little too easy, but everything else is perfect.

Unfortunelly I found bugs:
Stuck: 66,18 ; 66,11 ; 66,5.
Tilebug: 628,25
(They’re all JCS coordinates, not the JJ2 ones)

Anyway, great SP level, download recommended.

Quick Review by Xander[NB]

Posted:
20 Mar 2010, 05:32 (edited 20 Mar 10, 07:09 by Violet CLM)
For: New Ages IV - THE RAIN
Level rating: 9.1
Rating
N/A

Nice battle pack!
{Rating (10.0) clearance. This is not just a battle pack; make sure you play all the levels before reviewing. ~Violet)

RecommendedQuick Review by 3NZO

Posted:
24 Feb 2010, 18:28
For: The Curse
Level rating: 8.5
Rating
9

Good background!

Review by Ragnarok!

Posted:
7 Dec 2009, 22:12
For: New Ages IV - THE RAIN
Level rating: 9.1
Rating
N/A

Lut Gholein was by far the most amazing level in this pack. Loved it. No D2 bias I swear.

RecommendedQuick Review by minmay

Posted:
26 Nov 2009, 17:23
For: New Ages IV - THE RAIN
Level rating: 9.1
Rating
8.7

These are very good levels, but nothing here really screams “instant classic” to me – likely to be forgotten in a year or two.
That said, they ARE good levels. The only one I actually dislike is King of the Clouds; it flows too poorly to be fun to play in.
I also think the eyecandy’s been a bit overrated; it’s good, but often messy.

RecommendedQuick Review by St. Louis

Posted:
20 Nov 2009, 12:10 (edited 23 Nov 09, 10:03)
For: New Ages IV - THE RAIN
Level rating: 9.1
Rating
8.7

Snooze won’t let anyone (who is anyone) down with this compilation of quality levels.
He certainly ‘took a risk’ with the layout of DDRR and the level looks slightly bland in comparison, but none of these levels are any worse than ‘good’.
The CTFs still seem to be of slightly higher quality than the battles, but that’s how it should be.

RecommendedQuick Review by FireSworD

Posted:
19 Nov 2009, 02:27 (edited 16 Oct 15, 22:20)
For: New Ages IV - THE RAIN
Level rating: 9.1
Rating
8.8

All of the battle levels play pretty good imo. DDRR has a great camping spot, which might be annoying for some players. Most of the ctf levels have pretty natural designs; GotS is balanced, but I question the others in that area. Neufrlagar and Junkyard Blues have some truly impressive eyecandy imo, perhaps the best I’ve seen so far.

RecommendedReview by DarkSonic

Posted:
18 Nov 2009, 13:40 (edited 18 Dec 09, 18:21)
For: New Ages IV - THE RAIN
Level rating: 9.1
Rating
9

I’m not going to write a long review, I’ll just give some comments on every level.

Battle levels

Death, Decay, Rose, River is a level with a long name, and it’s one of the bigger levels from the pack. It’s not really an open level, but there are lots of holes and the middle of the level is really open. The eye candy is pretty good, especially for the given tileset. In a TB game I played with some other people I noticed that there are some camp places like the top left. This level has 2 carrots, which surprised me because I thought there were 3. Maybe that could have been better, but it’s good enough as it is.

Then comes Lut Gholein. This is another pretty big level (170×64) which is also really open, but it doesn’t have as many platforms as the previous one. There are less routes here, but I like this one more than the previous. The hole at the bottom could be frustrating though. And the eye candy is really good here.

King of the Clouds is the next level, which uses an underused tileset (lots of people asked what the tileset was when they saw the level) and it’s been used very well. This level is a bit smaller, and has 3 carrots and 2 Power-Ups (no Toaster PU, which is unique because almost every snz level has one) The ammo placement here is good, though there are lots of seekers (especially in the top left!) This level was pretty fun to play as well.

Then comes The Curse, but I already reviewed that level so on to the next one.

Hornet Hive is a level with a unique level design. You think it’s the end of the level, but the tube at the right side goes to another area. This level is more linear and more campy than the other levels, but it’s still pretty fun. The tileset use is great. With a limited tileset Snooze managed to make original eye candy. I don’t think anyone is going to beat this tileset use.

Now on to the CTF levels.

Steam Machine + Landscape is another level that was uploaded before, but I didn’t review it yet. This is a quite big level with a pretty simple design. It’s also unsymmetrical, but it seems balanced enough. The tileset used is BioWinter, another underused tileset. Yet again snz used the very well. This level has one Full NRG and one +1 carrot, and they’re pretty close to each other. The level has 2 Power-Ups, Toaster and Bouncer.

Neufrlagar is a small CTF level that uses Egypt, a really hard tileset. But as we know Snooze can use almost every tileset well, and in this level he used the tileset very well. This level has 2 Toaster Power-Ups, and 2 +1 carrots. Every base has a Toaster Power-Up and a +1 carrot near it. There is also a Full NRG, which is closer to the red base. A part of this level was made very quickly so I couldn’t really say much about it. But this level is probably meant for duels, so it doesn’t matter too much.

Then comes another level with Snooze in the level name (after City of the Sn00zE, Klassieker F0R the Sn00zE, room of the snooze and Restplace F0R SN00ZE) This level is called Grave of the Snooze. This is another level with a pretty simple layout, and it’s about medium sized. The eye candy here is good enough for the given tileset. The level has 2 +1 carrots and 1 Full NRG. The Full NRG is quite close to the +1 carrot at the right side. This level doesn’t have a lot of ammo at the top middle, but there is a Bouncy PU there that you need to get by using Gun9. The level also has 2 Toaster Power-Ups.

Now on to the last level. Junkyard Blues is probably the smallest level of the pack, and it uses the new tileset called Aftermath. This level uses the Toxic palette. The tileset has been used very well, and it will be hard to make better eye candy with this set. In this level the bases are close to each other, but this is a duel level. The level has a ’3-floor layout’ There is a bottom area with the bases, some ammo and a Bouncy PU, a middle area with 2 Seeker Power-Ups, some ammo and a +1 carrot, and the top area has a +1 carrot and some ammo. Overall, a nice duel level. And, I don’t know why, but this level reminds me of my own level called Forest Green.

So overall, this is a great CTF/Battle pack by Snooze. I know I’ve overrated some levels by Snooze, like some levels from NAII and NAIII, but I’m going to give this pack a well-deserved 9. ;0

RecommendedQuick Review by Eigus

Posted:
18 Nov 2009, 13:05
For: New Ages IV - THE RAIN
Level rating: 9.1
Rating
9

pack is tedium :—D

(mby moar later)

RecommendedReview by Skele

Posted:
17 Nov 2009, 18:49
For: New Ages IV - THE RAIN
Level rating: 9.1
Rating
9.7

hm…this battle pack is quite intresting to me and fun to play ….i like DDRR bcs of all the cool thing in it,though there are some dead ends and stuff that isint quite perfect ;p…The bg on every lvl is amazing…the music of The curse is amazing aswell xP and the level is like i am in there ….so it’s quite awesome…the other levels seem to be great in gameplay….there is one bug in The king of clouds i figured that out when i was stuck…Start poses on lvls are intresting…on The king of clouds it’s rlly cool but when u start enemy can hit u at begining…(while ur falling)…Hmm…Overall:9.7 ;P(I WANTED 9.8 :S

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