Last time i did review this, i wasn’t very positive about it. Maybe i did got the old version or so…
But now i am very happy with it :D It fixed my trigger event problems (didn’t show that event :O) in JCS.
The added text is nice and can be usefull even for experienced JCS’ers. Some info about MCE could be nice to just as Sonicnatan Suggests.
Not bad. Love the name changes. Good work.
(Unsupported rating (9) removal. Needs more detail to be a valid review. ~Violet)
Please review it again Birdie and sonicnathan, I’ve improved it a lot, this is NOT anymore the same crap wich I uploaded to waste J2O precious bandwith! :)
I think the SCE help is very important thing, what do you reviewers think?
WOW!!!!! This is amazing. He added new information like what SCEs are created when you set a generator and added new events as well. Move the rocket turtle to boss section, added how far each spring bounces you and so much more. More information has been added but some non working events remain. But that’s ok. I a couple things to say.
1: Put in the SP airbord event. It’s an airbord that you can set a delay on. It event 243.
2: Put in the MCE event. Look at http://www.jazz2online.com/jcsref/ for more information.
This is what we need people. This is asome. With this I can make my levels better. All this information with the events and lots of the non working one gone this is going to make level making less of a hastle. Fix up the things I said and I will increse my rating. Still my DR: YES
This was a sad attempt at
“One great level”.
Not much eyecandy in any of the layers.
(Since only 2, 4 & 8 were used.)
No pickups of any real point, such as ammo. only gems, which are COMPLETELY useless were used. No interesting puzzles, no monsters, no CHALLENGES except for dodging some flame.
I did however find the idea of a time limit quite interesting. Not much else though.
The music and tileset don’t show any problems. There wasn’t an incredible amount of tilebugs in the level, but eyecandy was almost minimal. Music was fine.
I’m sure not downloading the rest of the pack.
I’d rather just download the music.
Well, there isn’t much to say really. Layer 8 fits, but without anything else, the level seems kind of empty (The only other thing was the clock on layer 2). The sprite layer is no better. Because you can see outside the main path into nothing, it seems as if you’re in a floating pod (or something) above some flames. Luckily, the eyecandy doesn’t stick out anywhere an there aren’t any tile errors.
I thought the gameplay was alright. The main objective is to get to the finish before the time runs out (a time trial) whilst dodging fire and …er……. the only thing you should dodge really is fire. No enemies, no interesting puzzles along the way. The other major problem is that the level is too short. It takes about 25 seconds to complete, yet you give us 55. You also used the ‘fall down and die’ obstacles, but in thier proper way, so that you don’t end up killing yourself (even more fustraiting punishment for those who don’t know about JJK). And finally, the level ins’t as fun as it could be without a small story.
The only items you used were a few gems…the most useless kind of item. This level did have the potential for some food items or ammo if there were enemies.
OVERALL RATING: 4.3
RANK: 4 Not Good
Rating Final Countdown
In this level you must find the exit on time. Unfortunately this level has a lot of bugs and shortcomings…
Although this level has some considerably shortcomings, I need to give you nevertheless a narrow sufficient because the well maded clock. I was never able to create it! Good luck with the full episode!
[This review made literally no sense. “The eyecandy is absolutely not particular” and “I need to give you nevertheless a narrow sufficient” are not even correctly written Dutch sentences, yet alone English. Please rewrite the review. ~Cooba]
EYECANDY: There’s not much in the way of eyecandy in this level. Not that many tiles are used. The background is the same most of the time. 6/10
GAMEPLAY: The level was a bit short. You had to get to the end of the level before the timer ran out. Could have been made a bit harder but it was OK. 6/10
OBSTACLES: Some Buttstomp scenery and lots of fire. Could have been more obstacles. 6/10
PICKUPS: 2 gem rings at the beginning but there wasn’t anything else. 6/10
TOTAL: 24/40 (6.0)
The timer is really cool. +0.2
FINAL TOTAL = 6.2
DR: N/A (7 needed for Yes)
This is not bad for your first level but I think some more obstacles and enemies would be needed.
Eat your lima beans, Johnny.