Oh dude!
This has a lot of mask bugs ! Fix it up!
Basically, this is a color edit of Inferno.
It doesn’t actually look too bad at all. It has a metallic yellow shade on the tiles, which looks pretty good. It also has a nice textured BG. Snow doesn’t look good, however, neither do poles or pinball events. Also, just as in normal Inferno, the masking isn’t that smooth.
And I’d like the yellow to be a bit more towards orange, even if gold generally doesn’t. Not much, but just a tiny bit.
Overall I think this is a pretty decent edit, and worth a download if you ever use tilesets like Inferno and want some originality in it. The colors aren’t bad, and they blend pretty well.
I won’t rate this for now.
D/L recommendation; Well, I guess so. This isn’t anywhere near a must-have, but it’s good enough. One more color version is never wrong ;)
“Just another tileset… Hey I’m first to review!”
EYECANDY 6
Not bad, just wery simple, bit too simple.
GAMEPLAY 9
Looks like it works in many levels, altough its ease to use.
BUGS 9
Didn’t find any stuckable tiles here.
TOTAL 6.7
+ OR – ?
+ ease to use
+ cool levels
-too simple
[Unsupported rating (6.7) clearance. Please provide more support for your rating. For more information on writing a proper review, see the \Downloads F.A.Q.\. – Fquist]what can i say other than it’s red.
Tile set: It’s red, and i don’t like red. But, It looks good for a evil castle.
Rating:8
Usefullness: it’s more worse than the origanal. Rating: 3
Overall: You took a nice tile set and turned it into a rather not so nice tile set.
Overall rating: 5.5
Download recommendation: n/A beacuse it’s not bad but not good…
Visual Appeal – 4 out of 5
I like this one, actually. Medivo sure looks good in this color scheme. The walls are now in a delicate teal tint, which looks good enough for me. The background and the layers now use a bloody red color, which balances out the greenness of the layer 4 and looks fairly well. It reminds me a bit of Pyromanus’ Haunted House Hell conversion, which was also a great one. Anyway, there’s not much to complain about here, maybe except for the fact that you could have tried to make the layer 8 background tile (so that it would be useable as a textured one, since it uses the appropiate palette indices), maybe change the rain a bit, so that there would be one raindrop per tile instead of the way it is now, and maybe add a pure white tile to make flashes. Other than that, you did a good job here. The flags got a little distorted, but there’s no real loss.
Usability – 2 out of 5
Well uh yeah. With such a decent palette, I would have expected a better mask going with it. The original Medivo is renowned for having a terrible mask, which can render some of tiles hardly usable. Unfortunately, this tileset gladly ignores that and just uses the same ugly mask. One question, WHY?? This tileset would be so much better if it wasn’t for the annoying mask! A great way to improve over the original fell down the window! Ugh.
SummaryOverall
Fix the mask and I’ll gladly raise the rating. As for now, I wouldn’t reccomend using this tileset, however nice the palette is.
Where is the BACKGROUND ?
Not good (at all.).
Sorry if I was too honest.
[Unsupported (4.0) rating removal. Please give proper support for your rating. For more information, please see the downloads F.A.Q. – FQuist]
Not good.
4 CASTLES OF DARKNESS REVIEW:
EYECANDY: Bad. This is just a bunch of Tiles randomly thrown together. 1/10
GAMEPLAY: Hardly any. 4 very short levels. All the levels were EXACTLY the same, just different enemies and Bosses in each of them. Just kill enemies and beat a Boss in each of the levels. 1/10
PICKUPS: No food. Too many gems, there was about 50 Purple gems in each level. 20 Coins at the very beginning which can be used to access a very poorly placed Bonus Area containing LOTS of ammo. 1/10
STORY: N/A
ENEMIES: Very few. Just a Boss. Nothing more to say about this. 1/10
OBSTACLES: Not many. There was some destruct scenery but that’s just about it. No Trigger Crates or anything like that. 1/10
DIFFICULTY: Far too easy. 1/10
TOTAL: 6/60 (1.0)
Sorry, I know the rating is low but the level pack is just not good. I’m afraid I can’t recommend this. So no DR. Check out HowToJCS or JCSRef for help on using JCS. Find these in the Links section. I used to suck at JCS. But thanks to these sites I got better at using it.
Eyecandy 0/5:
The eyecandy of this level was very poor. Most of the tiles were used improperly, and had a jagged appearance. You need to make your tiles match up with their respective partner tiles. The levels had no lighting at all, which is hard on the eyes. You need to make the level a little darker next time. Also, there were a lot of pointless areas that served no purpose.
Gameplay 1/5:
I have to say, you really got lazy on these levels. All you did was use the same layout with four different tilesets. Most of the level involved killing enemies and warping to the next area. This was boring because: 1. There were mobs of enemies to kill with no reward for doing so, and 2. The warps were not obvious (the player had to search for them). There was no food in this level. That made it even more boring.
Item placement 0/5. You need to spread out the pickups more rather than making masses of them. There was no food in the level.
Replayability bonus: No….just no.
Originality: You did the same thing every other inexperienced levelmaker does….make a level that’s lacking in all respects.
Sorry, but this fails. No download recommendation. Play the levels other people have made, and pattern yours in a similiar, but original fashion.
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