Late CTF Level Review Number 03: Teh Space Station
(Against my better judgment, I will review this level offline. I may later on adjust the rating when I finally get around to hosting this online.)
GAMEPLAY:
Unresized Layer 4: MY FAVORITE. That was just lazy. Let me also mention that this level is mostly linear, so I already disliked gameplay a lot from the minute I started playing this. I don’t think I understand this level. I think the idea was to put horizontal blue springs on the left and a coin warp on the right to make this level even more unbalanced and chaotic. This level reminds me of a BBlair modification gone awry. Did I already mention balance needs work? The flow needs a lot of improvement as well. Linear layouts (which I advise to avoid at all costs) are no excuse for incredibly bad flow. And there are too many obstacles for my taste. decides he doesn’t feel like continuing
EYE CANDY:
The eye candy is probably the best part of this level. Or really, I should say the “atmosphere.” This is the kind of atmosphere I tend to use for a lot of my levels (indoors for the bases and outdoors for the section between the bases). On second thought, I don’t like the eye candy all that much. It seems to be dull in several places throughout the level, and it isn’t all too innovative. Also, the waterfall in the foreground irritated me. I would say the eye candy is average overall.
CARROT AND AMMO PLACEMENT:
The two measly +1 carrots—which are also poorly placed—will surely hinder gameplay. Like always, I suggest a full energy carrot or two. Ammo placement isn’t great. There are too many crates and it isn’t distributed well. And I don’t know what the TNT is for. As for the powerups, its placement also isn’t too great. The RF and Seeker powerups (which just happen to be two of the more powerful powerups) are placed way too close to each other. There are also the two bouncer powerups on the right side for reasons unknown. Furthermore, the blaster powerup and the two toaster powerups also help to make this level unbalanced. The blaster powerup isn’t needed at all. And is it me, or is 15 just seem a tad bit too fast? I still advise at least 20 as the respawn over 15, but I have to say this is definitely not the biggest problem in this level.
HOST THIS OFTEN?
Nah. I’ll make my rating a 5.5 for now (and probably later).
PS: Play some more good CTF levels before adventuring into making another one of your own, please. And yes, I will die for not playing this on the internet, although technically I was on the internet when I was playing the level (thanks to my cable modem), so ha. I highly doubt playing this online will persuade me to rate this much higher in any case.
A bad one, to small and, one base with blaster PU and the other with Seek PU??
The biggest found ever i see.
Bad eyecandy and its to small i hope in your next its better
My review,
1: big/Small
This is a too small level
and too easy too catch the flag’s.: 4.5
2: tileset
This is a bad tileset with weird colors
and weird text.: 5.0
3: the level
A very sad level,
The winner must work harder.:4.5
4: My rating.: a 5.5
Download it: no.
Again a CTF level.
One base with a blaster power up with tree’s and one base with seekers and vines!? for the red team its much easyer to score, blue must go on the tree’s and score so… its not even, and its to small, i think you must next time much harder to get a 8 or higher. ah 4.5.
This is TSF. Not 1.23. Not 1.23. TSF. (-1.0)
EYECANDY
Horrible. No BG eyecandy, only the same brown or nothing. Bah.
GAMEPLAY
Bad. There is a stupid bonus of 10 coins with two golden coins surrounding it. It’s in the wall, and if you warp, you choose for red or blue base. You can quicker run to it, it’s a tiny level and not orginal. Only *.
MUSIC
Hmm. Just Night. Not very good.
PLACEMENT
Great! For the 6 events that are in here.
Overall: A 5.5 (-1.0). This level is really boring and you should not download this if you don’t like tiny levels. You can do better, Winner.
…
1-good/bad ammo placed
2-good for a duel level
3-small :(
4-hmmmmm base placed…….. bad/okey
5-Tileset use: good
overall…good/bad.
i give this a 5.7[This review has been edited by dx dc]
An average level. DX is overrating, once again. You can tell the author didn’t want to do anything serious with this, and that he just made it for fun, as well as being funny. There is some eyecandy; not too much, but enough to pass. The layout is awful, and the gameplay is bad. You should never make a CTF level “hard” to navigate through. That’s for race levels and, sometimes, for single player, when used appropriately. In a CTF level, flow, gameplay, and layout are the most important factors. You should have a very easy time getting through it – it should be a breeze. This level is not that, at all.
Host this often: If all of the other levels in C:\JJ2 went POOF and this was the only one left, I just might.
Download reccomendation: If you’re bored.
oke.
good.
1- nice eyecandy.
2-good ammo placed.
3-good/bad spring placd.
i mus say.
host dis? hmmmmm mayby.
you get an 6.7 from me.
i think dis is yor best level WINNER.
Nice, this is much better then your astro rage, this one is a medium CTF level, maybe you can make it bigger the next time, and place better ammo, and not Pu’s. But all of this is it nice to play, a 7.0
I won’t write a long long review as Blur has done all that :)
But I was in Blur’s server when he hosted this to test and review it, and i found it to be a very good, but simple layout, its great for duels or a small CTF battle, with more than about 4 players though, it could get a bit ‘mad’ in the middle with all the powered up weapons.
Again, i must repeat, this level is perfect for duels![This review has been edited by Nimrod]
Good CTF level. The base placement was good, just as in Zaitox. There was good ammo placement there. The eye candy was average, but gameplay was fun such as that float up events. There were no carrots in this CTF, which is needed in a CTF level. But this level was average, thats why i give a average rating. And it was a bit small for a CTF.
My rating is 7.
I found out a 7 is too high, so here you go with a 6.5.[This review has been edited by da man][This review has been edited by da man]
The name alone gave me high prospects (that was sarcasm, by the way).
GAMEPLAY:
I can’t complain too much about balance since the layout is mostly symmetrical. The flow is decent, although it could be a little better in a few places. For instance, maybe a green spring would have been better than a blue one at pos 36,46. Moreover, I’m not too crazy about the one tile wide passage ways, but I don’t hate them too much. Also, the turrets on the top aren’t as useful as the ones closer to the bottom. Come to think of it, why include turrets for such a small level? To add to the random chaos? Everything else in this level seems rather average. On a side note, the level seems too small and basic for me to get too into, but others might like it more.
EYE CANDY:
In the background, it’s a bit original, but it doesn’t look all that good. The eye candy in the other layers are too dull for my liking. In a lot of places, it looks as if it was rushed and not much time was put into it. Maybe less different could be a good idea.
CARROT AND AMMO PLACEMENT:
There are no carrots from what I can tell. I believe this qualifies as a bad idea. It’s CTF, not LRS. I’d like to live for a little bit while I have the flag. Ammo placement is decent and powerup placement is almost good. Too bad all of the powerups are on the routes from base to base. Also, players might be able to get the toaster powerup with powered up bouncers through the wall near those two powerups, although it may be hard to do. And the events seem to be respawning a little too fast. A faster speed wouldn’t be too bad. There isn’t much choice of ammo, but I can probably live with it.
HOST THIS OFTEN?
Maybe, if you run out of better levels to host. There isn’t much strategy in this level; just don’t get killed. Not bad but nothing special, so a 7.0 is what I’m giving this.
The Edit: After seeing this level again, I realized a “7.0” was an overrating. This level is worth a 6.0 at best. I don’t know what I was thinking. So there you go.[This review has been edited by BlurredD]
Bah, first of all this is 1.24 and not 1.23! and about the tilesets, you dont have made itself _’‘
i found some bugs, and there ar
almost ( only) powerups! i hat that :P
oke, ITS SMALL!
no eyecandy ( little )
you get in 6.7 from me!
when you upload the tileset for this. I already had it, but this still sucks.
“No rating until you did that”
So when you rate!
Hm.. the Textfile rules ;P
mwha finally a tileset from me in a pack ;)
A quick reminder, do not rate this. None of these tilesets (as far as I know) are made by the WINNER, so unless you want to rate the text file…..
It’s the tilesets for The Astronauts. Download when you have downloaded The Astronauts. This include the read this.txt(I forget that file for zip astronauts.zip, Tilesets too but them all is there now. Download and You See THIS ROCKS!)
Well, I happen to have all the tilesets except for Astronaut3, 7 and 10, so I guess I’ll rate this.
Bad points:
No tilesets included.
The eyecandy in the levels.
The gameplay in the levels.
The enemy placement in the levels.
The lighting in the earlier levels.
Good points:
The tileset “A Fireplace” was used.
There were some aspects of good areas being suggested, almost.
…yeah.
(Biased and unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
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