Quick Review by Violet CLM

Posted:
19 Dec 2022, 02:37
For: The Psych Clone
Level rating: N/A
Rating
N/A

Ah, I missed this one when I was doing my Psych3-edits tour the other day! This has some good moments with warps but doesn’t always do a great job of trying to impose layout edits. I miss the fly carrot but reluctantly accept the float sucker stomp sequence is also neat. Definitely on the more interesting side of the genre, though imperfect.

RecommendedQuick Review by nikola

Posted:
1 Nov 2010, 23:12
For: Big Super Mario Tileset v1
Level rating: 4.4
Rating
4.5

The tileset is pretty coll mixed! It’s got Jazz, Spaz, Lori, some characters of Super Mario, Carrotus and Beach tiles.

RecommendedQuick Review by jcsuser95

Posted:
10 Oct 2010, 20:21
For: Big Super Mario Tileset v1
Level rating: 4.4
Rating
5.2

It is a pretty well done tileset ;).Nice work Typhoon Bunny I like the graphics and the other stuff.
I’m giving you a 5.2 for the graphics and level and I recommend downloading this file.

RecommendedReview by Stijn

Posted:
9 Dec 2007, 11:49
For: Big Super Mario Tileset v1
Level rating: 4.4
Rating
4

A first remark: please do not put files in subfolders.

This tileset (which, as the title suggests, partly consists of tiles taken from Super Mario Bros.), is a classical “megatileset”, with several types of tiles which not necessarily fit with eachother. The tileset has some original, seemingly hand-drawn tiles, but also contains for example Jazz/Spaz/Lori animations, a textured background taken from Blade’s tilesets (which sadly does not work, even in 16-bit), and a lot of tiles ripped from the original tileset and other sources I cannot identify. And, of course, it contains tiles with all sorts of characters to make text signs with.

As can be expected the quality of those tiles varies, but is generally acceptable. Most Mario tiles are quite nice, I especially liked the question mark-block animation, though the combination of NES Mario and SNES Mario tiles doesn’t work too well due to the difference in palette and resolution.

A lot of tiles would be useful if only they were finished. For example, there’s a nice platform (taken from Mario) which is completely useless because there are no tiles for the bottom of the platform or to make corners. There are ripped tiles from the official tilesets, which suffer from the same problem. If you really have to rip tiles from other sets instead of drawing your own, do it in such a way that they do not limit your creativity by not allowing you to build platforms with more complex shapes than a rectangle.

Additionally the palette is quite bad, as the Textured Background does not work, and water looks horrid even in 16-bit. You might want to ask someone about this or read up at JCSref (http://www.jazz2online.com/jcsref/) or Disguise’s Tileset Resource (http://www.jazz2online.com/tilesets/) about this, Typhoon Bunny. The masking is severely flawed too: the ripped Carrotus vine, for example, seems auto-masked, so it doesn’t work as a vine. Vines should be masked with 1-pixel, 2-pixel max thick lines instead.

The author asks me to rate the example level too, but as this was uploaded as a tileset I’ll stick to rating the tileset only. The example level is quite nice, though, and even while it does have some flaws it shows some nice ideas and is a very good example of how to use the tileset. Even though the tileset is pretty bad I’d still recommend downloading this just to play the (single-player) level. I do not understand why there are 3 seperate music files in the zip file, though, as there is only one level. Jazz2Online is not a music repository, and you should only include music if it is not included with the original game and used by a level.

All in all this is a pretty bad tileset with a nice example level. So even though I’m giving this a 4.0, I still recommend downloading it just for the level.

Review by sonicnathan 1

Posted:
23 Sep 2007, 03:29
For: Carrotus Cream Clone (Xmas Edition)
Level rating: N/A
Rating
N/A

First of all this isn’t your work. You took cream clone from the level that comes with jazz 2 TSF (which isn’t a great level to start with) and just switch tilesets and enemy’s. Since this is only 5% you work I“m not going to rate it. Thank you and goodbye.

Review by SPAZ18

Posted:
30 Jul 2007, 21:02 (edited 31 Jul 07, 07:50)
For: A Small Town
Level rating: 4.5
Rating
4.5

It’s not bad, but the eyecandy isn’t that great.

EYECANDY

Eyecandy is OK, but it can be better. The level could really use a background in Layers 6 & 7. The Sewers area looked it a bit repetitiveas all I could see down there were loads of bricks. There aren’t any tilebugs. The buildings look nice but as I mentioned it would look better with the Layer 6 & 7 backgrounds. The Exit and Boss Arena looked weird. It looked as if the buildings were floating in the air and it looked empty at the bottom.
Overall, OK eyecandy but can be improved.

5/10

GAMEPLAY

The level was too linear in my opinion. It was mostly just running to the right and picking up all the various items you come across. You then shoot therough some RF Blocks in order to access the Boss Arena.
There is nothing much else to do here other than find the 20 Coins to get to a Bonus Area which contains 4 Blue Gems and then you blow your way through Bouncer, Seeker, RF, TNT and “4,3,2,1” blocks to get to an area with LOTS of Super Gems and more Blue & Purple Gems. Also here, is a Lightning Shield which would then make the Boss too easy.
Overall, Gameplay is not that great.

5/10

ITEM PLACEMENT

At the start of the level, you are greeted by a GIANT PYRAMID of pickups including Burgers, Freezer Ammo and Seeker ammo. Finding Seekers too early would then make it all too easy. As you go through the level there are 20 Coins to find as I mentioned in Gameplay. There is a “Food” and “Candy” shop.
There is enough food to get a Sugar Rush but it is placed in very large clusters. Most of the items are placed in the Square & Rectangular forms which may look boring to some players.
Overall, item placement is not that great.

3/10

ENEMY & OBSTACLE PLACEMENT

There are enough enemies to kill me. Placement is OK but some can just be jumped over. There are lots of enemies in the Sewer but since they can be killed in one shot all you do is run to the right and keep shooting. With Spaz/Lori you could just side kick through the enemies.
There are some obstacles but they are not that hard to get through. There isn’t any Trigger Crate/Zone puzzles so the level is a bit easy.

5/10

OVERALL SCORE: 5 + 5 + 3 + 5 = 18/40 = 4.5/10

SUMMARYPROS

1. No tilebugs.
2. Decent eyecandy.
3. Enough enemies to kill the player.
4. 20 Coins to find

CONS

1. Repetitive eyecandy in Sewers
2. Exit and Boss Arena look weird.
3. Some places look empty.
4. Seekers found too early.
5. Too much food found in one place.

DOWNLOAD?

Normally I’d give no DR if the rating is under 5.0 but as this is your first level, I’ll just leave it as N/A.

RANK: F = Not good

Review by moody

Posted:
25 Jul 2007, 19:24 (edited 26 Jul 07, 02:33 by Violet CLM)
For: A Small Town
Level rating: 4.5
Rating
N/A

:)
(Unsupported rating (6.7) removal. ~Violet)

Review by Skeletonspaz

Posted:
10 Jul 2007, 12:42 (edited 19 Jul 07, 18:36 by Cooba)
For: A Small Town
Level rating: 4.5
Rating
N/A

Good level Typhoon Bunny, the Eyecandy is good but it’s a bit short.

There aren’t a lot of gems but there are a lot of enemies!

I think it’s a good work.

[Unsupported rating (6.2) clearance. Please provide more support for your rating. For more information on writing a proper review, see the \Review Rules\. – Cooba]
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