Not too bad of a level. It has some creative eyecandy (Although I didn’t like the way the “beasts” were handled), decent enough flow, and a good amount of ammo. Worth a download, I guess.
Let’s take a look at Harlem by Robee…
I liked that the level had some clever eyecandy (particularly the pipes going in and out of the ground), the song fit decently well, and ammo seemed well enough placed.
The Yo-Yo gag was pretty funny, too. GJ.
Unfortunately, Harlem suffers from two central problems: Its size and its lack of originality.
Granted, there aren’t any rookie mistakes in Robee’s level (No ugly tiles, no misplaced events, tile bugs, et. al), but I feel like the level was made simply by looking at BlurredD’s Twilight Park example level. The eyecandy is very run-of-the-mill. And the map was SO small! I had a very hard time getting over its size, which seemed barely large enough to hold a good CTF match in. I was borderline claustraphobic, if that’s even possible in a computer game.
That being said, there are no glaring issues with Harlem, and it’s a solid level, albeit with a few drawbacks. Worth a download, I suppose.
Well It’s great battle level very playable and one of these levels where skills (RF Trick etc) are useful there. I dislike one thing, near seek pu are to much candles and it makes down part of level a lilttle uglier. I will not also write long review like Ddoges or Napo and attacting to each other because it is boring, but I have to say, Galana’s words in her review: ,,BTW I loled when I saw lots of Jazz-start-poses and ANY MP. GG THEN,,make me laugh because it doesn’t matter in battle. Although I think rates of my clanmates are to high, yes level is good one, but not awesome to give a rate almost 10.
Woah! Guys, be careful how you rate this. It looks to be about a 7-8 level. I don’t see much reason to rate this lower than 5. Although it is quite generic and the eyecandy could possibly be better.
Also, I suggest abolishing the rating system.
RAIN SUX. LEARN HOW TO MAKE GOOD RAIN.
This is, as you may have guessed, a battle level made with the Castle 2 Night tileset. It is also not an especially good one.
Eyecandy in this level is unpleasant. There are background tiles in the foreground, and some tiles even appear in both. This is not pleasant.
The walls are particularily bad; they consist mostly of the ordinary wall tiles, slapped together fairly lazily. Most parts of them consist of less than a quarter of the wall tiles available, making them look plain, yet sloppy. Furthermore, in the areas where tiles are more variable, tilebugs abound.
The presence of the pillar tiles and slope tiles inside the walls completes the emsemble. It could be likened to a painter who, after completing a particularily uninspired work, proceeded to eat five pounds of grapes and vomit all over it.
Chains (which, by the way, haven’t been put together right) are slapped all over 3, with little regard for their location.
The background walls consist almost entirely of straight lines, and don’t use the shadow tiles properly.
Perhaps that’s enough about the level’s graphical side; there isn’t actually quite as much to criticize about the level’s actual gameplay.
The first thing to note is that the level is filled with ammo. There is too much. Way too much. Frankly, this level would be near-unplayable if indeed anyone bothered to play it, as it would simply be a cesspool of seeker spamming.
The level’s layout…well, it isn’t BAD, exactly, but it’s certainly not that good. It’s pretty generic, and, honestly, rather restrictive. The only really annoying thing, however, is the level’s single vine, which is an ungodly, aggravating, dead-end if you approach it from underneath. (You could RF climb up, but this is nearly impossible for Jazz, which, I suppose, basically creates a bias.)
On the whole, this level strikes me as being thoroughly uninspired. There isn’t much else to say.
Napoleon: I don’t have anything in particular against Robee. As it happens, however, I don’t like this level.
ANOTHER EDIT: Just to clear up the whole start position thing: when online, JJ2 uses Jazz Starts first, then Spaz Starts, then the MP starts. PLUS HAS NOTHING TO DO WITH IT.
(Yes, with careful placement of start positions you could very well determine the order in which people start. Unfortunately this is unpredictable and glitchy as crap, and will almost certainly break if you don\‘t do things exactly right, and is fairly pointless anyway. Prefer to use warps, though it should be pointed out that netiher one resets when the level cycles.)
To prevent a possible exploit and a possible error (which may have been fixed in Plus but that\‘s beside the point), you should always use Jazz Starts, and ONLY Jazz Starts, in Battle, Treasure, and any other game mode that doesn\‘t have teams.
This level is too ordinary. I don’t like this boring grounds. You could make more interesting level with this tileset.
RAIN SUX. LEARN HOW TO MAKE GOOD RAIN.
The pillars.. erm.. no comment. I don’t know who will play this. Even JJ2 novice will say “THIS IS REALLY BORING LVL. SUX”
DR? NO. Why? Read Minmay’s and Dodges’ review.
Well.. another ordinary battle. My rabbit’s legs stick out from under the pillars. On layer 5 there are mostly straight ends of the wall. It goes evenly with main platforms. I don’t like the rain. It rains so slowly. In the chains, You missed two complementary tiles. There is so many ammo in the level. Also, there aren’t any MP starts.
Good lvl, just think it’s not really special apart from that it is a good flow playing around battle level. its originality doesnt stand out from the rest.Napo said it would be the best lvl, but personally i like something that is more special,something like condemned or enter the chaos have more creative idea’s.but don’t be sad,7 is a good mark
A solid battle level, yet aside from the moderately amusing Seeker PU area, there is nothing special about this level in my opinion to warrant such high ratings like the ones that have already been given.
Great level, gameplay is awesome. Interesting places for pus.
Download it now, dont wait!
[Original comment]:
what can i say… an excellent battle level….imo one of d best… (not just coz rob is my clan mate, but its true)… the eye candy is great… gameplay is also great… well i hate taking too long to write reviews so gg :D
[well i hate needing to set people’s reviews as quick so gg :D ~cooba]
[to cooba ¬ awwww thats a shame XDDD]
Edit:
So…. to ff: i didnt say its best, i said its one of the best…
as for dodges and galana.. id say ur rating is by far unfair. id rate a lvl a 3 if it has no sense of level ;S… also.. whats wrong with the pillars… the candles below are mmmm quite well done since they dont collide much with the playable part so they arent confusing the player ;p…
as for knights having destructable heads: i completely reject that idea in battle ;p… it may ruin a valuable hit by hitting some dumb knights head instead of your enemy. also d ammo is well placed imo. the only part which i disliked was the right top part which is easily campable since its only accessible by below…. or else by a divine interventioned- rf climb :D. as for the rain… well ur kinda right abt it gal. but seriously i didnt actually mind it or even notice it when i played the level. as for d chains i didnt even notice (again XD) mmmm by focusing my attention on them i didnt rly find them fake or anything….
ammo: well u need to have ammo for battle ;p…. also the ammo used is quite sensible…. rfs since there r loads of str8 paths.. bouncers for down the slopes… and well seeks for luck, lag and camp ;D. carrots and pus are well placed as well. Id liked the part of “ROBEE” :D well not so orignal but cute :D. and the Czech text was ++ :D haha. also i liked the idea of creating an rf-climbing lvl ;p… but still i wouldnt dare doing an rf climb in a tb or event ;p…. otherwise suicide
eyecandy isnt that important as most ppl think in levels… think of all the most known level…. je, semi, distopia, ms. they dont have that such an astounding eyecandy. as for MP starts… rob hosted this and still we got no problems with the starting positions… (even using ctf as gamemode)
final note: deep breath this is my looooooooongest review ever xD ur d lucky one rob still i usually neglect reviews this long if they were posted by other critics :D
____
to dod: well its their fault if they dont have plus…. they are obviously noobs and dont care abt any ++ lvl :P….
“If You remove my rates of their [iR] levels, then remove their on mine too.”
well u also mean my comment/rating as well ;(?
minmay: 4.7 on such a lvl is quite unfair ;S… d flow is great … eyecandy can be improved but as i said before eyecandy isnt that important in a good-flow level. stop making sh*t comments/ratings just coz u hate the author. if u dont like the author just dont comment at all ;S.
imo 0-2 is for a noob level.. 2-5 is for a noob lvl with some good points/eyecandy… 5-7 well fair enough… 7-9.5 good… i never exceed 9.5… otherwise it would be perfect ;D
You should try do smt on another tileset, also eyecandy isnt the best =( Im not saying everything is wrong. Some things works fine here
Nice first lvl of the good ctf player, well He doesnt know many thing in JCS like others LVL-creators, and Imo He did this one very well, GL. Download now or I’ll stick dildo into your ass!
This has a very random and platformy layout, combined with a generic tileset doesn’t help either. Not terrible, but I honestly wouldn’t reccomend this for a serious game.
I can’t remember that much levels made by Robee, but this DOM-level is actually quite good! Which means that it’s time for a review!
Let’s start with the layout. The MP Start-areas are in-game quite.. useless. Also, the red spring leading to them can be quite annoying. Then there are two coinwarps at each side leading to a Seeker Pu, which is quite a good idea, but the level lacks imo some coins. Also at each side a PU, though Bouncy seems a lot stronger than Toaster since most platforms are quite thin. The CP’s are placed quite well, both in corners of the level and it should take some time to go from CP to CP. Death Pits (called ‘the Beast’) are quite nice and fit the level’s atmosphere.
About that atmosphere, it’s really good! There’s variety in eyecandy, the backgrounds are okay and overall the atmosphere is just quite good. What I don’t like are the details, since when you look close to some things they aren’t that good actually, for example the floating stalactites at (37,29). And then the sign at (59,7), lol.
About the gameplay and flow. Since this level is quite small two CP’s are good. 3 Pu’s with one hard to get (since it lacks coins) is also the right ammount. Getting the Pu’s, which are in some dead-endy area’s, takes some time (which is good) and well, everything’s at the right spot, I guess.
So should you download it? Errr, yes. It’s a quite good level with a good atmosphere and gameplay. It will play well, I guess, with 4-6 players.
Good, solid level.
GS is HUGE. It has good eyecandy and smooth mechanics, and ammo is placed pretty well.
I didn’t like the music very much, because I felt it didn’t fit at all.
All in all, though, it’s definitely worth a download. More people need to know about this.
Oh, and someone PLEASE edit Sir IR’s review.
A good level, but not really worth 8.9
The eyecandy is excellent.
However the level seems a bit too linear in my opinion. It’s easy to get from one Control Point to another.
I like the way that there is a Death Pit below the CP to prevent camping.
Still it’s a fun level worth hosting now and again.
7/10
Recommended
When reading the title of this level I was afraid that it would be a clone of MULCH, but it’s a little larger than that. Only a little though; it’s still rather small level.
The level layout is rather interesting and while not entirely original, it is certainly a strong point of the level. Basically, the route from base to base is U-shaped, with parts of the level unlocking as you go. This is done via trigger zones, so it might be a little confusing playing in this as the level is different for everyone.
The level is divided in two halves; the top part contains the bases and carrots, the bottom part contains the powerups. Though both teams can eventually access all of the level, the blue team gets to access the bouncer powerup first, while the red team first encounters an Electro Blaster powerup, which is a little unbalanced. Consider putting in two powerups that weigh up to each other, such as a bouncer/RF combo, instead.
Additionally, the level contains two 1-heart carrots, which I think is a bit much for such a small level. One carrot is really the limit for levels like this. The amount of ammo placed in the level is okay, maybe a little too much, but nothing problematic.
Gameplay problems aside, there’s still the eyecandy. The level uses JJ1: Battleships and for some reason I always find levels using that look somewhat the same. “Small Symmetrical Space” is no exception from this rule and adds a few not-too-serious tile bugs, which are however amplified because there aren’t many tiles in this level to begin with :P
I can imagine having a few short rounds in this level for fun. Due to the small size it might be fun with a lot of people, though that’s more the result of it being small than of the level design itself. The level itself is nothing special, with mediocre gameplay and eyecandy, and I wouldn’t really recommend download it.
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