Being around for quite some time now, people would think that the above reviewer might have learned a thing or two about levels…probably not. No offence, but Stiletto’s rating is way off. Sorry pal.
The level isn’t as bad as Stiletto says it is. I will admit, it is not the best, but I have seen alot levels worse than this. Level structure: A room set above a lava pit. You can battle on various platforms, and players need to watch out or they wull fall down into the lava (after that, it will take some for you to get up using the tubes, and you will probably lose some time and kills). There are 2 warps that enable you to teleport to the other side of the room for quick movement. These two aspects is what makes this level strong: people can be fast at times, but need to be agile or they will lose precious time, falling into the pit.
The objects aren’t ‘hurray’: most of the platforms are similiair, and not very detailed (apart from the fact that this tileset is detailed from itself). I don’t think this really hurts anyone, because the stuff found and the backgrounds put on are still decent. Music selection was good, a gloomy song that kind of reminds me of a future post-apocalypse setting. Weapons were good, maybe a bit off from normal standards, but not bad.
I couldn’t decide between a 6.7 and a 7.0, so don’t get mad at me: I gave it a 6.7 :) Happy battling!
A colourful level using the Bloxonius tileset, which can be used both as a CTF and a Battle level. The idea is good, the multiple battle types input is a nice add-on, the performance is about average. My main complaint is that the paths are too small. Many roads are only 1 tile high and are most of the time one-wayed, something that isn’t very handy in a 3-life CTF match. Also, you did not add a mask around the level, so you might get a flag bug while playing. Apart from that, and the sometimes weird structure and absense of springs, I didn’t find anything weird in the level. Weapon placement was decent. Although some people might argue that it is ‘overdone’ I really couldn’t think of anything bad about it. There seemed to be no music in the level, maybe it was forgotten or maybe the music file was not in the zip (care for a reupload?). Looking at the ‘pros’ and ‘cons’, I have come to the conclusion that this level works better in Battle than in CTF, and that it is average. just keep practicing some more and use the critism given as an advantage, and you will be able to create great levels in the future!
CTF Score: 5.3
Battle Score: 6.1
Overall Rating: 5.7
(Yeah baby, my level is in ;))
Good selection of levels, and more varied than the CTF pack (more different creators), all I can say is, if you havent downloaded it yet, download it now.
I’ve tested it and it works this time :P so all download it!
Edit: looks at Super Saiyan’s review…
It is a CTF-level, smartazz :P[This review has been edited by SPLASHcc]
I’m so happy to get to review this as first _
Good single player levels, Bjarni Cool! If we look at your levels before, and this new pack, we can see you are getting better at building levels! I liked the single player pack, it is good.
I didn’t really like the battle, ctf and race level, but maybe some other people do. :)
There was a small problem: the airboards dont regenerate so in race you cannot win.
you get 5.2, is good!
(note to people: this is Bjarni Cool!!!)
Small, empty. 2 words which describe this tileset pretty well. Not really a great tileset, but it has potential. My suggestion: Try building bigger tilesets with the same style, most tiles look great!
A 6.5 – try working this set out to improve the rating.
A purple-ish coloured tileset with alot of nifty stuff in it, yay. The tileset blocks look great, as well as some of the eyecandy things, such as the character statues. Some blocks were added for Race, Treasure Hunt, CTF, SP and Battle – not really useful, but still nicely done ;).
Not the most realistic tileset, but definately one of the more ‘professional’ tilesets. A 7.7!
Good levels from Bjarni Cool! it has 6 levels, they aren’t very big, but they are hard! it still has some small errors (some of the bosses run out the screen and don’t come back – try a “stop enemy” to stop this), but Bjarni really made a fun pack. Good job!
And then to think I thought this wasn’t going to get higher than a 1.5…:-)
-Background roads and layer 4 roads have the exact same color, making it very hard to navigate (you did put in different colored stripes though)
-layer 8 background doesn’t seem to fit at the edges, looks pretty ugly.
-the whole tileset looks pretty basic. But on the other hand it shows potential. My advice is to work out more details, and give it a retry!
Pretty small level, let me tell you that first.
Unlike Super Saiyan said, I don’t think there is something wrong with the background/foreground layer. There are alot of problems with the actual level though. It has way too many small paths, mostly one wayed. Also, this level is very Jazz unfriendly! Springs were placed in wrong spots, and at some points, there aren’t any springs at all. Weapon placement was decent. Food placement was bad. Food causes a Sugar Rush, and with this huge amount of food, you can get rushed in 1 minute.
Overall: a 6.5. Could use a lot of improvement![This review has been edited by SPLASHcc]
Pretty good level, in my opinion. Eyecandy was below average, but the gameplay was very good!
There are alot of ugly tiles and misplaced stuff in this level, such as weird looking blocks, unfinished layer 3 objects, ugly layer 8 and so on. That does not mean everything was bad, there were many good things too! Gameplay was (like I already said) very good. Alot of springs and poles were put in to speed op the fun, as well as some warps.
Good use of puzzles – not too hard, but tricky at times.
There are some small things I would like to tell to the author :
-the destruction blocks and collapsing blocks just disappear when you shoot them. Look into the JCS help file to see how it needs to be done :)
-Use flicker lights at the torches, looks much nicer!
Overall: a 6.7. I think all single player fans should download this. Battle nutters should leave this alone!
Bjarni, the dungeons mean the part of the level you are in. If you havent noticed yet, the 4 dungeons are closed, and you can enter the next one by going into a warp.
Let’s get over with this quick:
-The levels were way too short. Also, they were very easy (apart from the two or three traps you encounter during the pack).
-Eyecandy was basic: Background was very, very basic at some levels, the rest was below average. Too empty! :(
-The animated hurt events (factory machines,etc.) are brilliant. A good way to add extra fun to your levels!
-I just like the vikings :D
Overall: a 6.5. Good use of animations, but the levels are way too short and standard.
We don’t all hate Pokemon, Electric. Please speak for yourself. Spotty, stop saying Death to Pokemon and then say u have never seen it (u gotta PLAY it). It is time people should stop judging stuff by the people who play it. Im not going nutz about the fact that there are 10 years old playing Jazz..
Gargoyle, the warp at the start isn’t exactly “new”. Just a good way to make sure people who test it are able to play it as well :).
Looking at the average rating, a 9, I expected to find a real cool CTF level here. I must say, I was kinda dissapointed. The level uses the Metal Mania Tileset…good tileset, but pretty boring in my opinion. The music was boring as well. But since these 2 things are just a matter of taste, they won’t unfluence my rating that much.
Eyecandy was very good at most points, but sometimes a bit confusing (cos it is all grey, ey!). Amount of weapons was nice. Not too much, not too little. However, I think mixing up this huge variety of weapons is annoying, you constantly have to switch weapons….(read: bad placement)
Gameplay. That’s the lack of this level. Both sides are identical! It is possible to get the flag in like 15 seconds, you just gotta walk a straight path, then use some springs and ure there. They kinda make the other area’s useless, since they have no real ‘vital’ stuff in it (carrots are near bases, weapons are nearby as well etc. etc.)
Since the tileset is already grey, creating such a boring layout is a killer.
Overall: CTF people should download this immediately. Other people might want to as well, but they might not be too exited. a 7.7. (Work out the vital area’s and the layout, and you got yourself a higher rating next time!)
Pretty good level. At first, I would like to say thar the layout is very, very confusing, something that doesn’t really belong in fast-paced battle!
The eyecandy was very good, though – the level is full of trees and grass and more of that stuff. Great!
The amount of weapons is nice, as well as the weapon placement. Don’t really know what to add to that :)
Overall: Peopl should have checked this out, but it isn’t really wonderful to battle in because of the confusion(well, it can be fun, of course). A 7.7 Battle freaks should download this immediately, other people should check it out at least once.
Bjarni, that’s because in CTF, there are 2 teams. If there was a Jazz start position, people would start there, which makes the game unfair.
Psychic tileset. Finally! :D
A pretty nice battle level, here. The layout could have been better, as Flash said, too lineair! You could improve it by adding more hills and paths. Also, the level has mostly open (unused) spaces, doesn’t really look good. However, weapon placement was good, as well as the groovy background music. Also, using a well-underused tileset adds up more points.
Overall, not a level you should download for the great eyecandy. No, you should download this level for the same reason you download all of F!re’s levels: Big mass fighting – play this with alot of people! a 7.2
Red, you said it yourself: you made it in a total of 2 hours. You cannot make good stuff in only 2 hours. Enigma has every right to diss your level, because appaerently, it’s no good. Demo or not.
Eat your lima beans, Johnny.