Review by OLOELO

Posted:
1 Jun 2008, 17:27 (edited 1 Jun 08, 17:28)
For: Epsiode 1 Turtle Terror(corrected version)
Level rating: 7.5
Rating
N/A

I didn’t want that in Tubelectric was too little enemies such as in Jazz 1,but I indeed regret that I forgot about NOKA’s set with cannons and missiles and barriers which could replacing too many sparks.
Now I design Letni Level One and I have problem with poor palettes and undeveloped animations,but I can’t to complain about it ;/,Technoir has better palette and poor animations too. Maybe before I’ll finish Episode Two,this two tilesets will be become enrich with animations who know…

One thing yet. What did you mean,PT32,about the blind jumps?I don’t understand this too much ;P

Review by sonicnathan 1

Posted:
1 Jun 2008, 15:11 (edited 1 Jun 08, 18:24)
For: Epsiode 1 Turtle Terror(corrected version)
Level rating: 7.5
Rating
N/A

Um you do know that there was a better Tubelectric tileset then this? The one by Noka is great. If oyu ever make a tubelectric level again use Nokas it has more features.

Edit: Well good luck. Hope you have luck with the tilesets. You definitely have skill in level making. Keep at it and you will definitely go somewhere. Btw if you ever need help with beta test feel free to send me a PM

RecommendedReview by PT32

Posted:
1 Jun 2008, 14:56
For: Epsiode 1 Turtle Terror(corrected version)
Level rating: 7.5
Rating
8.9

All right, pal, let’s get this underway! To start off, you did a good job. There was some room for improvement, but good job. You had some good concepts, and then some not-so-good ones. But let’s start.

QUALITY= -0.6

Overall, very good. You went and made…ok…levels, but about that. You left a completely blind jump in one of the Diamondus levels [arrgh, I can’t remember which], that of course drops you into some eeevil baddies. Not the very best thing. Also, in Tubelectric, there were WAAAY to many sparks in all those levels. I had to fight for my very life, even to get to the checkpoint in level 1 [and there was no checkpoint for quite a while after that]! Points lost for this.

TILES= 1.0

Good. You used good tilesets, and you didn’t screw around with stupid sets. You picked ones that worked. Good going. And you used the tiles well. Another saying [of my own devision] is that too many similar tiles in an area can chase people away. You used a variety. In Tubeelectric, you alternated between yellow log thingys, red and gray pipes and red bricks, and yellow and black bars. Nice! In Diamondus and Medivo, there really wasn’t much of a variety, so I won’t dock you there. But I’d like to point out how you mixed waterfalls, platforms and caves in one area in Diamondus. This was good!

BUGGYNESS= 4.0

Not much here,you got rid of whatever might have offset my view of this episode. Please move on.

EYE CANDY= 5.0

Really nice. In Tubelectric, you made a lot of flashing lights, and you didn’t ever use too much eyecandy in one area [the old saying goes, that eating too many chocolate eggs will make you sick XD]. That in itself was encouraging. I don’t like levels that use too much eyecandy. But anyway. In Medivo you made a lot of grids that you can pass behind, which always looks cool. In Diamondus, you made pretty waterfalls, nice trees and more. This was all good, in my book.

PROBLEMS= -0.5

Well, there was a blind jump, or two. You overused sparks in tubelectric, and there were a bit too many turtles in Diamondus. Uh oh. Can you just go back really quickly and fix it? [jk] Never mind.

SUMMARY

So, what can I leave you and the readers on this site? Simple. Great job, go right ahead and download it. You’ll enjoy it, even if it needs sum work. And Oloelo, nice job. But don’t forget to go back and fix that stuff!

8.9

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