Original. Good tileset also…
Where’s the enemies? What are those extra lives? You must make a balance between goodies and enemies. Try to make better levels in V2
What can I say? Try to make bigger levels and less enemies
Fun! Funny guys in there.
Hey this tileset’s interesting. But your usage of tileset is confusing. Try not to use the background tiles same with sprite layer tiles. Also the levels were a bit short. Make the levels longer (or more)
Better from the first one. The levels are longer. There are really good animations and “Trigger Zone” effects.
Also the level design was really good. I mostly like the level that you are trying to have flying pass. You have to find the keys and open the doors.
Because of these facts, I“d like to give you a 8.2 Good job!
Not bad. But don’t put so much goodies. Ex:Too many bouncers at the same time
I think the pack was fun, but the lvls were a bit confusingly long
I loved that pack. Especially the Carrotus level was fun!
Good stuff. Especially, I liked the Trigger Zone stuff. (Keys and switches)And also there are destruct and buttstomp scenery blocks. A 10.0 for this wonderful tileset.
This pack is not good. Because;
1-There’s no eye candy.
2-Bad background and foreground usage
3-Using Carrotus stuff in the Easter tileset. (Carrots)
A good diamondus level which is full of goodies and baddies.
The lvl was good but not the tileset
There are too many eggs in the lvl. This makes the lvl bad. But I’m so glad that you didn’t use the Carrotus stuff.
You’re good at using the inferno tileset. The lvl design was super. But the part of the swinging wines were annoyingly difficult
Good! Especially the lvl design
Good. The story was fine. A 8.2 is for you
A good lvl for working on 2 hours:)
The tileset was bad. If you would choose a good tileset, it could be better.
Tileset was good, you can make so much animations. This pack’s got to have 8.2
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