Quick Review by minmay

Posted:
20 Feb 2010, 01:26
For: Sluggion Adventure (1st half)
Level rating: 7.2
Rating
5.7

Eyecandy starts out mediocre and gets considerably worse. As for gameplay, there really isn’t much of any. This is one of the easiest packs I’ve ever played; there are way too many enemies, but they’re placed without any real thought, making them nonthreatening.
That said, it’s not horrible. Short, easy, and boring, but not horrible.

RecommendedReview by Jahari

Posted:
20 Feb 2010, 00:05
For: Sluggion Adventure (1st half)
Level rating: 7.2
Rating
8

I liked the castle, carrotus, and sluggion level with the water, but the others were kinda meh.

Things I liked:
- Puzzles that required a bit of backtracking
- Difficult, but not impossible bosses (Bolly took me about 4 tries)
- Good eyecandy on the carrotus level – less so with the other levels
- Enough carrots to sooth my FIERCE ANGER AGAINST ANNOYING THINGS LIKE

Things I didn’t like:
- Wasted space (eg: open areas with little to interest me
- Getting forcibly thrown into spikes or baddies. You can get away with it when the player is at full health, but at 1 heart it’s stupid and does not belong in the level. You may know they’re coming, but the PLAYER doesn’t.
- Regenerating enemies (a little warning would have been nice)
- Repetitive eyecandy (the swinging spike balls in the castle level)
- Did I mention spike balls? Use them sparingly, or at least be more creative at killing the player.
- No way out of the big spike pit on the carrotus level.

To make your levels better:
- Make better use of empty space
- Try not to annoy the player by killing him/her. You can make your levels challenging without putting baddies and spikes everywhere.

Otherwise, these levels were pretty good. I was hoping to gain a little inspiration by playing someone else’s levels but I didn’t encounter many new ideas here.

RecommendedReview by Cobra NF

Posted:
18 Sep 2009, 23:32
For: Muckamok mission (Big version)
Level rating: 8.1
Rating
9.5

nie work yall…here is my review…

EYECANDY

eyecandy is very good!

ENEMIES

well-placed,but for some reason…why did u put enemies in the walls?

BG

BG was really good…it really fit the lvls.

DR

yes!

SINGLE PLAYER

nice for a single player lvl

BOSS

Boss was great with the lvls

LAYERS

layers were good i liked the stuff u put in layer 3 and layer 5

MUSIC

Very good for the lvls.

OVERALL

9.5

well this was a fun review…i hope to do it again sometime bye…[cooldude,exit,stage both ways]

RecommendedQuick Review by Cobra NF

Posted:
10 Sep 2009, 01:21 (edited 11 Sep 09, 15:46 by Violet CLM)
For: Journey through the Carrotus
Level rating: 7.2
Rating
9.7

srry but ill have to say i give it a……9.7!!!!!!

VERY GOOD!!!!!!!!!!!

[Review changed to quick review. – Violet CLM]

Quick Review by fearofdark

Posted:
21 Feb 2009, 19:31
For: Muckamok mission (Big version)
Level rating: 8.1
Rating
7

It may be a bit easy, linear and lacking in eyecandy, but this pack will certainly keep you going for a while. Plus, it has an interesting plotline, uses a very wide variety of items and enemies and there are some coin search puzzles in there too.

It doesn’t stand out much, and could use a little more creativity, but so far, good effort.

RecommendedQuick Review by spazzy765

Posted:
15 Feb 2009, 16:01 (edited 16 Feb 09, 05:07 by Violet CLM)
For: Muckamok mission (Big version)
Level rating: 8.1
Rating
8

Congrats u bagged a 8!!!
Because…
Levels=2
baddies=5
storyplot=5
setout=4
divide it all by 2(I know you don’t
want to
Oh i didn’t mention that it was out of five OOOPPS!
oh yeah type in numb linkin park on ur search engine THE SONG ROCKS!!!

[Review changed to quick review. The only content in this review was the number list 2 5 5 4, and the upload was barely discussed. – Violet CLM]

Review by troglobite

Posted:
10 Feb 2009, 05:24
For: Muckamok mission (Big version)
Level rating: 8.1
Rating
7.2

jjlover001 has once again provided a fun single player pack, although once again has provided few major unique points.

Gameplay: 6/10
This is again a bit too easy. The carrots are somewhat more reasonable than jjlover’s previous pack, although there is still too much ammo, and the sheilds seem a bit unnessecary. Please don’t make the carrots generators though, and maybe make the enemies generators, especially in the parts of the levels that you have to visit multiple times due to triggers. A couple places also are just a bit akward. For example, a low ceiling with hurt events on the ground, or a place where you get chucked straight into some spikes automatically. The biggest problem here is the fact that there are so many lives and save points. Since events reappear whenever you die, a 1up anywhere near a savepoint means there’s practially no way to lose. However, the gameplay is consistantly nice, albeit easy. The events are placed well, although there are a few too many enemies. Since killing enemies can create events such as gems, carrots, or fastfires, having enemies in simple places can make the game easier, not harder. I like the fact that he chose fairly difficult enemies, such as monkeys and bees, as themes for his levels. When you do things like this, and add quality, no quantity when it comes to enemies, your levels can be quite fun. Hurts and rocks are also good, and jjlover did use these well. The gameplay could also be improved by adding unique stuff. The platforms place was kind of unique, although there were so many diffrent platforms that it was hard not to land on them. The catepilar was also a nice touch, although it did not effect any difficult sections of the level. The witch also was fairly neat. The End boss was also a bit of a let down, as I was able to kill it using only my blaster and not losing any health. Add a couple enemies in the final boss section, and maybe some spikes on the ground or something.

Eyecandy: 7/10
It’s good, but bland. The same tileset is used throughout the entire set, which begins to feel a bit monotonous by the end, although it’s not too bad because it gives a unified feel to the set. Biggest place that could be improved here is reason. The platforms are frequently just floating in the air, and there are a few sucker tubes in the middle of nowhere. If you can make it so the platforms look like part of the environment that naturally occured, and belongs where it is, it will look a lot more impressive than if the platform seems to be there for the sole purpose of gameplay.

Buglessness: 5/5
I encountered no problems. Only comment here is that gun 2 can be shot through walls if you run fast enough, so its possible to get some power-ups, birds, or shields without figuring out the actual secret. There are ways to prevent this, which you should be able to find if you look around other people’s levels.

Notes: I like that there is somewhat of a plot, although it would be much more interesting if you developed it more, instead of just saying, go here, fight this bad guy. Anyway, far too many people don’t even try adding a plot, which can make playing through the levels somewhat pointless. Your english is fine.

Overall: 18/25
18/25=72.0%=7.2/10

Keep up the good work. Your level are quite nice, and if you add any kind of unique features, you could become a truly great level maker.

Review by cooba

Posted:
1 Feb 2009, 11:32
For: Journey through the Carrotus
Level rating: 7.2
Rating
6.5

(I ran this pack under TSF to overcome the animations error)

This is a pretty standard JJ2 romp, with several details making it stand out from the rest. The first level greets you with a variety of available paths which must be taken before advancing further. This, combined with the amount of goodies found everywhere, encourages exploration, which is an important aspect in most of these levels—the earlier ones at least.

The levels are also pretty standard on the visual side. There’s no overly revolutionary tile work, though using custom tileset edits made a few levels feel fresh (I liked the background in the first level a lot). The use of JJ3 music also helped, though some of the track choices were questionable (Basement Boss in a dimly lit swamp?).

One thing I noticed is that the overall level quality seemed to go down as I progressed through the pack. The first level felt cool and well polished, where as the final level was a big letdown. It uses a stock tileset, the music barely matches, is very linear, has a number of unfair challenges (namely the bird morph sequence), uses instakill without any forewarning, and has no endboss?? Combine this with several bugs in the previous levels, namely the Rocket Turtle who completely failed to work for me, and you have a buggy, unpolished SP pack.

Conclusions? An above average pack that starts out promising and goes steadily downhill, yet not to the rock bottom. Download if you’re bored, or if you want to look at the pretty first level =P

Review by SPAZ18

Posted:
31 Jan 2009, 17:00 (edited 1 Feb 09, 11:32)
For: Journey through the Carrotus
Level rating: 7.2
Rating
N/A

I too got the Internal Animations error, except I was getting it in Levels 1 and 3.

EDIT: I have just tried these levels in TSF (1.24) and they work fine there. I can’t understand why they won’t work in 1.23 since they weren’t made in TSF JCS.
The too many enemies error confuses me since I’ve played levels with thousands of enemies and they WORK. How odd :O

Review by FawFul

Posted:
31 Jan 2009, 08:49
For: Journey through the Carrotus
Level rating: 7.2
Rating
N/A

i also got the bug for the first and the 4th level that it ran out of animations.. i couldn’t play the level. not from JCS nor home cooked levels.

Review by troglobite

Posted:
31 Jan 2009, 05:48
For: Journey through the Carrotus
Level rating: 7.2
Rating
6.5

Gameplay: 4/10
The levels are very open, and there are tons of paths. This is a very nice feature to have, but unfortunantely, it’s overdone in this pack. Almost every level can be beaten mainly by holding down run, jump, and shoot. It’s fun to explore the levels and find the massive amounts of secrets, but there is very little point if you just want to finish. There are more carrots than could possibly be needed. (I think there were 8 1+ carrots right next to each other at one point) Power-ups are also too easy to get. There was a rocket turtle, but he can be ignored, because there is no need to fight him. He merely leads you to the end of the level. Also, the last level just ends. No boss. Which is kind of a let down. The one cool gameplay moment was a fight against a Bilsy and two stand monkies, which was surprisingly challenging compared to the rest of the levels. The secret level is also very good, because you have to find coins, which gave you reason to look around and appreciate all the little nuances of the level. If the other levels were more like this, and there were less goodies, gameplay could rock.

Eyecandy: 8/10
Not too much to mention here. The tileset choices were good, and eyecandy was nice with being particularly outstanding. There were a few small places where things seemed too square, or ended to abruptly, giving the level and artifical feeling. I also noticed that at position (78,51) on Lv5, there’s a six-legged jaguar. I nearly blew by it when playing, but something looked out of place, so I stopped and examined it closer. The extra legs fit surprisingly well, and, although I’m not sure if jjlover intended for it, it’s pretty cool.

Buglessness: 4/5
When I first tried to open the level through home-cooked levels, I got an error about running out of animations, and the game crashed. Not sure if this is just me, but opening through JCS fixed it anyway. Also, in the last level, there’s a bird morph. If you die while you are a bird (kinda hard with the full health carrot) You can respawn as a bird, and have to redo the start of the level as a bird. This will also prevent you from collecting two power-ups, which can be frustrating.

Total: 16/25
16/25=64.0%=6.4/10

If you take the time to appreciate these levels, they are a great download. However, they offer little in the way of unique features or interesting gameplay.

Review by FawFul

Posted:
30 Jan 2009, 14:30 (edited 30 Jan 09, 14:33 by cooba)
For: jjlover's music pack 2
Level rating: N/A
Rating
N/A

do you really need to have 4 uploads for 8 music files?

[Ever heard of filesize limits? ~cooba]

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