View Full Version : tell some of the levels what u are buiding and goning on j2o
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PurpleJazz
Apr 21, 2007, 12:53 PM
For those of you who don't know what this is, it is an AN level made by me and Birdie. (Thx to DS for hosting)
Just a few comments on each of the pics:
1. The start room where you choose whether you are a solider or the leader. The crates are inside "Allen's Groceries" :P
2. Coins have been tripled by the use of MCEs.
3. BIRDIE CAN'T MOVE!
4. PJ has been out for a long drink.
P¼ul
Apr 21, 2007, 01:12 PM
interesting red bg
snzspeed
Apr 22, 2007, 08:40 AM
http://xs314.xs.to/xs314/07160/Snooze1.jpg
http://xs314.xs.to/xs314/07160/Snooze2.jpg
I drank a pot of snzspeed O+
P¼ul
Apr 22, 2007, 09:20 AM
interesting green bg
-lol-
DarkSonic
Apr 22, 2007, 09:28 AM
Nice screenshots. I have seen the level already when I hosted it in my server, but still they're good ;P
ThunderPX
Apr 25, 2007, 08:51 AM
http://thunderweb.jonnys-place.com/images/jazz/Jazz0001.png
Probably doesn't look very special to you guys, but this is a shot from a five-level battle pack I'm making. Haven't done much eyecandy yet, still working on fine-tuning the layout.
P¼ul
Apr 25, 2007, 10:19 AM
hmmm you put too many diamonds D=
ThunderPX
Apr 25, 2007, 11:25 AM
Haha, I noticed that myself at some point. You'd say "waaaaaaay too many diamonds" if you saw the bottom part of the level. =P
DarkSonic
Apr 26, 2007, 12:43 PM
Here are some screenshots of my level for Purplejazz' contest.
http://img481.imageshack.us/img481/2743/xlmpipe1so4.th.png (http://img481.imageshack.us/my.php?image=xlmpipe1so4.png)
Yes, the Seek PU is in a dead end.
http://img481.imageshack.us/img481/7408/xlmpipe2ab1.th.png (http://img481.imageshack.us/my.php?image=xlmpipe2ab1.png)
The Bouncer PU.. it's in the top left.
http://img352.imageshack.us/img352/6331/xlmpipe3jq3.th.png (http://img352.imageshack.us/my.php?image=xlmpipe3jq3.png)
The RF PU.. it's in a wall, waiting to be shot.
http://img352.imageshack.us/img352/1136/xlmpipe4ev4.th.png (http://img352.imageshack.us/my.php?image=xlmpipe4ev4.png)
An eye candy effect.. not the only one in this level.
PurpleJazz
Apr 26, 2007, 09:11 PM
http://img72.imageshack.us/img72/7155/jazz0039bu5.png
http://img248.imageshack.us/img248/7222/jazz0040za4.png
Malni
Apr 27, 2007, 06:45 AM
This is the new level I am working on. It's built with Agama's Egypt-tileset, which -i have to say that here- is absolutely awesome ;)
The eyecandy isn't finally yet on these screens.
I thought about placing a hoverboard in the level, but i don't know if that's really a good idea.
All in all, I think the level is finished to 60%
http://img408.imageshack.us/img408/809/jazz22007042618345364sx8.th.jpg (http://img408.imageshack.us/my.php?image=jazz22007042618345364sx8.jpg)
http://img234.imageshack.us/img234/716/jazz22007042618352810kr9.th.jpg (http://img234.imageshack.us/my.php?image=jazz22007042618352810kr9.jpg)
http://img231.imageshack.us/img231/2653/jazz22007042618355014xu3.th.jpg (http://img231.imageshack.us/my.php?image=jazz22007042618355014xu3.jpg)
http://img248.imageshack.us/img248/8627/jazz22007042618363271rz3.th.jpg (http://img248.imageshack.us/my.php?image=jazz22007042618363271rz3.jpg)
http://img248.imageshack.us/img248/2319/jazz22007042618361479nt9.th.jpg (http://img248.imageshack.us/my.php?image=jazz22007042618361479nt9.jpg)
White Rabbit
Apr 27, 2007, 10:03 AM
Good luck with that level. To this day, Egypt is still difficult for me to use. It's probably Agama's least flexible tilesets.
P¼ul
Apr 27, 2007, 10:14 AM
it looks very simple and linear
(but i know it's unfinished :P)
FireSworD
Apr 27, 2007, 11:13 AM
Use the complex eyecandy method, add little rooms and try to make the level look more organic.
Olsen
Apr 28, 2007, 02:50 PM
img's
Nice.
And, uh, yeah, Purplejazz has all the rights to publish that Carrotus Fix Diamondus Night version he made. Thought I'd clear it up if anyone would ever wonder about it.
And stuff.
DarkSonic
Apr 29, 2007, 02:34 AM
I'd like some comments about my screenshots as well ;(
Anyway, that level is going to be uploaded really soon, as the contest ends in two days and I can't be too late ;P
cooba
Apr 29, 2007, 02:36 AM
the contest ends in two daysMay 8th is not two days :)
DarkSonic
Apr 29, 2007, 03:05 AM
Oh, it has been extended.. well, I will still upload my level pretty soon.
Hitch
May 2, 2007, 01:19 PM
Awhile ago, to be exact, March 3rd, I started a new Ctf pack called Memories. There was a 2 week break between that and now I have just finished buliding level 5. Please E-mail me or contact me on msn at dbbmagic@hotmail.com if you wish to beta test.
Level 01:
http://www.geocities.com/dbbmagic/xlmm01pict.jpg
Level02:
http://www.geocities.com/dbbmagic/xlmm02pict.jpg
Level03:
http://www.geocities.com/dbbmagic/xlmm03pict.jpg
Level04:
http://www.geocities.com/dbbmagic/xlmm04pict.jpg
Level05:
http://www.geocities.com/dbbmagic/xlmm05pict.jpg
TripleJ
May 3, 2007, 03:05 AM
Wow! really nice pictures Hitch
Orobert
May 3, 2007, 10:05 AM
i like the levels you made :eek: :eek:
PurpleJazz
May 3, 2007, 10:34 AM
Level05:
http://www.geocities.com/dbbmagic/xlmm05pict.jpg
Floating torches :O
ThunderPX
May 3, 2007, 10:47 AM
Totally less believable than floating platforms and green rabbits with guns!
Nonomu198
May 3, 2007, 10:55 AM
....That can float with copter
Hitch
May 3, 2007, 01:32 PM
Floating torches :O
Sure, floating torches is what you could call it.
n00b
May 3, 2007, 01:38 PM
Floating torches :O
And walking on clouds! ZOMG!
DoubleGJ
May 4, 2007, 02:49 AM
Floating numbers aren't more awesome?
Sacrush
May 4, 2007, 02:51 AM
Floating Ammo, Food, Gems etc. :confused:
SPAZ18
May 4, 2007, 03:22 AM
http://img228.imageshack.us/img228/6723/crystalcaveub8.png
Floating Crystals, Lizards on helicopter thingies throwing bombs at rabbits???:confused:
This level is called Crystal Caves, BTW. I'm using the underused Crysilis tileset. I know it's missing the flashing arrows and some bits aren't masked correctly but it's the only Crysilis set available right now.
There will be 2 levels. One is the level you can see right now, and the other is going to be a Bonus level.
I know there isn't many items there right now. That's because I'm currently doing the Level layout.
ThunderPX
May 4, 2007, 06:02 AM
Uh... yeah, I think most of us would recognise Crysilis.
Violet CLM
May 4, 2007, 10:31 AM
How far done is that level? Only, see, that conversion kind of sucks, and I could send you mine later on when it's done if you want to put that on hold or something...
SPAZ18
May 5, 2007, 12:49 AM
How far done is that level? Only, see, that conversion kind of sucks, and I could send you mine later on when it's done if you want to put that on hold or something...
Well, not much. I've only spent about a week on it. As it's gonna be bigger than the 256 x 64 default size, I've not even got that far yet. I'd be happy to use the other Crysilis conversion as the one I'm using is missing the arrows and most of the tiles aren't masked correctly.
That does however mean, my level will probably not be ready until June.
Pako
May 5, 2007, 01:37 AM
6-Player Instagib madness! Super Smash Rabbits!
http://img527.imageshack.us/img527/6283/flatzoneue9.png
Hitch
May 6, 2007, 08:00 AM
My battle level for Pj's contest. I started yesterday and worked on it about 2 hours. It's about 45% done and I doub't I'll be able to finish in time since I have other things to do.(School projects) I'll try to finish it today intime for the deadline but if I don't cross me out on the list.
http://geocities.com/dbbmagic/xlmdrpict1.JPG
Me about to dive into some lava ;P
http://geocities.com/dbbmagic/xlmdrpict2.JPG
NOKA
May 6, 2007, 09:57 AM
I could send you mine later on when it's done if you want to put that on hold or something...
:D:D:D
http://img381.imageshack.us/img381/1500/ba01jm2.png
http://img381.imageshack.us/img381/2046/ba02sz2.png
http://img91.imageshack.us/img91/5172/ba03lg0.png
P¼ul
May 9, 2007, 05:44 AM
http://img91.imageshack.us/img91/5172/ba03lg0.png
interesting :|
Nonomu198
May 9, 2007, 05:46 AM
SP pack?
P¼ul
May 9, 2007, 05:49 AM
SP pack?
No, treasury hunt
Xobim
May 9, 2007, 07:57 AM
It would be more interesting to ask: Jazz X?
Xobim
May 9, 2007, 08:03 AM
I knew it was too good to be true. :(
Eigus
May 10, 2007, 11:00 AM
http://img517.imageshack.us/img517/3352/platformtubeske0.png
A new W.I.P. battle level in Tubelectric. The name's Platformed Tubes.
SPAZ18
May 10, 2007, 11:12 AM
(PIC)
A new W.I.P. battle level in Tubelectric. The name's Platformed Tubes.
Interesting background but Layer 8 is kinda buggy.
BTW, sorry to sound stupid, but what's WIP?
P¼ul
May 10, 2007, 11:17 AM
it's strange :/
n00b
May 10, 2007, 11:45 AM
http://www.maj.com/gallery/Lijik/KansasLevel/batmanbg.png
OH SNAP- The planet is alive!!
P¼ul
May 10, 2007, 11:51 AM
it's strange :/
<!--/-->
n00b
May 10, 2007, 11:59 AM
Awww, I was going for "interesting bg".
DoubleGJ
May 10, 2007, 12:34 PM
(img)
OH SNAP- The planet is alive!!
This reminds me of a Worms Armageddon / World Party soil...
n00b
May 10, 2007, 12:39 PM
This reminds me of a Worms Armageddon / World Party soil...
Does it? The only worms game I've really played much of was Worms 2.
Nonomu198
May 10, 2007, 12:41 PM
I deleted?....Oops. :rolleyes:
It was that itihnk that sac alredy made a living planet...that kool ctf lvl
n00b
May 10, 2007, 12:47 PM
OH NOES TWO LEVELS WITH THE SAME IDEA???! BLASPHEMY!!
<a>
Nonomu198
May 10, 2007, 01:15 PM
Get The Original Police!....
Fawriel
May 10, 2007, 02:01 PM
img
OH SNAP- The planet is alive!!
is the planet brushing its teeth or was it stabbed in the mouth becasue i cant thing of anyone whod stab a planet in the mouht
Radium
May 10, 2007, 04:57 PM
i cant thing of anyone whod stab a planet in the mouht
i would
EvilMike
May 10, 2007, 06:30 PM
http://www.maj.com/gallery/Lijik/KansasLevel/batmanbg.png
OH SNAP- The planet is alive!!
this is like that screenshot FS posted but not as cool
http://img257.imageshack.us/img257/7071/bs03ol9.png
http://img524.imageshack.us/img524/5502/bs04cq9.png
Sacrush
May 11, 2007, 02:00 AM
So I have played Dx's level and here is my opinion so far:
The level features quite some interesting challenges most of them including rolling rocks but also some hurt events and quite good enemy placement. Some of the rolling rocks are effected by wind and belts which might be weird at first since the level doesn't give you any hints when to expect wind and belts but you will get used too it and will provide some good challenge. Enemies can be quite annoying because the big boxes will block most of your shots which actually add to the challenge since the enemies are easy in jj2. The EC is original but some places can be really dull. Although it looks decent enough it's not anything special. Also the water looks buggy in my opinion. All of this is driven by a really simple story but it's just one SP level so it's not the most important thing.
Torkell
May 11, 2007, 02:02 AM
BTW, sorry to sound stupid, but what's WIP?
Work In Progress.
n00b
May 11, 2007, 10:48 AM
is the planet brushing its teeth or was it stabbed in the mouth becasue i cant thing of anyone whod stab a planet in the mouht
Maybe it's a very emo planet.
http://img517.imageshack.us/img517/3352/platformtubeske0.png
A new W.I.P. battle level in Tubelectric. The name's Platformed Tubes.
This looks like just about every Tubelectric level only not as cool as some of them.
StNick
May 11, 2007, 10:52 AM
http://img399.imageshack.us/img399/904/gesamtod4.png
That are the first tiles of my upcoming tileset. Its at a very early stage and I don't make good progress because it's completely drawn in MSPaint, which lasts some time.
The tileset is 'just' another forest tileset with ruins (Trees and ruins still to come, though :P), but I'm trying to give it a special look and make it easy to use. I also plan to draw at least two variants of each tile.
Eigus
May 11, 2007, 12:12 PM
For me, it seems like the living planet is sticking its tongue out. 8D
Fawriel
May 11, 2007, 12:21 PM
Wow, Nick. That looks quite amazing especially for an MSPaint job....
Would you consider changing the concept of the level.. away from "forest with ruins"? I mean, you are probably going to try to make it unique, but still... that style has so much potential, it should go into something unique...
StNick
May 11, 2007, 12:51 PM
Wow, Nick. That looks quite amazing especially for an MSPaint job....
Would you consider changing the concept of the level.. away from "forest with ruins"? I mean, you are probably going to try to make it unique, but still... that style has so much potential, it should go into something unique...
Thanks ^_^
Well, good ol' "Forest-with-ruins" is my favourite tileset-theme, but I would also like to hear other ideas what to make with those first tiles =)
To be honestly it's not only my style. I looked at some gfx by other artists and tried to copy some tiles (without copy&paste, though) to learn how it's done, especially the look of leaves. But I continued more and more on my own.
Nonomu198
May 11, 2007, 01:49 PM
Thanks ^_^
Well, good ol' "Forest-with-ruins" is my favourite tileset-theme, but I would also like to hear other ideas what to make with those first tiles =)
To be honestly it's not only my style. I looked at some gfx by other artists and tried to copy some tiles (without copy&paste, though) to learn how it's done, especially the look of leaves. But I continued more and more on my own.
http://www.jazz2online.com/jcf/showthread.php?t=16746
:P
Look at MY ideas!....Or others.Or make somthin alone, thats also kool ;)
Birdie
May 11, 2007, 02:09 PM
People usually need inspiration to make a tileset, so they usually wont just pick a theme and make something great.
n00b
May 11, 2007, 02:25 PM
People usually need inspiration to make a tileset, so they usually wont just pick a theme and make something great.
Chances are though, if they're picking the theme themselves then it's backed by some bit of inspiration.
Nick, that looks like Pyromanus new tileset/level pack ;)
http://users.pandora.be/pyromanus/JJ2/new-tileset.gif
Violet CLM
May 12, 2007, 10:31 AM
and http://users.pandora.be/pyromanus/JJ2/tileset2.gif
PurpleJazz
May 12, 2007, 10:34 AM
<3 <3 <3
StNick
May 12, 2007, 10:35 AM
Didn't know that Pyromanus is making a conversion of the game. Looks nice!
Though, I try to make my own set, just a few first elements are copied to learn the style ;)
Fawriel
May 12, 2007, 11:10 AM
..that tileset kind of makes me want to pick up level-creation again.
DarkSonic
May 12, 2007, 11:20 AM
I second PJ. That's one of those tilesets that I want to use when it's finished. But I think that the tileset has been under construction for some time now.
Nonomu198
May 12, 2007, 12:14 PM
Wha....this tileset looks preety awsome..I want it.
Valco
May 13, 2007, 12:22 PM
Reminds me of The Lord Of The Rings for some reason.
Valco
May 13, 2007, 12:31 PM
I am currently making a levelpack that will be very short.
It is based on a mystery about the royal court being sucked up into five dimensions: Air, Water, Earth, Fire, and Darkness.
Our young rabbit was summoning the servant during this occasion, and missed to whole thing! Through the reminants of the gates left in the dining room, he must find each of his friends by exploring the elemental planes, all with different compelling gameplay types for different Jazzers.
From avoiding the drop to attacking the walls and dodging the flame,
Dinner Of Disaster
should be one exciting pack! What do you guys think? Like the storyline? I'm very sorry that there's no screenie. Oh well.
Puffie40
May 13, 2007, 01:04 PM
New levelset. My Lava levelset (See waaaay back in this topic) is on the slowcooker for now. Main problem: No idea for level layouts
To sum up the storyline: No contact from a space station.
Level design: Puzzles/shooter
Features: New music, both level and boss, edited by me for JJ2, plus some of the best darn fitting music I can find!
Stuff that's holding it back: No Idea for level layouts
Released "When it's done"
Uhh, Help wanted?
http://www.maj.com/gallery/puffie40/Jazzavatar/Screenshots/station01.jpg
EvilMike
May 13, 2007, 03:54 PM
Uhh, Help wanted?
http://www.maj.com/gallery/puffie40/Jazzavatar/Screenshots/station01.jpg
I would help, but I already made that level.
DoubleGJ
May 14, 2007, 02:52 AM
you ripped off Shadow The Hedgehog you rascal you
n00b
May 14, 2007, 10:39 AM
you ripped off Shadow The Hedgehog you rascal you
FIND THE COMPUTER ROOM!!
Puffie40
May 14, 2007, 12:48 PM
it's going to be 9 Levels long, with one being a secret level. All of them have a start, but it's the rest of the level I cant think of... :rolleyes:
And yes, evilmike, I'm using your level series for inspiration.
Level one (In the screenshot) has a bit of a intro, and is about 25% done.
you ripped off Shadow The Hedgehog you rascal you
Huh? I'm in the dark when it comes to consoles. I only have a computer and nothing else. :cool:
EvilMike
May 14, 2007, 09:10 PM
it's going to be 9 Levels long, with one being a secret level. All of them have a start, but it's the rest of the level I cant think of... :rolleyes:
And yes, evilmike, I'm using your level series for inspiration.
Level one (In the screenshot) has a bit of a intro, and is about 25% done.
Heh, well, don't mind my criticism in any case. I was just kidding. I always like to see single player episodes.
9 levels is pretty ambitious. All I can really say is that when you are making something like this, you will always have to sacrifice some ideas in order to get it done. It's always great if everything can be perfect, but unfortunately it's never realistic. I always seem to make huge plans for level packs and wind up cutting half of it by the time it's done.
As for no idea for level layouts, the best solution is just to force yourself to work on it. In these situations, ideas simply will not come to you until you start building stuff. Even if it's just a bunch of simple things.
Xobim
May 15, 2007, 05:13 AM
To sum up the storyline: No contact from a space station.
Stuff that's holding it back: No Idea for level layouts
I agree with Evilmikes idea. If you force yourself to build the level, you'll create a dozen of layouts, of which one eventually will lead to the needed layout for the level.
If you're building space bases you should ask yourself simple questions. Like "what does this space station need?", or "how should every part be connected?" and "Is this place meant for the masses or just technicians etc.?" and so on.
It leads to a global idea of what you want to create in JCS, AKA a layout...
IJskonIJn
May 15, 2007, 11:51 PM
I'm busy with a 15 level levelpack for some years now, comes out this summer.
Hitch
May 16, 2007, 04:42 AM
How many years? Gametype? And where there any breaks in between?
IJskonIJn
May 16, 2007, 08:01 AM
about 7 years with break in between (really big ones :P) Its a singleplayer pack called "the antidote" only original tilesets, exept for a swamp level. maybe i'll upload some screenshots soon.
IJskonIJn
May 28, 2007, 06:07 AM
The screens from some different levels and tilesets:
Level 1, Carrotus
http://i51.photobucket.com/albums/f382/WAKE29/level1.jpg
Level 3, Castle
http://i51.photobucket.com/albums/f382/WAKE29/level3.jpg
Level 5, Diamondus
http://i51.photobucket.com/albums/f382/WAKE29/level5.jpg
Level 7, Jungle
http://i51.photobucket.com/albums/f382/WAKE29/level7.jpg
TripleJ
May 28, 2007, 07:01 AM
Those screenshots looks nice IJskonIJn.
Nonomu198
May 28, 2007, 07:52 AM
The screens from some different levels and tilesets]
The last and the first looks awesome :eek:
IJskonIJn
May 28, 2007, 08:29 AM
@ iconguy
If you want to play a jungle level like that one, you should try jungle (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=3505)
PurpleJazz
May 28, 2007, 10:29 AM
These screenshots don't look bad, but as far I can see they look very similar to others levels with those tilesets, and according to the given images they appear quite generic. The Carrotus and Castle levels have tile bugs in the walls. Also, I suggest that you avoid using layer 4 tiles that are normally masked on layer 5, as it can become very confusing and frustrating at times. Finally, the Castle screenshot is the only screen that seems to show any form of preivew on the gameplay; the others look fairly empty.
Nonomu198
May 28, 2007, 10:39 AM
@ iconguy
If you want to play a jungle level like that one, you should try jungle (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=3505)
Nice lvl. Very confusing and easy thu lol.
I hope the pack will be better.:)
Eigus
May 29, 2007, 04:11 AM
http://img49.imageshack.us/img49/6178/frankenplacerl0.png
From my new SP pack. Darn, those battle levels of mine need to wait.
PurpleJazz
May 29, 2007, 04:16 AM
Like what I said to IJskonIJn, don't use masked tiles for layer 4 on layer 5, as in this screen I can barely see what is solid ground, and what is eyecandy. :|
Nonomu198
May 29, 2007, 04:55 AM
http://img49.imageshack.us/img49/6178/frankenplacerl0.png
From my new SP pack. Darn, those battle levels of mine need to wait.
O tilebugs.
ThunderPX
May 30, 2007, 04:48 AM
O tilebugs.
Except, like, not.
TripleJ
May 30, 2007, 05:52 AM
Cool picture Eiqus.
Eigus
May 30, 2007, 06:31 AM
Thanks. ^^ Levels waiting for a screenshot:
1. Letni Boss (The First Engine)
2. Scraparap Level 2 (Ghosts of the Scrapped)
Hitch
May 31, 2007, 03:59 PM
O tilebugs.
Yes, there are many tile bugs in that screenshot.
Violet CLM
Jun 8, 2007, 09:14 AM
<img src="http://www.tachyonlabs.com/sam/CrysilisV1.png">
ETA: I am well aware that the gray bits on the vertical crystals over on the right align badly. Don't bother.
n00b
Jun 8, 2007, 09:21 AM
<img src="http://www.tachyonlabs.com/sam/CrysilisV1.png">
OMG! TEILBUGZ!!! PALATE ERRORZ!! LAK OF EYCANDI!!! NOT ENUF COWBELL!
... Yes, I'm just trying to look fancy by throwing around alot of terms. Looks good, Violet!
SPAZ18
Jun 9, 2007, 01:25 AM
OMG! New Crysillis looks awesome! Any idea when it will be done?
I'm still working on Crystal Caves, BTW.
cooba
Jun 9, 2007, 01:30 AM
Great work as always :D
FireSworD
Jun 9, 2007, 01:48 AM
Are you using a textured background as an effect?
Violet CLM
Jun 9, 2007, 02:00 AM
Umm! There's a textured background, yes, and you can have a totally open level or cracks in the cave or whatever you like. Not sure if that's what you mean by "an effect."
SPAZ18
Jun 14, 2007, 05:42 AM
I am currently working on a new version of Lost in Marble Gardens. The levels will contain new puzzles that were not in V4.0. This will be a harder version of the previous one. I don't know whether to call it V5.0 or something different.
Yes, I am also still working on Crystal Cave. About 70-75% done I think. I might remake it in the new Crysillis shortly after that's done.
Birdie
Jun 14, 2007, 10:53 AM
Why not make some new stuff instead of just "remaking" old stuff.
TripleJ
Jun 14, 2007, 11:04 AM
Why not make some new stuff instead of just "remaking" old stuff.
That is what I'm wondering too.
SPAZ18 it's pointless to do remakes all the time.
Valco
Jun 16, 2007, 05:41 AM
Birdie's right.
In with the new!
Speeza
Jul 8, 2007, 01:27 PM
yeah there to many remakes
SPAZ18
Jul 9, 2007, 01:04 PM
OK, I won't do remakes.
Progress of Crystal Cave:
Main Level = 100%
Bonus Level = 100%
Boss Level = 2% - Thinking up layout. Inserted start area.
Better update my sig!
Speeza
Jul 9, 2007, 02:45 PM
no its fine doing remakes its just theres too many
SPAZ18
Jul 9, 2007, 10:55 PM
no its fine doing remakes its just theres too many
Cool, but yeah there are too many on J2O right now. Besides I dunno what I'd remake.
Grytolle
Jul 10, 2007, 12:54 AM
crappy remake > crappy original level
Xobim
Jul 10, 2007, 02:55 AM
Besides I dunno what I'd remake.
The Invasion of Deserto! XD
Speeza
Jul 10, 2007, 08:41 AM
The Invasion of Deserto! XD
NO!:mad:
SPAZ18
Jul 10, 2007, 11:23 AM
The Invasion of Deserto! XD
Errr... No. The level is already awesome enough. Nothing needs to be remade.
sonicnathan 1
Jul 10, 2007, 12:09 PM
<img src="http://www.tachyonlabs.com/sam/CrysilisV1.png">
ETA: I am well aware that the gray bits on the vertical crystals over on the right align badly. Don't bother.
OMG! I love it! Can't wait for it!
ThunderPX
Jul 11, 2007, 07:24 AM
Errr... No. The level is already awesome enough. Nothing needs to be remade.
*points to Best CTF Party Good Luck*
n00b
Jul 11, 2007, 07:07 PM
*points to Good CTF Party Good Luck or whatever it's called*
(-) you, it was awesome enough as it was before Cooba remade it and then I fixed up his remake,
ThunderPX
Jul 12, 2007, 04:41 AM
(-) you, it was awesome enough as it was before Cooba remade it and then I fixed up his remake,
That was exactly my point! =p
n00b
Jul 12, 2007, 05:47 AM
What!? Curse you for making me not understand your point.
ThunderPX
Jul 12, 2007, 07:48 AM
It was already awesome, and yet it was made more awesome through remakes.
n00b
Jul 13, 2007, 07:25 AM
Actually Cooba's original remake sucked before I removed alot of the eyecandy crap and added a death pit.
Odin
Jul 14, 2007, 01:45 PM
Cryslis
So 3 years of bugging has paid off
MoonBlazE
Jul 19, 2007, 12:22 AM
http://img.photobucket.com/albums/v154/Moonblaze/Mystic-Isle-II.jpg
White Rabbit
Jul 19, 2007, 03:56 AM
It looks so much like Ninjadodo's beach level his Lost World episode.
Probably because there's also a beach, and Jazz is travelling to the right. Oh, and the sky is blue too. :p
Odin
Jul 19, 2007, 04:16 AM
http://img.photobucket.com/albums/v154/Moonblaze/Mystic-Isle-II.jpg
Wait that tileset has a beach? Source?
ThunderPX
Jul 19, 2007, 04:39 AM
Jazz is travelling to the right.
You mean, like in every platform game, ever?
Stijn
Jul 19, 2007, 04:41 AM
Wait that tileset has a beach? Source?
Well, as he <em>made</em> the tileset it might just be an unreleased version.
Odin
Jul 19, 2007, 06:46 AM
You mean, like in every platform game, ever?
There's tons of platformers that don't revolve around "go right". There's quite a few Jazz 2 levels, official and fan-made, that don't use this concept.
Well, as he <em>made</em> the tileset it might just be an unreleased version.
I'd still like a copy of the tileset with a beach. That particular tileset happens to be one of my favorite, and a beach addition would be really neat for my own levels.
MoonBlazE
Jul 19, 2007, 06:57 AM
http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=3412
All done.
Odin
Jul 19, 2007, 06:58 AM
http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=3412
All done.
Thanks!
ThunderPX
Jul 19, 2007, 07:01 AM
There's tons of platformers that don't revolve around "go right". There's quite a few Jazz 2 levels, official and fan-made, that don't use this concept.
I suppose, but it's still unreasonable to say a level looks like another one just because you have to go right.
snzspeed
Jul 22, 2007, 01:06 PM
http://xs217.xs.to/xs217/07290/NAIII1.jpg
http://xs217.xs.to/xs217/07290/NAIII2.jpg
Comments are welcome.
DarkSonic
Jul 22, 2007, 01:13 PM
The first screenshot looks great. Nice background and use of tiles. The second screenshot looks a bit different, but it's also pretty nice. Those tiles are placed well.
Odin
Jul 22, 2007, 04:37 PM
http://xs217.xs.to/xs217/07290/NAIII2.jpg
I'm loving the faux lava.
DarkSonic
Jul 23, 2007, 01:19 PM
http://img57.imageshack.us/img57/9384/xlmarabic1ce5.png (http://imageshack.us)
Hmm, yeah.. no comment.
FreeFull
Jul 23, 2007, 07:23 PM
Darksonic: It would look great if the tileset would be less pixelated. Really.
Odin
Jul 23, 2007, 07:36 PM
Darksonic: It would look great if the tileset would be less pixelated. Really.
http://i9.tinypic.com/63bsep3.jpg (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=3265)
Dermo
Jul 23, 2007, 07:42 PM
Darksonic: It would look great if the tileset would be less pixelated. Really.
http://www.sighco.com/store/images/sigh_big.gif
TripleJ
Jul 23, 2007, 11:55 PM
Nice picture Darksonic
n00b
Jul 24, 2007, 06:31 PM
Darksonic: It would look great if the tileset would be less pixelated. Really.
FreeFull: You're post would be useful if it actually commented on the level and not on a tileset used in some pretty great levels. Really.
Dermo
Jul 26, 2007, 10:03 AM
I thought of possibly making a mario pack kinda like a copy of the super mario brothers 3 I already got a first level done!
http://i92.photobucket.com/albums/l30/drmooismyname/MarioRemake.jpg
TripleJ
Jul 26, 2007, 10:57 AM
I thought of possibly making a mario pack kinda like a copy of the super mario brothers 3 I already got a first level done!
How many levels there are by the way?
Odin
Jul 26, 2007, 11:53 AM
How many levels there are by the way?
Levels? Of SMB3? I dunno, 50+?
Dermo
Jul 26, 2007, 12:11 PM
i was thinking just the first episode if that. My tileset doesn't have all the required tiles. I'm not planning to remake the entire game. That would probably be considered piracy at the same time too.
TripleJ
Jul 26, 2007, 12:16 PM
Levels? Of SMB3? I dunno, 50+?
I mean in Drmoo's pack :p
Dermo
Jul 26, 2007, 12:26 PM
well since the game has 6 levels in the first episode and than the castle, they'll probably be 7 levels.
Ragnarok!
Jul 26, 2007, 02:16 PM
I would love to see you implement the ship levels.
Dermo
Jul 26, 2007, 02:36 PM
make me a tileset then.
Valco
Jul 28, 2007, 07:45 AM
Looks interesting.
Eigus
Aug 12, 2007, 05:58 AM
http://img406.imageshack.us/img406/8827/knox1wy6.png
FORT KNOX' FLAGS
Bad name, I know. ;P If someone has a better name suggestion, post it.
The level isn't even close to being 10% done, that's why there are no platforms on the right, and the lower part of the base platform isn't done. I have to admit that I like working with WSF :)
The level isn't going to be big. IIRC, the size is 100x75. But I'm sure it isn't claustrophobic either ;P
And yes, those translucent foreground texbg lines are waterfalls. Don't ask me why I've put them there. ;P I just thought it would be interesting.
cooba
Aug 16, 2007, 06:32 AM
<img src="http://chaos.foxmage.com/cooba/prewaste01.png" title="Bricks" />
<img src="http://chaos.foxmage.com/cooba/prewaste02.png" title="Biohazard" />
<img src="http://chaos.foxmage.com/cooba/prewaste03.png" title="Skyline" />
17:00:34 | <Disguise> IT'S A TILESET!!!
TripleJ
Aug 16, 2007, 07:07 AM
Looks really nice Cooba.
cooba
Aug 16, 2007, 07:16 AM
:<!---->D Thanks!
Birdie
Aug 16, 2007, 07:49 AM
I must admit I like it. JJ2 Really does lack 'Techno Mulch' Themed tilesets.
Eigus
Aug 16, 2007, 07:56 AM
Whoa. Looks very, very nice. The moon creeps me out somehow... XD (I think I play LoZ: Majora's Mask too much.) But it's still very good.
n00b
Aug 16, 2007, 10:59 AM
Oh my god, must start planning level to use with awesome cooba posted tileset immediantly.
SPAZ18
Aug 16, 2007, 11:59 AM
WOW! Tileset looks awesome! :cool:
Violet CLM
Aug 16, 2007, 02:52 PM
The little window things in the first screenshot don't really fit. Besides that, it looks great.
FireSworD
Aug 16, 2007, 04:00 PM
I'd prefer the 'moon' to have a bit more depth, otherwise that set is pure awesome.
Slaz
Aug 17, 2007, 12:31 AM
Cool! Reminds me of DethMan's original tilesets and CyberSpaz.
Olsen
Aug 17, 2007, 09:25 AM
Looks nice, atmospheric and... easy to use!
KolakCC
Aug 19, 2007, 05:22 AM
Busy with a Pit Level pack :cool:
Speeza
Aug 19, 2007, 08:19 AM
funny how this was my first post and thread and I have never used its main purpose myself :D
any way heres my level
http://i195.photobucket.com/albums/z305/kaschman/jazz2/WP2.jpg
and
http://i195.photobucket.com/albums/z305/kaschman/jazz2/Woodparidise.jpg
Im gonna rename the level name tho.
EDIT:its battle btw
Odin
Aug 19, 2007, 03:20 PM
Not too bad, although the eyecandy has a major pattern to it.
Protip: If you're going for a nature look, never NEVER EVER use patterns. It looks very artificial and has a sense of "not belonging". Of course, if that's what you're shooting for, go ahead.
Dermo
Aug 19, 2007, 04:24 PM
They look nice. I dumped my mario project. Feeling too lazy.
Speeza
Aug 21, 2007, 04:50 AM
I guess its supposed to be like a odd place more than nature.
Dermo
Aug 21, 2007, 11:24 AM
looks like something off of tarzan
Speeza
Aug 24, 2007, 06:08 PM
my new test useing my tileset edit
http://i195.photobucket.com/albums/z305/kaschman/jazz2/speezatest.jpg
i may make 3 levels for a nice pack.
Violet CLM
Aug 24, 2007, 09:19 PM
Reminds me a bit of <a href="http://www.jazz2online.com/jcf/showthread.php?t=9565">Flamepanther's pack.</a>
Dermo
Aug 24, 2007, 09:28 PM
Indeed UR. There you go. Ruining Speeza's level with a better one.
GJ! I hope you're happy with yourself.
DoubleGJ
Aug 25, 2007, 02:01 AM
Looks a bit like second-to-last Jazz Jackrabbit Advance level.
cooba
Aug 25, 2007, 04:06 AM
hey guys let's remake JJA tilesets in a JJ2-ish style<!--mocking reply, shut up-->Reminds me a bit of <a href="http://www.jazz2online.com/jcf/showthread.php?t=9565">Flamepanther's pack.</a>I was reading that thread just yesterday. Someone reads my mind here.
Eigus
Aug 25, 2007, 05:10 AM
Something like Flashback Advance?
cooba
Aug 25, 2007, 05:13 AM
Something like Flashback Advance?<!--mocking reply--><div style="display: none;"></div>
Speeza
Aug 25, 2007, 08:35 AM
Indeed UR. There you go. Ruining Speeza's level with a better one.
GJ! I hope you're happy with yourself.
how can it be better when , A.you haven't even play and B.its not even done yet
unless you can timetravel theres no way of knowing
Dermo
Aug 25, 2007, 08:51 AM
asdf
Wolfiend
Aug 25, 2007, 11:26 AM
Hi every1! I'm gonna make a new level pack, Need for Bowser 4. I hope some people remember one of the episodes (I just release them to far from each other and I wonder why?:confused: )
I cant tell when it will be finished coz I didn't think out everything yet! To be correct I run out of idea and the current lvls need repairs too.
The story is Mario is missing and Devan returned, and he want to build a portal to meet other worlds to get super technologies!
You will move in many new places like rain forest, casino world and so on. Watch this! It will contain a new feature in jazz the [I]CHOOSE ABLE PATH[/I,this means at some of the end of lvl you can choose where you wanna go further.Example: you reach the end of the cave you find 2 roads no1. take you to a beach lvl and no2. take you to a city lvl. I dont find any lvl that contain this feature so I think this will be new to the people.
I hope you get EXCITED!
Slowly I run out of ideas to make new kind of places with the"ultimate mario set" so I probably use other tilesets too. But dunno about any?
Cant help me by giving tips?
http://img409.imageshack.us/img409/2033/nfb3se9.png
small and bad screenshoot but later I upload more!
Wolfiend
Aug 26, 2007, 03:31 AM
HERE ARE SOME GOOD SCREEN SHOOTS!
http://img178.imageshack.us/img178/2029/nfb2lf4.jpg
http://img177.imageshack.us/img177/8226/nfb1hy7.jpg
Pls have a comment about NFB 4!
Birdie
Aug 26, 2007, 08:37 AM
'Mushroom people' are called toads, just so you know. ;<!---->)
SPAZ18
Aug 26, 2007, 08:48 AM
Looks good. How many levels are there gonna be?
Will it work in 1.23?
Wolfiend
Aug 26, 2007, 09:38 AM
Of course it will be for 1.23 just like the other NFBs!
It will be less long then NFB 3 but it will have much more lvls then 3 thx to the path choosing feature(I will call this from now PCF). It will contain levels and bosses which only c an be meet at hard difficulty. With the PCF it will mostly likely have a FIREWALL LEVEL which blocks to skip lvl with jjnext! This means if you use the cheat you go to a lvl where you loose all lives, and you have to restart the whole thing! I always like to block cheating:cool: ! But episode wont be passworded so you can learn a few things from it at lvl creating(too bad its allows to look at the secrets:mad: )! You will be able to buy weapons just like in 3, but you can now choose what you wanna buy coz there will be multi buy able things.
OH MY I JUST CANT WAIT TO SEE THE PLAYERS REWIEW :p
SPAZ18
Aug 26, 2007, 09:46 AM
Cool, I like the sound of the PCF and the Firewall level, never thought of something like that. I look forward to NFB4! :cool:
Odin
Aug 27, 2007, 10:56 PM
WE UNDER ATTACK
looks somewhat interesting, if not the most creative level pack
Eigus
Aug 30, 2007, 03:59 AM
http://img339.imageshack.us/img339/6049/emeraldcitadeljm8.png
What do you think of it? Map it or scrap it?
I wrote 'August/September' 'cause I won't do it that quickly. It'll end up being finished in September for sure.
cooba
Aug 30, 2007, 04:10 AM
Make the background fade to green ;)
Eigus
Aug 30, 2007, 04:26 AM
Hmm. The point was to make an emerald palace on a normal planet (so the background isn't green, but...
http://img413.imageshack.us/img413/2290/citadelcoobafixec1.png
Does it look nicer now? ;)
It's CTF btw.
cooba
Aug 30, 2007, 04:55 AM
umm, I meant a black background with a green fade :o
Eigus
Aug 30, 2007, 05:02 AM
http://img214.imageshack.us/img214/9926/emeraldcoobafix2qm1.png
:O
I guess that Emerald Citadel is a pretty bad name too... Anyone has ideas?
DarkSonic
Aug 30, 2007, 05:53 AM
I don't know about the level, but that tileset is too limiting. I see you're trying some stuff with it though. But I would use another tileset instead of that one. The picture shows that the level is very green, as everything I see there is green. The food, the RF ammo, the background, the ground tiles etc. I see stars in the background though. The name is not that bad in my opinion.
cooba
Aug 30, 2007, 05:57 AM
"Quite Emerald, Actually"
<span style="font-size: 0.8em;">you get a cookie if you understand the reference.</span>
Eigus
Aug 30, 2007, 06:12 AM
Thanks cooba for the idea. ^^
I'll stick to that name now.
Ah, and those towers in the bg aren't the only buildings there. There's also the main palace.
DarkSonic
Aug 30, 2007, 06:39 AM
I understand the reference!!1
While I browsed through the first pages I saw many levels that were never uploaded. What about that Odyssey level by P4ul? Was that DeathF1? What about 'Not Quite Emerald'?
(Don't take that seriously, now I realize how funny it would have been if Cursed Leaves was named 'Not Quite Emerald')
Eigus
Aug 30, 2007, 07:20 AM
Haha.
Anyway, "QE,A" is going to be the first level of my first pack.
Annnnd, for the second level, I want YOU to choose the tileset I will use:
Option a: Windstorm Fortress (;P)
Option b: Oddysey (;PP)
Option c: Noka's new IC-IF Tubelectric which is yum (cooba will probably choose this ;P)
Option d: Other (specify which tileset)
DarkSonic
Aug 30, 2007, 08:20 AM
Well, Odyssey and WSF don't have very original things to be made because many people used it. The Tube Electric tileset is pretty good and underused, and it could be possible to make something original. I don't know about other sets, it depends what kind of sets you like.
Eigus
Aug 30, 2007, 10:14 AM
I guess that you made me used the Tubelectric one.
I also guess I'll have fun with the textured background. It is really yum.
Stay tuned 'cause I'll show some screenshots when I get it started! :D
Jimbob
Aug 30, 2007, 07:56 PM
While I have no level right now, I am thinking of making a new level using the JJ1 Crysilis tileset, and I am going to call it Fortunate Fortunes CTF.
I am going to upload this level if I finish it.
So far, I haven't started yet, but I need a good JJ1 Crysilis tileset conversion.
If you give me any links to one, thanks! :p
Eigus
Aug 31, 2007, 01:13 AM
http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=95
I guess this is the only Chrysilis conversion on J2O. ;)
FQuist
Aug 31, 2007, 03:32 AM
I liked the background that faded to blue more. It gave everything some contrast, which made the green stand out better.
cooba
Aug 31, 2007, 03:38 AM
Solution: make the background <span style="background-color: #007070; color: #000;">teal! </span>
Eigus
Aug 31, 2007, 05:32 AM
http://img46.imageshack.us/img46/3430/emeraldctealprisonhg7.png O+
I love the new bg. Here is a shot of the 'hospital'. That's where you get when you fall into a pit. There are delayed suckertubes inside and a warp, so you need to wait a bit before you leave it. I had to use jjfly because there's no platform under it yet.
Jimbob
Aug 31, 2007, 01:58 PM
http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=95
I guess this is the only Chrysilis conversion on J2O. ;)
ty! I have started making it.
Edit - Here is a screenshot: http://www.freewebs.com/jimbobjj2/ffortctfscreenshot.PNG
Jimbob
Aug 31, 2007, 06:41 PM
http://www.freewebs.com/jimbobjj2/ffortctfscreenshot2.PNG
MoonBlazE
Aug 31, 2007, 11:44 PM
Your eye candy is terrific. You should really try to make it look less random and more unique so that the level doesn't look all the same. Give it more of a feel and try to do more of a background as well.
Dermo
Sep 1, 2007, 12:45 AM
Wait huh????
You tell him his eye candy is terrific and then tell him what sucks about it???
Anyway make the background a textured 3D background and see if it makes it any better...
Eigus
Sep 1, 2007, 06:17 AM
Looks pretty nice, Jimbob :D
Anyway, good news and bad news about my pack:
Good news is, that I decided the pack to get a bit bigger, so there'll be more playing.
Bad news is, that because the pack will be bigger, it will take longer to complete it. So it will show up a bit later.
Jimbob
Sep 1, 2007, 09:18 AM
Well there is a background, but unfortunately there is no textured bg in the tileset to use :(
Eigus
Sep 1, 2007, 09:21 AM
Are the cave bg tiles texbg-friendly? I don't remember.
Screens of Level 2 of Packed Flags (dB Lair) coming soon!
Jimbob
Sep 1, 2007, 09:22 AM
yes but it looks odd...
Jimbob
Sep 1, 2007, 09:33 AM
Your eye candy is terrific. You should really try to make it look less random and more unique so that the level doesn't look all the same.
Actually, those two parts of the level (see the screenies I posted above) are really close together.
Give it more of a feel and try to do more of a background as well.
Well I'm using a small tileset that really doesn't offer that much of a background/foreground aside from the cave tiles and the crystals.
And the eyecandy would look too confusing and might annoy the player if I added "a little more variety".
Jimbob
Sep 1, 2007, 02:52 PM
Fortunate Fortunes CTF is ready for download!!
Just click on my siggy above :D
Fawriel
Sep 1, 2007, 02:56 PM
"Quite Emerald, Actually"
<span style="font-size: 0.8em;">you get a cookie if you understand the reference.</span>
Ah do declah, ah believe ah've been referenced!
<span style="font-size: 0.8em;">you get a major chocolate-chip cookie if you understand that reference.</span>
Odin
Sep 2, 2007, 03:59 AM
Ah do declah, ah believe ah've been referenced!
<span style="font-size: 0.8em;">you get a major chocolate-chip cookie if you understand that reference.</span>
I'm all scrubbed down on this one.
Actually, those two parts of the level (see the screenies I posted above) are really close together.
Well I'm using a small tileset that really doesn't offer that much of a background/foreground aside from the cave tiles and the crystals.
And the eyecandy would look too confusing and might annoy the player if I added "a little more variety".
I've been bugging Violet for a conversion of this tileset for the longest time because the conversion we have now is simply terrible.
I recommend making transitions between the brown background to the black crystal background in certain places, covering over the transition with some foreground stuff.
Fawriel
Sep 2, 2007, 12:46 PM
I'm all scrubbed down on this one.
... I assume that means you don't know?
I'm all scrubbed down on your slang. D=
I do declare I believe I've been referenced. I want my cookie now >O, take off all the chocolate bits and replace them with... cheese. 8D
You translated it into normal English. That wasn't the task. ;o
Jimbob
Sep 2, 2007, 04:10 PM
Uhh... nobody is downloading or reviewing my level. I sure would like reviews for it.
MoonBlazE
Sep 3, 2007, 08:39 AM
Well I'm using a small tileset that really doesn't offer that much of a background/foreground aside from the cave tiles and the crystals.
And the eyecandy would look too confusing and might annoy the player if I added "a little more variety".
I kind of expected a reply like this. Your level isn't going to become better because you feel a shortage of tiles. ;) Besides I'm pretty convinced there ARE background tiles:
http://img.photobucket.com/albums/v154/Moonblaze/bg.jpg
Try to take usage of multiple layers and mix the dark tiles with your current using the translation tiles just next to the sign. Also you should avoid making dead-ends and spread out your weaponry more.
Birdie
Sep 3, 2007, 08:42 AM
I already reviewed it.
Jimbob
Sep 3, 2007, 08:59 AM
I kind of expected a reply like this. Your level isn't going to become better because you feel a shortage of tiles. ;) Besides I'm pretty convinced there ARE background tiles:
http://img.photobucket.com/albums/v154/Moonblaze/bg.jpg
D'oh how could I not see that!
Oh well.
Jimbob
Sep 8, 2007, 11:34 AM
Another level I'm making: It's Darn Cold!
http://www.freewebs.com/jimbobjj2/It%27s%20Darn%20Cold%21%20Preview%201.PNG
n00b
Sep 8, 2007, 04:22 PM
The level design looks bland in It's Darn Cold, Jimbob, but I'll give that the benefit of the doubt. However the big problem with the screen is that the inner ledge things aren't randomized enough in type and structure.
Jimbob
Sep 8, 2007, 04:43 PM
It's still not complete yet tho. :p
I have gotten further in to making the level.
At first I was going to call it "It's (-) Cold!" (a pun referring to the tileset) but ahh, what the hell.
EDIT - Updated screen shot:
http://www.freewebs.com/jimbobjj2/It%27s%20Darn%20Cold%21%20Preview%202.PNG
n00b
Sep 8, 2007, 05:51 PM
However the big problem with the screen is that the inner ledge things aren't randomized enough in type and structure.
<dd>
FireSworD
Sep 8, 2007, 06:39 PM
Listen to n00b; you're working with a natural tileset. Also, please try to be more careful with ammo placement, and the screens don't reflect you've gained knowledge from guides or reading other reviews on previous uploads.
Birdie
Sep 8, 2007, 06:56 PM
The cave tiles look abit 'squared off', making them more curvy and organic would probably help.
Jimbob
Sep 8, 2007, 07:48 PM
Well I am kind of a newbie, but...
the inner ledge things
The "inner ledge things"?
I want to know what you are talking about.
Birdie
Sep 8, 2007, 07:52 PM
I think he means that on the first screenshot some of the floor to floor and floor to wall tiles dont quite join up properly.
n00b
Sep 9, 2007, 06:29 AM
http://www.maj.com/gallery/Lijik/KansasLevel/darncold.png
Try varying their location, type and flip more of the tiles. I call them "inner ledge things" because it is possible to stand on them opening up some cool design ideas I've toyed with.
Jimbob
Sep 12, 2007, 04:17 PM
http://www.freewebs.com/jimbobjj2/It%27s%20Darn%20Cold%21%20Preview%203.PNG
This is the bottom of my level.
As you can see, I also added a boarder around it.
The bottom of the level is kinda cool, (imo), because you have to stomp one of the bridges to get into the water.
And yes, n00b, I still know about the inner ledge things. I just didn't add them to the bottom yet.
Grytolle
Sep 13, 2007, 03:20 AM
I like the looks of it, but water is utterly annoying when playing.
DarkSonic
Sep 13, 2007, 05:04 AM
Time for some screens of Impressions Z so far:
http://img374.imageshack.us/img374/7256/xlmimpresz1gr8.th.png (http://img374.imageshack.us/my.php?image=xlmimpresz1gr8.png)
http://img378.imageshack.us/img378/8457/xlmimpresz2yl7.th.png (http://img378.imageshack.us/my.php?image=xlmimpresz2yl7.png)
http://img374.imageshack.us/img374/3827/xlmimpresz3up3.th.png (http://img374.imageshack.us/my.php?image=xlmimpresz3up3.png)
http://img374.imageshack.us/img374/241/xlmimpresz4zj6.th.png (http://img374.imageshack.us/my.php?image=xlmimpresz4zj6.png)
The fourth screenshot is from a level that's not done yet.
Eigus
Sep 13, 2007, 06:54 AM
Wow! They're really great. :O
<3 Letni
I don't like Rooms' fade color though. ;/
DarkSonic
Sep 13, 2007, 07:49 AM
That will be changed as soon as possible. I was thinking of using red or orange as that fits the textured background as well. I still don't know what tilesets to use for the 2 last levels, one Battle and 1 CTF.
Eigus
Sep 13, 2007, 07:53 AM
What do you think about Toxicus, DS?
DarkSonic
Sep 13, 2007, 08:00 AM
I have already used Lavapolis once and that is almost the same as Toxicus.. it was fun to use it, but I won't use it again. I'll just finish level 4 and then I'll see if I can find a tileset to use.
Eigus
Sep 13, 2007, 08:43 AM
http://img260.imageshack.us/img260/3442/itsalevelbs9.png
Haha I fail. ;/
This is NOT Packed Flags. Due to my overload of ideas the levels from that one will be released separately or in other small packs.
Jimbob
Sep 13, 2007, 03:40 PM
I like the looks of it, but water is utterly annoying when playing.
Well, you can choose if you want to be in the water or not. I'm not responsible for the annoyance of other players :P
By the way, the bridges are one-wayed (except for in the middle, that is Stomp Scenery)
so that if you start in the water and no-one butt-stomped the bridges you can still get out :P ;)
Jimbob
Sep 14, 2007, 07:19 PM
http://www.freewebs.com/jimbobjj2/It%27s%20Darn%20Cold%21%20Preview%204.PNG
Anyone know how to get to this slowly-respawning full energy carrot?
Solution: Take a blue spring!
DarkSonic
Sep 15, 2007, 02:54 AM
New screens from the fourth level:
http://img482.imageshack.us/img482/1050/xlmr1pu0.th.png (http://img482.imageshack.us/my.php?image=xlmr1pu0.png)
http://img482.imageshack.us/img482/7933/xlmr2hk9.th.png (http://img482.imageshack.us/my.php?image=xlmr2hk9.png)
http://img482.imageshack.us/img482/5819/xlmr3sv9.th.png (http://img482.imageshack.us/my.php?image=xlmr3sv9.png)
Eigus
Sep 15, 2007, 03:36 AM
Looks very nice. I lurve the first screen. ;3
Grytolle
Sep 15, 2007, 03:58 AM
I suddenly got an urge to comment on eye candy... I have to be catching on a serious disease of kinds :O :lori:
Eigus: I like the looks of your screen. The front waterfall adds a nice 3Dish feeling to it or something.
Jimbob: Nice tileset, bad job.
DarkSonic:
Obviously, there's nothing wrong with your eyecandy. But I do think the middle two levels in your post looks best. But that could just be because I like the feel of the tileset better or so. Contact me whenever you're done with the pack, and I'll review at least the CTF levels ^_^
Eigus
Sep 15, 2007, 08:06 AM
Thanks Gry. ;D
I'll soon post screens of another level: Gagarin Satellite CTF. It's a huge level so it'll take a while to complete it, but I'm sure it'll be nice. No screens now, because all I did now is a simple platform. For now the size is 256x64, but it might increase (!). Slightly (!!).
Sacrush
Sep 15, 2007, 08:09 AM
Actually Darksonic, I don't really like the EC of your fourth level.
Jimbob
Sep 15, 2007, 09:52 AM
New screens from the fourth level:
http://img482.imageshack.us/img482/5819/xlmr3sv9.th.png (http://img482.imageshack.us/my.php?image=xlmr3sv9.png)
OMG I LOVE that one! :p
Jimbob: Nice tileset, bad job.
o_o that part's not done yet so... ;p
Wolfiend
Sep 15, 2007, 01:41 PM
NEWS
I'm near at 50% of the levels! God the city level was super hard to make.
It will speed up (maybe:-) )the making. By the way I got help in it a bit like ideas, text correcting... from Red Jazz, but that rabbit disappeared for weeks. I wonder where he is.
And I got an important question! Some level holds a little bigger violence like gallows(you know hanged toads!) and other that kind of stuff, is it allowed or I should remove those? If not should I put at its download something like holds aggressive objects, not recommended under 12 years. They are not brutal really, they more like pretty funny but I thought I should write about it.
Please say something about it
Jimbob
Sep 15, 2007, 03:53 PM
*screenshot*
Anyone know how to get to this slowly-respawning full energy carrot?
Solution: Take a blue spring!
Jimbob: Nice tileset, bad job.
o_o that part's not done yet so... ;p
I have deleted the Full NRG carrot and turned it into a +1 carrot (with advice from my bro ;p)
and I am reducing the amount of carrots in my level. There was too many.
http://www.freewebs.com/jimbobjj2/It%27s%20Darn%20Cold%21%20Preview%205.PNG
Like it now? :p
Black Ninja
Sep 15, 2007, 07:40 PM
From the looks of that screenshot, it should be pretty good. For some reason I really like the textured BG.
FireSworD
Sep 15, 2007, 08:14 PM
Eigus: I am not a big fan of the base placement.
DarkSonic: I like the level using wisetyness. That eye-candy in the fourth level probably only works well during play, since it all blurs together while you focus on other things, but they don't look that interesting as screenshots in my opinion. I suggest focusing on smaller details too.
Jimbob: Man, that level needs some serious ec in my opinion; you probably have to rape that tile-set.
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