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Hitch
Feb 9, 2008, 05:16 PM
it's going to use <i>aws_cave.xm</i> for music.


Wonder if you got that idea from my level, 04 of Memories 2 uses that exact music.

Jimbob
Feb 9, 2008, 06:24 PM
Remember how I said that it got me inspired? ;p

Hitch
Feb 9, 2008, 06:29 PM
Yes, but I didn't think you would be using it that fast. It's a good piece of music though ;P

Ragnarok!
Feb 10, 2008, 04:37 AM
Looks good, try to avoid making your levels so platformy and try to make it more solid (fat masks). Otherwise, nice EC. Secondly, it's not that wrong to use a same music file is it? :( Because then, I'm just suckish. ;[

Jimbob
Feb 10, 2008, 06:15 AM
But that's just the end of a path. It's kinda hard not to make that area look platformy.
Secondly, it's not that wrong to use a same music file is it? :( Because then, I'm just suckish. ;[ No, there's nothing wrong with using the same music file. ;p

n00b
Feb 10, 2008, 06:46 AM
try to avoid making your levels so platformy

Yeah man, its not like this game is a platformer or anything.
Actually if this is the general design philosophy I may have finally realized why I don't like multiplayer all that much.

Odin
Feb 10, 2008, 08:40 AM
Yeah man, its not like this game is a platformer or anything.
Actually if this is the general design philosophy I may have finally realized why I don't like multiplayer all that much.

It's the design philosophy of people that don't realize that not having platforms invariably leads to levels either taking place in caves or buildings, or levels with gigantic open areas which overpowers doublejump/coptering.

Ragnarok!
Feb 10, 2008, 10:56 AM
Yeah man, its not like this game is a platformer or anything.
Actually if this is the general design philosophy I may have finally realized why I don't like multiplayer all that much.

Uhh whatever dude.

Jimbob
Feb 10, 2008, 12:28 PM
Seriously, though, w/e at n00b.
Anyways, well, the level is going really nicely and there's one thing to say about it: it's going to be symmetrical. Also, I haven't placed any events yet (other than springs and some MP starts), of course.

n00b
Feb 10, 2008, 01:54 PM
Alright, I'm still not getting this: What is so wrong with platformy design?

Jimbob
Feb 10, 2008, 04:27 PM
It makes it either too easy or too hard to get around the level. Also, the people generally don't like platformy level layouts because they can get too random.
Anyways: after adding some cool eyecandy:
<img src="http://i219.photobucket.com/albums/cc140/jimbobjj2/EmeraldForestRe-do2.png?t=1202693213">
Also, this time I won't show you 34976 pictures that spoil it for you.

Speeza
Feb 10, 2008, 06:32 PM
That level looks awsome.
The tileset is awsome too. Is it hard to use ?

Jimbob
Feb 10, 2008, 07:09 PM
Um... sort of.

FireSworD
Feb 10, 2008, 07:39 PM
Alright, I'm still not getting this: What is so wrong with platformy design?

When I refer to "platformy" design, I'm saying the platform placements had little or no intended purpose to enhance the gameplay and were just added randomly. Also, levels that aren't so platformy are harder to learn and are usually more strategical, as is evident from battle1. In level design, it's not so much about making perfect levels but what can be done to enhance the level further and further, so even if platformy levels are good, levels that are not so platformy can be BETTER.

EvilMike
Feb 10, 2008, 09:58 PM
http://img174.imageshack.us/img174/741/magmis2cq1.png

I think I've seen this background somewhere before...

Raven aka StL
Feb 11, 2008, 01:12 AM
Especially people with no talent for levelmaking should plan their levels and spend time on them.

n00b
Feb 11, 2008, 11:25 AM
When I refer to "platformy" design, I'm saying the platform placements had little or no intended purpose to enhance the gameplay and were just added randomly. Also, levels that aren't so platformy are harder to learn and are usually more strategical, as is evident from battle1. In level design, it's not so much about making perfect levels but what can be done to enhance the level further and further, so even if platformy levels are good, levels that are not so platformy can be BETTER.

I was referring to Rag's post which was in reference to Jimbob's image which didnt seem random at all, but ok. The game itself is based around two characters comprised mostly of moves that are meant to move about platforms, by axing those it seems to be crippling the gameplay mechanincs instead of embracing them. Its like saying "All right, we have a Sonic game but we're going to make the level design completely negate his speed and spindash". I'm not saying that levels should be made of nothing but floating platforms as that'd be rather bland, but if the image Jimbob posted is what constitutes as "too platformy" and thus constitutes what should be "avoided" then I don't think the current level design philosophy is headed 100% in the right direction (not saying its extremely off the mark, only just a tad bit so).

Granted, this is speaking as someone who is a full on platformer fan who also always found SBv2 to be an extremely dull level to play in and always found many common design ideas to be rather odd whereas the rest of the fanbase may be using influences from different genres and their design choices feel right to them and others since thats what they're a fan of. So theres really no right or wrong to this situation (at least the way I perceive it, judging from a response or two some people are completely misinterpreting what I'm asking). Also Rag, could you repost your answer if it wasn't a complete retread of Firesword's response? I'm rather interested in reading the various opinions on design here.

Ragnarok!
Feb 11, 2008, 12:39 PM
Very well, there's nothing wrong with platformy designs, and I did not mean that his level was platformy, I just meant to try to avoid making platforms everywhere. Well, as having many platforms usually leads to open layouts or just very random layouts. But however, (btw I'm not implying that the level had pointless platforms) you should never make a platform that serves no purpose as it's just pointless. Imagine a CTF level (I'm not sure exactly what you like to see) with a bunch of platforms. I understand this is a platform game and I see where you are coming from, but you should always design a level in the best interest of what the level's purpose is, in most cases gameplay. Anyway, as I was saying, a CTF level with a bunch of platforms. The platforms should all link somehow and lead to different places rather than leading to dead ends or serving no purpose whatsoever. (again not implying your level)

I admit that I design many platforms in my levels but at the same time I make sure I dont do it pointlessly or too much. If I design a platform, it usually provides some form of strategic advantage over something else such as height to allow bouncers to bombard campers at base even just a powerup to just divert attention around the level (which can be done perfectly well with a solid layout (but this is besides the point(right?))).

I think you took one word or phrase and took it slightly seriously or the wrong way, as I do not think platformy levels are bad, look at BBlair for example, there are random platforms everywhere, but that does not make it a bad level. Some levels just are good like that, but it's easier to pull off solid layouts and they usually serve as more strategic layouts too as well as easy to learn as FS said.

On top of this, I generally prefer very solid layouts as do many others. Your way of responding to what I said may be correct, as I might not have needed to use the word "so" in my response which therefore led you to think I meant the level was too platformy, which then led to this very heated debated (olol heated). {dam, wrong brackets}.

n00b
Feb 11, 2008, 12:47 PM
Well that was a lovely little discussion and I've walked away a bit more understanding of things. Yay.

Ragnarok!
Feb 11, 2008, 01:22 PM
Good times. I enjoyed that. Let's do it again some time.

Unhit
Feb 11, 2008, 04:25 PM
I've contemplated it for several other races, for frogs and birds, this level probably won't include that feature, here's a question, does anyone actually think I should try a bird/frog race?

y me!!! :D

oh nm :x

Raven aka StL
Feb 11, 2008, 11:27 PM
Jimbob's style at least deviates from all standards, so he's somewhat original...
But is he something else?

(Also, angular leaf formations on trees is INADVISABLE)

n00b
Feb 12, 2008, 02:34 AM
While we're at it on the EC, those tree trunks seem to be floating in midair.

Raven aka StL
Feb 12, 2008, 04:00 AM
Same for the platforms.

Speeza
Feb 13, 2008, 09:02 AM
Maybe you could put that in an article n00b and rag.

Ragnarok!
Feb 13, 2008, 11:21 AM
y me!!! :D

oh nm :x

;[. I can make it. ];

Maybe you could put that in an article n00b and rag.

And uhh, what might you be referring to? (Random guess here:) The pros and cons of platformy/solid levels? o.o

Speeza
Feb 13, 2008, 12:50 PM
indeed.

Raven aka StL
Feb 13, 2008, 11:31 PM
You can't really make standard guidelines for level layouts (or gameplay-systems), because there's so much variation and all kinds of styles can work. (From DW to BBlair to Semi)

FawFul
Feb 14, 2008, 05:19 AM
i changed a few things in my level ^_^
i hope u like this original theme of diamondus.
http://img143.imageshack.us/img143/6666/hallowseveuz6.th.png (http://img143.imageshack.us/my.php?image=hallowseveuz6.png)
Enjoy ;)

Speeza
Feb 14, 2008, 05:28 AM
Its really nice , I like the purple background ;).
This tileset is so overused.

Raven aka StL
Feb 14, 2008, 06:13 AM
Your traits lie elsewhere, 'ful.

FawFul
Feb 14, 2008, 07:45 AM
i always liked The diamondus set..
but i saw this overusing to, so that's why i used the normal version with Garden Pallette... and i try to be original ;)

** Btw, Emp. i don't get what u mean, it feels like u really think (just like the previous time) this level is kinda (-) piece. It's not forbidden to say.. but just say it not so complicated

Jimbob
Feb 14, 2008, 03:41 PM
Oooh nice, but lol (-)(-)(-) is up with spaz's face? XD

n00b
Feb 14, 2008, 03:42 PM
Have you never seen the idle animations?

Speeza
Feb 15, 2008, 06:41 AM
Indeed , like the one on my sig looks pretty good. Looks like a cop :P.
But I like faws levels

FawFul
Feb 15, 2008, 07:41 AM
thx speeza

jimbob: Well, i just were standing over there and i did printsreen, later in paint i saw i actually did it better than i thought :p because of the animation.
it looks like = WEE WEE, LOOK AT THE LEVELNAME or sth.. xD.
lol nvm :D.

snzspeed
Feb 15, 2008, 03:24 PM
Your traits lie elsewhere, 'ful.

stop discouraging people. :/

that screen looks nice, faw

Raven aka StL
Feb 15, 2008, 04:35 PM
Just trying to lead them down a path they're at least distantly prepared for.

snzspeed
Feb 15, 2008, 04:53 PM
Just trying to lead them down a path they're at least distantly prepared for.

jj2 needs more active levelmakers.. you should not discourage people like that. i mean, behavior like that can make other people discouraged aswell.. like me for example :/

FireSworD
Feb 15, 2008, 08:24 PM
Hold on. Give fawful more time to develop before coming to such conclusions.

Speeza
Feb 15, 2008, 08:45 PM
Just trying to lead them down a path they're at least distantly prepared for.

Thats why we have reviews emp :-)

PurpleJazz
Feb 16, 2008, 03:49 AM
http://img101.imageshack.us/img101/2046/jazz0003qn8.png

Very early beta of the level so far; I don't have much else to show.

Stijn
Feb 16, 2008, 07:30 AM
Just trying to lead them down a path they're at least distantly prepared for.

Jesus emp stop being the pretentious prick that you seem to be judging by pretty much every post of yours in this thread please. You are not the reincarnation of Shakespeare nor are you level design guru #1 who has the right to judge whether someone has talent or not by a few screenshots, so do us a favour and stop acting like you are either of those.

Speeza
Feb 16, 2008, 07:39 AM
Jesus someone needed to say that. THANK THE LORD AND STIJN .

faw why weren't you hosting your level , I wanted to see it toay.
I'm gonna try makeing some levels , but trying to use tiltesets what haven't been used much. Its hard as most of those tilesets are rubbish.

Eigus
Feb 16, 2008, 07:51 AM
http://img168.imageshack.us/img168/8320/supernova1kk7.png

some pretty early stuff. not much to show yet. and unnamed too :[

Ragnarok!
Feb 16, 2008, 09:53 AM
I'm sorry to side against you Emp, but what everyone else says makes sense, it's really unfair to be discouraged in levelmaking, I know you dont like it, and neither did I. Rather than saying he can't make levels, why not suggest what's wrong in your view? Not that I see anything wrong...

Also, Eigus and PJ, they look great, but to Eigus, I have a few things to say about your level... The EC you used looks nice but you shouldnt use a tile you used in the background in the foreground, unless you style it differently, which I don't see it faded to a diff. colour. If you have a spare layer handy, use a translucent tile to make it look darker just so that people don't confuse foreground with background... Or I don't confuse it. Other than that, they all look great.

As for me, this is part of my new race, not the most exciting part, but hi.

<a href="http://img265.imageshack.us/my.php?image=egpekcs1.png" target="_blank"><img src="http://img265.imageshack.us/img265/2461/egpekcs1.th.png" border="0" alt="Free Image Hosting at www.ImageShack.us" /></a>

Eigus
Feb 16, 2008, 11:05 AM
:confused:

http://img523.imageshack.us/img523/8693/supernova1ragcorrectioncp5.png

...hm, maybe something like this? Darkened the background bricks (had to remove mountains). 'Closed-park-in-a-city' feeling without those mountains IMO. :confused:

Hitch
Feb 16, 2008, 11:18 AM
I liked your last screen shot included with the mountains. Is there a way you can just ignore using those darkened bricks in the background and use something else? You probably know the tileset more than me, so I wouldn't know.

Ragnarok!
Feb 16, 2008, 11:30 AM
Hm yeah, I think I kinda made you ruin that... Sorry. Usually I never use the same tile on a different layer, the mountains probably looked better ;P

Jimbob
Feb 16, 2008, 08:47 PM
<img src="http://i219.photobucket.com/albums/cc140/jimbobjj2/CarrotusFalls1.png?t=1203227168">
This time it's going to be a battle level
Layers 3 through 7 can make for some pretty impressive eyecandy btw

Sacrush
Feb 17, 2008, 01:35 AM
Looks pretty good Jimbob, but I can spot some tilebugs here and there.

shaney
Feb 17, 2008, 02:22 AM
JFF brings to you an idea, the 8 Way team race , 8 sided race , 4 teams of 2 teams a level shaped in an Star , who ever wants to create this enginius coop race will damn sure be proud cause revolutioning Just for fun

snzspeed
Feb 17, 2008, 03:00 AM
<img src="http://i219.photobucket.com/albums/cc140/jimbobjj2/CarrotusFalls1.png?t=1203227168">
This time it's going to be a battle level
Layers 3 through 7 can make for some pretty impressive eyecandy btw

looks like my level with fixed carrotus

Raven aka StL
Feb 17, 2008, 09:32 AM
Looks wuh-nuh-beh.

Also, 'training' levelmakers shouldn't be recruited into solid levelmaking groups.
Quantity might increase while overall quality plummets.

Grytolle
Feb 17, 2008, 09:43 AM
Emperor, did you read Stijn's post?

n00b
Feb 17, 2008, 10:09 AM
Also, 'training' levelmakers shouldn't be recruited into solid levelmaking groups.
Quantity might increase while overall quality plummets.

I fail to see what this has to do with anything currently happening in the thread.

Odin
Feb 17, 2008, 10:53 AM
Looks wuh-nuh-beh.

Also, 'training' levelmakers shouldn't be recruited into solid levelmaking groups.
Quantity might increase while overall quality plummets.

By now it is plainly obvious that despite numerous kind requests to stop acting elitist to every single level designer here that isn't Cooba or EvilMike-caliber, you continue to spout discouraging and sometimes downright rude remarks to level designers. I have therefore come to the conclusion that you are <del>[...]</del> killing the community. I highly suggest you stop acting like an (-) to everybody or else I am certain Stijn will make you.

Stijn edit: that one was a little over the edge.

FawFul
Feb 17, 2008, 11:52 AM
i agree with the others.. my traits doesn't lie anywere D: .. when i am building a level, and it is halffinished, i get much better ideas, that means that i'm learning fast :), the worse thing is; finishing the level, when you know you got better ideas, but in jcs u always learn =D
be one of the players that plays longest jj2 doesn't make u the man, the time doesn't matter, u make yourself the man yourself.

Birdie
Feb 17, 2008, 01:25 PM
JFF brings to you an idea, the 8 Way team race , 8 sided race , 4 teams of 2 teams a level shaped in an Star , who ever wants to create this enginius coop race will damn sure be proud cause revolutioning Just for fun

If 'JJF' is so great, why can't they make it themselfs?

Jimbob
Feb 17, 2008, 03:55 PM
<img src="http://i219.photobucket.com/albums/cc140/jimbobjj2/CarrotusFalls2.png?t=1203296077">

n00b
Feb 17, 2008, 04:14 PM
Quite like the eyecandy, good job Jimbob.

Speeza
Feb 17, 2008, 04:20 PM
Whoa Jimbob that looks great , you really have improved ^^.
Lol wasn't snooze also useing that tileset for a recent level as well. :P

Grytolle
Feb 18, 2008, 12:42 AM
Lol wasn't snooze also useing that tileset for a recent level as well. :Plol he said so a few posts above u

Raven aka StL
Feb 18, 2008, 04:18 AM
I shall take this moment to respect your opinions on the case, while refraining from announcing mine, again.

Nevertheless A) Stijn is an ordinary human being, who can make mistakes. Not an omnipotent being who knows everything and B) I gotta talk to those with (pointless) authority about this, carry on.

... Good work, Jimbob and Fawful.

Eigus
Feb 18, 2008, 05:30 AM
No, the first level is not finished. I just started the second one :P

ok...

http://img88.imageshack.us/img88/9184/supernova2tb7.png

This is almost everything that's done in the level for now. There are just a few tiles in this level that aren't in this screen.

Hitch
Feb 18, 2008, 05:40 AM
I actually like the look of that level. I'm looking forward to see more of 02 in the future.

Eigus
Feb 18, 2008, 05:51 AM
Thanks. By the way, it's the first non-symmetrical level in Supernova.

FawFul
Feb 18, 2008, 06:03 AM
Thx for the comment anyway emperor, but now it's a bit late for me.. if they didn't said to you that u were doing redicolous, then u wouldn't changed ur mind to say it actually looks fine.otherways, i have the feeling that u don't really mean what u just said, but only said this because others had comments on you.:|

Stijn
Feb 18, 2008, 06:14 AM
Eigus, what font is that in your signature image?

Eigus
Feb 18, 2008, 06:19 AM
Deltafonte or something like that. Can't really remember.

shaney
Feb 18, 2008, 08:20 AM
If 'JJF' is so great, why can't they make it themselfs?



cause JFF only creates the idea,s:P for fannatics



, Themirdor:P pwns once again

Sacrush
Feb 18, 2008, 09:17 AM
I actually started a level with carrotus fix a while back, so you all wannabe me. (although my level is just design and no EC I can say you stole my EC when I release it although I will steal your EC.)

Jimbob
Feb 18, 2008, 09:53 AM
LOL ;<hi>p

Eigus
Feb 18, 2008, 10:25 AM
http://img409.imageshack.us/img409/2610/supernova21er4.png

made more stuff, added moths & light.

Odin
Feb 18, 2008, 10:33 AM
<img src="http://i219.photobucket.com/albums/cc140/jimbobjj2/CarrotusFalls2.png?t=1203296077">

Excellent work with the background, though in my opinion layer 4 needs work. Nonetheless amazing job.

Jimbob
Feb 18, 2008, 11:54 AM
Updated screenshot:
<img src="http://i219.photobucket.com/albums/cc140/jimbobjj2/CarrotusFalls3.png?t=1203367878">

<img src="http://img409.imageshack.us/img409/2610/supernova21er4.png">
Looks really nice, Eigus! Keep it up!

SPAZ18
Feb 18, 2008, 01:41 PM
http://img147.imageshack.us/img147/9180/rfhfl8.jpg

I decided to call this level "Rabbits From HELL."

@Eigus & Jimbob: Looks awesome.

Darn, why'd I use JPG? It looks rubbish.

PurpleJazz
Feb 18, 2008, 02:40 PM
@ Eigus: Avoid using that much rain in the foreground, and add more eyecandy into the walls, right now they look pretty bland. Other than that, looks cool.

n00b
Feb 18, 2008, 02:53 PM
To play the devil's advocate, I think the rain level is fine, since it doesn't really hinder the player's vision all that much unless its going at an extremely fast speed.

I mean, it could be extremely worse:
http://www.maj.com/gallery/Lijik/KansasLevel/negameg.png

Raven aka StL
Feb 18, 2008, 04:53 PM
Thx for the comment anyway emperor, but now it's a bit late for me.. if they didn't said to you that u were doing redicolous, then u wouldn't changed ur mind to say it actually looks fine.otherways, i have the feeling that u don't really mean what u just said, but only said this because others had comments on you.:|

That's a bunch of bull.
I sometimes get annoyed for random stuff, forgive me.

And it's Emp or St. Louis, god(-)

Eigus
Feb 19, 2008, 01:21 AM
@ Eigus: Avoid using that much rain in the foreground, and add more eyecandy into the walls, right now they look pretty bland. Other than that, looks cool.

Yeah, the walls need work, but the level was just started yesterday so there's still lots of stuff to add :-)

Also, because I never commented:

@ Jimbob: Looks sweet, but there are still tilebugs in the walls :|

FawFul
Feb 19, 2008, 05:38 AM
ah, ok emp. now it's clear to me :)

Grytolle
Feb 19, 2008, 06:59 AM
It be for eternity "Emperor"!

Caffne
Feb 19, 2008, 08:17 AM
That's a bunch of bull.
I sometimes get annoyed for random stuff, forgive me.

And it's Emp or St. Louis, god(-)

Who stole your manners, Wallace?

snzspeed
Feb 19, 2008, 09:11 AM
hey.. i know this is kinda offtopic but this is a jcs thread, not gry + random people vs stlouis thread..

Raven aka StL
Feb 19, 2008, 04:22 PM
Thanks for pointing that out... late.

Btw, provide screens or a run down on levels you're working / going to work on.

cooba
Feb 20, 2008, 04:59 AM
hey.. i know this is kinda offtopic but this is a jcs thread, not gry + random people vs stlouis thread..It's not a "stop jcsing immediately, your judicious trails lie elsewhere......" thread either

SPAZ18
Feb 20, 2008, 05:55 AM
Well, seems I still got a lot more things to do to my level.
One of the things I want to do is put in pits that last for 30 seconds and then go back to normal. Anyone know if this is possible?
I know how to do re-spawning Trig Crates already.

Eigus
Feb 20, 2008, 09:39 AM
http://img247.imageshack.us/img247/6281/supernova11ee0.png

The base. :P Should've changed direction, Eva's standing in the air...

Hitch
Feb 20, 2008, 11:12 AM
Hm, and the springs could get in the way...

Ragnarok!
Feb 20, 2008, 11:18 AM
So jump over them.

Nonomu198
Feb 20, 2008, 12:05 PM
Isn't that the point?

Unhit
Feb 20, 2008, 01:55 PM
Others said that already afaik, but the red bricks look weird since you seem to use them in layer 4 (at least from the perception, under the platform on the right) and in the background if i see that correctly. Also, they look a bit weird right above your character imo. I'd change that part and remove them from the mud under that platform.

Jimbob
Feb 20, 2008, 03:30 PM
<img src="http://i219.photobucket.com/albums/cc140/jimbobjj2/PJgarden.png?t=1203554161">
I DID NOT rip off his level. I'm just simply making a level with the carrotus fix diam. set D:
EDIT: filtered out all the IP's
<hr>Anyways: back on-topic:
<img src="http://i219.photobucket.com/albums/cc140/jimbobjj2/CarrotusFalls4.png?t=1203554378">

Hitch
Feb 21, 2008, 03:54 AM
I honestly think this level is Jimbobs own work. I mean, it's not like he's gone tile for tile on some stuff. And he's put his time into this as well. There might be a few eyecandy ideas that are from Legends but that's perfectly fine, I mean if you don't go crazy with, it's fine.

Ragnarok!
Feb 21, 2008, 10:32 AM
;o. Well I just got bored of making races, and then I came up with the perfect idea for an unconventional CTF, let's just say it's gonna feel like a battle level. o_O. Not that this really explains much.

Raven aka StL
Feb 21, 2008, 02:16 PM
Looking forward to that.

I'm also planning a pack that will feature levels from multiple other games.
The concept is most likely ctf.
But I'm a dammed slow worker so this can be expected early 2009 for now.

Nonomu198
Feb 22, 2008, 03:01 AM
No racing for you!

NOOOOOOOOOOOOOOOOOOOOOOO
:(

Ragnarok!
Feb 22, 2008, 03:07 AM
Lol... It's only one CTF ;[

But this is no ordinary CTF. IT HAS ALL THE GUNS BABY. Ok not all of them. ALL OF THEM BUT PEPPERMINT BABY. YEAH! Ok that doesn't really help does it? ;[

n00b
Feb 22, 2008, 10:34 AM
You know if you place a bit of pepper spray ammo in an impossible to reach but still visible location you could essentially claim it has all of the guns.

Raven aka StL
Feb 22, 2008, 11:49 AM
Pepper > ice

Ragnarok!
Feb 22, 2008, 12:48 PM
True. I suppose I can put a PU in the wall that's unreachable. Also, ice owns when you're playing in a level with very annoying pits (loads of tiny platforms that are 0.5 tiles wide) even though you can run accross them, but there's just that slight chance that if you get frozen with the right timing... BANG (cue to go boom and die). Also, you'd be hanging around the bottom, because of the fact that the PUs are there, and stuff. I'm specifically designing this to feel different; feel free (actually I'd rather you felt obliged) to ask for more detail elsewhere. ;]

DoubleGJ
Feb 22, 2008, 01:44 PM
I have to agree, pits brought a real purpose of use for Frostbiter into battle mode. Actually I'm starting to think it's one of the most gimmicky weapons... Let's see what it can do:
-good for race games
-freeze players in mid-air to make them lose momentum and fall
-bounce off frozen enemies by running into them
-freeze platforms to make them stop spinning or swinging
-after shooting a speedless platform to swing freeze it at highest point to reach a ledge
-freezing a witch makes it much easier to kick or punch her
-freeze a spring to pass through it
-freeze a box, rock, morph or powerup to make it move by itself once pushed, so it can be pushed off ledges and then move from the wall to be pushed further

What else? I'm sure I missed something.

Ragnarok!
Feb 22, 2008, 01:48 PM
Yep. Ice might just beat bouncer and RFs as my favourite weaps... Maybe.

Puffie40
Feb 22, 2008, 03:46 PM
Pepper spray:
-Only gun that can destroy speed blocks
-are almost invisible
-when aiming up, shots will gently angle towards the top. (45-degree shots are possible!)
-

n00b
Feb 22, 2008, 04:46 PM
Interesting, I wasn't aware Pepperspray could destroy speed blocks. That just gave me a rather cool idea.

Violet CLM
Feb 22, 2008, 11:14 PM
Pepper spray:
-Only gun that can destroy speed blocks
-
So can electroblasters. Or I think if you set speed to 1 but also set weapon to some number, they'll be speed blocks that are also vulnerable to specific weapons, though I don't really know why you'd want that.

Sacrush
Feb 23, 2008, 02:54 AM
I've putted frostbites in Extraterrestrials, shame no one uses it when playing in that level. It's so useful.

Puffie40
Feb 23, 2008, 11:50 AM
UR: I just tested it out, and you are correct: Electroblasters (Along with TNT - that's a given) can destroy speedblocks. I got the assumption that Pepper was the onlyone from the blurredD's groundforce series. I just jumped to the conclusion and did no testing. :-)


Some more work on my Spacestation levelset. This is level 7, but it's only the second major level I've worked on...

http://www.maj.com/gallery/puffie40/Jazzavatar/Screenshots/l7ss.jpg

http://www.maj.com/gallery/puffie40/Jazzavatar/Screenshots/l7ss2.jpg

Don't you feel excited about it like you would if more DNF screenshots were released? :p

Birdie
Feb 23, 2008, 02:34 PM
http://imagespark.net/files/malch.png

n00b
Feb 23, 2008, 03:04 PM
image

Best eyecandy in a jj2 level, and the design is just blowing me away.

Raven aka StL
Feb 23, 2008, 04:39 PM
@ Puffie: That looks quite interesting, I'll look forward to finding out more.

And...
http://imagespark.net/files/malch.png

SIT REPES PERSE, GJ!! :D:D

Xobim
Feb 24, 2008, 04:31 AM
Some more work on my Spacestation levelset. This is level 7, but it's only the second major level I've worked on...
[pikkies]
Don't you feel excited about it like you would if more DNF screenshots were released? :pAre all your spacestations in TOP3 style? Gah, that tileset is waaaay to useful. You did seem to have mastered it very well. Those screens look neat!

Hitch
Feb 24, 2008, 04:47 AM
Alright, so I haven't posted anything here about Memories 2 or any news in awhile. So far, 01 and 02 are complete. 03 hasn't been started and 04 is 99% on it's way to completion. As for the Castle only tilesets deal, as you can see, I've decided to cross that idea out since there happens to be only a limited amount. Now for some photos.

04:

http://imagespark.net/files/xlmm2rg04p1.png

http://imagespark.net/files/xlmm2rg04p2.png

http://imagespark.net/files/xlmm2rg04p3.png

Nonomu198
Feb 24, 2008, 06:40 AM
Nice stuff.

Well anyway I'm making a level... no fancy eyecandy (yet)



http://img139.imageshack.us/img139/6015/nonomulevel1screen1nr2.png

See how boring it is with no eyecandy? Look at Jazz. Even Jazz is bored. The
silly little Jazz is (-)ing bored.


http://img139.imageshack.us/img139/6718/nonomulevel1screen2xz8.png

It's realy empty now but don't worry.


http://img518.imageshack.us/img518/226/nonomulevel1screen3vx4.png


I realy like this part.




So... yah. I hope I will get this one... you know, done. Having hard time with tubes with this tileset ):. I'l try to make a battle level where you can go around easly roasting people while runing away... I hope I'l get more creative then some springs and tubes....

TripleJ
Feb 24, 2008, 06:42 AM
Just let you guys know that I'm not gona finish my street fight pack.

Birdie
Feb 24, 2008, 06:57 AM
[img]

some of those look like battle1. :l

Nonomu198
Feb 24, 2008, 07:07 AM
some of those look like battle1. :l

Ah... no. Maybe a little, but not realy if you see the rest of the level. Most of this "rest of the level" is mostly still in my mind, so I didn't give any screenshots of that.

Puffie40
Feb 24, 2008, 10:33 AM
Are all your spacestations in TOP3 style? Gah, that tileset is waaaay to useful. You did seem to have mastered it very well. Those screens look neat!

I have a failed CTF level, general toying around and EvilMike to thank for my mastery! :p

As it is, 3 of the levels are going to be TOP3. Level 7 (I should use that term lightly as I may add more levels in between :) ) is what I have planned to be the last playable level of the pack.

Hitch
Feb 24, 2008, 11:42 AM
Just let you guys know that I'm not gona finish my street fight pack.

Why not ;(

TripleJ
Feb 24, 2008, 12:04 PM
Why not ;(

Out of ideas or I'm just too lazy :P

Raven aka StL
Feb 24, 2008, 01:50 PM
Street Fight isn't really worth wasting time for.

Grytolle
Feb 25, 2008, 01:28 AM
"for"?

Raven aka StL
Feb 25, 2008, 03:04 AM
Making levels for it.

Ragnarok!
Feb 26, 2008, 07:24 AM
I think it's off topic that you're saying we're going off topic. Neh. I feel like making a preview thing like they do for Smash Bro's Dojo. ;o You know, pic, cool title and description then blahblah, then a cool cliffhanger ending. ;)

DarkSonic
Feb 27, 2008, 05:26 AM
http://img144.imageshack.us/img144/1167/cccollab01lh5.th.png (http://img144.imageshack.us/my.php?image=cccollab01lh5.png)

LOL IT'S A PLATFORM LIFT!

Valco
Feb 27, 2008, 06:02 AM
I'd say that looks cool, but I would never lie to you.

My 'Dinner of Disaster' pack's going well, I'll put some screenies here soon.

CrimiClown
Feb 27, 2008, 09:47 AM
http://img144.imageshack.us/img144/1167/cccollab01lh5.th.png (http://img144.imageshack.us/my.php?image=cccollab01lh5.png)

LOL IT'S A PLATFORM LIFT!

LAWLSOME

Valco
Feb 27, 2008, 05:39 PM
I never understood the word 'Lawl'. It's slang that actually LENGTHENS what it derives from, and it doesn't stand for anything.

Rawful!

EvilMike
Feb 27, 2008, 06:09 PM
Alright, so I haven't posted anything here about Memories 2 or any news in awhile. So far, 01 and 02 are complete. 03 hasn't been started and 04 is 99% on it's way to completion. As for the Castle only tilesets deal, as you can see, I've decided to cross that idea out since there happens to be only a limited amount. Now for some photos.

04:

http://imagespark.net/files/xlmm2rg04p1.png

http://imagespark.net/files/xlmm2rg04p2.png

http://imagespark.net/files/xlmm2rg04p3.png

I have always thought that dark tilesets should not be used for multiplayer levels. Bright colours are easier to see, which makes levels more playable. Making things hard to see in single player is ok because it can make things harder, but making a multiplayer level "hard" is usually bad, especially if it has pits.

FireSworD
Feb 27, 2008, 07:21 PM
Yeah, obstacles that are hard for the sake of being hard are not good (Midn's black out concept for example) . I don't mind obstacles like pits if they add a tactic or something that would justify them being there.

EvilMike
Feb 27, 2008, 09:17 PM
I meant pits are bad if the level is so dark it's hard to see them in time. Pits themselves are fine if it's easy to spot them.

Raven aka StL
Feb 28, 2008, 02:22 AM
But you have to admit that Hitch isn't a bad JCSer, taking into consideration his lack of experience.
And I totally agree with you about death pits.

Ragnarok!
Feb 28, 2008, 08:02 AM
I really don't see why it's so hard to see the masks and stuff there, I see it just fine, or maybe you're just implying in general. All you really need to look for is the green on top of the platform ;o

Nonomu198
Feb 28, 2008, 09:15 AM
Edit the tileset and put a shiny green goo on the grass on the platform!...... that will be so cool ;(

EvilMike
Feb 28, 2008, 09:53 PM
<img src="http://img255.imageshack.us/img255/7169/devres44undergroundrivejq5.png" border="0" alt="Image Hosted by ImageShack.us"/>

This level doesn't even have any parallaxing background (it's all speed 1) but I'm rather happy with how it looks anyway. Aside from the abundant waterfalls, drops of water fall down from the ceiling pretty much everywhere. But they stop once they hit the water. I hate it when people make levels where rain/waterfalls continues under water. WATER DOES NOT WORK LIKE THAT

FireSworD
Feb 28, 2008, 11:16 PM
Mike, that looks inspiring.

Ðx
Feb 29, 2008, 01:42 AM
Carrottuz <3

Raven aka StL
Feb 29, 2008, 05:49 AM
That's so goddamn my line, FS...

In fact I was going to reply with those exact words before I read your post.

Ragnarok!
Feb 29, 2008, 06:18 AM
Undulation

<a href="http://imageshack.us"><img src="http://img253.imageshack.us/img253/5655/01zx6.png" border="0" alt="Image Hosted by ImageShack.us"/></a><br/>
Looks like you finally made another CTF Rag.
It actually might not look like it, but I am implying it right?

<a href="http://imageshack.us"><img src="http://img253.imageshack.us/img253/3146/02vu6.png" border="0" alt="Image Hosted by ImageShack.us"/></a><br/>
Hmm… Seems familiar…
Well, I admit, I’ve used this tile-set about 5 times now in levels. This probably has a VERY different feel to any other level in this set though (other than my race), as it uses the set very differently.

<a href="http://imageshack.us"><img src="http://img98.imageshack.us/img98/7073/03ln3.png" border="0" alt="Image Hosted by ImageShack.us"/></a><br/>
Great Stuff!
Ooh I found a power-up! I wonder what’s with that hole in front of me, it looks evil.

<a href="http://imageshack.us"><img src="http://img442.imageshack.us/img442/3690/04vc7.png" border="0" alt="Image Hosted by ImageShack.us"/></a><br/>
Whoa! That looks dangerous...
It might not actually feel as deadly as it actually is, as you might be able to walk across it, but who’s to say someone isn’t going to freeze you? Well, if they do, you’ll just become yet another victim of the deadly traps set out in this level.

<a href="http://imageshack.us"><img src="http://img442.imageshack.us/img442/548/05dt4.png" border="0" alt="Image Hosted by ImageShack.us"/></a><br/>
OWNED
If you fall, I've provided visual help (provided you can read) to know when you have been "OWNED." Well, looks like I’m a victim myself… I’ll take this moment to point out the background looks purple; more red than blue too. You might not see it fully in this small image, but I’ll add that it makes a wonderful landscape. (++bias)

<a href="http://imageshack.us"><img src="http://img514.imageshack.us/img514/1795/06vg7.png" border="0" alt="Image Hosted by ImageShack.us"/></a><br/>
Ooh, carrot!
But if this is CTF, I’d want a Full NRG not a +1… Well, that’s too bad. This level has no Full NRG, just 4 carrots placed around the level. It’s not that bad though, you can probably run from each one to the next quite easily.

<a href="http://imageshack.us"><img src="http://img409.imageshack.us/img409/455/07kz2.png" border="0" alt="Image Hosted by ImageShack.us"/></a><br/>
Hmm, toaster…
Well, I’ll take this moment to add that this level has six power-ups. It’s up to you to find their location and find out how to get them safely. By that I mean that most of them are located in dangerous places, such as the Toaster power-up shown in the image is unfortunately above a pit. Also, you might notice that I’m using an Electro Blaster in the picture. They are quite hard to obtain in this level, unless you go exploring or maybe just some good thinking… Doing so will probably lead you to some unexpected secrets which might just give you the edge you need to beat those other players.

<a href="http://imageshack.us"><img src="http://img409.imageshack.us/img409/3604/08rp3.png" border="0" alt="Image Hosted by ImageShack.us"/></a><br/>
Perfect!
Aha, I know this is almost everyone’s favorite power-up, and I’m about to take it. But it feels like I’m being blown into something; probably that tube… If you’re in this situation, you’d probably do best to get back; the arrows are there for a reason, to keep you safe. Here, in my level, I take the general welfare of my players very seriously.

<a href="http://imageshack.us"><img src="http://img405.imageshack.us/img405/2259/09sm4.png" border="0" alt="Image Hosted by ImageShack.us"/></a><br/>
What about the CTF bases? I thought this was a CTF…
Well it is, and I won’t reveal too much, but you’re going to have to find an area that looks like this. The window is a warp, thus the arrows around it emphasizing that you must touch it. There is another one of these in the level, and for your information (that’s very stupid to say because this whole thing is for your information) it is quite hard to camp.

<a href="http://imageshack.us"><img src="http://img517.imageshack.us/img517/5557/10wx9.png" border="0" alt="Image Hosted by ImageShack.us"/></a><br/><a href="http://g.imageshack.us/g.php?h=517&i=10wx9.png"><img src="http://img517.imageshack.us/img517/5557/10wx9.73dcac4ae6.jpg" border="0"></a>
What? What’s Chaos Mode?

All I will say, are things are about to get a little more interesting... I’ve said too much. You’ll see soon enough.

I apologize for taking up so much space.

Nonomu198
Feb 29, 2008, 07:29 AM
some great level with a great flaw
(-) not the "OWNED" agin! delete it! I hate this "OWNED"! (-)!

...well nice level. How long are you working on it agin?

Ragnarok!
Feb 29, 2008, 07:55 AM
...He does?

And answer to first question : Yeah.. 3 days?

Eigus
Feb 29, 2008, 08:00 AM
Eh, wait, what.

Hitch's using Jungle 2.0 Storm, Evilmike's using Carrotus Fix Midnight. <s>right?</s>

btw nice Rag.

cooba
Feb 29, 2008, 08:15 AM
Jungle Midnight Storm Fix v1.00g >:<!>|

Eigus
Feb 29, 2008, 08:22 AM
http://img264.imageshack.us/img264/9495/supernova31sf6.png

http://img177.imageshack.us/img177/8750/supernova32af1.png

Ragnarok!
Feb 29, 2008, 11:27 AM
I see a tile bug D:

Other than that, nice work.

Birdie
Feb 29, 2008, 03:16 PM
http://imagespark.net/files/bawins.png

Valco
Feb 29, 2008, 04:08 PM
Man, that's gonna be hard on the eyes to play.

Hitch
Feb 29, 2008, 05:10 PM
Finally I get to see it. "Birdie always wins." Flag Run <33

Eigus
Mar 1, 2008, 01:34 AM
http://img411.imageshack.us/img411/2371/supernova41fixbj3.png

The last Supernova level. Just started it.

Raven aka StL
Mar 1, 2008, 02:39 AM
Gj Burd and Rag.

Valco
Mar 1, 2008, 06:57 AM
Hey everyone, I'm almost finished my TOTALLY SECRET NEVER BEFORE MENTIONED IN PUBLIC PROJECT.

It's called Desert Trench Warfare, my first CTF level. It's in the final testing stages now, and if you'd like to help betatest, I'll be on during the day on the 1.24 server. Here's some screenies:

Jazz valiantly pokes his eye out with a carrot:
http://img113.imageshack.us/img113/6519/dtwscreenie1yn1.png


A powerup! But how to reach it...
http://img408.imageshack.us/img408/3695/dtwscreenie2qk9.png


Take cover in your weapons bunker!
http://img227.imageshack.us/img227/7826/dtwscreenie3lu9.png


Please tell me the pictures worked, all I did was copy and paste the images themselves.

CrimiClown
Mar 1, 2008, 07:05 AM
I see a tile bug D:

Other than that, nice work.

I've began to accept that as standard in Beach tilesets.

Valco
Mar 1, 2008, 07:20 AM
Desert Trench Warfare is complete! You can download it here:
http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5018

Ragnarok!
Mar 1, 2008, 01:55 PM
Looks great Valco. I'll review it soon if you want =P

Valco
Mar 2, 2008, 06:14 AM
Thanks Ragnarok, I'd really appreciate it if you did. <STRIKE>Remember to give it a 10</STRIKE>

Ragnarok!
Mar 2, 2008, 08:03 AM
Sure, I'll do it when I get time ;)

DoubleGJ
Mar 2, 2008, 09:46 AM
@Eigus' Supernova3: I can't make out what is solid and what is not D:

TripleJ
Mar 2, 2008, 10:04 AM
@Eigus' Supernova3: I can't make out what is solid and what is not D:

Same :(

Valco
Mar 2, 2008, 11:35 AM
I'm pretty sure the mesh gates are background & the plain stuff is solid. Hard to tell though.

EvilMike
Mar 6, 2008, 07:28 PM
<img src="http://img301.imageshack.us/img301/2272/devres46townof2.png" border="0" alt="Image Hosted by ImageShack.us"/>

Town level. Everyone has to hide underground in the secret tunnels :(

cooba
Mar 7, 2008, 04:30 AM
EM: it would be a definite plus if that tileset edit (and that other one) featured rabbits with non-default fur colors.

EvilMike
Mar 7, 2008, 01:32 PM
Maybe I'll do that. Personally I don't think it makes that big a difference. I'm curious as to what other people think now.

Puffie40
Mar 7, 2008, 01:41 PM
If you do add colored rabbits, make sure you use screenshots from multiplayer games or somthing. Karazickle's world used spaz rabbits that were just tinted, and they looked pretty bad...

Coloring the other rabbits makes the player look unique in the level, and that's good eyecandy :)

Valco
Mar 7, 2008, 01:44 PM
Is this an addition to your ongoing levelpack? If not, I'm still excited to <STRIKE>rip off your ideas </STRIKE>see your work.

n00b
Mar 7, 2008, 01:46 PM
As long as theres no two NPCs of the same rabbit next to each other, I don't think its that big of an issue. However if there is an instance of something like two Spaz-types in close proximity, different colors would be a nice touch.

Valco
Mar 7, 2008, 02:05 PM
Unless they're uniformed soldiers or schoolrabbits.

EvilMike
Mar 7, 2008, 02:52 PM
As long as theres no two NPCs of the same rabbit next to each other, I don't think its that big of an issue. However if there is an instance of something like two Spaz-types in close proximity, different colors would be a nice touch.
Yeah I have them ordered so there's no repetition like that. Now that I think of it I might put in a specially coloured jazz for a certain character in the area who is unique (the rest are just generic talking signposts).

Unhit
Mar 7, 2008, 03:10 PM
Town level. Everyone has to hide underground in the secret tunnels :(

That's so sad :(

Also, I think it'd be cool if the NPC have different, non-standard colours. But it'd be even better if they were animated (maybe they are, hard to tell from the screenshot (!)). Both would be wonderful, albeit not necessary, though.

Violet CLM
Mar 7, 2008, 03:34 PM
I decided a while back that unless you're modeling specific community members or something, the standard rabbit shapes, even recolored, are just kind of cheap. We've seen lots of rabbits and none of them look like Jazz or Spaz with different colors. Get some custom sprites in there, especially if they're not even animated.

EvilMike
Mar 7, 2008, 04:23 PM
ok draw them for me and I'll put them in right away

Odin
Mar 7, 2008, 06:30 PM
Town level. Everyone has to hide underground in the secret tunnels :(

Looks superb, can't wait to play it.

Bboy Type7
Mar 7, 2008, 10:24 PM
town level sounds pretty nice. i'll be sure to check it out

Valco
Mar 8, 2008, 05:41 PM
So back to my original question:

Is this a part of your ongoing levelpack?

EvilMike
Mar 8, 2008, 07:30 PM
The filenames reveal everything.

PurpleJazz
Mar 9, 2008, 01:21 AM
Started work on Legends ][ today. Haven't got any screens to show yet, but I will say that it will have multiple level types unlike Legends I, and it will be around twice the size.

Raven aka StL
Mar 9, 2008, 03:13 AM
Awesome. :)

Valco
Mar 9, 2008, 08:07 AM
I know that you mean 'Legends II' PurpleJazz, but the way you put the two square brackets looks like 'Legends I' which would mean the original. Maybe put 'Legends ][ ][' or 'Legends II' to avoid confusion? Besides me being overly picky about the name, I can't wait for it's release. <STRIKE>Give me credit because I said so.</STRIKE>

n00b
Mar 9, 2008, 09:19 AM
][ is commonly accepted as II in the Jazz Community.

Puffie40
Mar 9, 2008, 10:07 AM
Unless you are a Descent ][ fan. :p :p :p

Stijn
Mar 9, 2008, 02:18 PM
http://img408.imageshack.us/img408/208/guimoteaserxq7.png
Warning: teaser-resizing hides the fact that this is a 2x2 pixel tileset (tiles of 16x16 have been blown up to be jazz-compatible 32x32)

Violet CLM
Mar 9, 2008, 02:33 PM
<img src="http://www.geocities.com/pedroguimo/1d.gif">
Interesting. Somewhat limited color palette, but all the curviness should lead to some nice designs.

Stijn
Mar 9, 2008, 02:37 PM
Violet knows the classics! 8)

If you have any idea on how to rip the background, please tell me. Cutting and pasting it together from screenshots is as good as impossible :(

Valco
Mar 9, 2008, 05:47 PM
I wonder when people stopped listening to the title and just started putting whatever they were planning on uploading, Stijn's tileset for example. There's nothing wrong with that, but I guess the thread's very gradually derailing a wee bit. Anyways...

I'm getting started on a five-level race pack. It was originally going to be called 'G race' which stood for Gerard's race, but I changed the name to 'Grace' because it sounded cool. I don't have any screenies at the moment, but I'm probably taking some as you read this. I'll edit my post once I have some.

Violet CLM
Mar 9, 2008, 09:24 PM
Violet is able to click on filenames and use Google! If not speak Brazilian. Anyway... it is my suspicion that the background (probably in the form of a standard image file, given that it's just a single non-transparent plane) is stored somehow inside of the .jbc file, which is a BestCrypt Virtual Disk as encrypted/decrypted by <a href="http://www.jetico.com/bcrypt8.htm">Jetico.</a> I have enough self-control not to lose even more time tonight by downloading it myself and trying it out, but I would guess that it's somehow password protected and therefore inaccessible... on the other hand, I could be wrong. I don't know of any extraction utilities for the game, so assuming it is password-protected, screenshots are probably your best bet.

Raven aka StL
Mar 9, 2008, 09:43 PM
Guimo ftw. Awesome set, finish it fast.

MoonBlazE
Mar 9, 2008, 11:04 PM
ok draw them for me and I'll put them in right away
I can draw you a few rabbit sprites, it wouldn't take long.

Stijn
Mar 9, 2008, 11:58 PM
Violet is able to click on filenames and use Google! If not speak Brazilian. Anyway... it is my suspicion that the background (probably in the form of a standard image file, given that it's just a single non-transparent plane) is stored somehow inside of the .jbc file, which is a BestCrypt Virtual Disk as encrypted/decrypted by <a href="http://www.jetico.com/bcrypt8.htm">Jetico.</a> I have enough self-control not to lose even more time tonight by downloading it myself and trying it out, but I would guess that it's somehow password protected and therefore inaccessible... on the other hand, I could be wrong. I don't know of any extraction utilities for the game, so assuming it is password-protected, screenshots are probably your best bet.
Doesn't work :( BestCrypt doesn't allow me to find out whether the file is not a valid BestCrypt file or the password is simply invalid. If converting old DOS games has learned me anything it is that their resource file extensions usually don't say much. I tried my trusty Game Extractor (http://www.watto.org/extract/info.html) tool but that didn't work either. Thanks for your help anyway.

Now I will contemplate whether to spend hours on getting that background or to go with my current textured alternative...

Valco
Mar 10, 2008, 12:46 PM
From what I can see in that itty bitty image (Hooray magnification feature), the textured alternative sounds better.

Sacrush
Mar 10, 2008, 01:13 PM
Now I will contemplate whether to spend hours on getting that background or to go with my current textured alternative...

You can also make a background yourself that looks like it.

Ragnarok!
Mar 10, 2008, 01:44 PM
I wonder when people stopped listening to the title and just started putting whatever they were planning on uploading, Stijn's tileset for example. There's nothing wrong with that, but I guess the thread's very gradually derailing a wee bit. Anyways...

I'm getting started on a five-level race pack. It was originally going to be called 'G race' which stood for Gerard's race, but I changed the name to 'Grace' because it sounded cool. I don't have any screenies at the moment, but I'm probably taking some as you read this. I'll edit my post once I have some.


Race eh? Finally some competition >DD

Valco
Mar 10, 2008, 04:16 PM
Race eh? Finally some competition >DD

There won't be any competition once you see these screenshots of:
http://img378.imageshack.us/img378/7064/gracelogojn4.jpg


Spaz investigates 'Radioactive Death Trap'
http://img377.imageshack.us/img377/6025/gracepic2iz7.jpg (http://imageshack.us/?x=my6&myref=http://imageshack.us/)


Jazz finds himself in a stinky situation in 'Sewer Run'
http://img364.imageshack.us/img364/5126/gracepic1da4.jpg (http://imageshack.us/?x=my6&myref=http://load.imageshack.us/)


I hope all of you guys enjoy it when it's released. I'm planning four levels in total, Radioactive Death Trap, Sewer Run, Temple of Shifting Sand, and King of the Hill.


BY THE WAY:
I am in no way a newbie to levelmaking. I just don't upload much. Please no comments like 'Nice levels for a newbie' please. Treat me as if cooba or EvilMike made this. And also, try not to reply to this comment if you don't have anything to say about the levels.

Bboy Type7
Mar 10, 2008, 04:35 PM
tileset looks great, stijin. Reminds me of a great shooting game called ARC which had tiles designed like that.

EvilMike
Mar 10, 2008, 04:55 PM
I am in no way a newbie to levelmaking. I just don't upload much. Please no comments like 'Nice levels for a newbie' please. Treat me as if cooba or EvilMike made this. And also, try not to reply to this comment if you don't have anything to say about the levels.

Alright I'll treat those screenshots as if I made them.





WHAT THE HELL. I don't remember making those levels. Have I been making levels in my sleep again?

n00b
Mar 10, 2008, 06:50 PM
Valco- Eyecandy is rather decent, good job. Granted I'm probably the easiest to impress here on the eyecandy front, but whatever.

Design looks bland but I find a lot of screenshots in this thread look bland on a design-only basis

Stijn
Mar 11, 2008, 01:11 AM
tileset looks great, stijin. Reminds me of a great shooting game called ARC which had tiles designed like that.
"IJ" is a diphtong, no need for an additional "i". And thanks. Where can I find this game ARC?

Valco
Mar 11, 2008, 05:15 AM
Alright I'll treat those screenshots as if I made them.





WHAT THE HELL. I don't remember making those levels. Have I been making levels in my sleep again?

Very funny. Now tell me what you think of 'your' levels. :rolleyes:
I already said not to reply to that comment, but to keep it in mind. Anyways...

snzspeed
Mar 11, 2008, 08:12 AM
Some screens of the upcoming New Ages III:

http://xs225.xs.to/xs225/08112/na301611.jpg
http://xs225.xs.to/xs225/08112/na302581.jpg
http://xs225.xs.to/xs225/08112/na303807.jpg
http://xs225.xs.to/xs225/08112/na304560.jpg
http://xs225.xs.to/xs225/08112/na305827.jpg
http://xs225.xs.to/xs225/08112/na306994.jpg

Im trying to release it for friday..

DarkSonic
Mar 11, 2008, 08:23 AM
Snooze, those screenshots look nice, but that's no wonder because I've seen the levels and those are really good as well ;0

I'll post some screenshots of the almost finished Impressions ع later.

Raven aka StL
Mar 11, 2008, 12:27 PM
Good job Snz. I'll look forward to the release.

Bboy Type7
Mar 11, 2008, 01:05 PM
"IJ" is a diphtong, no need for an additional "i". And thanks. Where can I find this game ARC?

I think they shut the game down, but the game client and stuff are availible to play. It's online play also. I'm in love with the game's tiles.

http://forums.arc-hq.net/viewtopic.php?t=26869

DarkSonic
Mar 11, 2008, 01:25 PM
Here are the screenshots from some levels of my pack:

http://img526.imageshack.us/img526/5060/xlmiefr01sd4.th.png (http://img526.imageshack.us/my.php?image=xlmiefr01sd4.png)

http://img221.imageshack.us/img221/1397/xlmiefr02gf4.th.png (http://img221.imageshack.us/my.php?image=xlmiefr02gf4.png)

http://img221.imageshack.us/img221/5600/xlmiebtl03aqm6.th.png (http://img221.imageshack.us/my.php?image=xlmiebtl03aqm6.png)

http://img221.imageshack.us/img221/6011/xlmiebtl04lw3.th.png (http://img221.imageshack.us/my.php?image=xlmiebtl04lw3.png)

Birdie
Mar 11, 2008, 04:40 PM
Treat me as if cooba or EvilMike made this.
Your level quality is kind of going down cooba/evilmike, the backgrounds of both your levels look very bland cooba/evilmike, you might want to also consider making screenshots in jj2 rather than of the window, cooba/evilmike.

Valco
Mar 11, 2008, 05:36 PM
I knew these kinds of remarks would come from someone. It was a bad idea to put that last part of the post. I'd also like to mention that I'm now working on Temple of the Shifting Sand, the third level in the pack. It uses the Deserto tileset, which I have previously used to create my fifth upload, Desert Trench warfare.

I've also added a little advertisement to my signature, so anyone who doesn't visit this thread can still now about Grace: The Ultimate Race Experience.

<STRIKE>This post is just an advertisement so that you look at my previous uploads.</STRIKE>

Unhit
Mar 12, 2008, 03:38 AM
http://xs225.xs.to/xs225/08112/na305827.jpg

May I recommend naming this level "Stonetalon Mountains" or "Desolace" please?

snzspeed
Mar 12, 2008, 04:21 AM
May I recommend naming this level "Stonetalon Mountains" or "Desolace" please?

well the level isnt really mountain themed so :P

Unhit
Mar 12, 2008, 04:21 AM
But the background is : - (

Birdie
Mar 12, 2008, 04:42 AM
I knew these kinds of remarks would come from someone.

While I did use cooba/evilmike, all the advice was real.

Valco
Mar 12, 2008, 05:04 AM
But the background is : - (

I haven't played the whole level myself, but it just looks like a beach to me. Anyways, since most of you are bugging me about my final comment on the screenshots for my level, I'd like to ask that you rate these levels as if I had made them. Be honest, and for peats sake, if your planning on talking back to this too, AT LEAST review the level well.

Raven aka StL
Mar 12, 2008, 05:47 AM
Your signature is too big.

snzspeed
Mar 12, 2008, 06:04 AM
Here are the screenshots from some levels of my pack:

http://img526.imageshack.us/img526/5060/xlmiefr01sd4.th.png (http://img526.imageshack.us/my.php?image=xlmiefr01sd4.png)

http://img221.imageshack.us/img221/1397/xlmiefr02gf4.th.png (http://img221.imageshack.us/my.php?image=xlmiefr02gf4.png)

http://img221.imageshack.us/img221/5600/xlmiebtl03aqm6.th.png (http://img221.imageshack.us/my.php?image=xlmiebtl03aqm6.png)

http://img221.imageshack.us/img221/6011/xlmiebtl04lw3.th.png (http://img221.imageshack.us/my.php?image=xlmiebtl04lw3.png)

Nice screens, especially the Deso one. :-)

Unhit
Mar 12, 2008, 07:17 AM
I haven't played the whole level myself, but it just looks like a beach to me. Anyways, since most of you are bugging me about my final comment on the screenshots for my level, I'd like to ask that you rate these levels as if I had made them. Be honest, and for peats sake, if your planning on talking back to this too, AT LEAST review the level well.

I'm sorry to disappoint you, not all comments are about your level ;D this was for snooze

snzspeed
Mar 12, 2008, 07:38 AM
Well NAIII was uploaded. feel free to review or something

PurpleJazz
Mar 12, 2008, 12:24 PM
Well NAIII was uploaded. feel free to review or something

Done. ;)

Valco
Mar 12, 2008, 12:35 PM
Why won't anyone review my stuff.

Odin
Mar 12, 2008, 12:44 PM
Why won't anyone review my stuff.

Might have to do with the fact that you're whiny, annoying, and have a terrible time taking constructive criticism.

snzspeed
Mar 12, 2008, 12:45 PM
Done. ;)

thanks :D

Valco
Mar 12, 2008, 12:45 PM
What? I can take constructive critisism. Lay it on me, pal.

Ragnarok!
Mar 12, 2008, 01:34 PM
Well, I would probably have reviewed your battle by now but it's TSF, I'm very lazy when it comes to TSF. D:. Anyway, I'll do it for you if you want... But still, you needa give me some time D:

n00b
Mar 12, 2008, 01:56 PM
What? I can take constructive critisism. Lay it on me, pal.

EARLIER...

Your level quality is kind of going down cooba/evilmike, the backgrounds of both your levels look very bland cooba/evilmike, you might want to also consider making screenshots in jj2 rather than of the window, cooba/evilmike.

I knew these kinds of remarks would come from someone. It was a bad idea to put that last part of the post.

Something here doesn't seem to be adding up.

Stijn
Mar 12, 2008, 02:17 PM
I don't really understand how that shows Valco can't take constructive criticism, n00b. As far as I see, he meant that his remark about judging him as if he were Cooba or EvilMike lead to a lot of mockery and that he regretted asking that now.

Valco
Mar 12, 2008, 03:53 PM
Exactly! I apologize if I've ever caused you irritation, Stijn. (Yeah, that means apologizing for my existence) If I had said something similar to that, I might not have been taken seriously.

Meantime, I'm still working on the Temple of Shifting Sand. It'll have a mix of gameplay between Radioactive Death Trap and Sewer Run, including jumping around as fast as possible and doing quick challenges. It's still not to the stage where I can show screenshots with decent eyecandy, but hopefully I'll have some soon.

n00b
Mar 12, 2008, 04:04 PM
I don't really understand how that shows Valco can't take constructive criticism, n00b. As far as I see, he meant that his remark about judging him as if he were Cooba or EvilMike lead to a lot of mockery and that he regretted asking that now.

Even in the mockery Birdie still brought up points on the level quality and design. Considering that Evilmike had already did the Cooba/Evilmike Shtick I assumed the "kinds of remarks" mentioned in Valco's post was instead referring to the fact that Birdie was not praising the screens.

Valco
Mar 12, 2008, 06:15 PM
Not at all, my friend. They did bring up points about quality and design, but seeing as that was being compared to some very famous level makers, I didn't take them seriously. Also, that wasn't at all constructive by my standards, but that's not the point.

FawFul
Mar 13, 2008, 09:05 AM
FawFuL Production Presents :

Hallows Eve

Description:

Finally .. here it is.. after such a long time it's finally gonna be released.. (i guess Friday or Satuday. i have worked a long time on it.. it's a big symmerty CTF level especially made for 3v3 or more.. correcting the eyecandy and flow of springs was hardly.. but i am sure now u won't bump fast :D.. this level contains some new ideas i invented myself.. and has a (weird) special layout.. there are 6 kind pu's (freezer 2x <in wall for getting 20 ammo>,pepper 2x <in wall for getting 20 ammo>,seeker 1x <in wall for getting 20 ammo>, rf 1x, toaster 1x, bouncer 1x .. and loads of ammo.. try it.. and have full advantage of a server FULL of players (!) (when it is released ofc :p)
btw.. also look in jcs.. the idea of platforms seems pretty original ;o
and happy searching for lame textstrings.

Here are Some pics, enjoy ;o!

http://img183.imageshack.us/img183/7348/he1zv7.th.png (http://img183.imageshack.us/my.php?image=he1zv7.png)
LOLOL FISHTANK(!)
(not token of snooze ;o)

http://img377.imageshack.us/img377/8665/he2wo7.th.png (http://img377.imageshack.us/my.php?image=he2wo7.png)
Hmmmmm Carrots..

http://img377.imageshack.us/img377/3952/he3rp4.th.png (http://img377.imageshack.us/my.php?image=he3rp4.png)
the 2nd carrot in the game

i hope u liked the pictures.. and i also hope ur going to give some attention to this level :D.. otherways i should be so p00r ;/

looking forward to reviews..

for now = SEE YA LATER!

~Faw

Unhit
Mar 13, 2008, 09:27 AM
There's a slight tilebug right below the red counter in the 2nd pic, apart from that I like what I see. I just hope the gameplay doesn't suffer too much from the eyecandy which seems slightly distracting at some parts. But it looks good :)

Valco
Mar 13, 2008, 10:04 AM
The levels look interesting, but I find that the eyecandy is far too distracting. In all of the pictures, I find so many trees and caves and odd backgrounds, I start to lose where layer 4 starts and ends. Fix that up and it'd be awesome.

n00b
Mar 13, 2008, 11:10 AM
Yeah its really hard to determine Layer 4 in the third screenshot, the other two look good tho.

Valco
Mar 13, 2008, 04:14 PM
Actually, I'd say that applies to the first screenshot too. Out of every other tree being in the background, one is suddenly solid? The middle one is okay though, covering layer 4 isn't commonly mistaken as solid.

EvilMike
Mar 13, 2008, 04:20 PM
Don't make the trees line up vertically like that. Trees do not grow that way. Make their placement more haphazard, so it doesn't look like they were planted in rows.

Valco
Mar 13, 2008, 04:24 PM
Agreed. Make the trees one to four tiles off, and it'll look more natural. Also, the author mentioned it being original. Apparently original isn't always good.

FawFul
Mar 14, 2008, 06:30 AM
about the banches in the 1st picture.. it's not so hard to see difference.. the speeds are different in layer 6+7... (the water + banches behind where spaz is standing)

*valco.. u are saying the trees are grown up to HIGH? i mean.. the trees of garden brawl are like 20 tiles high...


anyway.. u can better play the level for real comments :D

i know what u guys mean, the pictures look distracting, but i think it's better if u see the level first.. it's hard to know (here) how the level really plays with those pics :l.

n00b
Mar 14, 2008, 09:57 AM
I think then that you should post a youtube video, and that should become common practice for levels that may have confusing eyecandy in still images.

Actually, I'd just support youtube vids in general. Its so much easier to tell if a level is going to have good design by watching it in motion instead of going "Nice eyecandy, hope it plays well!"

FawFul
Mar 14, 2008, 10:09 AM
how do you know it's confusing.. u never played the level.. it's not so confusing if everyone thinks.. it doesn't confuse me :)

n00b
Mar 14, 2008, 10:20 AM
Please show me where I said the level as a whole was confusing.
I just noted that it looked confusing in still images (for emphasis, since apparently it was impossible to see last time or something) which considering that others have mentioned this as well makes it common opinion of sorts.

Valco
Mar 14, 2008, 11:27 AM
Exactly.

First of all, I was mentioning the trees were directly near each other. I didn't say anything about the hight. You mentioned that it's a moving background, and that makes it okay, but there was no way for me to tell that the background moved in a still screenshot, as n00b explained.

Strato
Mar 14, 2008, 11:35 AM
No it doesn't make it okay, because in that one instance it looks like they were grown in rows anyway. That'll be jarring to the eyes if you're moving and it's like a forest, then it gets all Belgian style.

Valco
Mar 14, 2008, 11:47 AM
It's not like you'd be standing still in such an open spot. Chances are you'll be moving so fast you'll only notice it for a second.

Odin
Mar 14, 2008, 05:26 PM
It's not like you'd be standing still in such an open spot. Chances are you'll be moving so fast you'll only notice it for a second.

But it's extremely important to work on attention to detail in every spot in the level, regardless of how long you'll pay attention to it. It's about coherency.

n00b
Mar 14, 2008, 07:07 PM
Theres a good quote in the "Art of Open Season" book that I'm going to paraphrase: "Its a lot of work to get these small details in, and to be honest the audience will never notice it. They rarely notice something small when its right. They will immediately notice, however, if its wrong."

Valco
Mar 15, 2008, 11:40 AM
It's not like fixing the problem would be much of a big deal anyway. If he moves the trees a bit to either side we can stop debating over this.

Unhit
Mar 15, 2008, 04:34 PM
Theres a good quote in the "Art of Open Season" book that I'm going to paraphrase: "Its a lot of work to get these small details in, and to be honest the audience will never notice it. They rarely notice something small when its right. They will immediately notice, however, if its wrong."

I totally agree. While it could be irrelevant in big communities where the average standards of levels are lower, the stated quote is definitely is true for JJ2. My experience from WC3 mapping e.g. is that i spend a huge amount of time on improving details which, when ultimately playing online, noone really notices or even cares (nor would they if they were missing). But in the mapping community, they do notice and they do appreciate all that small work. And well, basically, the JJ2 community is a big levelmaking community because many people, or rather, a high percentage of the community, have a fair amount of experience with levelmaking. And they'll pay attention to such things. So heed n00b's warning!

Odin
Mar 15, 2008, 05:06 PM
Remember: Your job, as a level designer, is to immerse the player in a world you create. As soon as the player notices something out of place, no matter how small it is, the illusion is broken.

Stijn
Mar 15, 2008, 05:27 PM
http://www.stijnpeeters.nl/hd/guimoingame1.png
(first in-game test)

Valco
Mar 15, 2008, 05:28 PM
That looks awesome! The tileset's more flexible than I first thought.

Stijn
Mar 16, 2008, 05:26 AM
http://stijnpeeters.nl/hd/guimoingame2.png

Currrrves

Unhit
Mar 16, 2008, 05:37 AM
real tilesets have curves

Odin
Mar 16, 2008, 06:39 AM
Currrrves

I like my tilesets like I like my women









Pixelated and with a simplified color scheme

Nonomu198
Mar 16, 2008, 12:22 PM
You know, thats finally a tileset that makes it fell like Jazz and Spazz are rabbits and not (-) huge human rabbits. Imean look how small they are!

Eigus
Mar 17, 2008, 09:08 AM
http://img144.imageshack.us/img144/8171/snovactf01ht1.png

new plans: ctf and battle, 6 levels.

this is ctf01 - mire hills