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FreeFull
Dec 12, 2007, 12:06 PM
http://img78.imageshack.us/img78/2464/screenshotjazzjackrabbius0.png

Wolfiend
Dec 13, 2007, 04:19 AM
NEWS!

HEY everyone! I'm back! Do you miss me(I think not:rolleyes: ). Its been around 2 months since I write about Need for Bowser 4.
Its been nearly dead for several reasons:
1.I don't have idea for the desert level, what kind of should be(example: fighting, puzzle, water...)
2.I don't have much help in it(the help I get in it is around 0%)
3.I found other job to do
4.I forgot about it
5.My net died(This means no supplies for it)

But I am on it now thx to the NES midis I listened to. It always give me NEStalgia :-) . I hope I can ask for help from you nice people, like testing and other stuff. If anybody want to have a part in the work just let me know, I am really in a "Need for Wolfiend"!

Raven aka StL
Dec 13, 2007, 09:22 AM
http://www.freewebs.com/quickzcc/swampsex.bmp

There, a CTF, just for fun ;P

That looks fairly decent...
The background (lots of sky) looks somewhat empty, but that could fit the theme if certain conditions are met.
Also, the leaf growth on trees seems to be in but angular shapes, which decreases visual enjoyment by as much as an inch.

I'd appreciate it if you'd accept me as a beta-tester...
Unless you're way ahead with that, of course.

Wolfiend
Dec 13, 2007, 11:58 AM
I'm around 50%... ok perhaps only 40%. I only done with with the lvls in 80%, easy mode stuffs missing and I still want to do changes in them.
If intrested in testing or other stuff, mail me on wolfiend@gmail.com !!!!
I have msn too, we can talk in there too.
I need all the help I can get!

Jimbob
Dec 15, 2007, 05:03 PM
As some of you may already know, I have been working on Forsaken Fortress (I just hosted it earlier today.) Here are some screenshots:
<img src="http://i219.photobucket.com/albums/cc140/jimbobjj2/ForsakenFortress2.png?t=1197770409">
<img src="http://i219.photobucket.com/albums/cc140/jimbobjj2/ForsakenFortress3.png?t=1197770510">
As you can see, I have changed the tileset and music, as I wanted a much darker level with music that went well with it. The tileset in the first screenshot was too dark. D:

Hitch
Dec 15, 2007, 08:03 PM
..Well, I don't want to say "Jimbob, don't use that tileset, it is going to be overused way to fast" because you have already started it..But, don't release it until you see another level with that tileset, with some descent eyecandy.

FreeFull
Dec 16, 2007, 03:20 AM
Why you haven't given up on the name?

cooba
Dec 16, 2007, 04:26 AM
<img src="http://i219.photobucket.com/albums/cc140/jimbobjj2/ForsakenFortress2.png?t=1197770409" />

<img src="http://i219.photobucket.com/albums/cc140/jimbobjj2/ForsakenFortress3.png?t=1197770510" /> Background fade color does not suit the level's lighting at all No background scenery Tilebugs in brick-based areas Layer 4 cave tiles too plain The chains on the metallic backgrounds are overdone and don't tile in places The grassy platform in the second screenshot is out of place, as well as the metal net Music doesn't fit Credits text string is annoying (random colors and too wide) Name already taken <s>It's either 'blur' or 'BlurredD'</s>

Jimbob
Dec 16, 2007, 08:42 AM
Background fade color does not suit the level's lighting at all
It's supposed to be a spacey level, (-)it :(
No background scenery
There is, just join my server or get me to send you the level :)
Credits text string is annoying (random colors and too wide)
(That text string only appears once in the level ;))

Murderbeam
Dec 16, 2007, 09:34 AM
Now for Something made by me for a change:


http://img49.imageshack.us/img49/1892/mbfrozyr8.png

http://img248.imageshack.us/img248/3084/mbfroz2ef8.png

It's called Frozen, and it shows that i've improved a LOT now compared to a few other things that you won't ever see.
Note that this is only the bottom of the level.

It needs some music. Any suggestions?

Blackraptor
Dec 16, 2007, 10:07 AM
Now for Something made by me for a change:


(screenshot)

(screenshot)

It's called Frozen, and it shows that i've improved a LOT now compared to a few other things that you won't ever see.
Note that this is only the bottom of the level.

It needs some music. Any suggestions?


It looks alright, but be careful about using the layer 4 ground for eyecandy. It looks like its your primary form of decoration so far and it will confuse other people when they play your level, especially if its multiplayer. You should probably find some other means of eyecandy to put in your level, or at least don't put the ground tiles meant for eyecandy in layer 5 everywhere so other people can tell whats solid ground in your level.

Use layer 6/7 for something. There's just an empty blue sky in the background. If you can't think of anything to put there, maybe place a few trees. The blue haze looks good, since it looks like its water/ice and makes the bottom more interesting.

Just my opinion, though.

Murderbeam
Dec 16, 2007, 10:36 AM
Problem: those layers are being used, one for background water and the other for the "Thorns"(Those blackish background things) but then again i could replace the "Thorns" with more waterfalls but...

And I've seen more confusing eyecandy than what i've done.

Jimbob
Dec 16, 2007, 10:41 AM
And I've seen more confusing eyecandy than what i've done.
That's even more confusing than my level! D:
It still looks really good though. ;)

Jimbob
Dec 16, 2007, 03:51 PM
There's a small update to Forsaken Fortress:
I have renamed it to "International Space Port" and have taken out the lava and floating platforms & added buildings in the background.
UPDATE:
<img src="http://i219.photobucket.com/albums/cc140/jimbobjj2/InternationalSpacePort1.png?t=1197853960">
It looks nice with AND without the textured background, but some people think it looks FAR better with it off (> fade color).
I also need a better music selection for my level. *goes and asks Eigus*

FireSworD
Dec 16, 2007, 07:59 PM
Desolation can only be used by a masterful hand.

Eigus
Dec 17, 2007, 04:19 AM
I won't show much progress of my collab because the layout is ready but almost no EC on my layout parts so it looks fugly lols :(

@ Murderbeam: It looks nice, but yeah, kinda confusing. Ask me for tha music, I'll find something freezey. ;D (I suck at tracking now.)

Raven aka StL
Dec 17, 2007, 04:26 AM
Murderbeam's level look quite nice, might even look better than my levels with Inferno sets...

But it does have some tilebugs and it also looks kinda confusing.
Good job anyway.

Aeris
Dec 17, 2007, 04:35 PM
Hey, guys, this is Aeris - I know I haven't posted in a while and sorry if this is the wrong place to put this, but I'm wondering about the status of the beta-testers who agreed to test out my level... I haven't heard from you guys in a while and I was wondering if my level pack is okay to upload. It doesn't fit in with the Christmas-y feel, so how about January? Please please respond, either here or with private messages, whatever. E-mail will work too, I don't really care - I'm just desperate for some feedback!

Jimbob
Dec 17, 2007, 04:46 PM
It doesn't really matter <i>when</i> to upload it, just as long as it's worth a download.

Aeris
Dec 18, 2007, 10:32 AM
I think it’s worth a download, but I just want it nice and polished for when I release it to the general public :)

Speeza
Dec 18, 2007, 01:36 PM
There's a small update to Forsaken Fortress:
I have renamed it to "International Space Port" and have taken out the lava and floating platforms & added buildings in the background.
UPDATE:
[IMAGE]
It looks nice with AND without the textured background, but some people think it looks FAR better with it off (> fade color).
I also need a better music selection for my level. *goes and asks Eigus*

That looks great Jimbob

Jimbob
Dec 18, 2007, 01:55 PM
Well the rest of the level looks even better.
EDIT: The level is now ready for download... <b><a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=4940">click here.</a></b>

Jimbob
Dec 19, 2007, 05:22 PM
<img src="http://i219.photobucket.com/albums/cc140/jimbobjj2/ATypicalNightinCarrotus1.png?t=1198117195"alt="A Typical Night in Carrotus. Level by Jimbob.">
Music is y_light.xm, just in case you can't read the text in the picture.

Eigus
Dec 20, 2007, 02:41 AM
WELCOME TO CARROTUS TILEBUG LAND

(also, read the actual titles of the tunes (-). get something like xmplay.)

Doesn't look that bad but MAKE BG PLZ >_>

kinda lol name also.

FireSworD
Dec 20, 2007, 03:54 AM
that looks typical alright

Raven aka StL
Dec 20, 2007, 04:19 AM
That looks like typical wannabe good eye candy, but it's alright, I guess.

Again, not all people have traits for making levels.

Xobim
Dec 20, 2007, 07:31 AM
And now for some constructive criticism:
Carottus has foreground and background tiles, like the huge carrot. Use a few other layers; It wil make the level more vivid and adds depth.
Adding some "vegetables" to the ground in layer 4 makes the ground look more interesting, though it hinders the player when he/she tries to run around. The vine plants with the pumpkins are very handy if you want to give areas more atmosphere; use those!
Using the moth event is an option too, though I don't know if it'll be noticed.
Try to set the backgound colour to something like dark-blue. White isn't realistic at night, unless someone is throwing nukes around...

I guess this is just a level at it's beginning stages...

snzspeed
Dec 20, 2007, 08:34 AM
http://xs222.xs.to/xs222/07514/Jazz0008.png

TripleJ
Dec 20, 2007, 08:58 AM
Looks nice :D

Sacrush
Dec 20, 2007, 09:15 AM
I like the cave.

Olsen
Dec 20, 2007, 12:10 PM
@jimbob: Carrotus Mountains is a really bad tileset remake, in my opinion. Add tilebugs and general eyecandy=like any other Carrotus level... :)

@snz: Yay for tileset! Yay for caveusage which looks great... Why didn't I think of that before? :S Anyway, looks good. The soil looks abit plain, though.

Stijn
Dec 20, 2007, 12:17 PM
just in case you can't read the text in the picture.
The fact that you expect people to be unable to read the text string might indicate that you need to make it more legible ;)

Hitch
Dec 20, 2007, 12:30 PM
And yet, snz pulls it off again.

n00b
Dec 20, 2007, 02:37 PM
Gotta admit, while the level design looks a bit meh (but then again, don't they all in this thread?), snz's level has prime eyecandy.

That looks like typical wannabe good eye candy, but it's alright, I guess.

Again, not all people have traits for making levels.

This sentence bugs me, though I'm not exactly sure why.

Jimbob
Dec 20, 2007, 02:53 PM
Improved Screenshot of the first area in my level:
<img src="http://i219.photobucket.com/albums/cc140/jimbobjj2/ATypicalNightinCarrotus2.png?t=1198194789">
Yes I know the cave is gibbled, I'll get right to that part.
<hr>
EDIT: To try to match up to Snooze's eyecandy without copying it:
<img src="http://i219.photobucket.com/albums/cc140/jimbobjj2/ATypicalNightinCarrotus3.png?t=1198199824">
<img src="http://i219.photobucket.com/albums/cc140/jimbobjj2/ATypicalNightinCarrotus4.png?t=1198199930">
(Yes these are two areas that are really close to each other. ;p)
And this level still needs good background eyecandy to add more of a mood to the level. ;D

Hitch
Dec 20, 2007, 05:18 PM
Well, your slowly improving Jimbob. Keep it up.

Jimbob
Dec 20, 2007, 05:24 PM
lol ty ;) :)

cooba
Dec 21, 2007, 03:59 AM
y_light.xm seems to be too big to fully work in online multiplayer

Jimbob
Dec 22, 2007, 02:21 PM
<b><a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=4946">A Typical Night in Carrotus is ready for download!</a></b>

TripleJ
Dec 23, 2007, 08:02 AM
I have a Street Fight pack in progress. It's called Punch and Bleed (Cool name???)
This level is almost ready.

http://aycu33.webshots.com/image/36552/2002063312110069843_fs.jpg

Hitch
Dec 23, 2007, 02:04 PM
The eyecandy is quite colorful, as same with the background. Looks like there are a lot of platforms tough.

PhAyzoN
Dec 23, 2007, 05:13 PM
http://img140.imageshack.us/img140/643/wipdiam1qr9.png (http://imageshack.us)

Finally Im getting to work with this again :)

Jimbob
Dec 23, 2007, 05:17 PM
Just a small level I am making for Christmas:
<img src="http://i219.photobucket.com/albums/cc140/jimbobjj2/AWhiteChristmas1.png?t=1198462609">

Hitch
Dec 23, 2007, 07:53 PM
It will be a pack of 6 levels that will all be related to castle tilesets.

Awhile ago when I posted this, saying that Memories 2 will only contain castle tilesets, I lied. I changed my mind, because it's to (-) difficult to find 6 decent tilesets.
As for 03, I had a decision between the tilesets IC - Junglerock1 or Jungle 2.0 Storm, both by P4ul, but I decided to use Jungle 2.0 Storm, as I thought it had more choices as far as eyecandy goes. Anyway, I have not started 03 yet, but will be starting very soon, perhaps the 26th.

Violet CLM
Dec 23, 2007, 08:59 PM
[JJ1 Diamondus in JJ2]

Finally Im getting to work with this again :)

wow that has never ever been done before!

EvilMike
Dec 23, 2007, 11:21 PM
Just a small level I am making for Christmas:
(image)

it looks like a piece of poo with christmas lights

Jimbob
Dec 24, 2007, 10:43 AM
it looks like a piece of poo with christmas lights
But Santa's Snowy Zone is so hard to be creative with D:

cooba
Dec 24, 2007, 10:47 AM
That's probably because it's not a very good tileset.

Speeza
Dec 24, 2007, 05:38 PM
tileset needs improveing , but doesn't look that bad.

Jimbob
Dec 24, 2007, 06:24 PM
It's not my tileset, anyways I think it has potential for another nice Christmasy-themed level:
<img src="http://i219.photobucket.com/albums/cc140/jimbobjj2/PolarIceCap1.png?t=1198553025">
Music is igtown.it.
And yes, the small platform endings (above Jazz) are in layer 5 so you can't get stuck.
<font size="1">(Hopes the name's not already taken again) *crosses fingers*</font>

FireSworD
Dec 24, 2007, 07:54 PM
That one looks alright, I think it has some potential.

Odin
Dec 24, 2007, 07:58 PM
I have a Street Fight pack in progress. It's called Punch and Bleed (Cool name???)
This level is almost ready.

http://aycu33.webshots.com/image/36552/2002063312110069843_fs.jpg

Looks amazing. I can't wait too see it, Street Fight is my favorite custom gametype.

Caffne
Dec 25, 2007, 06:54 AM
http://farm3.static.flickr.com/2330/2138382214_546e2f82fd_o.png
http://farm3.static.flickr.com/2111/2137602031_261d4cb24c_o.png

A Battle level I started last night entitled 'Psychoactive'. The level is still far from complete, and the eye candy is currently very plain, but I felt like getting some opinions.

Odin
Dec 25, 2007, 07:22 AM
2000 words and some more

I can't really make a decision here. If the entire layout is done, could you show it? What I'm seeing is very little (basic eyecandy and bits of the level layout that don't really show the whole level).

Caffne
Dec 25, 2007, 09:04 AM
Sorry, the layout isn't even finished yet. I do, however, have a fair idea of where it's going so the basic layout shouldn't take long to complete.

Xobim
Dec 25, 2007, 01:17 PM
[piccies]
A Battle level I started last night entitled 'Psychoactive'. The level is still far from complete, and the eye candy is currently very plain, but I felt like getting some opinions.Try brightening up the background. The foreground gets swallowed by it.

It's not my tileset, anyways I think it has potential for another nice Christmasy-themed level:
<img>
Music is igtown.it.
And yes, the small platform endings (above Jazz) are in layer 5 so you can't get stuck.
The platform endings on the right side are pointing the "wrong way."

_____
/_____\
|_____|
Should be converted to:
_______
/______/|
|______|/

Jimbob
Dec 25, 2007, 01:48 PM
The tileset doesn't allow for that. D:

Xobim
Dec 25, 2007, 02:00 PM
That tileset SUX then. Get a better one. D=

Jimbob
Dec 25, 2007, 02:45 PM
It just doesn't have that much of a good 3D perception.

Speeza
Dec 25, 2007, 03:30 PM
That tileset SUX then. Get a better one. D=

I'd say overused.

EvilMike
Dec 25, 2007, 04:44 PM
Xobim: both styles work fine. Most official tilesets use the one you seem to point out as being the wrong one. The problem with that christmas tileset isn't the perspective, it's just ugly.

Jimbob
Dec 25, 2007, 05:05 PM
How is it ugly? I don't think it is.

n00b
Dec 25, 2007, 05:18 PM
I find its use of gradient pillowshading (as per many olden JJ2 tilesets) to be quite offputting though in my opinion slightly charming in its own right.

Odin
Dec 25, 2007, 05:33 PM
Personally I felt all of Cracco's tilesets were derivative and mediocre at best, especially when they modified the sprite pallete.

Raven aka StL
Dec 25, 2007, 06:21 PM
@ Odin: Some of them are quite decent, however.

That doesn't mean that one should consider what is possibly the worst christmas tile set that's been made so far, decent enough to make a level with.
Especially not if you're going to abuse your rights and upload the level.

Odin
Dec 25, 2007, 06:56 PM
@ Odin: Some of them are quite decent, however.

That doesn't mean that one should consider what is possibly the worst christmas tile set that's been made so far, decent enough to make a level with.
Especially not if you're going to abuse your rights and upload the level.

The worst Christmas tile set is Holiday Hare '98. I speak with experience.

Violet CLM
Dec 25, 2007, 08:09 PM
Personally I felt all of Cracco's tilesets were derivative and mediocre at best, especially when they modified the sprite pallete.
I will confess to having no idea why those modifications occurred. CB'd just give me an image, ask for it to be made JJ2 compatible, and then provide a list of sprite colors he'd want swapped or otherwise changed. It was always interesting, anyway, if not necessarily great art.

Xobim
Dec 26, 2007, 02:11 AM
Xobim: both styles work fine. Most official tilesets use the one you seem to point out as being the wrong one.
Really? That's quite surprising to me. Most of <s>Alexander Brandon</s> Nick Stadler's! tilesets in JJ2 seem to use the second perspective...

Raven aka StL
Dec 26, 2007, 03:50 AM
Both can be found in masses and they both work just fine.
Although I enjoy tile sets that don't have a horizontal 3D-look at all, the most.

cooba
Dec 26, 2007, 04:17 AM
Alexander BrandonsNick Stadler's.

Xobim
Dec 27, 2007, 06:07 AM
Gah, I'm stupid. Fixed...

Speeza
Dec 29, 2007, 01:52 AM
Jimbob polar icecap looks great.

Violet CLM
Dec 29, 2007, 05:44 PM
<img src="http://www.tachyonlabs.com/sam/Sideproject3.png">

Raven aka StL
Dec 29, 2007, 07:08 PM
That looks real nice, Violet.

Sacrush
Dec 29, 2007, 11:38 PM
Nice Violet, the only thing I can complain about is that the leaves has tilebugs. I know most people think it's the tileset's fault but I know how to prevent it. Maybe flipping some tiles would fix it... :-)

Violet CLM
Dec 30, 2007, 12:06 AM
If you mean stuff like the messed-up lower leaf slopes on the floating bit, yeah, I notice instances of that and fix them sporadically. If you know a way to make working inside corners, though, that would be great, though even the original levels couldn't find a way to make those look right...

FireSworD
Dec 30, 2007, 12:11 AM
Nice idea for an obstacle but what the heck is that border?

Raven aka StL
Dec 30, 2007, 09:11 AM
The border doesn't ruin anything, at least.
I think it's a good idea.

Xobim
Dec 30, 2007, 10:36 AM
<img src="http://www.tachyonlabs.com/sam/Sideproject3.png">
Whoa, that's very impressive...

The level I'm working on is nothing compared to that...
<img src=http://img404.imageshack.us/img404/5668/groentjeqo0.png>

Ragnarok!
Dec 30, 2007, 03:20 PM
Violet's level looks amazing, and Xobim's is good too, just needs a bit of work. The background firstly, it catches my eye, but it kinda looks wrong, generally darker backgrounds work better with this set. Also, this is a useful comparison for you, as you can refer to Violet's for ideas to see why his might look better. I'm not saying yours is bad, I'm just saying, with a bit of work, it can look better than Violet's. I'm not saying copy Violet's work either, I'm just saying try to see what his has that yours lacks.

One reason as to why his might look better, is that the leaves are inappropriately placed on yours, where as they are placed very cleverly on violet's (even though I spot tilebugs in his and not yours). Violet's level also has pickups and monsters, they can always make the level look more lively. I think what really goes wrong there, is the background, it should be dark in my opinion, but then again, others may like it.

Take no notice of what I'm saying if it bothers you, but I guess criticism usually helps. (Other than what I said, everything looks fairly in order, (Very good)). Violet's also using the IC version of the set, which has more EC to offer, so try using that instead of the Epic one.

wow that has never ever been done before!

Also, in referance to this, long time ago, I made a Scraparap and Megairbase thing (JJ1 levels in JCS for JJ2). I wonder if I still have them. -rumages through old stuff-

Violet CLM
Dec 30, 2007, 04:42 PM
Violet's also using the IC version of the set, which has more EC to offer, so try using that instead of the Epic one.
I am NOT. :( The IC version doesn't even offer that palette as one of its versions.

Also, in referance to this, long time ago, I made a Scraparap and Megairbase thing (JJ1 levels in JCS for JJ2). I wonder if I still have them. -rumages through old stuff-
That would be nice... the non-Turtle Terror planets don't get nearly enough conversion love.


Anyway, a lot of the comparison between the two screenshots is a bit off because one is inside a cave and the other is outside... here's a shot of something closer, though unfortunately it's the daytime palette.
<img src="http://www.tachyonlabs.com/sam/Sideproject4.png">
Moving beyond the fact that my leaves still have tile bugs... notice that they resist the urge to be squared off, and go for more curvy, random shapes. Also there's a lot of variation in the exact leaf tile, though you're good at that in all but the smallest cluster. Also I throw as many tiles as I can pretty much all over the screen in hopes that they'll look good. Jungle makes this easy as the tileset is naturally beautiful - the hanging leafy things that can have DANGER signs on them are good candidates for making anything look more interesting. Then there are also background layers, trees and bushes and things - if possible, use them.
As for the background, it's not so much that it's dark, I think, as blue just doesn't make SENSE there. The skies are red in Jungle Night. Why would they fade to blue? It's a very pretty blue, but it doesn't work in that context.
I'm liking the bottom right corner of your shot. It looks complex, which is good. I'm a little concerned because I know the text sign masking is screwed up, but hopefully you found some way around that.

Ragnarok!
Dec 31, 2007, 12:21 AM
Oh wow, woops. ;P Sorry, I just assumed because I saw a tile that I recognised from the IC set. My silly assumptions. Anyway, you're using a darker background are you not? ;P

Take no notice to what I said, his advice is better. ;D.

Xobim
Dec 31, 2007, 06:51 AM
Anyway, a lot of the comparison between the two screenshots is a bit off because one is inside a cave and the other is outside... here's a shot of something closer, though unfortunately it's the daytime palette.
<img src="http://www.tachyonlabs.com/sam/Sideproject4.png">
Moving beyond the fact that my leaves still have tile bugs... notice that they resist the urge to be squared off, and go for more curvy, random shapes. Also there's a lot of variation in the exact leaf tile, though you're good at that in all but the smallest cluster. Also I throw as many tiles as I can pretty much all over the screen in hopes that they'll look good. Jungle makes this easy as the tileset is naturally beautiful - the hanging leafy things that can have DANGER signs on them are good candidates for making anything look more interesting. Then there are also background layers, trees and bushes and things - if possible, use them.
As for the background, it's not so much that it's dark, I think, as blue just doesn't make SENSE there. The skies are red in Jungle Night. Why would they fade to blue? It's a very pretty blue, but it doesn't work in that context.
I'm liking the bottom right corner of your shot. It looks complex, which is good. I'm a little concerned because I know the text sign masking is screwed up, but hopefully you found some way around that.When I took the screenshot I noticed the tilebugs too. The background was the first thing I made with this tileset. I had less experience back then. :P
I am using the background trees and bushes, but they only appear when the player is getting near the bottom of the level. I can fix that if it'll make the map look better. The blue background color is somewhat of a problem since the scene is set during mid-day and the sky is red. Maybe I can switch to the daytime palette.
Thanks for your advice, I can use it.

Sacrush
Dec 31, 2007, 07:52 AM
http://img186.imageshack.us/img186/6255/sideproject4sacshowpu7.png

I made a red circle around the parts that I know how to fix. Also, I really like it, seems like fun with good atmosphere.

Nonomu198
Dec 31, 2007, 08:15 AM
Tilebug is a myth. Leave the preety level alone.

Ragnarok!
Jan 1, 2008, 06:42 AM
You missed a few!

Sacrush
Jan 1, 2008, 10:36 AM
and anything similar to that. :rolleyes:

Xobim
Jan 2, 2008, 07:19 AM
I wonder why the tileset has leaves flipped the other way...

Violet CLM
Jan 2, 2008, 12:13 PM
It's hard to say... we really have no clues to suggest when the tile-flipping functionality was added to JJ2. It was in 1.00g and even diamsecr, so it's got to be pretty old, but it's impossible to say if it postdates the Jungle tileset. Simple answer, though, one way or another, Nick wanted to add more potential variety to leaf appearances and didn't consider the fact that it would mess up the tiling.

Unhit
Jan 2, 2008, 06:28 PM
I'm currently working on a small, open, fast-paced ctf lvl (similar to knightmare castle, but slightly bigger and with more small corridors as well as a different base positioning, so it will be suited for 3v3+ as well). Screenshots etc will follow tomorrow when i'll finish the alpha version :D

Ragnarok!
Jan 3, 2008, 03:05 AM
I'm working on a 25-level race pack. I won't show any screenshots. Just for fun.

SPAZ18
Jan 3, 2008, 03:35 AM
I'm working on a 25-level race pack. I won't show any screenshots. Just for fun.

25 LEVELS?! :eek: Wow, that's probably gonna take some time to make!

Ragnarok!
Jan 3, 2008, 05:15 AM
Olol, some are already made, races are very easy to make, provided you have the right ideas. All you need to have in mind is a set course, maybe a circuit or a straigh line, maybe even a "There and Back" thing like in Boomerang by Cooba, and the course mustn't allow some form of being lame. Add some interesting obstacles, and maybe shortcuts to spice it up for those more experienced. And also, race is the best gametype ever. ;D

Sacrush
Jan 3, 2008, 07:37 AM
I find race levels to be more of a challenge to make then almost any game type. I know it's a lot more work then CTF and battle levels.

Raven aka StL
Jan 4, 2008, 06:16 AM
That depends on level size and quality, but in general it might even be so.

Sacrush
Jan 4, 2008, 06:36 AM
Race levels should be bigger, or else you are done before you started.

Unhit
Jan 4, 2008, 08:29 AM
It's done :D
Nightfall in Noobland (http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=4969)
enjoy ;P

Jimbob
Jan 4, 2008, 11:57 AM
Finally finished enough for me to get a screen-shot:
<img src="http://i219.photobucket.com/albums/cc140/jimbobjj2/DiamondusWonderland1.png?t=1199480028">

Raven aka StL
Jan 4, 2008, 05:07 PM
Jimbob, don't force levels.

Jimbob
Jan 4, 2008, 06:03 PM
What? I don't get what you mean.

Eigus
Jan 5, 2008, 04:26 AM
http://img408.imageshack.us/img408/7163/randomcollabcrapln2.png

WeLL RaNDoM SCReeNSHoT TiMe!

didnt show the lava in the bg though :|

P¼ul
Jan 5, 2008, 08:46 AM
http://img408.imageshack.us/img408/7163/randomcollabcrapln2.png

<img src="http://chaos.foxmage.com/pfourul/lvl.jpg">

this lvl and that are same, seriously

Jimbob
Jan 5, 2008, 01:24 PM
<img src="http://i219.photobucket.com/albums/cc140/jimbobjj2/DiamondusWonderland2.png?t=1199571826">

TripleJ
Jan 5, 2008, 02:36 PM
Hmm yeah it looks ok Jimbob

Unhit
Jan 6, 2008, 03:34 AM
i like the waterfall that goes from fore- to background :D

Hitch
Jan 6, 2008, 05:05 AM
...Although sometimes if you look at it closely, it looks like a bug :P

Violet CLM
Jan 6, 2008, 11:11 AM
And if you look at it other times, you notice it's two different layers that presumably move at different x speeds (certainly different y speeds)and only happened to line up that way.

Jimbob
Jan 6, 2008, 03:31 PM
<img src="http://i219.photobucket.com/albums/cc140/jimbobjj2/DiamondusWonderland3.png?t=1199665772">
As you can see, the biggest gimmick in my level is the in-game changeable water level. However, some people hate water in levels, so I did two things:
1) I have added an option to turn off the water (however this only works locally)
2) I have made a light version of the level (so it doesn't have any water).
And yes I know flamethrowers don't work under water FYI. ;P
<b>*EDIT: I have also made another light version without the leaves in the foreground.</b>

Stijn
Jan 6, 2008, 03:37 PM
LEAVES IN FOREGROUND = WTF<!--wtf-->

n00b
Jan 6, 2008, 03:38 PM
Woah we can say WTF now? never realized that.
Level design looks nifty though extremely track-like

Violet CLM
Jan 6, 2008, 05:25 PM
...well, of course they're in the foreground. Look how big they are!

EvilMike
Jan 6, 2008, 05:33 PM
Didn't seem like a bad level when I played it, but take away some of the waterfalls in the foreground. Too much stuff in the foreground is bad in multiplayer levels, unless you intentionally want to obstruct the view for gameplay reasons.

Jimbob
Jan 6, 2008, 06:07 PM
I'm just trying to add some interesting eyecandy - I'm not meaning for the players to hate it D:

Stijn
Jan 6, 2008, 11:59 PM
...well, of course they're in the foreground. Look how big they are!
I mainly went "WTF" as I recommended Jimbob several times to cut down or take out those leaves because excessive foreground stuff is annoying yet he keeps cluttering the foreground more and more.

Raven aka StL
Jan 7, 2008, 03:51 AM
Typical eyecandy spam. :D
Remember that a theme for the level, as well as good gameplay come before eye-candy. If all you go for is eye-candy, not much good can come out of it.

EDIT: On a side note, I'm adding finishing touches to North Star, and it will be finished tonight or tuesday. Nevertheless, I'll be hosting it, finished, on wednesday.

Eigus
Jan 7, 2008, 05:42 AM
yay North Star ;D

Stijn
Jan 7, 2008, 06:15 AM
http://www.jpegr.com/uploads/2/lolshot.png

TripleJ
Jan 7, 2008, 09:20 AM
Another tileset coming :D

Jimbob
Jan 7, 2008, 01:37 PM
I mainly went "WTF" as I recommended Jimbob several times to cut down or take out those leaves because excessive foreground stuff is annoying yet he keeps cluttering the foreground more and more.

<b>*EDIT: I have also made another light version without the leaves in the foreground.</b>
<asdf="g">

cooba
Jan 7, 2008, 01:38 PM
Don't make a light version, but remove the leaves from the final.

Jimbob
Jan 7, 2008, 04:00 PM
Well I like the leaves but some people hate them (hint hint.) So I will barely include any leaves (if any at all) in the final.
(and delete the "light" version without the leaves, since this is useless.)
EDIT: Is this better? ;P
<img src="http://i219.photobucket.com/albums/cc140/jimbobjj2/DiamondusWonderland4.png?t=1199754736">
There is still a few leaves but NOT NEARLY as much as before. ;d

Stijn
Jan 8, 2008, 01:57 AM
;d <!-- hotel klan kurwa -->

Krinya
Jan 9, 2008, 10:47 AM
I will release the JJ2 The Movie 2 later than Jan. 27. I postpone (good word here?) the pack to Feb. 20. Because I levelling up in an another game:rolleyes: (Sorry! :D)

And credits will be used again at the end of the pack :P
+another technicues (good spelling?) used! ;)
+Spaz used in the story. You can select him, but you need to select the "Spaz warp" at the start. Using Jazz, you need to use the "Jazz warp"! XD Enough of "warping"! XD
+Trigger animations used well.

I don't tell now more, back to work! :)

Stijn
Jan 15, 2008, 07:59 AM
http://img140.imageshack.us/img140/5931/realpsychfy6.png

Raven aka StL
Jan 15, 2008, 10:02 AM
Looks like treasure 2 or sth.
And the background is awesome.

Hitch
Jan 15, 2008, 11:32 AM
Haha, I agree with Emperor, the background is just awesome.

n00b
Jan 15, 2008, 11:54 AM
Pure awesomeness in JJ2 form
Yes. YES.


+another technicues (good spelling?) used! ;)


Since you asked, yes it was good (although not perfect) spelling. You were a letter off however, the actual spelling is "techniques". You were close enough anyways

Jimbob
Jan 15, 2008, 06:44 PM
<img src="http://i219.photobucket.com/albums/cc140/jimbobjj2/Nightpark1.png?t=1200454984">
Actually I decided to change the name to "A Night in the Park" shortly after uploading the screen shot.

Raven aka StL
Jan 15, 2008, 11:29 PM
I hope that ain't the final background.
The spring system looks boring.

Otherwise not bad, but you've got a lot to learn.

Stijn
Jan 15, 2008, 11:55 PM
Looks good, Jimbob. Is that Single Player?

It looks a little empty though, consider adding some more eyecandy or more background.

Grytolle
Jan 16, 2008, 02:22 AM
That background is fine.

Vegito
Jan 16, 2008, 02:25 AM
The background is fine for a park :P
It's not a jungle :(

Stijn
Jan 16, 2008, 02:26 AM
Parks generally are in cities... Twilight Park has a nice cityscape for layer 7, and it's not even used here.

n00b
Jan 16, 2008, 10:53 AM
The spring system looks boring.

... Seriously? Thats just beyond nick-pickyism
Tho I bet if this was one of Snooze's levels you'd say "Best looking spring system EVAR"

Also, Parks are just as generally in suburban areas with no cityscape in sight.

Hitch
Jan 16, 2008, 12:58 PM
Hmph, Jimbob, it looks okay as of now. I recommend looking at some past levels using that tileset, to get some ideas and maybe mix those and yours together to make it better. Good luck.

Raven aka StL
Jan 16, 2008, 01:22 PM
... Seriously? Thats just beyond nick-pickyism
Tho I bet if this was one of Snooze's levels you'd say "Best looking spring system EVAR"

Some people seem to enjoy replying to my posts almost always even if they lack anything of point to say.

n00b
Jan 16, 2008, 01:33 PM
Funny, I could say the exact same to your reply. My point is that you just seem to be nitpicking at extremely worthless details. "Springs look boring"? Again, seriously? On both an eyecandy and gameplay front, this seems like a very, very, extremely minor issue and more that you're just looking for excuses to speak ill of Jimbob's levels than anything else.

Violet CLM
Jan 16, 2008, 02:16 PM
We don't need this fight. Back on topic plz.
I'm liking the look of the Kingston Warfare. Does it only appear when you are drunk? I'm not sure how you could get that to work, but it would be pretty awesome.

Murderbeam
Jan 16, 2008, 03:34 PM
More Stuff from me, This time it's a single player level. I might put it in a level pack.

It's name is "Botany Research 409-A1".

.
http://img161.imageshack.us/img161/1269/botresaqp7.png
^This part of the level is in one of the more Greenhouse-like areas.
http://img156.imageshack.us/img156/5496/botresbno2.png
^This is one of the Storage areas, where they store junk.

And Frozen isn't out yet 'cuz it's for a levelpack :P

...And to the topic of Kingston warfare, i think the background is fake.

Stijn
Jan 16, 2008, 03:48 PM
Oh no, it's definetely real.

Nice level, seems fun to play. I've always liked that (JJ1) tileset, though I can't remember its name at the moment.

Violet: No, the background is like that all the time, but it looks completely awesome in 8bit with the dizziness effect :D

Jimbob
Jan 16, 2008, 04:02 PM
Looks good, Jimbob. Is that Single Player?
Actually I don't do single player levels. I like doing MP levels.

Raven aka StL
Jan 16, 2008, 11:32 PM
@ Noob: I just pointed that out, even if it is a small detail...

@ Murderbeam: That looks solid, good job.

DoubleGJ
Jan 17, 2008, 03:21 AM
I've always liked that (JJ1) tileset, though I can't remember its name at the moment.
Fanolint

Eigus
Jan 17, 2008, 04:40 AM
http://img106.imageshack.us/img106/9341/towerisleut8.png

Xobim
Jan 17, 2008, 06:57 AM
The placement of the trees in the blue rock seems wrong. If there are trees, why isn't there any grass then?
Nice to see that you're using two front layers for eyecandy.

cooba
Jan 17, 2008, 06:59 AM
<img src="http://chaos.foxmage.com/cooba/scorch.png" />

Violet CLM
Jan 17, 2008, 09:06 AM
Arkansas Garden Brawl?

Ragnarok!
Jan 17, 2008, 09:52 AM
Firstly, there's a fanolint conversion?!?!
Secondly, Cooba you own. Except you smell ;[
Thirdly, Eigus, looks great.
Finally, Jimbob's level isn't bad, what's so wrong with the springs? O.o
This should be "finally" but uhh, me wants Fanolint. ;o

Violet CLM
Jan 17, 2008, 09:57 AM
There is, though the author deleted it from J2O after it was blasted for having bad colors, no background to speak of, and a problematic mask. Or I guess there's Ice Wolf's version too, but, uhh, yeah.

Hitch
Jan 17, 2008, 06:30 PM
I've started Memories again. Expect more in the future from this.

Jimbob
Jan 17, 2008, 06:49 PM
Slightly improved screen shot of my level:
<img src="http://i219.photobucket.com/albums/cc140/jimbobjj2/ANightinthePark1.png?t=1200628105">
Isn't it weird that the sucker tube looks a little bit like a 3?
P.S.: Too bad the stars don't show on these... :<hai>(
P.S.2: Also, the park in the bg is still there. It's just a bit too hard to see.

Raven aka StL
Jan 17, 2008, 11:47 PM
The sucker tube looks weird, gj.
Also, good job putting more stuff into the background.
The streetlight looks weird too.

The picture, gives me an odd feeling that we're looking at a hill that descends towards the horizon because the buildings are so low...

But this ain't bad, keep on progressing.

cooba
Jan 18, 2008, 06:38 AM
lol

<img src="http://chaos.foxmage.com/cooba/isodyssey01.png" />

<img src="http://chaos.foxmage.com/cooba/isodyssey02.png" />

Superjazz
Jan 18, 2008, 06:51 AM
I actually like the dimension-joke there. :D

Xobim
Jan 18, 2008, 07:00 AM
Haha, nice. :P

Ragnarok!
Jan 18, 2008, 07:41 AM
Owns. Also, Jimbob, that looks great.

Hitch
Jan 18, 2008, 08:05 AM
Reminds me of pie. As it's 3-d as well >O!

Raven aka StL
Jan 18, 2008, 10:05 AM
Awesome idea, Coober :]

Jimbob
Jan 18, 2008, 10:06 AM
The picture, gives me an odd feeling that we're looking at a hill that descends towards the horizon because the buildings are so low...
The buildings barely move at all (lol) <font size="1">Hey, it rhymes ;p</font>

But this ain't bad, keep on progressing.
Thank you!
Also, I have stopped working on Diamondus Wonderland due to laziness. *sigh*

Jimbob
Jan 22, 2008, 05:29 PM
Well, about my level...
I've decided to trash it because the layout wasn't going too well and it was too small and a little bit too platform-y. I have started a new level using the same tileset and going by the same name. However, instead of being battle mode, it's going to be CTF, which is my favorite game mode.
(screenshots will be here soon :D)

Raven aka StL
Jan 23, 2008, 12:34 AM
Approximately CTF levels get more attention than battle levels, so good idea. CTF is also the better gametype quite clearly.

Stijn
Jan 23, 2008, 01:14 AM
Approximately CTF levels get more attention than battle levels, so good idea. CTF is also the better gametype quite clearly.

o·pin·ion /əˈpɪnyən/
–noun<ol><li>a belief or judgment that rests on grounds insufficient to produce complete certainty.</li></ol>
I do agree though that CTF levels seem to get more attention. A really good battle level can be just as popular/famous though, however it seems that for a battle level to be played often it needs to be relatively better than a CTF level.

Ragnarok!
Jan 23, 2008, 09:41 AM
-prefers battle to ctf-.

DarkSonic
Jan 23, 2008, 11:57 AM
I prefer CTF over Battle, but Battle levels are often played as Team Battle now. And Team Battle can be fun with many people. Battle levels can be fun to make, because you don't have to make it balanced.

Nonomu198
Jan 23, 2008, 01:19 PM
Lol you guys, we all know flag run pwnez it all.

Hitch
Jan 23, 2008, 02:34 PM
Flag run <33

Raven aka StL
Jan 24, 2008, 01:33 AM
Battle levels are often easier to make, for instance because (as DS said) they don't need to be that balanced. This gives the levelmaker a lot more freedom choosing the layout and making the placement.
And Stijn, hold a CTF vs. Battle poll to see what I mean. :|

Nonomu198
Jan 24, 2008, 04:43 AM
I thoght balance levels are easier to make, cuz you can just do the same layout with diffrent PUs on the other side and that will be ok.

Birdie
Jan 24, 2008, 05:37 AM
I thoght balance levels are easier to make, cuz you can just do the same layout with diffrent PUs on the other side and that will be ok.

Do you make levels? :l
Also, I do find battle levels harder to make, and I believe they have to be higher quality to be considered the same quality as another ctf level.

TripleJ
Jan 24, 2008, 05:48 AM
Also, I do find battle levels harder to make, and I believe they have to be higher quality to be considered the same quality as another ctf level.

Agree

Stijn
Jan 24, 2008, 06:27 AM
And Stijn, hold a CTF vs. Battle poll to see what I mean. :|
Interestingly, a poll gauges opinions, not facts.

FawFul
Jan 24, 2008, 07:43 AM
i think it's both hard, battle levels get underrated imo

Nonomu198
Jan 24, 2008, 09:21 AM
Do you make levels? :l
Also, I do find battle levels harder to make, and I believe they have to be higher quality to be considered the same quality as another ctf level.

Wait, so you hint that I'm wrong, then you agree with me? That's just vicious.

Birdie
Jan 24, 2008, 10:16 AM
Wait, so you hint that I'm wrong, then you agree with me? That's just vicious.

I wasn't hinting that you're wrong, but I was questioning you, since you say they're harder to make, yet I'm not sure weather you even make levels.

Nonomu198
Jan 24, 2008, 11:16 AM
I have made a hotel back in the begining of 2007 (well these are easy to make [wait I think you helped me]), I do have an old crappy unfinished ctf level, a begining of another one, and some battle levels that are (-). I wanna make some new levels but I don't have the time.

And It's kinda common sense to think that making half a level then make the same thing on the other side is easier then making the whole level.

Raven aka StL
Jan 24, 2008, 11:11 PM
Interestingly, a poll gauges opinions, not facts.
Nothing can be deemed a fact about this. It is a question of opinion, after all.
That's the entire point.

@ Iconguy: Doing half a level and flipping it to do the other side is just... wrong.
Avoid doing that, at least.

Nonomu198
Jan 25, 2008, 02:14 AM
Nothing can be deemed a fact about this. It is a question of opinion, after all.
That's the entire point.

@ Iconguy: Doing half a level and flipping it to do the other side is just... wrong.
Avoid doing that, at least.

QQ seems to be quite popular

Stijn
Jan 25, 2008, 03:05 AM
Nothing can be deemed a fact about this. It is a question of opinion, after all.
That's the entire point.
Sure, but saying "CTF is also the better gametype quite clearly." makes it sound like you're presenting it as a fact, which it indeed is not :)

Raven aka StL
Jan 25, 2008, 03:28 AM
No, I was referring to it being (much) more popular, of course.

Edit: sorry, I tend to mix finnish 'ways of saying things' into english, will try to change that.

Birdie
Jan 25, 2008, 05:36 AM
And It's kinda common sense to think that making half a level then make the same thing on the other side is easier then making the whole level.

I hope you know that there are unsymetrical ctf levels, also, many symetrical ctf levels don't use symetrical eyecandy. Also, about your QQ argument, BBlair, and semi (probably the most played ctf levels, they're also unsymetrical) seem quite popular (although I hate them).

Nonomu198
Jan 25, 2008, 06:32 AM
I hope you know that there are unsymetrical ctf levels, also, many symetrical ctf levels don't use symetrical eyecandy. Also, about your QQ argument, BBlair, and semi (probably the most played ctf levels, they're also unsymetrical) seem quite popular (although I hate them).

Even unsymmetrical ctf levels need balance, it's like a guideline that makes placement easier.

Unhit
Jan 25, 2008, 08:13 AM
well there's a difference between mask-symmetry and placement-symmetry. E.g. semi and bblair have neither. Many levels have placement, but no mask symmetry, and then theres levels that have both (like KMC e.g.). Right now, i can't think of a case with placement-, but no mask-symmetry.

Nonomu198
Jan 25, 2008, 08:18 AM
well there's a difference between mask-symmetry and placement-symmetry. E.g. semi and bblair have neither. Many levels have placement, but no mask symmetry, and then theres levels that have both (like KMC e.g.). Right now, i can't think of a case with placement-, but no mask-symmetry.

I thuoght YOU made Nightfall in Noobland, lol.

Unhit
Jan 25, 2008, 09:59 AM
I thuoght YOU made Nightfall in Noobland, lol.


i did make it, yeah. why?

oh right

rofl XD
stupid me lalala

Jimbob
Jan 25, 2008, 11:05 AM
@ Iconguy: Doing half a level and flipping it to do the other side is just... wrong.
Avoid doing that, at least.
That's what's called "symmetry" ;)

cooba
Jan 25, 2008, 11:31 AM
No, that's being lazy and/or inept at making symmetry.

FreeFull
Jan 25, 2008, 11:49 AM
He propably meant the easy way of flipping, the f key.

Hitch
Jan 25, 2008, 07:04 PM
Bleh, flipping the tiles can be useful at points in time, if you want to make some cool eyecandy effects, or whatever. But beware, it can get dangerous, if you know what I mean.

n00b
Jan 26, 2008, 06:44 AM
When did this thread shift to being all about making a hypothetical level?

Ragnarok!
Jan 26, 2008, 03:48 PM
<a target='_blank' href='http://img292.imageshack.us/my.php?image=previewrace01cc2.png'><img src='http://img292.imageshack.us/img292/3064/previewrace01cc2.th.png' border='0'/></a>

I think it should work... Well this is part of my new race level. It has many shortcuts and stuff, I just thought I'd add a part of the level that looks hot. Also, The level mainly uses those blue cargo tiles in the level.

On a side note, no you do not play as the frog. I just thought it'd look cool.

Grytolle
Jan 27, 2008, 07:51 AM
frog race is a fun idea though

Unhit
Jan 27, 2008, 01:15 PM
y wtf, i thought i had posted that. well idd it does

Chiyu
Jan 27, 2008, 03:42 PM
Going to upload my (finally) finished WoC pack soon ^^.

Raven aka StL
Jan 27, 2008, 11:13 PM
... Which is just wonderful news.
I'll make sure to review it as thoroughly as possible.

FawFul
Jan 29, 2008, 06:58 AM
ok, let's get back into this treat as it used to be =d
this is an level i'm working on
the tileset is diamondus with diamondus B garden pallette

<a target='_blank' href='http://img148.imageshack.us/my.php?image=dtf1rz9.png'><img src='http://img148.imageshack.us/img148/3631/dtf1rz9.th.png' border='0'/></a>

i hope u like it =)

** btw, crimiclown, that picture looks like u got some kinda poop on your finger

DarkSonic
Jan 29, 2008, 07:05 AM
Time for 2 screenshots of the latest level from my pack:

http://img171.imageshack.us/img171/3527/xlmie1yi2.th.png (http://img171.imageshack.us/my.php?image=xlmie1yi2.png)

http://img172.imageshack.us/img172/1508/xlmie2ec9.th.png (http://img172.imageshack.us/my.php?image=xlmie2ec9.png)

TripleJ
Jan 29, 2008, 07:16 AM
Looks nice FawFul and DS

Birdie
Jan 29, 2008, 07:48 AM
(lost ctf game)

it seems familiar :l

FawFul
Jan 29, 2008, 08:18 AM
? srry to say but err.. bird i really don't understand what u just sayed..
lost ctf game? i never said anything in my post about those words i even dunno what you mean

cooba
Jan 29, 2008, 08:21 AM
Birdie meant to say that your screenshot reminds you of <a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=3965">this</a>.

Raven aka StL
Jan 29, 2008, 12:36 PM
Take cover! The tree spam is coming.

And DS, that looks nice, it looked almost as nice when I last saw it.

Violet CLM
Jan 29, 2008, 01:55 PM
DS, you need a lot more variety in the plain "dirt" walls. There are a lot of areas where you're obviously using the same tile over and over, and there are two different variations of that, even besides anything else you could shove onto walls, and the edges look pretty sterile too. Other than that, pretty interesting. :)

Raven aka StL
Jan 29, 2008, 11:04 PM
DS can't let go of his style. ;)

FawFul
Jan 30, 2008, 05:59 AM
Take cover! The tree spam is coming.

i have to take this as a compliment or not :(?

*btw i already put away almost all tree's in the foreground so it don't gets annoying when ur playing

Eigus
Jan 30, 2008, 09:03 AM
Played both levels online and they're nice. (ofc they were unfinished.)

Coming soon: screens of some other battle level, a "sequel" to an old, unfinished, (-)y ctf.

Grytolle
Jan 30, 2008, 01:15 PM
i have to take this as a compliment or not :(?not

Bboy Type7
Feb 1, 2008, 12:45 PM
I'm going to make a level of my own using my own tileset. I'm making a techno tileset.

cooba
Feb 1, 2008, 12:58 PM
I told you guys, this is the year of tilesets.

Raven aka StL
Feb 1, 2008, 04:20 PM
I'll just go ahead and expect much, as usual ;)

Eigus
Feb 1, 2008, 11:50 PM
http://img174.imageshack.us/img174/741/magmis2cq1.png

Raven aka StL
Feb 2, 2008, 01:56 AM
That looks kinda plain, it's not an easy set to use well.

FireSworD
Feb 2, 2008, 03:10 AM
Might as well B stuff from helldome and arrange the stuff differently.

You must strive for originality.

Grytolle
Feb 2, 2008, 05:12 AM
You must strive to give the player an enjoyable, fun to play, experience!

Bboy Type7
Feb 2, 2008, 09:20 AM
Yeah, I've never gotten used to building levels. Just messing around with pixels was the key. I'll try building a level after the tileset.

snzspeed
Feb 2, 2008, 02:12 PM
You must strive to give the player an enjoyable, fun to play, experience!

master of the obvious

Grytolle
Feb 2, 2008, 04:18 PM
it didn't seem to be apparent to FS

Bboy Type7
Feb 2, 2008, 09:12 PM
My next idea is to make a house tileset for a house level. I played some game where some people from a clan made a house map of their clan. I noticed J2O had a database of hotel levels. This gave me a idea to make my own.

FireSworD
Feb 2, 2008, 10:39 PM
it didn't seem to be apparent to FS

u teech me more about lvl design plz? :)))

Grytolle
Feb 2, 2008, 11:37 PM
kk :)))))))))))))))))))
lessons good and bad? here floows:

good lvls: semi
bad levels: diveid && conkuwer

good colors for good tiles: pink
bad colors for bad tiles: pink (bcuz thats onl for good tiles)

best jcs event: 99 (use it!!?)

gl makin levels, affro fs

Grytolle
Feb 2, 2008, 11:42 PM
when ur level is done (n is gudd) u can goning it on j2o www.jazz2onilne.com/downlaods (site is down right now it seems :(:(:()

originality is unimportant, compared to the level being worth the play, and definitely not anything you have to strive for consciously bcuz then this can happen
http://www.merello.com/images2/european_expressionism_expressionists.-merello._bullfighter_in_the_sunset(92x60).jpg
and u wouldnt want that on ur conscience

Sacrush
Feb 3, 2008, 02:40 AM
You should wright an article Grytolle! That would help some crappy level creators like FireSworD, BlurredD, Snooze, Cooba, Birdie, Violet and Evilmike to maybe create something decent.

SPAZ18
Feb 3, 2008, 03:14 AM
http://img90.imageshack.us/img90/6864/secretev4.png

Level name is being kept secret for now. And no, I'm not copying Helldome.
Level type is CTF.

snzspeed
Feb 4, 2008, 11:59 AM
when ur level is done (n is gudd) u can goning it on j2o www.jazz2onilne.com/downlaods (site is down right now it seems :(:(:()

originality is unimportant, compared to the level being worth the play, and definitely not anything you have to strive for consciously bcuz then this can happen
http://www.merello.com/images2/european_expressionism_expressionists.-merello._bullfighter_in_the_sunset(92x60).jpg
and u wouldnt want that on ur conscience

HAHAHAahaahdsfhdsfg :lol::lol::lol:

Speeza
Feb 5, 2008, 07:58 AM
Your level looks good spaz18 , I don't think many levels use that tileset.

FireSworD
Feb 6, 2008, 10:38 PM
http://www.jpegr.com/uploads/2/lolshot.png

I just now noticed this. It heavily reminds me of jill of the jungle, even though brick tiles like that are so common.

Looks interesting :)

Raven aka StL
Feb 6, 2008, 11:13 PM
Yes, do show a bigger pic where we can see ground and such, please.

Stijn
Feb 7, 2008, 02:37 AM
There is one a few pages earlier in the thread. Currently I'm sort of doubting on whether to keep the ground as it is so any pictures of the current state aren't really representative.

It's more of a "fire temple" themed set than anything else, though even that is not finalized yet.

Raven aka StL
Feb 7, 2008, 03:14 AM
I'll expect a lot if it's gonna be titled (or have any reference to) "Fire Temple".

Grytolle
Feb 7, 2008, 04:37 AM
You should wright an article Grytolle! That would help some crappy level creators like FireSworD, BlurredD, Snooze, Cooba, Birdie, Violet and Evilmike to maybe create something decent.it's on the todo-list, after the article where i trash evilmike's epicly bad single player packs!

Raven aka StL
Feb 7, 2008, 11:35 PM
Really, Snz, after all these years you should know better than to talk about level making with Grytolle. All he cares about is good (multiplayer) gameplay.

Unhit
Feb 8, 2008, 02:18 AM
Really, Snz, after all these years you should know better than to talk about level making with Grytolle. All he cares about is good (multiplayer) gameplay.

b2ctf rocks!!!!

Grytolle
Feb 8, 2008, 10:15 AM
I can't deny that what St. Louis says is 100% true (historical occasion, thus!).

Ragnarok!
Feb 8, 2008, 10:53 AM
<a target='_blank' href='http://img528.imageshack.us/my.php?image=previewrace02fu5.png'><img src='http://img528.imageshack.us/img528/4571/previewrace02fu5.th.png' border='0'/></a>

Well uhh, yeah, another race, the spring is probably a hint as to what the level will be like further up, and also, I just felt like trying something I haven't seen yet. Hi.

P.S, I hid some of the EC effects that are in the real level, just look forward to them I guess.

DoubleGJ
Feb 8, 2008, 11:21 AM
currently the EC reminds me of Metroid series, and that's certainly something cool

Raven aka StL
Feb 8, 2008, 01:21 PM
Nice, but also annoying.
Springs (that are necessary to pass some part...) in a race are kinda 'meh'.
As when you're shot, kicked, stomped (or hit by an uppercut...) u can't use them for a while and I'm positive that no one wants that.

... This, however, is just my own opinion on this, good job otherwise.

Grytolle
Feb 8, 2008, 01:33 PM
Nice, but also annoying.
Springs (that are necessary to pass some part...) in a race are kinda 'meh'.
As when you're shot, kicked, stomped (or hit by an uppercut...) u can't use them for a while and I'm positive that no one wants that.

... This, however, is just my own opinion on this, good job otherwise.that's what makes race games somewhat interesting, though

Ragnarok!
Feb 8, 2008, 01:42 PM
I usually play race with /stop on nowadays for levels that emphasize that ability.

Nonomu198
Feb 8, 2008, 11:59 PM
Will this level include a frog or two?

Raven aka StL
Feb 9, 2008, 02:07 AM
I usually play race with /stop on nowadays for levels that emphasize that ability.

Well yeah, that works.
Then again, it might make other things worse in a number of ways...
Anyway, just finish that race and let me beta test of sth, it wouldn't be the first time my theory is wrong.

FireSworD
Feb 9, 2008, 02:41 AM
Well uhh, yeah, another race, the spring is probably a hint as to what the level will be like further up, and also, I just felt like trying something I haven't seen yet. Hi.

I'm going with the obvious: shortcut?

Ragnarok!
Feb 9, 2008, 03:19 AM
Will this level include a frog or two?

I've contemplated it for several other races, for frogs and birds, this level probably won't include that feature, here's a question, does anyone actually think I should try a bird/frog race?

I'm going with the obvious: shortcut?

Nope. ;o Try again later. My other race is the one packed with shortcuts, then again, no reason not to put loads of shortcuts here either.

Grytolle
Feb 9, 2008, 04:38 AM
I've contemplated it for several other races, for frogs and birds, this level probably won't include that feature, here's a question, does anyone actually think I should try a bird/frog race?*raises hand*

FreeFull
Feb 9, 2008, 05:03 AM
*raises three hands*

Eigus
Feb 9, 2008, 05:52 AM
*raises a frog flag*

Hitch
Feb 9, 2008, 06:31 AM
Looks insteresting. And, I call 2000 post!

Nonomu198
Feb 9, 2008, 07:41 AM
*raises paws*

Ragnarok!
Feb 9, 2008, 08:13 AM
So it's settled, I'll make a frog race, and I already have some ideas as to how I can make it slightly interesting just to uhh, replace shooting?

Grytolle
Feb 9, 2008, 08:27 AM
frog lickwar

Ragnarok!
Feb 9, 2008, 08:31 AM
Yeah licking will have something to do with it. ;)

P.S: I won't start that till I finish this race. The WSF one.

Jimbob
Feb 9, 2008, 04:48 PM
About my Emerald Forest map (I made it a looooonnnnng time ago), well I know it's finished, but I'm going to restart making it. It is way too small so I'm going to expand its size. I am going to keep its name, but change it [the tileset] to night and it's going to use <i>aws_cave.xm</i> for music.
<hr>
Edit: Screenshot:
<img src="http://i219.photobucket.com/albums/cc140/jimbobjj2/EmeraldForestRe-do1.png?t=1202607892">
As you can see, I think I got the mood of the level down pretty well with this piece of music.