Downloads containing xlmrag.j2as

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TSF with JJ2+ Only: RagnarokFeatured Download Loon Capture the flag 8.5 Download file

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#include "MLLE-Include-1.5.asc" ///@MLLE-Generated
const bool MLLESetupSuccessful = MLLE::Setup();
#pragma require "xlmrag-MLLE-Data-2.j2l"
#pragma require "xlmrag-MLLE-Data-1.j2l"
#pragma require "IC - Diamondus1.j2t"
#pragma require "Castle2.j2t"
#pragma require "xlmrag.j2l"

bool updateClients = false;
const int treeTimer = 3150;

void onLevelLoad() {

	jjUseLayer8Speeds = true;
	
	generateCustomSpringSprites(jjAnimSets[ANIM::CUSTOM[0]], array<uint> = {40, 16, 64, 88});
    turnIntoCustomSpring(jjObjectPresets[OBJECT::FROZENSPRING], 0, 19.75f, false);
    turnIntoCustomSpring(jjObjectPresets[OBJECT::HORREDSPRING], 1, 22.25f, false);
    turnIntoCustomSpring(jjObjectPresets[OBJECT::HORGREENSPRING], 2, 17.75f, false);
    turnIntoCustomSpring(jjObjectPresets[OBJECT::HORBLUESPRING], 3, 33.3f, false);
       
    jjObjectPresets[OBJECT::HORREDSPRING].causesRicochet = jjObjectPresets[OBJECT::HORGREENSPRING].causesRicochet = jjObjectPresets[OBJECT::HORBLUESPRING].causesRicochet = false;
	
	jjDelayGeneratedCrateOrigins = true;
       
    jjObjectPresets[OBJECT::GUN9POWERUP].direction = -1;
	
	for (int i = 1; i < 255; i++) {
        if (jjObjectPresets[i].playerHandling == HANDLING::PICKUP && i != 73) {
            jjObjectPresets[i].behavior = CannotBeShotDown(jjObjectPresets[i].behavior);
        }
    }
	
	jjObjectPresets[OBJECT::SMALLTREE].behavior = SyncWithClients();
}

void onLevelBegin() {
	if (!jjIsServer) jjSendPacket(jjSTREAM());
}

class CannotBeShotDown : jjBEHAVIORINTERFACE {
    CannotBeShotDown(const jjBEHAVIOR &in behavior) {
        originalBehavior = behavior;
    }
    void onBehave(jjOBJ@ obj) {
        obj.behave(originalBehavior);
        if (obj.state == STATE::FLOATFALL)
            obj.state = STATE::FLOAT;
    }
    bool onObjectHit(jjOBJ@ obj, jjOBJ@ bullet, jjPLAYER@ player, int force) {
        if (bullet is null) {
            obj.behavior = originalBehavior;
            if (player.objectHit(obj, force, obj.playerHandling))
                return true;
            obj.behavior = this;
        }
        return false;
    }
    private jjBEHAVIOR originalBehavior;
}

class SyncWithClients : jjBEHAVIORINTERFACE {	
    void onBehave(jjOBJ@ obj) {
        obj.behave(BEHAVIOR::POLE);
		if (obj.state > STATE::SLEEP) {
			obj.counter++;
			if (obj.counter == treeTimer) {
				jjSample(obj.xPos, obj.yPos, SOUND::COMMON_SPLUT);
				jjObjects[jjAddObject(OBJECT::SMALLTREE, obj.xOrg, obj.yOrg)];
				obj.clearPlatform();
				obj.delete();
			}
		}
    }
    void onSetActive(jjOBJ@, bool) {}
}

void onReceive(jjSTREAM &in packet, int clientID) {
	int state, rotationalAcceleration, angle, rotationalSpeed, hit, count;
	
	if (!jjIsServer) {
		for (int i = 1; i < jjObjectCount; i++) {
			jjOBJ@ obj = jjObjects[i];
			if (obj.eventID == OBJECT::SMALLTREE) {
				packet.pop(state);
				packet.pop(rotationalAcceleration);
				packet.pop(angle);
				packet.pop(rotationalSpeed);
				packet.pop(hit);
				packet.pop(count);
		
				obj.state = state;
				obj.var[1] = rotationalAcceleration;
				obj.var[2] = angle;
				obj.var[3] = rotationalSpeed;
				obj.noHit = hit;
				obj.counter = count;
				
			}
		}
	} else {
		updateClients = true;
	}
}

void onMain() {
		
	jjWeapons[WEAPON::GUN8].comesFromGunCrates = true;
    jjWeapons[WEAPON::GUN9].comesFromGunCrates = true;
	
	array<jjLAYER@> layers = jjLayerOrderGet();
	
	jjSTREAM packet;
	for (int i = 1; i < jjObjectCount; i++) {
		jjOBJ@ obj = jjObjects[i];
        if ((obj.eventID == OBJECT::GUN9POWERUP) && (obj.behavior == BEHAVIOR::MONITOR)) {
			obj.xPos = obj.xOrg + 16;
        }
		if (obj.eventID == OBJECT::SMALLTREE && jjIsServer) {
			packet.push(int(obj.state));
			packet.push(int(obj.var[1]));
			packet.push(int(obj.var[2]));
			packet.push(int(obj.var[3]));
			packet.push(int(obj.noHit));
			packet.push(int(obj.counter));
		}
    }
	if (updateClients) {
		jjSendPacket(packet);
		updateClients = false;
	}
}

jjANIMSET@ customSpringSprite;
array<int> fastCustomSpringSpeeds(jjLocalPlayerCount);
bool generateCustomSpringSprites(jjANIMSET@ anim, const array<uint> &in colors) {
    int length = colors.length();
    bool success = (@customSpringSprite = anim).allocate(array<uint>(length * 3, 5)) !is null;
    if (success) {
        uint srcSet = jjAnimSets[ANIM::SPRING];
        for (int i = 0; i < length; i++) {
            uint color = colors[i];
            uint destAnimOffset = anim + i * 3;
            for (int j = 0; j < 3; j++) {
                uint srcAnim = jjAnimations[srcSet + j];
                uint destAnim = jjAnimations[destAnimOffset + j];
                for (int k = 0; k < 5; k++) {
                    jjPIXELMAP image(jjAnimFrames[destAnim + k] = jjAnimFrames[srcAnim + k]);
                    int width = image.width;
                    int height = image.height;
                    for (int l = 0; l < height; l++) {
                        for (int m = 0; m < width; m++) {
                            int pixel = image[m, l];
                            if (pixel >= 32 && pixel < 40)
                                image[m, l] = color + (pixel & 7);
                        }
                    }
                    if (!image.save(jjAnimFrames[destAnim + k]))
                        return false;
                }
            }
        }
    }
    return success;
}
void initializeCustomSpring(jjOBJ@ obj) {
    int anim = obj.curAnim;
    obj.behave(obj.behavior = BEHAVIOR::SPRING, false);
    if (obj.curAnim != anim) {
        obj.curAnim = anim + 2;
        obj.determineCurFrame();
    }
    obj.draw();
}
 
void turnIntoCustomSpring(jjOBJ@ obj, uint color, float power, bool horizontal) {
    if (horizontal) {
        obj.xSpeed = power;
        obj.ySpeed = 0.f;
    } else {
        obj.xSpeed = 0.f;
        obj.ySpeed = -power;
        if (obj.state == STATE::START && obj.creatorType == CREATOR::LEVEL) {
            int x = int(obj.xPos) >> 5;
            int y = int(obj.yPos) >> 5;
            if (jjParameterGet(x, y, 0, 1) != 0) {
                jjParameterSet(x, y, 0, 1, 0);
                obj.yPos -= 4.f;
                obj.ySpeed = power;
            }
        }
    }
    obj.behavior = initializeCustomSpring;
    obj.curAnim = customSpringSprite + color * 3 + (horizontal ? 1 : 0);
    obj.energy = obj.frameID = obj.freeze = obj.justHit = obj.light = obj.points = 0;
    obj.isBlastable = obj.isTarget = obj.scriptedCollisions = obj.triggersTNT = false;
    obj.deactivates = obj.isFreezable = true;
    obj.bulletHandling = HANDLING::IGNOREBULLET;
    obj.playerHandling = HANDLING::SPECIAL;
    obj.lightType = LIGHT::NORMAL;
    obj.determineCurFrame();
}
 
void handleFastCustomSpringSpeeds(jjPLAYER@ play) {
        if (play.ySpeed < -32.f) {
                fastCustomSpringSpeeds[play.localPlayerID] = int(ceil((play.ySpeed + 32.f) / -0.125f));
        } else if (fastCustomSpringSpeeds[play.localPlayerID] != 0) {
                if (play.ySpeed < -31.f) {
                        fastCustomSpringSpeeds[play.localPlayerID]--;
                        play.ySpeed = -32.f;
                } else {
                        fastCustomSpringSpeeds[play.localPlayerID] = 0;
                }
        }
}

void onPlayer(jjPLAYER@ player) {
	
        handleFastCustomSpringSpeeds(player);
}