Amazing level, hot, with lots of dangers. And that deserves a perfect rating.
10/10 hype
8.5/10
When I played this level multiple times, I liked the atmosphere of it. Good work
I liked how each level in this pack set a different objective to be completed. The levels all look pretty simplistic with little eyecandy and no complicated pathfinding. The 2nd level (Tubelectric) stood out to me the most, with a barrage of sentry bullet thingies coming from all ways on Hard difficulty. The boss was an interesting gimmick, albeit a bit easy. Overall I recommend this pack as a little diversion from your usual JJ2 SP custom level.
I don't get these negative reviews… It's just a simple boss arena with a nice background, what you see is what you get. No one forces you to download it… And the options menu level hás a point; you don't have to go out of the level to select another character or difficulty. Imagine you beat it and you wanna beat it again but with another character, or you found it too hard and wanna adjust the difficulty.. You can do so without having to go out of the level. And about the crabs getting stuck in the mask, so what? The level isn't less fun because of it and I think it looks funny when one goes left and right at the same time, like another kind of crab… But most of the time they don't get stuck anyways, just a few per battle. And BlijBlijBlij, why would you blame me for not having a single player level for you? Just enjoy the level for what it is; a boss arena! If I wouldn't have uploaded this, would you have your single player level then? No, so I don't think you should base your rating on this. But thanks for some of the compliments.. And I give this level a 5.9.
The Options level is an interesting thought but seems largely pointless, given that JJ2 has built-in character and difficulty selection screens. Otherwise, yeah, it's Uterus. The floor has uneven masking, meaning that sometimes a crab will drop and get stuck in place because crabs don't know how to walk along uneven masking. The background graphics are novel but they're AI-generated, just using a photograph would have been more appealing. I wouldn't point to anything and say it doesn't work (except for the crabs on slopes), but the overall design isn't wowing me either.
Parallax layers are technically present, but poorly configured, with the background texture being the wrong size for the layer. The bigger problem is that you just don't seem to care about picking or placing tiles. Walls have no sides or bottoms. Grass tiles appear on top of other grass tiles. You can look at the official Diamondus levels and see how walls are supposed to be built, and then take a few seconds to find those tiles. Doing it like this, unfortunately, is just ugly. Points for including some trees, a small cave, and some working springs, though.
JJTurbo9, I really like this version of the official final level! The edited music is also OK.
8/10
I kinda like the style. It's like 'this is for fun, I'm not gonna do more effort than I like and screw everyone who won't like it!!!'. And it's playable! But it's very short and I prefer beautiful levels. So I can't rate it as high as these efforts that bring me more joy. I'd give it a 5.7 but a 5.5 is the closest I can give it with this rating system!!! (EDIT: I can give it a 5.7 after all; if I edit my review there's more options! I thought let's share this knowledge here instead of deleting the whole sentence.)
I'm a huge fan of Violet CLM's work, as he(?) is very creative and innovative in level building and JJ2+ scripting. This is another upload that once again shows exactly that. Although Sonic is not a particularly original theme, the execution has been done brilliantly. I really had to get used to the physics, which were much more Sonic-like than JJ2-like. We're not just talking about the gem mechanic (similar to Sonic's ring mechanic), but also about running up walls and through spiral loops. However: once I got the hang of it, this level was great fun to play. The end boss was a nice finish and, once again, very creative. It even has a Sonic-style pinch mode once the boss’s health reaches halfway. As it is not a long level (beatable in just a few minutes), this level is especially recommended if you want to fill the last few minutes while waiting for something that is next on your schedule.
Episode 2: The Firestorm Approaches – it was a very interesting episode you've ever made, sonicnathan1.
I vote 10 / 10
Download Recommended
Also, in my own version, I simply made The Showdown level with only using Devil Devan boss to create the final boss. I simply made the battlefield and that's it.
That was really well done! It's not compatible with Laura, so if you plan on playing as her, be ready to JJMorph for some things. It had a lot of original concepts I have never seen done before. No new music or tile sets but that's ok in my book. If you don't speak Portuguese(like me), you can still understand what is going on if you have played enough JJ2. Like ForthRightMC I use Jazz2+ so I don't know if they are Amnesia Error.
I like that episode. 10/10 hype definitely.
In the ending level, someone forgot to insert the text, in which would be written that after the defeat of Ice Serpent, the cause of the very cold winter has finally put an end, and Christmas was saved once again thanks to the heroism of Jackrabbits.
That was my idea.
Yeah… well… what should I say for this review? Apart from an Uterus boss with tougher shells surrounding him there is not much to do in this level. Quite disappointing to me, since I'm always eager to play new Single Player levels.
There is however one thing I really do like in this level, which is the eyecandy! The background is fantastic and the JJ2+ water reflection works a treat. Perhaps more focus on custom sound effects instead of the stressful background music would finish it off even more.
This reminds me of the Castle tileset used in JJA
This one is great. Very fun with cute custom assets.
Resources I used in my level:
Tilesets:
A_Carrotus_FIX_Day – for minor decoration
A_Easter_FIX_Day – main tileset
Candy Hills 1 – for candy pool and minor blocks in the cave section
CarrotSA11 – for some slopes
Damn 1 – for the cave section
Fortress of Forgotten Souls – for stars background in the night section
Glacier – for winter section
Odyssey Sky Night – for poisonous clouds
Vegetabland 1 – for minor decoration
Music:
Touhou Fuujinroku ~ Mountain of Faith – Faith is for the Transient People by ZUN – used in the first section and section between cave and candy pool
1405.mp3 from A Generic Single Player Level II – used in winter section
underground.ogg from A Nightmare Before Christmas of Holiday Hare '17 – used in cave section
Nightside by Ceekayed – used in night section
Tetris Attack – Encounter with Bowser – used in poisonous cloud section
Super Mario World 2: Yoshi's Island – Bowser – used in boss battle with Devan
I really made it through, right?
That Redeemer is AMAZING!!! I think that this missile will open up new creative ideas for level gameplay!
I really like the levels. They're simple and classic, which evokes a lot of nostalgia and is very enjoyable to play. It's a shame there are only five levels, but they're well-designed, with a few hidden rooms, and I didn't find any bugs. I recommend them to anyone who enjoys classic-style levels. (Written with Google Translate)
Where is EXE?
[Don’t rate games you haven’t played.]
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.