This level has four smallish rooms, all connected by a closed circuit warp system. (First bug: One of the warps is very hard to get away from)
The tileset use and eyecandy are good.. no problems there. (Second bug: There’s a little gate like thing that has incomplete Layer 3)
I personally don’t like the design all that much.. but it’s ok.
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
Reversed the first reviwe :P
i Reviwe it tommorow (i think :p)
Well this level actually rules, so why no rating???
I like it I never saw the old version so…
But like always, everything can be better…
Don’t ask me how to make it better ;p
This is a good level, but it is way from what the Cell levels are used to be.
And it’s way from a 10.
When I was running around my way was getting blocked all time by those irritating heads, like Inf. Spaz said, the movement to the bases is unfair, and the music, well that’s not so good after all.
Ok I’ll say I actually hate this tileset (sorry). And it’s irritating.
Well, I saw you making much better levels Cell![This review has been edited by RazzCC]
Bjarni, the dungeons mean the part of the level you are in. If you havent noticed yet, the 4 dungeons are closed, and you can enter the next one by going into a warp.
Hmm… an average ctf level. Good eyecandy, good weoping placement. Cool fruites? Cool ship? All weapons? those are not a real plus.
Some funny dutch guy is reviewing like he’s me. I will compensate for this by giving a rating of 10.
The moderator should remove this and the previous rating.
The real Wimster[This review has been edited by Genotoxin aka iCeD]
A 10/10? Hardly, but it isn’t a bad level. Sense Bjarni Cool here listed all the good points, I’ll list some faults.
First off: Base placement. T blue base is lower then the reds, allowing the reds a quicker route to the blue’s base. Second: The flame powerup is useless because of all the floating obsticles. Third: You chould have done more with the bottom of the level. A secret hiding place maybe. But those are juat minor flaws, still this is a good level, but It has way too many ramps and heads to block your escape.
8.2 it is.
BJARNI!!! Don’t rate so high….
I like the level itself alot ;). It has the cell touch doesn’t it? ;) The statues near the bottom looked kool ;)[This review has been edited by Red_XIII]
You deserve it ;) and Inf Spaz, in many GOOD ctf’s, they are often like that./[This review has been edited by Red_XIII]
To Mirrow:
Exalent tile-set!
To >CelL<:
Good backround. All waepons. Cool fruites! Cool ship.
I have NOPE custom than give you 10/10
EvilMike: Bad review. Try to give things ratings that are between 10 and 1 instead of the alternative.[This review has been edited by EvilMike]
It doesnt work on my computer.
I not raiting I only asking! What are you mean with dungeob 1, 2, 3, 4 and 5? It is all same level!
Edit: Thank you for info! ;-D[This review has been edited by Bjarni Cool]
Let’s get over with this quick:
-The levels were way too short. Also, they were very easy (apart from the two or three traps you encounter during the pack).
-Eyecandy was basic: Background was very, very basic at some levels, the rest was below average. Too empty! :(
-The animated hurt events (factory machines,etc.) are brilliant. A good way to add extra fun to your levels!
-I just like the vikings :D
Overall: a 6.5. Good use of animations, but the levels are way too short and standard.
Ninja, FC IS NOT FANTASTIC CLAN, AND IM NOT A NEWBIE, 3 YEARS ON JJ2 IS NOT A NEWBIE !!!, BTW FC MEANS FLYING CARROT CLAN, BUNNYELMER COPIED FC, AND NAMED IT FANTASTIC CLAN.
*Ignoring about the other conversations about Ali Mega, Pokemon, etc *
This level is better than Bjarni’s other levels, I like the idea of the enemies being described as Pokemon.
Improvements
- Some ammo would be nice
- to stop Devan running away, make it so u drop into the room, not go in to the room through the left, cause thats where Devan escapes
- Maybe a few more enemies
Although the level is a bit, Straight, it doesn’t matter that much, try to make your next level not be linear.
A well drawn tileset with great music.
(MONKEY ISLAND FOREVER !!!!)
Very, very, very short level
Trigger zones in 1.23 are cool
hi trunks je kent me nog maar je levels gaan vooruit ga zo door
(hi der level gaan unt rating. -Trafton)[This review has been edited by Trafton AT]
A CTF level using Beath tileset.
I like the level, but (as many people said before), there are dead ends. Weapon placement is good and I like the “welcoming message” at the bases.
For a 2nd CTF level it’s really nice.
Not bad, not bad. I always liked MegaMan. NO, I’M NOT JAPANESE :)
Nice tileset with a good example level :p
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.