Just when you had thought that the downloads page would lay dormant again and a long time would pass without quality levels, Sir Ementaler comes and pleasantly surprises us.
The levels are all in the style that BlurredD so long ago used for his famous survivor levels, but with an unexpected twist. The main characters have all given up their usual rabbit appearance in favour of a smaller creature, the frog.
While many frog-based games have been created for Jazz Jackrabbit in the past, from an old pack titled “The Froggy Quest” to the popular Frog Lane in many hotel levels, this is something different.
As a result, after hosting this pack for about an hour in a server with at least 10 players the whole time, I have finally decided to write a review. This review portrays the pack as a whole, and rates it appropiately instead of each level.
You are probably getting tired of my talk so I shall get started.
Eyecandy
The eyecandy in these levels isn’t really outstanding in comparison to other level-creating gems, however for all it’s worth, it nicely fits the atmosphere the creator went for. I have not noticed any tilebugs nor eyecandy errors. On the other hand. some levels were kind of bland and more scenery could have been used.
Eyecandy: 2.5 out of 3 points.
Gameplay
Now for the more important part, the gameplay. I think that it’s normal for me to give this at least one point for the uniqueness this pack offers since it’s the first one of its kind. The system works quite well in generalm, but there are also occasional errors which can affect the gameplay quite badly. For example, I have noticed that sometimes, when the level loads, some people can get stuck in the tube at the beginning or, even worse, get warped back to the beginning of the tube in an infinite loop, which causes them to rejoin. This error can be quite annoying, and /c or /r is necessary in order for everything to be normal.
Anyway, besides that error, I haven’t noticed anything out of the ordinary and the arenas are quite well done in terms of jump/run distances.
Gameplay: 2.5 out of 3
Music
The music fit the atmosphere most of the time, and I haven’t noticed any tracks which can get on the player’s nerves. One of the levels, however, the Prismatic Palace one, has music which doesn’t really suit it (weird_personalities.mod) and it seems as if it has just been put so that the level doesn’t remain silent. Overall, the music selection is well done.
Music: 2.5 out of 3
> Nice and creative concept BONUS +0.5
> Clever use of triggers +0.5
Final Rating: 8.5
Download Recommendation: Yes, it’s an excellent alternative to battle/CTF levels and a breath of fresh air.
Why do you vote this pack with 8 or less? The design and effects are impressive, the gameplay is interactive and hard, but the most important thing is that these levels are VERY FUN!
This is an example of a great concept with poor implementation. Level design is bland and repetitive, and there’s not a whole lot of skill or tactics involved in the gameplay.
SonicRO, Survivor is a Ground Force pack made by BlurredD.
This is a Ground Force pack, with frogs.
While the concept does get stale quite quickly after a few levels, this pack is a clear example of how thinking outside the box can get you very far. Nice one! B+
ah is not a survivor pack xD
a bit of levels are for Survivor
It’s nice to see that the frog is usable in MP after all. i really enjoyed this and it might be one of the most creative things existed in history.
I played with Spaz.
Actually i lke this very small episode. Some puzzles, pits, eyecandy, enemies, etc.
But I dont like someting too: Some eyecendy bugs, and Level 2’s second music.
And..: “Where Bad Rabbits Go” is Skulg’s tileset.
7.5/10
DR: Yes ^^
oh man this is a bad battle .
You just try to made levels in other tilesets
it look it’s your first upload.
i will do a 1.2 for your first upload
And also i’m agreed with Xander a bit
with his oppinion.He didn’t uploaded
the musics.
This is horrible.
very horrible.
some harmonic colors i founded wow
so i will no rate the level.
because i read the rules and i don’t rate bad.
also tileset nice but some harmonic tiles has :S
ALSO YOU NEED the name of creator of battleshipBL
before editing and uploading it XD
a bit is nice this tileset
but you don’t have added 32 tiles xD
SORRY too bad .
you just edited levels from devres (Jgke’s review)
i can’t believe this…so you uploaded and JazzTool.
xD you broke a big rule and important!
you must upload your own program.
This is not a insulting at your levels
There’s no reason why this should get anything over 1. The “Level” is an edited version of some level from devres, and the “ending level” seems to be an official level without layer 3, 4 or 5. The author used “clear” on this level, so the events were left there. ZERO, what did you think when sending this!?
[Review changed to quick review. ~cooba]
nvm i misread tw’s review. lol
I played through those levels on hard mode, using Lori. Well, I needed JJFly only once – but it is fairly playable with Lori otherwise.
Story:
None.
0/0
Music:
Fine, but you forgot to add the music of one of the levels… alltough it is downloadable elsewhere but I didn’t.
10/10
Eyecandy:
Not that bad. Except for a tilebug in the third level, everything looked fine. Nothing outstanding though, but it wasn’t bland and didn’t suffer from any serious flaws.
I should remove the 100-coin warp if there aren’t 100 coins available though. If they are… well… they are at least well hidden… probably TOO well.
The collapsing bridges should be made of different tiles (looking to the third level)
8,5/10
Gameplay:
Level design
You had to search for coins to get to the exit, but otherwise the levels were lacking orginality. It was impossible to rush through the level and the levels don’t suffer from any serious flaws… alltough getting sucked into a bat is no fun.
7/10
Pickup Placement:
No flaws, but probably a little more ammo(-secrets) should be fine.
8/10
Enemy Placement:
Most enemies were well placed, but I shouldn’t place piranha’s if they cannot move.
7,5/10
Replay Value:
The levels were well designed. This is were the lack of a story cuts down in the rating – because a story adds to the raplay value – and despite the levels were good, they hadn’t anything really special and weren’t really hard either – alltough I had to keep on my toes on hard mode.
Also, the levels lack many secrets which also cuts down into the replay value..
7/10
47/60
8/10
Penalties:
You forgot to add a music file… but it is downloadable somewhere else and the link is posted. -0
8/10
DR: Yes.
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