Thanks for the report on the stuck, and, how can this be a copy of Devres74.j2l? I titled as Oasis because of the tileset.
And you’re wrong about the red base has advantage, you just need to know the way.
Reply to Jgake:
Well I admit it, I make the eyecandy fimiliar to Devres74.j2l but still there are alot levels use the same eyecandy from the famous levels.
Please, stop saying shit like I copy from other levels, please? What’s next? Epitome?
I’ve decided to review every submit that is on the contest.
Eyecandy: 9
The eyecandy here goes quite well, there’s enough of it but still there’s not too much of it. The thing that made me take one point from my score is that the bases are flying in the air.
Pickups: 7
The thing that reduced most points is that one of the two full carrots is hidden behind some layer 3. This has massively deducted points.
Gameplay: 7
It is clearly easier to the red team to get to blue’s base. The level’s layout makes moving around quite hard (atleast I think so). Maybe this level works better as a 2v2, but I didn’t test that.
Summary: (9+7+7):3=7,6666666~7.7
Well, as this is slightly modified, I will remove “No download recommendation, and change the score to 7.7.
Edit: whoops, counted wrong
Edit2: Well, I quess I should now edit this.
Reply:
Well, it is titled as Oasis too, and the layers 7 and 6 are identical :P
Edit: Laro just renamed the level .
The tower of flow? Nah. More like the tower of hidden sucker tubes and springs. Really. There’s just too many of them. The level is way too open, and totally missing gameplay. There’s a easily creatable campspot if a player shoots the carrot down and camps it alongside the toaster pu. There should be more ammo. That ammo amount is a duel-sized, while the level itself should be hosted as something like with 10 players.
Then is the eyecandy. Ementaler used this tileset about as well it can be used, with his own style. Although it is a nice effect with the background blocks and the “light”, it is actually a bit annoying for newer players who think they’re jumping to a masked block and shortly afterwards find themselves at the bottom of the level.
Although I won’t give Download recommendation, I still will give a 7.5 for a nice try.
hi I made that conversion by the way. it’s not especially good, but it’s no more by Sal than Orbitus is by blur.
Well… for the first lvl i didn’t expect for a very very good lvl, but for the first lvl i’ve seen you done a good job.
Eyecandy:
Not bad at all, reminds me the classic EPIC Megagames’ castle lvls.
8/10
Gameplay and enemies
Playing the lvl was kinda fun, especially in the “big vine” near the end. Also, there was a lot of suprises using the hidden bats that atack you if you came too close to them.
The main problem with this lvl that is… too short. :(
(Narsist: the lizards could be good for any lvl, even for Beach lvls… what, reptiles can’t appear in castles? :D )
8/10
Pickups
Not bad, i noticed some hidden coins and pickups that i havn’t noticed on the first gameplay. It take me about 3 times to get all of the 20 coins… but the main problems: no food; the ammo with generators should not be appear in SP lvls. Carrots also placed well so I didn’t stay with 1 HP for a long time…
7.5/10
Music
Quite boring using the EPIC’s music, but it doesn’t matter for the first lvl.
6/10
Story
No story… but who cares? it’s your first lvl…
?/10
Overall: (8+8+7.5+6)/4 = 7.3(I added 0.2 more points but it’s doesn’t mater…)
D.R. : Yes, why not?
Good luck!
(Sorry if my english was too bad- I’m not a native english speaker :D)
Great gameplay,good eyecandy,nice ammo
placement and no words to do about this
nice level for ctf games and duels :P.
I’ll give an a DR for you.
GJ!
~StarLORD aka Starcraft
yay this new JCS.ini is good for new levels battle :D
The slopes are incredibly annoying – they disrupt the flow and are unnecessary. There’s some odd EC here, and it seems to have been slapped together pretty haphazardly. There’s a central-core design somewhat, but it’s too restrictive – there’s one route between the bases. To conclude, this has one of the worst carrot placements I have seen. C-
Nicely made level, I see an improvement in your level-making skill. I expect more levels from you in future.
OMG, I can’t believe that this awesome tileset can be done in MSPAINT…
Too much simple, gameplay based on one clear and boring path, not for my style. but i liked your idea- very fun lvl to waste your free time :)
Looks like a nice, fun level to play. You’re getting better ;)
Not bad at all. I actually enjoyed trying to get the power ups. This level can surprise lots of people even if the first look isn’t that great. The carrot placements and the little puzzles are totally making this castle fun.
Hmm, a new SP level and I will review anymore.
Story
You didn’t use any story. Doesn’t matter. :)
Eyecandy
Not bad. If it’s your first SP level, it’s very good.
You will able to make better levels of course, I believe you ;)
And your first level will include some tile bugs, bad things of course but doesn’t matter.
6/10
Gameplay
Level is too short. I’m sorry but you can finish this level in a very short time.But I know, my first level was really short. I understand you :P
Choosing way:
I wanted two different exit but you didn’t. -0.5
4.5/10
Enemy Placement
Bats are good. Dragons can be good. Tuf and Normal Turts not bad. But, why Flying Lizards? :) They are looking good but you can be creative don’t forget ;)
5/10
Pickup Placement
Bonus placerment is REALLY bad. You shold use warp. ;)
Pickups… Didn’t use any food? but I’m hungry :) Ammo placement not bad but you shouldn’t use generator for ammo ;) (If needn’t it)
Bonus pickups is good. Some powerups and some ammo.
4/10
Music
Classical Castle music… I like this music but you should be more creatvie :)
6/10
Ending
Why didn’t you use the exit tile in the tileset? You used exit sign event :/ And why demon?
Whatever, you ending is good.
7/10
Finally: 4.7
DR? Yes for this first level.
Take Care!
I hope you will make better levels, and stories :)
Oooppsss!
I forgot something.
It’s SP and I just played with Spaz.
+2(for Jazz and Lori)
Really Finally: 6.7
(Sorry for my bad English, I’m Turkish.)
thats MUCH MORE better than JCS94…. :)
looks nice and has nice gameplay and item placement… but the tile set u used is… how to say it? TOO DARK!!!
no one wants to rate this lvl?
Ok, let’s say that you done a very nice job.
The level design is very accurate to the levels in JJ1, expect for the fact that THERE IS TOO MUCH AMMO…. sorry, TSF can’t collect ammo anymore when the ammo reaches 99… :(
Using JJ1 tilesets to re-create JJ1 lvls, is quite boring and repetitive…. it would be better if you use JJ2 tilesets to recreate those lvls.(and i’m working on it- one level just done.)
I’ll give you NINE only because you have done a very good and accurate job, in spite of the boring gameplay(thats the reason i hate JJ1 generally XD)
D/R: Why not download it? :)
p.s.
“PLEASE DO LETNI FIRST!!!!!
A better tech would be great too, but there really isn’t a good version of Letni yet”
THERE IS A JJ2 CONFERSION FOR LETNI… Just search :D
sorry if i mistaken in my english- i’m not a native english speaker :D
and why isn’t this working on my JJ2 1.20??
Maybe it’s just me, but I think I’ve seen this done before- no wait, it HAS. Can’t remember their name, but I do remember seeing a Super Mario tileset done before. And it’s pretty over-rated. Seems to lack in some things too. Come on I want a SR tileset convers-brick’d-.
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