Excellent race levels, esp. use of upcurrents and falling.
Improvements:
-Remove excessive poles – they are really annoying and do little to speed up the player when so closely spaced
-Kingdom of Glass is too easy for Jazz cf. Spaz (intentional?)
-Remove annoying long ‘connecting tubes’. It interrupts the flow of the fast-paced race
No offense to you, but i’d suggest you’d lower your seemingly high standards a bit, if this kind of levels are the best you can do.
EDIT: I am not the only one who has noticed/has gotten annoyed by that, btw. also, for the level it seems you could have fixed alot with some small adjustments..
ThunderWalker: I mean small details, like adding some more ec, and adding oneways to some tiles. doing that would greatly help the flow :P
Don’t work for me.
If i open JJ2 (i use 1.24) and i select Singleplayer: ACCESS VIOLATION.
Please fix this.
EDIT: Ok works. You need to erase one of the Episodes (too many Episodes). NOW it works fine. GJ
Spike balls? OMG It’s really bug!
It’s causing some “Access Violation“s.
Letni is really good.
Orbitus? Hard. But sweet music.
Recommend? Yes, of couse.
Rate? 8, because I don’t like spike balls. :)
(Sorry my bad English.)
PS: I’m waitng Ep. 3. Be quick! xD
[Review changed to quick review. ~cooba]
Good, good, and good!
I really really (and of course) really like it!!
But I didn’t like sparks. (-0.3)
Recommend? Yes OF COURSE!
[Review changed to quick review. ~cooba]
It’s really cool! xD
Everything is good very creative!
I want Part 2 :)
[Review changed to quick review. ~cooba]
Yes I played this level and I say something :)
Firstly: Where is the Episode 9(IX) ?
You didn’t write it.
Intro
Not bad. “Classic Intro Music” (funny)and the story.
7.0
Gameplay
Somethings are good, a lot of things bad.
Hidden Flying Dragons? It’s joke?
6.5
Enemy Placement
A lot of enemys good but I didn’t like hidden fly dragons.
6.0
Pickup Placement
I like placement. Carrots placements are good.
8.0
Trap Placement
There are some bad placed trap. Especially I don’t like spike balls at ship level.
5.5
Music
Musics are bad-matched. Hot harmony.
4.0
And…
The Lagoon Traps are really really easy. :)
Finally: 6.0
Recommend? I’m not sure, so I will rate this N/A.
I forgot…
Who is Zoro =D
Bah, ‘‘Could not find the tileset’‘ error appears on some of these levels (ever1, ever5, ever6, ever7, ever10, ever19).
Please fix it.
Improtant Message:
in ever18.j2l i forgot delete some spike balls(plz sorry, dont rate this level) and if you touch white warp, you can get Error which says NO WARP TARGET…
I recommend in ever18 go to start pos in ever14 for immediately finishing this level…
And other note: Download: Credits.j2t somewhere, i forgot put it!
(I understood, i need make fix for this pack, i was so quickly and made much errors…)
This file appears to me more one tileset, because it is the most important thing, but here is the note of the texturat and map:
Map:
Graphics: There’s no more to say, since this is the mario game, it is necessary to note:
Note: N / A
Pickups: This is where the map is based, I like, but do not have to break up, instead of carrots invinsibilidad where you put the star “power up”, I miss life in 77, 24, and add things that were not Mario, I would have worked a little more in events. The enemies are well chosen and placed.
Note: 3.0
Music: Here there is nothing to say, except that when they start again silence
Note: 7.00
Now if that matters:
Tileset:
Graphics: Very well done to the conversion, as it has no faults.
Note: 7.5
Mask: No flaws.
Note: 10.0
Where the block “?” broken?
Note: Total -2
Overall rating: 6.1 (6.2)
The description was the best ive read in a while :D
6
[(Rating clearance (8) because 6 != 8 and it is not clear which you meant. ~Violet)]
Some lazy review from your clan leader. :)
The eyecandy is rather well.
I think the blue base is too overpowered in defending and the map a bit too small but it’s playable. I also like the music choice.
Keep making levels and you will get better for sure, trust me in this one. =P
Rating is 7.5
I used this one to get the bonus2 tune, and that worked perfectly. it got my attention on a file I never saw before though: maz_phobia_edit.j2b. it had very strange speed changes, but that may just be because of the conversion. the music seems out of place, but it’s j2b so I assume it used to be ingame. anyone know more about that?
agree with snooze, i enjoyed this. and that thunderwalker mostly copy and pastes his review-layouts in general. furthermore i don’t get all his points of downrating like his taste of music.
its a nice level for your first one. imo 7 is far more accurate then 5.6 but whatever
also, since thunderwalker based his rating on music, the rating should be removed
Well, there IS a Seaker PU and a second carrot.
It is a nice first battle level.
Story:
N/A
0/0
Music:
I liked the music not that much, but it was at least quite orginal.
9/10 —-> 10/10
Eyecandy:
It is there, but it is very basic.
6/10
Gameplay:
Level Layout.
There are no warps, but everything is fluid and works properly. There are no real secrets, altough some Electroblaster ammo and the Seeker PU are more or less hidden. But they are too easy to get, with the result the top of the map ends in Seaker mayhem, which concentrates the fight in the bottomleft corner.
There is only one sucker tube which doesn’t do anything unless you are chased, but Seekers will blow you up regardless – it won’t save your ass.
5/10
Pickup Placement:
The toaster PU and a carrot and Seekers are in the left corner, the Seeker PU in the right corner with another carrot. There is no reason to go to the top of the buildings or whatever. There is some ammunition there, but it isn’t needed with the PU’s near the bottom which concentrates the fight even more to the bottom.
5/10
Enemy Placement:
N/A
0/0
Replay Value:
It is too standard, and not orginal. It is either Seaker spam or Toaster spam, a little bit dependant on where you are running. And we’ll have enough of that kind of maps. Sorry.
3/10
——————
28/50 —-> 29/50
Penalties:
None.
5,8/10
However, it is your first level, and it is not that bad, so I’ll round up instead of down because I cannot rate a 5,6 or a 5,8.
DR: I dunno. Decide for yourself. It isn’t that bad, but it isn’t that good either.
—-
The hardest hitter on the rating was actually placing the Seeker PU, because I’d think those ruïn the gameplay in multiplayer levels. The electroblaster PU could be placed better or at least with some Layer 3 in front of it (and the entire building if you do so).
The music, despite I do not like it that much, is no reason to downrate it that much; it has in the end nothing to do with the gameplay. He does get nearly full points there. After talking with FawFul I added the last point there… but it doesn’t change much besides the roundup makes the 5,7 a 6,0.
very funny level around Mario, I like him, but too little frenzy! ;x ;DD
Edit: My review is not accurate because I hadn’t found the seek pu and the second carrot the first time, but most of the stuff + the rating still count.
I promised Agni to review this, so here we go. I like the fact that there are no standard PUs in the level. No bouncers at all is actually good because they would be overpowered with this layout. What I don’t like is that the only PU in the level and the only carrot are in the same area, and the only seeker ammo as well, which would cause the game to be mostly focused there. A warp to the bottom right corner on the top left roof would be nice. I also don’t find the gun9 pu very useful, there are barely any places in the level where you could make use of it, maybe for shooting people who go into the tube, but the gun9 ammo is just enough for that. The eyecandy is good, you’ve used a bit of everything and I see no bugs. It’s nice for a first battle level, I hope to see more in the future.
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