RecommendedQuick Review by Primpy

Posted:
30 Jun 2020, 13:38
For: The Even More Secret Files
Level rating: 8.4
Rating
8.7

Fairly lengthy, nice level design, nice eyecandy. I can’t complain, it’s a good vanilla level pack. Give it a try.

RecommendedQuick Review by Primpy

Posted:
30 Jun 2020, 12:48
For: Jazz 3d video
Level rating: 2.5
Rating
10

amazing

Quick Review by Rysice

Posted:
27 Jun 2020, 20:58
For: Ninja Test
Level rating: 6
Rating
2

That you wanted make easy test is alright but you should at least use some more original tileset.

Review by PurpleJazz

Posted:
27 Jun 2020, 10:36 (edited 27 Jun 20, 10:36)
For: Goliath Woods
Level rating: 8.9
Rating
N/A

@proud2beamerican: I used the Waifu2x upscaler.

RecommendedQuick Review by FawFul

Posted:
25 Jun 2020, 09:00 (edited 25 Jun 20, 09:01)
For: Goliath Woods
Level rating: 8.9
Rating
8

Purplejazz nails it again on level theme and aesthatic, this level looks great and has a great vibe to it.I feel like the gameplay elements could have been explored more with this tileset. The gameplay felt a bit uncohesive as I was jumping and shooting into blank areas. This is enjoyable as a casual level, but comes short for being great for me.

RecommendedQuick Review by Dragusela

Posted:
25 Jun 2020, 07:08
For: Goliath Woods
Level rating: 8.9
Rating
9

WOW! I never seen a giant jungle!
It’s very nice and very fun <D

RecommendedQuick Review by proud2beamerican

Posted:
24 Jun 2020, 21:14
For: Goliath Woods
Level rating: 8.9
Rating
9.7

I had lots of fun playing it! Really nice vibe, the whole scenario combined with the music. Also really good tileset use, I do appreciate all the details, like slightly different speed of the layer 3 platforms.

What software have you used for resizing?

RecommendedQuick Review by JohnAsen01

Posted:
23 Jun 2020, 12:41
For: Moonrise
Level rating: 9.1
Rating
10

This level is like Transylvania !

RecommendedQuick Review by Dominator

Posted:
18 Jun 2020, 09:26
For: Ninja Test
Level rating: 6
Rating
10

nice test ninja

RecommendedQuick Review by Dominator

Posted:
16 Jun 2020, 12:23
For: The DARKEST Diamonds
Level rating: 7.5
Rating
10

NICE LEVEL KILLER, NINJA

RecommendedQuick Review by Dominator

Posted:
16 Jun 2020, 12:22
For: THE COOLEST COOP LEVELS #1
Level rating: 7.8
Rating
10

Nice Nice Nice working on making these levels, Killer, Ninja

RecommendedQuick Review by Dominator

Posted:
16 Jun 2020, 12:20
For: Test by me! :)
Level rating: 4.6
Rating
9

nice test Killer.

RecommendedQuick Review by Killer NC

Posted:
13 Jun 2020, 12:39
For: ChatBinds
Level rating: 9.5
Rating
9.5

Yo thanks it’s very yseful :D

Review by (SF)-SteFan-BG

Posted:
12 Jun 2020, 08:09
For: JJ2 Remake Levels part 2
Level rating: 9.5
Rating
N/A

Thanks TanKanT!

Quick Review by [CDF]Ninja

Posted:
9 Jun 2020, 18:36
For: THE COOLEST COOP LEVELS #1
Level rating: 7.8
Rating
5.7

Rly cool lvls ????

RecommendedQuick Review by [CDF]Ninja

Posted:
9 Jun 2020, 18:32 (edited 9 Jun 20, 21:29)
For: The DARKEST Diamonds
Level rating: 7.5
Rating
5

Wtf rly it’s so dark

RecommendedQuick Review by [CDF]Ninja

Posted:
9 Jun 2020, 18:31
For: Test by me! :)
Level rating: 4.6
Rating
3

Tst is easy but 7&8&9&10 are so hard XD

RecommendedQuick Review by [CDF]Ninja

Posted:
9 Jun 2020, 18:29 (edited 10 Jun 20, 17:22)
For: Brinko Test
Level rating: 6.1
Rating
10

Gj brinko but hard tst wtf rly hard

RecommendedQuick Review by Superjazz

Posted:
8 Jun 2020, 19:10 (edited 7 Aug 21, 10:24)
For: Hollow of the Haunted
Level rating: 9.2
Rating
9.9

I can summarize this level with one word: Fun!

I mean it for real. So far I find this level to have everything it needs to be both fun to play and also to work out in more “serious” play. The level seems balanced despite being non-symmetric with a lot of room for skillful play, especially with the custom weapons. Download recommended.

Review by Violet CLM

Posted:
8 Jun 2020, 01:58
For: Tavern of War
Level rating: N/A
Rating
N/A

Jazz 2 shipped with three original battle levels—all titled Battle Game, so we’ve had to refer to them as Battle1, Battle2, and Battle3, to reduce confusion—and the first one is by leaps and bounds the most popular. Probably the most popular official multiplayer level of all, with Diamondus Warzone’s star somewhat reduced these days. Many people have reimagined Battle1 over the years, ranging from simple edits to Charnel Keep to Higher Fragging Rate. An important part of how Battle1 works, at least in my opinion, is its reliance on (nearly) one-way pathways and its refusal to let you go everywhere at once. This level does the same.

Tavern of War is fundamentally an oval that you travel counterclockwise. Different points along the outside of the oval have various reasons to stop and explore—powerups, carrots, warps—but that’s all local. If you want to go somewhere else, for example if there’s a player on the opposite side of the map you want to hunt, then you need to travel the oval. If there are only two of you and it seems like therefore you’ll never reach each other, then you try to trap the other player by turning around and moving backwards along the oval to intercept, at least to the extent possible. This isn’t how every custom battle level works by any means, and it probably shouldn’t be either, but it’s a great idea to encounter from time to time.

Eyecandy is generally pretty solid. I think the author is comfortable with layers that move at the same speed as layer 4 and should start experimenting more with background (and even foreground) layers that move at other speeds, to see what effects can be created that way. The chosen tileset offers a good variety of fun features like arches and curtains and stairs, and the level goes all out in scattering them around. Maybe it’s never perfect, but it’s nice to look at without ever becoming so detailed as to obscure the gameplay.

Can I say that the finer layout details are always the best they could be? No. People generally try to avoid enabling access to the far left and right sides of the level, because of the weird running physics there, but this level puts up no such barriers. The powerups have specific ways you’re supposed to access them but don’t seem to realize that they can be shot by bouncers instead. There’s a generating carrot behind layer 3, so it’s hard to find if you’re looking for a carrot but also confusing if you’re already at full health and don’t know why you went into a dead end. The top right area is all kind of empty. There’s a text sign with no text on it. But these are all surmountable issues that a bit more editing work could handle, and really, I think what’s more important here is that this is an interesting idea for a battle level, a layout that generally supports the idea, and eyecandy that keeps things enjoyable without getting in the way.

Definitely my favorite of the author’s uploads so far.

  1. 1
  2. 22
  3. 23
  4. 24
  5. 25
  6. 26
  7. 27
  8. 28
  9. 29
  10. 30
  11. 1307