Hey SPAZ18 it’s a great level,with good eyecandy.I hope do some like you late but i need to work hard.Download recomended
[Review changed to quick review. – cooba]
***EPISODE FOUR: THE RESISTANCE.***
I am a long fan of your ongoing series Evilmike. I downloaded and played the first episode and it was one of the best packs I’ve ever played. Then came episode two which contained the most original ideas I’ve ever seen in a levelpack. It certainly surpassed the first. It was followed by episode three which was on the same quality level as the second one. And now for the fourth one of which I think is a little less great than your first three episodes.
—-Story—-
The story continues from episode two: (Episode three didn’t add much to the storyline). Devan Shell is back with all of his old armies and new ones thanks to the artifact found in the castle on Deserto. You landed on Carrotus after your planet Deserto was destroyed and now you’ve been in prison for the last few months. This episode also don’t add too much to the storyline but it does rise up some questions wich will probably be answered in episode five. Still though the story is one of the best ever in Jazz 2.
—-Eyecandy—-
Most of the game the eyecandy was very good. My favourite was just in the first level which contained a beautiful broken wall background. I didn’t like the town level though. The mountain background was kinda ugly and the houses didn’t fit with the style of Jazz 2. The rest was pretty basic. But I did like the forest path. The greenish felt just like a real forest. Good job!
—-Gameplay—-
This is where I have a few complaints. The first level was very good and original. This was mainly because of the brilliant puzzle in this one which is the best puzzle Evilmike ever thought of. But after that the levels become pretty standard. Don’t get me wrong because it plays really smooth and addicting again. But the previous episodes contained unique traps which were sometimes very hard to avoid. When you finally passed them you thought you had to play further because you had to know what the next puzzle/trap would be. I didn’t get that feeling here. The overall difficulty of the pack was easier because there were less dangerous traps. The difficulty still was pretty high however due to the great enemy placement. They weren’t just put randomly across the level, they were tactically placed and you have to think of your next step before you go. But there are still some unavoidable enemies and blind falls. The levels also feel very open and big. Although the pack is lineair, you sometimes have the choice of two or more paths to go. I liked that. I also never got frustated and I never cheated but there was one exception: the forest path. If I remembered correctly, there were no checkpoints in this level and the level was to big too save. Then one more thing: I like a few big levels better than many shorter ones. Like the SWS Fencer and Terrapin for example from Episode three. And as a final word here: I would like to see a more memorable ending in episode five. The first had the Rocket turtle chase, The second had the fight against Devan (and in one ending the exploding orbital base) and the third one had the epic and puzzle filled SWS Terrapin. Episode four dissapointed me a bit when I finished the last level.
—-Ratings—-
Story: 9 out of 10
Eyecandy: 8.5 out of 10
Gameplay: 7.5 out of 10
—-Conclusion—-
Episode four is pretty good and plays very smoothly but it isn’t as epic as Episodes two and three and it is also less original in terms of puzzles and traps. The eyecandy was great at the beginning but became standard as you progressed.
Work on these critics Evilmike and we’ll all wait on the final episode in the series. (which is hopefully not the last episode Evilmike will ever make)
LOL!Cool!not bad!!!
Good job!Exellent!!!
This must of been some realy
BIG |||HARD work!!!
xD Bravo!
[Review changed to quick review. For more information, see \Review Rules\. – Violet CLM]
First: The level uses the TOP3 tileset.
Second: A top3 tileset can therefore be played in 1.23
Third: it’s a level all about bashing some user. (There may have been some significance in the J2O community back in 2001)
The author has a good grasp of JCS, I’ll give him that- but entertaining?… No.
EvilMike takes us with storm as he puts his talents into yet another episode, following up on his thrilling story in the battle against the villainous Devan Shell. Not only does EvilMike master the way of making great levels, he also reuses traditional tilesets such as Carrotus and uses the set in completely new ways.
Once you have rushed your way through the levels to get the new story, there is still plenty of replay value as EvilMike doesn’t just build his levels from left to right but makes lots of sideways and secrets to explore for extra points. There are even “secrets” to find through the means of cheating, as the creator has a fine track of what weaponry is accessible at what time.
This download is one of a kind, one to play by anyone that would claim to be a Jazz Jackrabbit 2 fan.
here’s an asflkjagaslkjlkgsa, because i am speechless. this is really awesome.
Alright. Even though I have to agree that this isn’t the strongest Pack in the series, it’s still a must play.
Story
As always, the story is enjoyable. Even though there isn’t as many plot twists, the story is still enjoyable and the telling of it is still top notch. I’m going to go into detail on the last episodes. Go play those if you want to know. In this one, you play the Deserto resident, battling your way through carrotus to find Devan. there are a couple of things that are left hanging but I’ll let you find them out.
10/10
Eyecandey
Not your best work. When you first begin, the castle level looks great! It felt really creepy. The carrotus levels are a lot more basic, but that’s not saying there isn’t much use of eyecandey. lots of layer 3 is used and the backgrounds look good. the city levels are pretty basic and not much is given. I loved the mine level was well as the theme was great, really looking creepy. Won’t comment of the next level because that’s a plot twist. Forest path is probably my favorite level in terms of eyecandey. everything looks natural and the green scenery looks great. Good use of the layers is also present. The city level’s don’t ok great, but still pass. Overall, good eyecandey, I just with the carrotus and city levels looked a little better.
8/10
Gameplay
Once again great. Level one was great and had a cool puzzle involving a floating lizard. The lake levels are a lot more basic, having only a few puzzles. The first city level was also basic in gameplay and not much was given. It was still enjoyable though. The mine level was very confusing and open ended. I only found the end by running around in circles. when you get to forest path, the gameplay spikes greatly. This level is heavily puzzle biased and you are going to die. there is this one puzzle that I couldn’t figure out but it was at the end of the level so It won’t affect anything. The city levels are basically just boss and plot levels. the length is fairly good on this one but doesn’t have as much replay as the first 3 episodes. Difficulty is kept down by quite a bit and I was hoping for Episode 3 difficulty. the puzzles are also a lot more basic but that doesn’t mean there not enjoyable. Overall, good gameplay, i was just expecting a little from like Episode 3.
8/10
Enemy Placement
Great. Enemies are put is good locations and there is enough o kill you. The forest level is bad with this because the bats are green and they blend in with the background. The bosses are well choicen but there aren’t as many and they aren’t as hard. Still good job!
9/10
Pickup Placement
The pickups are almost perfect. Carrots are fine in most levels and there is enough to survive. Food is in good hands you won’t keep getting sugar rushes. Ammo is good as well and it’s well choicen, making you need to think sometimes on how to use your ammo. The gems are good as well as they add both eyecandy and gameplay. One ups aren’t that common which is good. Save points are also good except in forest path. overall, I think the placement is great and is definitely up to mikes standards.
10/10
Final Score:45/50
Score: 9
Rank: A
DR? Even though this mikes weakest pack, that still doesn’t mean you have to avoid it. Play this right away as it is still a fun pack to play.
This has got to the BEST Single Player pack of 2008 to be released so far. All the levels have fantastic eyecandy. There are tilebugs in the Forest Path level but that’s the tileset’s fault and not Evilmike himself.
All the puzzles are fantastic!
I decided to round the rating up to a 10 because this is what it deserves! =D
YOU MUST GET THIS!
1. This level is TSF only and not 1.23 as it crashed JCS when I opened it.
2. You didn’t include the tileset used for the level. Fortunately, I had it in my folder already but you should really include it in case someone doesn’t have the tileset when they download the level.
3. There is no End Level event to finish the level. I can’t understand the point of this level. I think you’re supposed to collect as much pickups as possible in order to score points. However, this is too easy to do as the items re-generate after about 5 seconds.
4. The Coins do not have a use. These should only be used for things like Bonus Warps.
5. It is very hard to die as the Spike Hole at the bottom only takes away 1 Heart and the Full NRG Carrot is not that far away as you can regain Full Health very quickly.
The Carrot should’ve been a “+1 Carrot” instead and have a short delay (say 15-20) to prevent players regaining health too easily.
Another great episode from Evilmike
Evilmike does a good job with setting the stage for the plot, adding a twist so good I did not want the episode to end.
Level design is well thought out. You do some backtracking, but the tilesets and the storyline makes it like its all in a day’s work for the player, a atmosphere not seen very often even in other games.
My favorite level is the forest path. It is generally non-linear, with great music and eyecandy.
Recommended? Why would you question it? You got my brother, a passive JJ2 fan, interested in the series since episode 1. The episodes have already influenced several single-player levels (Mine included), and finally these episodes are a quality not many people can match.
In other words: YOU MUST PLAY THIS!
Wow this level a way cool!
I did play it on hard and did die some times :P every lvl i was happy that i survived with one heart left :O
The first lvl with the lizards that must follow u can be frustrating bequase if they go of the screen above u they’re always disappear. It almost did me cheat on that piece :P
Its al so good!
The eyecandy rox in every level! Al the layers are used very good i am sure u spend a lot of time in this thing!
The gameplay especialy is great, there are well hidden secrets tons of enemy’s speaded out very well in the jungle and dark levels especialy it is a great challenge to kill them without getting hurt. Foot is spreaded out very well not to much. And you did test your game very well i didn’t become stuck even once! :D
And one thing to say Hard Mode really is hard ;) If you run though it youre sure fast gonna die!
Yes on some levels u cant save but thats Jazz2’s problem not yours…
Maybe its a short review but i can say that this is the best single player level pack i’ve ever played!
Download Recommendation? NO! if ur hate great levels or ure blind. otherwise download now! and gonna be a crazy killer!
Edit: LOL i didn’t download the music :(
And the music is great to!! That makes a 10+!
Haha “ur clever one ill make it easyer for u” 1930 sec water shield (or more ):P
I can make the same in five minutes :D
thank you for the review I’ll take that in to consideration on the next level I make.
It’s been a while since I wrote a proper review, so here goes.
EYECANDY
The eyecandy here is too much. There are some very annoying fast flashing Crystals in the background and some flashing stars in the foreground.
There is some good use of the lightning events but as PJ says the eyecandy is too much “in your face” as it is very distracting and you might get a headache if you look at it too long.
4/10
GAMEPLAY AND FLOW
The level is big but far too open. Because of the very distracting eyecandy and the off putting ambient sound events used here it makes it very hard to play a decent CTF match here.
5/10
WEAPONS & CARROT PLACEMENT
There are Power-ups which can be found easily and can be kicked to instantly gain 50 ammo. Even if you don’t kick them there are still HUGE clusters of ammo spread out through the entire level making it easy to gain 50 ammo on all weapons.
There is one Full NRG Carrot hidden amongst all the Pepper Spray and “500” Pinball Bumbers but it would be hard to notice due to the very distracting eyecandy.
Placement is OK but the amount of ammo pickups is too much.
4/10
TOTAL SCORE: 13/30
OVERALL MARK = 13 / 3 = 4.3333333333333333333333333333333
Rounded to 4.3
DOWNLOAD?
BlA5tFiRe has put a lot of effort in this level, but the eyecandy here is too much and can get very distracting.
So, I can’t recommend downloading this unless you like a lot of flashing.
The fact that the eyecandy feels so “in your face” because it is very overdone, and some of the animations and sound effects were annoying enough to distract you from the gameplay, means that this level was just not fun.
The layout is also extremely open, encouraging mindless weapon spam.
If you like chaos, download this, else don’t bother.
Nothing particually outstanding, but still a decent battle level that’s worth downloading and hosting a couple of times.
Invasion of Deserto…
I remember for it, its the greatest sp series ever made! It have a really amazing built and holds a lot of stuff what other level makers could learn a lot from it. I remember that I learned a tons of tricks from it like pits, wall spikes, and of course the Rocket Turtle. I really recommend for everyone because you can learn from it so much! It is really one of the best series that ever made!
It was a little simple level for me and it didn’t hold much action for me. Didn’t holds secret areas, extra eyecandy like non moving totems flowers on layer 3 and it holds not much pickups what make it a little boring. It spouse to be Sonic like, but it was more have a feeling of an enemy less just another jj2 level feeling.
Good level? Definitely. 8.5? Not really.
Nice! I like the water idea. Good ammo placement. Good eyecandey. Powerups are to easy to get to. Good level. Download Recomeneded.
[Review changed to quick review. – cooba]
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