RecommendedReview by snzspeed

Posted:
6 Mar 2007, 12:42 (edited 9 Mar 07, 15:46 by snz)
For: Impressions
Level rating: 8.5
Rating
8.5

after lots of hard work Impressions was finally uploaded.. so,
i guess i have to review it;

Significant, is a level with some pretty unique ideas, like the
triggered pu (you have to fall down a hole and bla to get it)
and those ec things in the caves.
the level has 3 pu’s, toaster, bouncer and seeker and the layout is
symmetrical so they are ofcourse, balanced. i also liked the ammo groups
used in the level.
eyecandy is good, i guess, as i mentioned level has couple of good eyecandy ideas,
like the windows, trees, and some other stuff
Overall, nice level, probably best for 3vs3’s since the full nrg area doesn’t fit to duels imo.

Sharp Icicles is also a symmetrical level, which has nice, calm, atmosphere, which
is something you rarely see in jj2, so thats very nice.
Eyecandy is good enough, altough its bit repetive in the caves, and stuff.
but eh, still good enough.
bg layers also deserve mentioning for being original in such a small tileset
gameplay here is nice, you dont bump into walls and stuff too much.. also, most platforms can be
reached with jumping.
ammo placement is well done, there’s ff, and two pu’s, and a car at the middle. ammo groups were
also nice, not that repetititive and bla.
Overall, nice calm level.. not much to say about it

Nature’s bad habit, is really good level, actually, it might be my favorite level
in this whole pack, because of the bg fade, which gives this level a sunset atmosphere.
eyecandy is very good, there’s lots of stuff, which dont interupt gameplay and look nice.. also
there’s some 1ups.. interactive ec, i guess.
gameplay is good again, you can reach platforms with jumping, and spring placement is okay.
layout is really nicely done, its unsymmetrical, but balanced enough, and its not mazelike.
Ammo placement is good enough, and ammo groups aren’t 3× 2 blocks, which is a big plus in ctf levels.
Overall, this is best level in this pack. awesome ec, good gameplay, and stuff!

Perception is also really good level, it has a platformy layout, but its symmetrical i think.. (or semi symmetrical? :o) well anyway
there’s one thing in this level, which people will probably notice first: the really good ec.. there’s lots of stones in layer 4 and 3, caves 5/6, there’s also those skull’s,
and not any tilebugs. well done, ds!!!
gameplay is decent, altough sometimes i found myself crashing into things, and stuff. also the spring placement is bit weird, but atleast its good enough.
Placement is good again, there’s different ammo groups scattered into level. at the middle, there’s a car and some freeze enemies in there, which will slow you down
(dunno why but i guess its made to prevent people from scoring too fast)
Overall, nice level, one of the packs best ones, but not as good as that nature level, imo

Return of the doomed is a level using the inferno 2.0 tileset. layout is unsymmetrical, but balanced enough once again. its also quite easy to get around the level. (might feel bit hard at first)
Eyecandy is .. not that great in here. author has tried, atleast, but there’s some tilebugs, and other weird stuff in the level. however, its good enough, there’s some funny stuff done with the skulls, and its not that bad thing.
Gameplay is decent, you can get to where you want quite easily, but still i think the level has bit weird spring placement.. other than that, its pretty decent.
Placement is nice, lots of stuff, and weird groups of ammo, but it doesnt look boring and it works with this level very well, i think. there’s one pu here, which are seek pu, its closer to other base, and full nrg is closer to other one, which evens it out, there’s also a rf pu, which is placed fairly.

The 8th Dimension is a level using BioCorridor262359something, and it reminds me one of my levels somehow. :P
i like the eyecandy here a bit, but some of it could be lot better. however, there’s some nice ec stuff done here, and there’s not too much tilebugs, so yeah, its good enough.
gameplay is decent, there’s some springs which could be placed better, altough if you’re a good player who knows rf trix, you shouldnt have any problems when navigating around in here.
placement is unique, never seen a car placement like that :P altough it could make the level bit campy. ammo placement is nicely done, it doesnt look boring, and you used nice ammo groups.
overall, this is a nice level, could use some better ec. i don’t know anything else to suggest.

Disastrous Dungeon is a .. surprising level.. there’s not much tilebugs, and the layout is symmetrical, i think.
I like the eyecandy here.. its not superb, but its good enough, and doesnt distract players while playing. i also like the originality used in bg layers, gives this level weird atmosphere. ;o
Gameplay is decent, you might bump into stuff, but it isnt that bad, to be honest. spring placement is well done, no cons there. ammo is scattered nicely thoughout the level, atleast in my opinion.
Overall, bleh, not much to say, decent level, could use more ec.

Sweet Revenge is last level of the pack, and its semi-symmetrical. it also has really nice ideas, like the way how you get seek pu there. (;D)
Eyecandy is well done, this level has really nice atmosphere, altough white bg hurts my eyes sometimes. it isn’t that bad though. also, author used almost all stuff in the tileset, and didnt use it wrongly, so thats also good.
Gameplay is nice, spring placement is perfect, and the level flows really well.
Layout is weird, it has some warps, and .. well, its kind of “simple” which probably makes it weird in my eyes.
anyway, this is the last, and one of the better levels in the pack.

my summary would be, that this pack had some very good levels, some not that good levels, but still, its something what everyone should definately download.
also, go ahead, downvote my review, i know it sucks. :>

- snz -

RecommendedReview by DarkSonic

Posted:
5 Mar 2007, 13:59 (edited 5 Mar 07, 14:01 by da man)
For: New Ages II - Tale of a Snooze
Level rating: 8.9
Rating
9

New Ages II

After months of hard work, the second part of New Ages has been released. I have hosted these levels very often in my server(except the last one) and I’m going to give this a fair review.

Friendship

This level uses the Twilight Park tileset, which is an underused tileset because it’s pretty hard to use. The level is pretty big, but it’s not so high. Just very wide. The layout might be a bit weird at first, but after playing this it won’t be as weird. It’s balanced although it’s unsymmetrical. The flow is good, but some sucker tubes are hard to find if you play this for the first time.

Eye candy is just as good as it is. This tileset is hard to use, but Snooze placed the stones in the walls how you should put them. The layers have been used well, and the background is good. Some nice effects have been made, like the water blocks at the left and right sides. Not much to complain about here.

Then the placement. Because this level is big, it has 3 Power-Ups. They’re placed well. There is also some food to fill up the level with events. The groups of ammo are pretty good, and Snooze didn’t place the same ammo at both sides. That’s something not everyone tries, but it works here. The Full NRG is a bit closer to the red base. But the Seek PU is a bit closer to the blue base. It balances the level.

While this is not something very special, this is still a pretty nice level. Therefore I give it an 8.3.

Gloriania

This name doesn’t say much, except that it might have something to do with glory. It’s Snooze’s second level of the pack using Mystic Isle.

Hmm.. yeah. The layout is something completely different. Pretty hard to learn at first. The author has taken some risks with this layout, but he succeeded. It has alot of warps and some tubes. The level is also pretty big, which is not a bad thing. The flow is good enough with those warps and tubes. The bases are placed at the left and right-middle of the level, and the way to the base is pretty long. There is a warp that takes you to the base, pretty handy. There are tubes to the bases with Freeze Enemies, which is pretty fun and makes it harder to capture if you take that tube. There is also a normal way to the base though.

Then the eye candy. The author has made something original with this tileset: The green things in the walls. Layer 5 eye candy has lots of caves, but the special thing is the FISHTANK VOL 2 at the bottom-middle. In Radiation there was also a fishtank, but that was vol. 1. The interesting part of this level’s eye candy is the fishtank, and the green things are pretty nice too. With a limiting tileset, this has good eye candy.

Placement is something different. The level has groups with different types of ammo, it has 2 Power-Ups but it also has 2 Full NRGs and 1 +1 carrot. Some food has been added too, as well as Fast Fires. The groups of ammo are good. I have noticed that placing different ammo at both sides doesn’t matter that much, this level proves that. The Full NRG carrots are placed well, not just on a random place. The +1 carrot is only reachable by a warp, and that warp is placed fairly.

Overall this is something that’s better than Friendship. Bonus points are given for the weird layout, because this level has a weird layout ;P. Therefore, I give this level an 8.5.

Saint Zipcode

We’re up to the third level of the pack, using Jungle 2.0 while it has stars in the background. Thus, it’s a space jungle. This one has interesting things as well.

What makes this one interesting is the base placement. The level was inspired by One Spot, like you can see if you see the bases. That makes this more a duel level. It’s one of the smallest levels of the pack. Although the bases are both more to the left of the level, this is balanced. This level again has warps. The flow is just good and this level is more cramped than Gloriania. There are also some secret passages and tubes somewhere.

Like I said in the beginning, this is a space jungle. Something that noone tried to make so far. This tileset has stars, and the author used them. It’s original and it’s nice to see. There are lots of leaves in layer 5, and layer 4 has some nice stuff (like waterfalls) as well as the foreground which has a few things. Again there is nothing to complain about.

Then comes the placement. The Power-Ups are in walls, and might be hard to find at first. However, you should see them if you know where they are. They’re at the left corners of the level The level has 1 Full NRG carrot and a +1 carrot and they’re a bit close to each other. With the weird base placement that doesn’t matter much. Ammo placement is just good, and there is some food(again)

Overall, this is an original unsymmetrical level with weird base placement and an original background with stars. Therefore, I give this an 8.5.

Will of Fame

A level that changed name several times. First was ‘Trademark’ then ‘Memories’ and now ‘Will of Fame’ It’s another unsymmetrical level in the style of ‘Friendship’ so not very high but pretty wide.

The flow in this level was a bit bad because of some bad masking, but now those bugs are fixed and the flow is much better. The level is pretty cramped but the layout is still pretty good. It doesn’t have many platforms. The base placement is good, although the way to the base is a straight line. But that doesn’t matter much. Some Float Ups have been used too. This time the level has no warps and only one tube with two ways.

This is one of those underused tilesets. But after I saw this level I wanted to use this too. The level has some original eye candy. While layer 5 is pretty standard which mostly has some black tiles, the foreground has some original stuff. Layer 6 is nice, and layer 7 has translucent stars which makes a nice effect with layer 8. But the green tiles at the right side in layer 4 are also special. The walls have some standard things to fill it up a bit.

The level has 3 different Power-Ups, while you can only get 2 different ones. The reason why this was called ‘Trademark’ first is because of the 4 Toaster Power-Ups in the middle. You can’t get them unless you cheat :P. The level has 2 +1 carrots that are close to each other. It’s something experimental, but it seems to work. The 2 Power-Ups are placed where they should be. Ammo placement is good. This level doesn’t have that much ammo, but there is still enough.

Overall this is something that’s a bit worse than the other 3 levels. But still a pretty nice level. Therefore, I give it an 8.2.

Durance of Hate

The fifth level of the pack uses D*mn+ Cold. This is a pretty big level with big platforms. The filesize is also insane(over 27 kb)

The level is pretty linear, but linearity is not always bad. There are still alternative ways. The bottom area of the level is probably called the ‘Chamber of Torment’ and a textstring also says ‘OBLIVION AWAITS!’ but anyway. The bottom has some warps at both sides. In the middle of the upper area there are copters. The level is not completely linear, just a bit. Putting walls in the middle didn’t help either.

Now comes the interesting part: the eye candy. The level is over 27 kb which is insane for a CTF level. The layers have lots of stuff, especially the bottom. It looks a bit scary at the bottom, but it actually looks pretty nice. All stuff that’s added here looks very nice, and there is not much to say about it. The EC is almost perfect in my opinion, because the level is not flooded with EC(the upper part has not that much as the lower part) The backgrounds are also nice.

The level is big, so it should have a lot of ammo. It also has 3 Power-Ups and 2 Full NRG carrots. It’s enough for this size. Ammo placement is again pretty nice. There is not really much to say here, because I keep saying the same all the time. Oh, there is also some food. Didn’t say that yet. ;D

Overall this is a pretty big level with very nice EC. In my server people liked this level a lot, and I like it a lot as well. Therefore, I give this an 8.6.

Tainted Heaven

The sixth level of the pack is made with Heaven, but the level doesn’t look like a heaven. Anyway, up to the review!

The level has a pretty normal size, it’s a bit higher than 01, 03 and 04 and lower than 02. But size doesn’t matter much. Anyway, the level has some tubes and such. There is also a SECRET CHAMBER OF DURANCE OF HATE. So this level might have something to do with the previous one. The bases are a bit close to each other, but the way to the base is longer than you might expect.

This tileset has the same kind of stones as Twilight Park, they are pretty hard to place. This level has lots of those stones in the walls. The layers have been used well, every layer is used. The backgrounds are not very original, but this tileset is not a tileset where you make original backgrounds with. The eye candy is not as good as in Heavenly Havoc, but it’s almost as good as that.

The level has 3 Power-Ups. The Bouncer Power-Up is closer to the red base, the Toaster Power-Up is closer to the blue base and the Seeker Power-Up is pretty far away from both bases. That’s balanced enough. The Full NRG carrot is closer to the red base. The ammo placement is pretty good (it’s getting boring to say that all the time) but it’s true. The level also has a few apples(only 2)

Overall this is one of the best levels from the pack. Therefore, I give it an 8.7(and that’s almost the highest I give for a single level ;O)

Dreaming..

Another level that changed name several times. While it was ‘Around the World’ first, it got other names as well and ‘Dreaming..’ is the final name of the level.

This level’s layout inspired me a bit. It doesn’t have much platforms but it’s good. It has tubes and warps like almost all levels. The bases are placed pretty well, and the level has a good and a bad side. The right side is the bad side and the left side is the good side. That might explain the name. Anyway, the level has a good layout.

The tileset used is one of those underused ones that I find pretty hard to use. The good side of the level has normal EC for the tileset, and the bad side has some original things. The level’s good side probably has better EC, but the bad side is also good. The backgrounds are nice as well, and I like the storm.

The level has 1 Power-Up, one +1 carrot that’s in a warp and 1 Full NRG that’s balanced. Ammo placement is again pretty good, this level has no RF ammo. That’s something that other levels didn’t have. The only Power-Up, the Bouncy Power-Up, is in the middle.

Overall this is another nice level. Worse than 05 and 06, but better than 01 and 04. Therefore, I give this an 8.4.

Cliffhanger Ending

This level is the end of the pack. It uses Spacey Universe, which is not really overused but you can still do some nice things with it. The name is pretty weird, like almost all other levels of the pack ;P.

So, this is a duel level with lots of warps. The blue base has only one real way to it, that explains that this is for duels. I like the fact that you can RF climb in the level. It’s fun. The flow is good but the level might be hard to learn because of those warps.

Now comes the eye candy. This time layer 5 hasn’t been used for eye candy, because there is some kind of ‘sea’ in the foreground. So the eye candy is a bit different compared to other levels of this pack. Layer 6 has been used for eye candy though. But layer 4 has the most. The foreground has some stuff as well. The spring at 51,46 has been used for eye candy as well.

Placement now. The most interesting thing is that this level has 2 Full NRGs while it’s not that big. The level is made for duels, but duels might take long here. 2 Power-Ups as well. There are Fast Fires(4 at each side) so you can run out of ammo pretty easily as well. The ammo placement is just fine, in other levels it was better I think. This level has less ammo than other levels. I haven’t really tested this level, because it’s the last level of the pack.

Overall this is a nice last level of the pack. Nothing very special, still pretty good. Therefore, I give this an 8.2.

One thing I haven’t said yet is that most levels use lighting effects and they look nice.

Now it’s finally time to calculate ratings.

8.3 + 8.5 + 8.5 + 8.2 + 8.6 + 8.7 + 8.4 + 8.2 : 8 = 8.4.

Bonus:
0.2 for the musics that have been used.
0.2 for the ‘story’ behind the pack.
0.2 because it’s a pack with 8 levels.

So overall, I give this a 9! That’s very impressive, because it’s one point lower than a 10 which is perfect. And I don’t give that. Because I don’t give single levels much higher than an 8.7 it’s also very special. But this pack deserves it. Now I’m ready to upload my pack in a few days I hope. I think that’s not as good as this pack, but still pretty good. So go give my pack a review like the one I give here ;)

Download recommendation: Of course!
Host: Some of these levels are very nice so hosting them is a good idea.

Review by Technopauluz

Posted:
5 Mar 2007, 13:54
For: New Ages II - Tale of a Snooze
Level rating: 8.9
Rating
N/A

Ill almost never play CTF games so ill dont say anything about the gameplay.. Die hard CTF-ers can rate this better :)

But wat I saw was a pack of very nice looking levels!! Some where Average and some where Awesome! I am sure about one thing, and that is that u spend a lot of time in it!

Ill give N/A but i am sure this gets a nice rating that it deserve!

Review by DennisKainz

Posted:
5 Mar 2007, 11:31 (edited 5 Mar 07, 14:54 by Cooba)
For: Devious Diamonds
Level rating: 4.2
Rating
N/A

Good. Original.

The background is special. The difficult is appropriate. There are good puzzles and secrets. But it’s very short. I have fun, but only for short time.

Rating: 6.5
D/R: I dunno.

[Unsupported rating (6.5) clearance. Please provide more support for your rating. For more information on writing a proper review, see the \Review Rules\. – Cooba]

Review by DennisKainz

Posted:
5 Mar 2007, 11:26 (edited 5 Mar 07, 14:54 by Cooba)
For: Spazs Adventure
Level rating: N/A
Rating
N/A

Good! But the levels are short.

There is a lot of stuff in the starting and ending. The level A New World was fun. Average puzzles. But walking upon the poles without falling was difficult. Enemies were placed well. The sector of lizards and chuck was fun.

Rating: 7
D/R: I’m not sure

[Unsupported rating (7.0) clearance. Please provide more support for your rating. For more information on writing a proper review, see the \Review Rules\. – Cooba]

RecommendedReview by DennisKainz

Posted:
5 Mar 2007, 11:20 (edited 7 Mar 07, 09:28 by I AM A DISGUSTING PEDOPHILE PLEASE CALL THE POLICE IF YOU SEE ME)
For: Grand Hotel 4
Level rating: 6.4
Rating
9

PERFECT! HATEBREED ROCKS!

This level helped me forget a problem of mine. There is a lot of fun! I was so happy when I plaid. The puzzles were great. The hotel eyecandy, puzzles, objects etcetera were excellent. THey are also placed very well. Player has a personal room. There are many places and floor. The minnigolf has a good function when the honorchip is taken. The swimming pool reminds me good days of my life. If this hotel really existed, I would love to pass my holiday here. All comforts. Enemies were difficult, but possible to destroy. The only bad thing was the coins maze, the red one. Moving through rooms was fun. The secrets and puzzles remind me Tomb Raider levels, but this hotel is better. Sorry if I don’t tell every single detail. I’m shy.

Rating: 9
D/R: Super. Give this more than 1000 downloads!

[Unsupported rating (9) removal. I loathe removing this rating, but I think it’s warranted. The review gives many details, but little that can be said to determine wether the rating should be high or low. Why was the eye candy great? What makes this hotel almost perfect? If it’s almost perfect, what is it that makes the gameplay, eyecandy, etc, perfect? Can it be improved a lot?

This review seems to be subjective based on a great experience. It is great that you have had such an experience, and that makes this level a good thing for you, but the rating should not be based upon it. – FQuist]

Ok. The eyecandy is good because it makes it look like a real hotel and makes me want to play it. The puzzles take a bit of time and make me think how to complete them. They’re good logic. The ammo are used well because if I have got them it makes the fight with the guardians easier. The minnigolf is a fun game. Tripping into rooms is original. Environments are realistic and make me seem to be really there. Plus taking the stairs and elevator makes it look 3d. The only annoying thing is the one to take the coins. If the review is not yet good enough, LET SOMEONE ELSE GIVE GOOD RATINGS TO THIS LEVEL!

RecommendedReview by Qu4k3000

Posted:
4 Mar 2007, 08:52
For: JJ1Diamondus(v1.1!)
Level rating: 9
Rating
9

this is an ok conversion but it drifts too far from the origianal, plus, i got stuck in the wall loads of times on that tunnel bit

i really like the tilesets, if you’re a level designer, i strongly reccomend this. even if you’re not, this is worth a look.

i have made a small battle level using the daytime tileset because i love the tileset soooooo much, please DL and review

http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=4616

Review by Technopauluz

Posted:
3 Mar 2007, 11:28
For: New Windows 98
Level rating: 3.3
Rating
N/A

Hey it would be nice if u make a windows vista tileset ;)

Review by so3mpty

Posted:
3 Mar 2007, 10:16 (edited 3 Mar 07, 11:23 by Cooba)
For: Heaven v.1.1
Level rating: 9.6
Rating
N/A

o_O So profesional…. OMG i love it

[Unsupported rating (10.0) clearance. Please provide more support for your rating. For more information on writing a proper review, see the \Review Rules\. – Cooba]

Review by the jamster

Posted:
2 Mar 2007, 19:10
For: Ancient Kingdom
Level rating: 5.5
Rating
5.5

Hey this has good eyecandy , (i like the way how you used the turtles on the mushroom leges).
Not much to say about a small level its just you could of made it a boit more exciting , alls it is is 2 small pits and only small amount of platforms , you could improve it by putting more objects in it , because its just gonna be to easy to die when playing expesially with pits.
But i think you did very well on half of it.

Review by Maximus

Posted:
1 Mar 2007, 22:52 (edited 2 Mar 07, 11:49 by Fquist)
For: Armed Force Lair
Level rating: N/A
Rating
N/A

Armed Force Lair

Eyecandy
Yes This lvl Have Eyecandy

GamePlay
Yes Layer 1 2 3 4 5 6 7 8 is supissh

Summary

good point

-Good Layer all
-no Easy Tileset
-Eyecandy lvl Have

Bat Point

lvl no have Bad Point GJ

Points : 8.7

Download recommendation?
Yes!

[Unsupported rating (8.7) clearance. Please provide more support for your rating. For more information on writing a proper review, see the \Review Rules\. – Fquist]

Review by HatebreedMF

Posted:
1 Mar 2007, 22:30
For: Armed Force Lair
Level rating: N/A
Rating
N/A

ok srry

Review by cooba

Posted:
1 Mar 2007, 21:46 (edited 1 Mar 07, 21:46 by Cooba)
For: Armed Force Lair
Level rating: N/A
Rating
N/A

Please reupload with only one version of the level, and without any folders inside the .zip.

Review by pjman

Posted:
28 Feb 2007, 12:40
For: Local Area 51 LAN Party battle lvl - 2 towers of 51
Level rating: N/A
Rating
N/A

Hey! You finally posted it!
I love this level!

Review by Technopauluz

Posted:
27 Feb 2007, 21:18
For: the house of doom
Level rating: N/A
Rating
N/A

This isnt a nice lvl…

I see that u just had started to make your own levels; thats good but you need to test it before u uploaded some stuff. I became easyly stuck in your level.

Review by GoldRabbit

Posted:
26 Feb 2007, 18:14 (edited 26 Feb 07, 18:36 by Cooba)
For: Electric Ir as Jazz Jackrabbit (clip)
Level rating: 8.4
Rating
N/A

this is weird,but funny.Very funny!its worth a downloads for seeing the faked-JJ.but it would be more good if we could see the real jazz jackrabbit…

[Unsupported rating (9.6) clearance. Please provide more support for your rating. For more information on writing a proper review, see the \Review Rules\. – Cooba]

Review by mickej

Posted:
26 Feb 2007, 10:55 (edited 26 Feb 07, 12:53 by Fquist)
For: JJ2 add-on *v3.5*
Level rating: 9.2
Rating
N/A

VIRUS Trojan!

[Unsupported rating (1.7) clearance. This download does not contain a trojan, as the note on top of the page says. Please provide good reasons for rating a download. For more information on writing a proper review, see the \Review Rules\. – Fquist]

Review by Technopauluz

Posted:
25 Feb 2007, 23:23 (edited 26 Feb 07, 14:48 by Cooba)
For: The Downfall
Level rating: 8.4
Rating
N/A

Hum, this defenitly aren’t impressive creations…

Its cool to make some pitfall games beqause carrotade rocks! but… there are less new levels Tube & Castle ive seen to much :P in my life, and the others exept The forrest lvl (u only removed the water and some ground :P)
arent so beauteful..

The gameplay wasn’t so bad, but it didn’t impress me tough :(

Ill hope that your great project is gonna be lot of better that this, my rating will be so to than ;)

[Unsupported rating (6.5) clearance. Please provide more support for your rating. For more information on writing a proper review, see the \Review Rules\. – Cooba]

Review by Technopauluz

Posted:
25 Feb 2007, 20:40 (edited 25 Feb 07, 20:41)
For: IC-IF Medivo
Level rating: 8.8
Rating
N/A

I was suprised by this upload and downloaded it for looking if i missed something that was fitting my battle game well…

But i am a little bit disapointed about this; Masking is very well done but i didnt have any problems with it.

What i like to see in new conversions are nice new eyecandy, like new statue’s in medivo and things to make the ground look nicer & new animation tiles eyecandy.

The poles are nice, but i didn’t like the gray looking balks and sucker tubes,
it isn’t fitting in a medivo set.
The Lavafalls are nice but that is nothing new..

Review by benchmark

Posted:
25 Feb 2007, 19:44 (edited 25 Feb 07, 20:44 by Cooba)
For: Hotel Dream
Level rating: 8.6
Rating
N/A

no words.

[Rating (10) clearance. Since you’re not learning, you’re going to be unable to review. ~Cooba]

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