RecommendedReview by SPAZ18

Posted:
10 Feb 2007, 21:13 (edited 11 Feb 07, 11:04)
For: JJ1: Industrius
Level rating: 8.7
Rating
9

This is a fantastic tileset. I’ll post a review tomorrow as I can’t get on the computer right now.

If any of you are wondering how I typed this, I did it with the Wii Remote. Stupid predictive text.

EDIT: Here it is.

This has got to be the BEST Industrius conversion I have ever seen!

TILESET: JJ1 INDUSTRIUS 2005

MAIN REVIEW

The first thing I see is that all the tiles & objects from the original Industrius are there, including the fast moving rockets and the fast moving platforms. The pink background is missing but I don’t think that really matters as I really like the Layer 8 Textured BG. I tested it out in a level and it looks GREAT! All the original adverts are there too including the Gravis Gamepad, Epic Pinball, One Must Fall and “Enjoy Epic.” These can be animated just like in JJ1. There is also some additional stuff including:
*Vines
*H & V-Poles
*Scenery Blocks – * & ! – I think it could have done with some other blocks including the Keyhole, blocks with a * with a number next to it and maybe blocks with the Weapons on them.
*Trigger Scenery – the lined block.
*New text signs as well as the original JJ1 signs.

Also included is an Evening version, where the only change is that everything has been given a shade of orange. I do think this version looks good but I’m not really too keen on it. I prefer the other version, this won’t affect the rating too much though.

Next, I will now talk about the layout and ease of use of this set.
The layout is SUPERB, tiles are very well organised and not jumbled up. The set is easy to use because you can easily find the tiles you want. Tiles can be animated easily.

Now for the masking, all the tiles are masked correctly, no jagged edges or any tile bugs like that.

EXAMPLE LEVEL (not counted towards rating)

Just a small battle level showing what is possible with this tileset. There are 2 other mini arenas you can choose from.

CONCLUSION

Now for the rating, I’m gonna give this a 9.0 as I love this tileset but there are still some things that could be added or improved such as more scenery blocks. Evening version is good but I don’t think I’d use it as much as the other version.

RATING: 9.0

DOWNLOAD RECOMMENDATION?

YES!

RANK: A = SUPERB

Review by PurpleJazz

Posted:
10 Feb 2007, 11:08 (edited 10 Feb 07, 11:08 by Purplejazz7)
For: Electro Rabit
Level rating: 2.5
Rating
N/A

This Fastrack.j2b won’t even do anything, its just a blank file. And that “Good Background” is just ripped from the Epic Tubelectric levels.

RecommendedReview by PurpleJazz

Posted:
10 Feb 2007, 10:54 (edited 11 Apr 07, 20:31 by Purplejazz7)
For: Atmospherical
Level rating: 8.3
Rating
8.4

Atmospherical is a small/medium sized CTF level by Darksonic using the War Torn tileset. Unlike many levels with this tileset, it doesn’t look a like a Distopia clone :p. This also his best level yet in my opinion.

EYECANDY
I like the way the tileset is used in this level, it has some EC you wouldn’t normaly see with this tileset. Those caves look a bit boring though, they should have more vareity, but they still seem to get the job done in this level. There is rain on layer 1, which I haven’t seen anyone use it in any other War Torn levels. :D The music choice (Ascent.s3m) gives the level a unique atmosphere combined with the rain and other stuff. (Hence the name atmospherical :p). The background looks awesome too.
4.4/5

GAMEPLAY
In most of his levels, Darksonic has made a simple, solid layout that is usally symectrical. The layout in this level however is different from the rest. It has quite a bit of strategy, and it isn’t too linear or one-way.
The gameplay is fast paced, and the flow is good, but like P4ul said some of the springs cause you too hit the celings :(.
The placement is good too, the ammo is placed in shapes rather than boring 2×2 squares. There are two power-ups, RF and Bouncer, but they are a bit too close to the bases. I suppose that doesn’t really matter that much though. There is 1 Full energy carrot in this level, which is the middle (Good :D).
4/5

GOOD POINTS
  • Nice Atmosphere
  • Good Layout
  • Cool Background
BAD POINTS
  • Caves could use more vareity
  • Some Springs are buggy

In general I think this is a very nice level but it does have a few flaws.

RATING
4.4 + 4 = 8.4

Download recommendation!

Review by $ÏMØÑ

Posted:
9 Feb 2007, 19:41
For: Electro Rabit
Level rating: 2.5
Rating
N/A

I have find a error: Its a suckertube on pos 28,61!

Review by Bogdan GF

Posted:
9 Feb 2007, 15:32 (edited 9 Feb 07, 15:32)
For: the Lost World episode
Level rating: 9.1
Rating
N/A

the link to download this is not working :(

RecommendedReview by White pinguin

Posted:
9 Feb 2007, 15:03
For: Jungle
Level rating: 8.4
Rating
8.7

Yeh!
I like this level.
This level is a great job with all the trees in layer 3,5, and also in layer 2. I also like the caves very much, that and the trees makes the level look like a “real” jungle:P
And here Details.

I played with Jazz in normal mode.
Eyecandy: 9,9999…/10
Hmm…There was very much eyecandy and i love it. But sometimes there been to much. Sometimes I didn’nt see the enemies and got hard lifeloss, that why I don’t give you 10 points for the eyecandy, but you can see it as 10 points. If you would make more levels make them with the same eyecandy as this one.

Enemies: 7.5
The enemies in this level was good placed, not to much and not to less if you are playing in normal mode, but there was only one ‘hard mode enemy’, so there are a little less enemies for hard mode. The choice of enemies was good but not perfect. The ravens shouldn’t be there, but it makes no bigger different.

Ammo placement: 8.5
Good ammo placement.
I had around 5-20 cartridges of all weapons in the whole level, but I was out of fire in one part of the level.
The choice of ammo was good, but not perfect. Fire and ice are two good weapons to use in jungle, but I hoped to see any bouncers in this jungle level. (my favorite weapon, but I will not decrease the rating because of that)

Other placement: 7.5
What can I say.
Food, goodies, and diamonds was all good placed, but I didn’t see any ‘easy mode events’, like carots and other, that will decrease the rating a little.

Gameplay: 9
Very good gameplay.
The great eyecandy did so the level caught me in a hurry, and then it just flowed on until I came to the place with the air boards.
There I lost the good feeling, it decreased the gameplay:( but when I continued after that I cameback in a few seconds.
The length of the level was good.
I never reached the feeling “when is it over”, but the level could easily be 10 times bigger. Ok, I exaggerated, but I could have been playing a a much longer time.
I saw a very few untiling tiles, but in so low degree it makes no bigger different.
I didn’t find any bugs here and that’s good.

Average rating: 8.7
Not an exactly average rating but overall I think this level deserve it.

This is my first review so been gently if you there is something wrong that I didn’t have seen.

White pinguin

Not recommendedReview by SPAZ18

Posted:
9 Feb 2007, 13:27 (edited 15 Feb 07, 11:12)
For: Electro Rabit
Level rating: 2.5
Rating
1.2

Electro Rabbit is Benchmark’s first level. Unfortunately it is really not that good.

EYECANDY

Not good. Tiles are used incorrectly in lots of places. Background looks OK but that is the only good bit about the eyecandy. At the far right of the level was a big load of RANDOMLY placed tiles.

2/10

GAMEPLAY

This level was very confusing. I finished it in just under 2 minutes, far too short. There were Checkpoints everywhere. I kept finding one about every 5-10 seconds. I had no idea what I was supposed to do.

1/10

PICKUP/ITEM & BONUS PLACEMENT

There was Seeker ammo, Food, 1UPs and PUs (PU = Power-Up) everywhere you went. There were far too many Gems in this level. OVER 2000 could be found. The Bonus Area was very badly placed. There is a 100 Coin Warp to it, BUT you could get in WITHOUT the coins anyway by making a long jump over the wall at the top.

1/10

ENEMY PLACEMENT

There was too many enemies to be found here. They were badly placed and were not enough to kill the player.

1/10

OBSTACLES

Not very many at all. There were some Trigger Crates but all they did were make some useless blocks appear. Not even any Destruct/Buttstomp scenery was in this level.

1/10

SUMMARY

GOOD POINTS

*Background looks OK.

BAD POINTS

*Improper use of tiles.
*Bad placement of items and Bonus Area
*Too many Gems, items and PUs.
*Randomly placed tiles at far right of the level.

TOTAL SCORE: 6/50 (1.2)

DOWNLOAD RECOMMENDATION?

No

COMMENTS & ADVICE

*Spend more time when making a level. It can take about 2-4 weeks to make a perfect level.
*Think about the eyecandy. Try to make the level look nice and more pleasing to the eye. Don’t just randomly place tiles in one area.
*Don’t place too many Gems, Weapons and items in the level. This can make it too easy otherwise. Try to make it harder for the player to find new weapons and items.
*Don’t upload music already in JJ2.

@Benchmark: No problem! :) JCSRef may also be of some help to you. There was a How to JCS site but that’s gone.

Not recommendedReview by Ischa

Posted:
9 Feb 2007, 12:44 (edited 9 Feb 07, 12:46)
For: Electro Rabit
Level rating: 2.5
Rating
2

Rating Electro Rabbit

To start:
The first episode created by Benchmark! Hurray! Hurray! But I’ll stop with my ‘hurray’, because this first episode is very bad.

Eyecandy: (20 pts)
Eyecandy is bad. Very bad. The paths are bad decorated and there are misleading secrets. The paths are bad created and it can even make you sick, but the worst part is on the right of the level.
Only the background is good, but that’s all.
Result: 6 pts

Gameplay: (20 pts)
Not good. This is especially a bad level for beginning JJ2-fans. The level is much too hard, even with all the bonuses. And it is also possible to fall out of the level. If you don’t know the cheats, there is nothing differently than restart the level.
But the worst is the (real!) coin warp. If you don’t find all of the coins, it is still possible to enter this area: you can go to a wall on the right of that room. So, the gameplay is very bad. I can’t give a point for this part. Sorry.
Result: 0 pts

Story: (10 pts)
There is no story. So this factor does not count for your final rating.
Result: N/A

Obstacle placement: (20 pts)
Very-very bad. Too many enemies and obstacles. Even the best JJ2-players will say: “This level is too hard to be a good level! I will go to www.jazz2online.com and I will give it a bad mark!” Only if you like challenges, this is maybe a fair level, but that is very improbable.
Result: 2 pts

Bonus placement: (10 pts)
Very bad! I am not joking; the bonus placement is very, very bad. I can’t give points for this part. There are too many bonuses: too much ammo and too many gems. But the worst is the 100-coin warp: too many bonuses for one warp AND you can enter it always, even if you don’t have all coins.
Result: 0 pts

Conclusion
This is a bad episode. Even the best JJ2-players will still have effort with this episode. And the bonuses are placed on bad and too many places.
I will give you a hint if you want to create another Single Player-level: download and play a good Single Player-episode (like The Rebirth of Evil) and maybe you can find some tips for your next episode: where should I hide bonuses and where should I put enemies? In advance success with your next episode.

Total points: 8
Maximum number of points: 80-10(story)=*70*
Calculating: 8/70*9+1=*2,0*
Mark: 2,0 (2,0285714285714285714285714285714)
Download recommendation:

Review by FreeFull

Posted:
9 Feb 2007, 10:39
For: Neobeo's Firetruck
Level rating: 8.7
Rating
N/A

From some reason my jazz crashed. After I tried to do goldenjump to get advanced and have fallen. I almost got it.

Review by benchmark

Posted:
8 Feb 2007, 16:26 (edited 8 Feb 07, 16:37 by Cooba)
For: Windows 98
Level rating: 6.5
Rating
N/A

good one.

[Unsupported rating (8.5) clearance. Please provide support for your rating. For more information on writing a proper review, see the \Review Rules\. – Cooba]

Review by master sven

Posted:
8 Feb 2007, 06:54
For: Battle Castle v1.1
Level rating: N/A
Rating
N/A

I think you should’ve better updated your previous upload.

Review by Toa Tahu CF

Posted:
7 Feb 2007, 19:57 (edited 7 Feb 07, 21:11 by Cooba)
For: Carrotade v1.2
Level rating: 9.3
Rating
N/A

The best program iv seen.Im using it the whole night to let my server online and i only need to tayp /idleserver on.

10 of 10

[Unsupported rating (10.0) clearance. Please provide more support for your rating. For more information on writing a proper review, see the \Review Rules\. – Cooba]

Review by DennisKainz

Posted:
7 Feb 2007, 09:26
For: Atomic Station
Level rating: N/A
Rating
N/A

Please add more colors and eyecandy in the tilesets.

Review by PurpleJazz

Posted:
6 Feb 2007, 21:24 (edited 22 Apr 07, 10:39 by Purplejazz7)
For: Holiday Hare Cloudy
Level rating: 6
Rating
6

It seems that Gus has decided to make a tileset conversion instead of an original tileset like he usally makes.

Holdiday Hare Cloudy is an edit of the Holdiday Hare tileset (obviously :p), but the whole set is just a palette edit with a few extra tiles. (This reminds me of someone :p). There are now rain, snow and lightning tiles, some more background stuff, and some of the “Gus Tiles”, like the famous Gus logo, custom food and little cartoon people. To be honest, all most all of these additions don’t this set any more usable, except the storm tiles and the extra background tiles.
The palette edit was pretty lazy. It’s a paler version of the day palette, with a grey textured background, and paler sprite colours. Not much effort had gone into fixing any of the bugs in this tileset, such as tiling bugs and masking. I’d also like to see more angles for the caves, they only have horizontal borders avalible. There’s loads Gus could of done to make this a truly awesome conversion, but he just ignored it all and just focused the conversion on the EC additions.

This a good try for your first conversion Gus, it is much better than my first conversion. Try and take into mind what I have said here now. Then you could make great conversions.

Download: While I would probably never use this, it’s worth a look at.

Review by benchmark

Posted:
6 Feb 2007, 15:49 (edited 6 Feb 07, 19:57 by Cooba)
For: Hotel Deluxe
Level rating: 8.8
Rating
N/A

Such at ratboy but!

tiles 10/10
background 10/10
music 10/10(I very loved it!)
number of tiles 10/10

[Unsupported rating (10.0) clearance. Please provide support for your rating. For more information on writing a proper review, see the \Review Rules\. ~Cooba]

Review by benchmark

Posted:
6 Feb 2007, 15:43 (edited 6 Feb 07, 19:56 by Cooba)
For: True Rabbit Hotel
Level rating: 8.1
Rating
N/A

The Best from the best!!!!

Download it Now!!

[Unsupported rating (10.0) clearance. Please provide support for your rating. For more information on writing a proper review, see the \Review Rules\. – Cooba]

Review by OM2004

Posted:
5 Feb 2007, 23:43 (edited 5 Feb 07, 23:43)
For: Rain Chorus
Level rating: 8.1
Rating
8.7

It’s not a bad song. It’s got a good feel.

Your not repetative, it uses plently of different notes while sticking with a repetitve beat which is hard to pull off, but you did it well. It makes better background music then just listining to it stright forward.

If this was usable for Jazz, I would use it as a finil Song (Like after the climax of the game). So, I don’t know how you can change it for jazz, but if you could that would be great.

As for downloading, you can if you want to, but if you don’t you won’t be missing too much. so…N/A

RecommendedReview by DennisKainz

Posted:
5 Feb 2007, 11:09
For: Element Disasters
Level rating: 5.7
Rating
8

I don’t dare to think what could you do with an episode. Instead, you made it VERY WELL. The tower was pretty good and the helping characters had names (but seldom you moved someone’s name to another). First I am underearth. There are boulders falling and a spring between the spikes. Then the ‘lightmasks’. It made the episode good. You also made the Schwartzenguard become VEEERY original with the pit thing. Then there’s rain and tsunami. The dike breaks and I start having fun. There were good triggers before. The annoying thing are the standard bosses. Then there are tornadoes, and i DON’T particularly love the flight might thing. The next was decisely better. The blocks could be blown up and changed very well colors. Then the volcanoes. There are boulders expoding and lava pits. Then there is the orbit thing. I don’t change the puzzle bonus rating because the ideas were mine. Then there is a robot machine. The spikes were placed well.

Rating: 8
DR: Positive

Review by drmooCSW

Posted:
4 Feb 2007, 22:33 (edited 5 Feb 07, 06:35 by Violet CLM)
For: Cracco Survivor Pack 2000-2005
Level rating: N/A
Rating
N/A

First off maybe a readme would be nice. Second off i’m unable to even play these levels and give them a proper rating. I got through the first about 15 levels looking for the tilesets and the rest were passworded so i couldn’t open them up to see what tilesets are required for download. So since i can’t even play these levels i’m giving it a 1 and No Download recommendation. Fix it and i may be nice enough to bring my rating back up!
(Rating removal. There is a LINK TO THE TILESETS in the LEVEL DESCRIPTION. ~Violet)

RecommendedReview by chandie

Posted:
4 Feb 2007, 20:22
For: Campaign Mysteries Level 2: Iraq
Level rating: 7.5
Rating
7.5

I don’t know why but this Campaign Mysteries idea is very exciting for me!
The second episode of the pack is much better than the first one. Tileset was better (not much difference but seems much better)
There’s a huge improvement in the level design. The levels were long and there were good ideas. But sometimes it was too difficult. There were too many endless pits and lava that kill you when you fall into it. They were sometimes really annoying. Also there weren’t enough carrots and 1ups and this makes it nearly impossible to beat.
The bike idea was good but you could make it better. You could make it go always the same direction and support it with the event BeltRight. This could make it more realistic.
There were still the wolves and bears. You should remove them in episode 3. Sometimes they can be really annoying, also doesn’t look good.
Gameplay- +1.6
Idea- +2.0
Tileset- +0.7
Music- +2.0
Bugs- +1.2
Rating- =7.5

Egypt and Iraq levels were similar to each other, you should find some new original ideas for Iran to keep the game alive! Waiting for the third episode!

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