WOW! This is a BIG improvement on Bjarni’s previous levels.
JUNGLE RABBIT REVIEW:
I haven’t played the multiplayer levels yet so I’ll review the SP levels now.
EYECANDY: You used all the Layers which makes the eyecandy look great. The backgrounds are nice, I like the Jungle background. 7/10
GAMEPLAY: It got a bit repetitive as you were mostly destroying blocks and enemies. Also, you were going up & down quite a lot. 6/10
OBSTACLES/ENEMIES: There was a bit too many enemies used in the SP levels. I had to use Spaz’s kick move to kill them all. Killing them with weapons was a bit hard especially when there was about 100 of them. There was obstacles in the level as well. There was a Trigger Crate in one of the levels which you had to blow up with TNT. There was lots of Destruct Scenery also. 7/10
PICKUPS: There was loads of Seeker ammo. Not that much is really needed. It was needed to beat the witch. There was a Shield in the Water level but I couldn’t work out how to get it. It was sitting on a Electro Blaster icon block. So maybe there’s some EB ammo somewhere. 6/10
MUSIC: The music did get a bit repetitive as only the JJ2 Jungle music was all you could hear. Try to use different music for other levels as well. 6.5/10
TOTAL: 32.5/50 (6.5)
DOWNLOAD RECOMMENDATION: N/A
Yes requires at least 7.0
This was a bit better than SSB but not much.
REVIEW OF SOME DEMO:
LEVEL 1 – WELCOME TO THE GARDEN
Not enough eyecandy was in the level. Hardly anything could be seen in the background. Too short, I had no idea where I was going. Too much Seeker ammo, this wasn’t needed.
LEVEL 1 RATING: 2/10
LEVEL 2 – MARINATED RABBIT
Still not enough eyecandy. Hardly anything in the background. One of the Text events was too long. Too many enemies in Hard. I had problems finding the exit. Try putting an exit sign in the level so we know where to go.
LEVEL 2 RATING: 3/10
LEVEL 3 – SUPER SPAZ BROS
Already reviewed this so I’ll keep this short. Eyecandy not good. Blue background and clouds can be seen. You could have removed the Bonus level so that the game would not have crashed. Too many enemies. Useless pipe at beginning. Would be better with Sucker Tube events. Devan on top of castle was pretty cool.
LEVEL 3 RATING: 3/10
LEVEL 4 – [CENSORED] DEMO
Too short. No obstacles. There was a Devan Boss AND the Robot Boss which was not needed. You only need ONE Boss not 2 at once. Nice background. Layers used correctly.
LEVEL 4 RATING: 5/10
LEVEL 5 – A COLD DAY IN HECK:
Too short. Too many enemies, Bats & Ravens. Useless Freezer Power-Up can be found at the end of the level. I quite like the title.
LEVEL 5 RATING: 3/10
LEVEL 6 – POKEMON WORLD
I like the Pokemon. Level was quite short. There was a bug with the Devan Boss, he ran off the screen. Level could not be finished so I had to JJNXT to move on. I did like the way you used the Pokedex to say about the Pokemon and the different enemies.
LEVEL 6 RATING: 5/10
TOTAL: 21/60 (3.5)
DR: No
So NOT good.
SUPER SPAZ BROS REVIEW:
EYECANDY: What eyecandy? All I could see was a blue background and clouds in Level 1 and a black background in Level 2. I couldn’t see the point of that useless pipe at the beginning. It would have been better if you maybe put some Sucker Tube events there. 1/10
GAMEPLAY: I had this whole pack finished in 30 seconds. All the levels were too short. There was a bonus level in Level 1 which can be accessed by collecting the very poor placed 125 coins. This bonus level contained 28 useless 1UPs, some pointless powerups and some useless ammo like Seekers, Flamethrowers and TNT and a Shield with about 100 extra time clocks but the shield didn’t work back in Level 1. 1/10
PICKUPS: OMG!!! There was way too many. I already mentioned the pickups in Level 1. In level 2 there was another 242 1UPs and nothing else to pick up. 1/10
OBSTACLES/ENEMIES: What obstacles? There wasn’t any. There was too many Floating Lizards at the start of level 1 which you could just fly over on the Airboard. Too many in Level 2. There were 2 Bosses, Devan’s Robot and Schwartzenguard. These were too easy. The 3D Spike Ball was moving way too slow to cause damage. 1/10
MUSIC: The choice of music here was not good. Carrottus does not fit in a Mario level. Medivo didn’t fit very well in the 2nd level either although it was dark. 1/10
TOTAL: 5/50 (1)
DR: No
When you make levels you need to spend lots of time on them. My level pack took over 1 month to make and I had to keep testing to make sure that all the levels work.
OK, I tested this in Winamp and JJ2. It works in both of these! So this music could be used in a JJ2 level. I do like this music but I dunno how to rate music so I’ll just leave it as N/A.
[While the tune works in WinAmp and JJ2, it gets distorted while being played in those. To fully experience the song’s quality, do listen to it with Modplug Tracker like the author recommends. ~Cooba]
Unfortunately, I have no idea how to use Modplug Tracker. Tried it once, just couldn’t understand it. I also tried Modplug Player but I just didn’t know how to use it.
LOL. I had no idea how to use JCS when I first got JJ2. I made a level once in about 1998 but the background was so bad coz I had nothing in Layer 8. Now I have got better at JCS as I submitted my first ever level pack to J2O.
Anyway, this level was quite bad but this was your first level ever and I don’t think we all knew how to use JCS in 1997, 98 or 99.
[Seeing as JJ2 was released in 1998, I indeed doubt anyone in the community knew how to use JCS in 1997. ~Cooba]
LOL. I couldn’t remember when JJ2 was released. But I still don’t think we all knew how to use JCS when JJ2 was released.
Upon jam’s request I have redownloaded it, this time with the proper readme ;).
HotelManager 2 does exactly what it says on the tin- it manages hotels. It allows you to add accounts for each player, add and substract coins, add items when they buy them and keep track of where they live. Creating a list of items is extremely easy and detailed in the readme file, which makes everything convinient. There is also a warper program included, allowing the server to warp to another player immediately in-game by typing “warp #”.
However, there are a few things I didn’t like that prevent me from giving the program a 10. Adding items could have been done even easier by adding an option that lets you type the item name and cost in the program itself; it wouldn’t have been that hard to program. Also, when you’ve renamed your Jazz2.exe, for example to combo 1.23 and TSF, some features crash the game (either that or it just doesn’t work with TSF.) And lastly, clients can get a negative amount of coins according to the program, which doesn’t make much sense.
But all in all, the program does what it says apart from a few inconviniences that can be fairly easily rectified by the user. Therefore, I rate this program a 9.2, and it definitely gets a download recommendation, as it makes running hotel levels a lot easier.
I really enjoyed this.
MENACE TO WONDERS REVIEW:
EYECANDY: Really nice backgrounds, some fantastic Tilesets used very well. All the levels look great. 10/10
GAMEPLAY: The levels were quite long. The puzzles made them quite a bit harder. 7 fantastic levels. I’ll go into more detail about the puzzles later. You can also replay the whole pack again to try and find the 21 TNT to access the Bonus Level. 9.5/10
OBSTACLES/ENEMIES: Lots of obstacles. I especially like the Collapsing scenery in Level 4. Enemies were very well placed. Not too many or too less. I loved the way you used the crates to make it appear as if there were enemies coming out of the crates. 10/10
PUZZLES: I think all the puzzles were great. I liked them all. My fav puzzle in this pack was the Maze. I love Mazes. I really thought the first puzzle in Level 5 was great, getting the first set of blocks to match the other set. Very well done. 10/10
MUSIC: I didn’t hear any music in Level 5 & 7 but I did like the music in the other levels. 9/10
TOTAL: 48.5/50 (9.7)
DOWNLOAD RECOMMENDATION: YEP!
Some may not agree with this rating but I like this pack.
I hope this review is good enough.
[While I appreciate that you put effort into this review, it certainly lacks support for the given rating. Feel free to rerate, but keep in mind that you need to clarify why is the eyecandy nice or why was the gameplay good. ~Cooba]
A small, symmetrical but nice level by Quickz.
Gameplay: This is nice. A Good flow and no deads ends. The level is very open and allows a lot of room for movement and if you fall down somewhere, you can just continue running to where you have to go because all the paths go to the same place. The springs are placed well and prevents dead-ends. The only thing that irks me are the walls to the right of the blue base, and same for the red base, that lead to that wooden bridge. It kinda disrupts the flow. Maybe you could have used diagonal tiles instead, or floatups.
Ammo placement: Good! They’re all placed in shapes and in big amounts, which is enough for 3vs3’s. You have to jump to get them though, theres nothing you can just run by to pick them up (except for the springs, where you just fall down/go up :P) Good PU choices, and no Seek PU :D The warps to the RF PU’s are very close to the other 2 PU’s though, so you could first get the other one, run back a little and get the RF PU.
Eyecandy: Not the strongest part of the level, but the gameplay makes up for it. For some reason I do like it, because the level is easy to navigate because of the eyecandy. It’s very easy on the eyes, but some parts are just empty and the layer 5 usage is basic. The trees and stuff atleast fill the level up.
Buggys: Couldn’t find anything like tilebugs, but it’s kinda Spaz biased. Jazz CAN reach everything, but it’s easier for Spaz.
Download Recommendation: Yes!
It’s nice to play in and the gameplay, flow and ammo placement make up for the eyecandy.
Cool. Ignore the stupid anti-virus error. It works. Unfortunately, I have no idea how to use this program. I’m trying it right now.
I’m thinking it’s for Multiplayer or something like that. Is that right?
I dunno what happened to warper.exe. When I extracted it from WinZip my anti-virus software put it in quarantine. Stupid thing.
RATING: N/A for now.
Hey well I haven’t completed it yet but I like the cencept of it, very fun.
Although there is a simple bug in that special area in Toads House, once you exit it you get teleported back to the warp that you used to come into it, which warps you back into Toads house.
So I like it, people may think I might be going soft but it’s my first review.
I give it a 7
[Rating (7) clearance. You need to specify why do you like (or dislike) a level when rating it. ~Cooba]
I don’t really know how hotelmanagers work, (i only know the deposit thingy) but everything i would need about it is in it, so i couldn’t go lower than 10, as in perfect.
Download recommendation only when hosting hotels alot
[Rating (10) clearance. If you don’t know how does something work, don’t rate it. And saying that everything you need is there doesn’t cut it, you need more support for a rating, yet alone a 10. ~Cooba]
What the…? My 1.23 version seems to have disappeared.
Thanks Cooba, I will remember that next time.
I have started on World 2 now. Tileset I am using is MEZ01.
Eh? 1.23 does have usable trigger zones.
246=Trigger Zone |+|Trigger |Trigger|Zone|TriggerID:5|onoff:1|switch:1
Just add that into the JCS.ini in place of the default event 246 and it works fine..
This is very bad.
DEVAN’S GONE MAD REVIEW:
EYECANDY: Very poor. I think you used Layers 4 & 8. You must also use Layer 5, 6 or 7 if you want a good background. There was hardly any background in Muckamok. There was little Eyecandy in the Jungle level. The Exit sign in the Muckamok level was facing the WRONG way. 1/10
GAMEPLAY: There was hardly any. I finished the whole level pack in 20 seconds. You could also fall off very easily. 0/10
OBSTACLES/ENEMIES: No obstacles, not even any Buttstomp or Destruct scenery were in any of these levels. Very few enemies can be found in both levels. 1/10
PICKUPS: There was some useless Bouncer and Seeker ammo in Level 1. There was also only about 10-20 gems. There was a pointless Electro Blaster Power-Up at the beginning of Level 2 (Muckamok). Hardly any pick ups could be found in either of these 2 levels. All of the other weapons were not even needed. 1/10
TOTAL = 3/40 (0.75)
BONUSSES/MINUSSES:
No bonusses.
Very poor choice of music in the Jungle level. -0.25
OVERALL MARK: 0.75 – 0.25 = 0.5
But it will have to be a 1 since scores below that are impossible on J2O.
If you do make Part 2, make sure it is longer and much bigger. Also, make sure there is more than 2 levels.
DOWNLOAD RECOMMENDATION: No
I really enjoyed this level.
Eyecandy 5/5 : Except for the pole thing mentioned about, it was excellent. You made good use of layers as well. I liked the “rain” that you created.
Item placement N/A: You need to add “useless” items and powerups like food to your levels. It will make them look better, and it will also keep the player entertained.
Monster placement 3/5: Some of the monsters WERE unusual to the level (the monkey, for example). Also, you placed a warp right where a bat spawned. I died twice to that >.> I honestly don’t like enemies that regenerate. It would be fine if you simply made one out of 6-8 enemies respawn rather than forcing the player to kill the whole mob over again.
Other than the item/monster placement, the level was great.
Well, here is a little review about your level. :-)
I played as Spaz at Normal difficulty, and I quit after getting stuck at the part with the construction bars with all the dragons on it, and the blocked access to the next building right of there…
Eye Candy: 87%
I think the eye candy is nice. The only real flaw in Eye Candy I saw were the poles at the side of Nick’s Cafe’s doors. They were floating. O_o
Gameplay: 80%
I liked the gameplay too. The system where weapons served as ‘keys’ was pretty fun, but it forced me to use the blaster. But, the terrain was very nice.
Usage of enemies: 80%
The enemies were well placed, but some of the enemies didn’t suit in a city tileset at all, like the monkey and the dragons. Not too many nor too little enemies in the level.
Usage of items and weapons: 80%
The items and weapons are, like the enemies, not too many nor too little. Using weapons was wasting time, since I needed it to access certain areas.
Total rating = (87 + 80 + 80 + 80) / 4 = 81.75%
Nice first level post. :-)
Perfect program! =D
[Rating (9.7) clearance. You need to give an actual support for the rating when you’re reviewing. ~Cooba]
Nice program. It is useful.
[Rating (8) clearance. You need to give an actual support for the rating when you’re reviewing. ~Cooba]
An orange version of the Castle tileset also existed. Could you make it too?
Unfortunately, I’ve got no pictures.
[I had the light yellow version in plans, but I got lazy and it would wind up being a lot of work. The screenshot didn’t have a palette and it was saved as an MSPaint .jpg, and the level shown in it was just… really weird. ~Cooba]
Hello!
Eyecandy
It’s standart. Why did’t you used layer 5 that much? It’s almost empty. But the tree’s are placed on layer 4. So that’s very good. Also the background is’t original, just standart ;(. And layer 7 is just so normal for these days. Fix that (And mayby later 6 too) for extra points!
Gameplay
Awsome gameplay really. The level is really for a 3VS3. And it’s quite fun too! I really like the spring placement. Awsome flow and layout. There are warps! (waves). Also very handy when you are chased, and you really need to get some PU’s.
When i played the level, i felt like. It’s quite hard for Jazz, Spaz can move so easy throw this level. It’s very easyer for Spaz.
Ammo
This is the strongest thing of the level. It’s VERY GOOD placed. Really nice how you must reach it sometimes, like in other levels you just can run. In this level you need to jump, and move that way, or that way.
The PU’s are very well placed, and you need them in combat.
Overall: Good level! And probably your best!
8.0
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