As being bored and actually having the feeling of giving a review for all, or nearly all of the contest-levels for j2mc. This level seemed to be a good startout point to begin reviewing with as Helldome isn’t uploaded to the downloads that got the first place. I will review the rest of the levels at time but that is going to be some time because of holidays. However…
The level has a grey ‘n black “palette” everywhere, mostly because of tileset choice too, but also the background has a fitting grey fadeout. This is all pretty nice nevertheless. The rest of the background is only rather simple but doesn’t really need a lot to be added as during gameplay the non-solid wall-tiles block the vision there anyway, so you will get to see just some pieces of it. ‘The tube’-eyecandy, mainly fills all the solid part of the level, but then again with this palette there isn’t really anything else that would suit really well. And that P4ul did make it carefully and the result was really neat is extra. All the rest, flashing lights showing your current side for instance, were allright.
The layout isn’t as interesting at all. It is a pretty linear everywhere like back to the 2004 Galactic Warfare by Snooze. This isn’t really a direct ripoff at least like it would first look like, but I do prefer the layout in GW over this. The fact that you barely need to jump when moving through level anywhere makes it dull. It could feel like a level for old Jazz-grandfathers sitting in wheelchairs or how are they called that who have to use SLOPES or ELEVATORS, instead of STAIRS. Or then the greater elevator to the middle with float. A bitter jump required. The paths don’t have too much of open area luckily. Then the narrow tubes meant for getting to the lower levels don’t fit a lot. The bases were placed into closed rooms with two quite small entrances/exits(and a third entrance as holes below bases in the updated version.) It is innovative, but doesn’t impress me so much. At least the layout doesn’t remain very spaz-biased.
Pickups are placed evily. Perhaps eviler then Evilmike would. Meaning ammo is placed all in large flocks, still not in boring-looking squares. Talking about the upgraded version of the level, having a more reasonable amount of Seeker-Powerups in the ex-turrets, as the turrets would be more useless in duels. The gun8-Powerup in the middle is fine, but the way the two other Powerups are to be reached in the bottom is irritating. They are supposed to be shot with bouncers, and with the sharp edge accurary has to be perfect. I guess overall the included seekers and rf’s are the most preferred weapon here during games.
I was thinking to give this a little below 8 but probably an exact 8 is more accurate since it got the 2nd place in the contest. The level looks decent by it’s cover, could be better by its layout, and is somewhat ok about its stuff content. Recommended for a try at least.
This is a great pack, I like how you introduced the levels, and how you’ve set it all out is great, but how the heck can you get past the second level?
[Rating (9.2) clearance. There was no support given for the rating. And by the way, it’s practical to say where exactly are you stuck if you want help with passing the second level. ~Cooba]
Wow, what the heck? I didn’t review this yet? >:(
Looking at this colossal set, I can’t help but gape in awe at all the effort that making this must’ve taken. Over 4000 quality tiles in one big tileset, wow ;P. This is definately taken into consideration when deciding upon the rating of the set, but the two four letter words that come to mind when i look at this set (one of them being “holy” and the next being censored =P) would best describe my first impressions when i saw this.
As for the set itself, obviously there’s a lot of different settings possible with the amount of different terrains stuffed in here. A lot of tiles are copies with different backrounds put into them for ease of use and not requiring layer 5, though, but that’s alright.
The theme of the tileset isn’t my favorite, and a bit too cartoonish, but it is executed nicely and looking at the example level i would want to use the set.
Masking is pretty well done. There were a few things that i’d question the masking choice for when i first saw the set (such as assuming the green bricks to be solid since they resemble the solid red bricks, having the leaves be solid for whatever reason). Aside from that, the masking is pretty much great, and includes the usual mask messages from wisey =P.
As for needed tiles, the set could’ve used spikes or other hurt events and vines, but other than that it pretty much got the essentials covered. Aside from desctructable scenery, there’s pretty much no animations though, which is a shame. There’s a lot of blank tiles in the set, so at least one row of tile could’ve been economized by filling them in with some tiles (sacrificing a bit of userfriendliness in the process, though) to make the set slightly smaller, and some animations put in to fill in the rest, but I guess the sheer colossal size of the set can make up for that.
Huge tilesets usually tend to have problems with being userfriendly. The tilesets end up being too big and scare away levelmakers, or it can take a while looking through a heap of tiles to find the one you need. I downloaded this tileset completely expectant of this, but was slightly surprised to find that it’s not as bad as I’ve envisioned. Pretty much everything is logically placed and grouped together with related tiles, and it is very easy to find what you need considering the size of the set. However, this tileset is still huge and it does take ages to browse through all the tiles, as well as you have over 4000 tiles to consider using when you want to make an area, and that’s a huge amount of tiles to have in mind ;P. Generally, the set fared much better in this category then I expected it to, however, and it compels me to consider using it should I ever want to make more gigantic single player levels.
Overall, if you have TSF – even if you don’t ever use it – you should still download this set regardless. It is a unique set (not so unique now that there’s a 1.23 version of it out, but ;P) that offers a LOT. You can’t ignore the amount of work that was put into this masterpiece, and even with the high expectations I have of Disguise tilesets, I was still quite stunned the first time I saw this.
I think this deserves a 9.6 for its efforts. I really hope that this tileset will be used in several levels, and that there are levelmakers out there who can meet and overcome the challenge of using such a large tileset. Congratulations for making this wisey ;P (I’d say happy birthday too if I wasn’t 3 years late with this review ;))
~Blacky
Death Cild*? Is this a different user?
Anyway here is the review.
LEVEL – The Journey of Jazz
EYECANDY:
There was a lot more Eyecandy than in the previous version. However it made it hard for me to see were to go in the “Cave of the CRATE.” 6/10
GAMEPLAY:
Basically just hit all the Trigger Crates. Find one in the cave and then get to the exit. This is OK but as Janus says destroying crates all the time is not so much fun. I stopped playing after about 2 minutes coz it just got a bit repetitive. 6/10
OBSTACLES/ENEMIES:
There were lots of obstacles. Only I think there was a bit too many. Try to reduce the number of Trigger Crates to be buttstomped. The Cave was really hard but couldn’t see the way to go coz of the background. 6/10
PICKUPS:
There was some. TNT at the beginning to destroy some of the crates. But no other uses for it. 4/10
MUSIC:
I think the music was pretty good. Never heard it before. Goes quite well with the level. 7.5/10
BONUSSES:
I shall give you an extra 0.5 for effort and for trying to make the level better.
TOTAL = 29.5/50
CALCULATING 29.5 / 5 = 5.9
Rounded to 6.
FINAL SCORE: 6 + 0.5 = 6.5
DR = N/A
Yes requires 7.
What the hell is this? I’m sorry, we’re not supposed to be negative. But seriously, what the hell is this. By “this”, I am reffering to the remix name. Perhaps you wanted to achieve the greatest misnomer in remix history, in which case you succeded.
One does not simply make the music horribly loud, toss in something resembling an electric gutair and remove the iconic voice that made the original so damn awesome and call it “improved”.
The great boss music get’s its life sucked out of it by this remix. It’s that terrible. It nearly made me want to hate the original music for all eternity.
And whats up with the drums? The drums force the lead gutair (which is what does the actual song) into the backseat they’re that loud.
Even worse somewhere after the 30 second mark for about 10 seconds the song slows down nearly grinding to a halt.
Don’t get me started on having to turn the volume down from a suitable 100 (to which I listened to Eggman’s remix yesterday) to an 8. That was the maximum volume to could be without pounding my ears. And I was wearing normal style headphones. It’s nightmarish to think how it would have been listening to this at 100 unknowingly, while wearing earbuds.
Download recommendation?
No, instead I recommend hitting the back button and never return to this page ever again. Especially when theres a truly improved boss remix here
done by Lark. It does everything this remix tries to do but with one twist- Lark’s remake is highly superior and sounds great.
These maps are very nice, but there is one, what is annoying me;x
Monochrome Mutilation or Sober.
Anyway, you did good job. Eyecandy, originality(I can’t tell anything about sound, cause actually I don’t have it on PC:/) etc.
[Rating (8.7) clearance. There was no actual support given for the rating. ~Cooba]
Uhh..9.8? Sorry, but no.
The gametype is…interesting, I guess. Too bad this can never be played in multiplayer for so many reasons, and the requirements to play this are…limiting.
However, the levels are better than I expected. Tileset use is decent and eyecandy is average, but at least everything tiles.
The levels are fairly small and consist of random platforms (Dreamland), or long, flat ground (Megatropolis). There’s no pickups or anything, but in the gametype these levels tried to execute i guess you don’t need them.
One thing you couldve done is put freeze enemies (with quick respawn time) in the hiding spots. When you’re frozen by them in multiplayer your name vanishes and others cant see you, so with that at least these levels would’ve worked….somewhat.
Otherwise, these are pretty much levels for young children to play with their siblings, for lack of a better descriptions ;P. Definately not worth a 9.8, however, ugh =P.
I felt like reviewing again, so I review this level called ’7k CTF’ which is a funny coincidence because the level size is a bit more than 7 kb. And that’s actually weird with this level size. Oh well, let’s start.
Layout
The first thing you notice when playing this level is that the level is very long but not that high. Birdie explained why in the level description, and levels with this kind of layout are usually a bit linear. It’s not a big problem, but it can annoy people sometimes. If you look at the level in JCS you’ll also notice that the level only has a few platforms. There are 5 platforms in the sky and the rest is just one platform that’s extremely big. It’s not like it’s a bad thing, though. The level is balanced and symmetrical, which is always a good thing in my opinion.
Other gameplay
The level plays pretty fast, even with this size. The flow isn’t perfect, but you don’t bump against walls all the time. The level has some open spaces, and also some cramped/closed ones. RFs and Seekers are really good in the open spaces, like left and right from the carrot. The carrot can’t be camped, but it can be moved and shot down. Even when it’s shot down it’s impossible to camp it, which is a good thing. In other places of the level you can camp though. But it’s almost impossible to prevent people from camping, so I won’t distract it from the rating.
Eye candy and tileset use
The tileset used is Space by Blade, which has pretty good eye candy. Too bad CelL already used a lot of things of the tileset in his levels(Like All Your Base CTF and ToXaNi-StArWaVe CTF or something) but Birdie tried to be original and succeeded.. sort of. He put lots of black tiles in the walls, and I haven’t seen them a lot in levels with this tileset. However, if you play this level you get a divide by zero error sometimes. I don’t know why it happens, but it happens in levels like Quasar Quandary and The Chasm as well. Maybe there is too much sprite layer eye candy or something.. meh. The amount of eye candy tiles used isn’t that much, but it’s decent. Birdie could have used layer 5 more and put other stuff in the sprite layer though. The eye candy is decent, but not like the eye candy in All Your Base CTF where CelL put lots of stuff in layer 4 too but it was more randomized and there was much stuff in the walls.
Ammo and Power-Up placement
The ammo is placed in some creative shapes which is always good to see. There is enough ammo for everyone, and the choices of ammo are nice as well. About the Power-Ups.. there are four of them, which is acceptable in a level of this size. The Power-Ups in the level are, in my opinion, the best Power-Ups of the game(Toaster, Bouncer, RF, Seek) and every Power-Up has his own room which is actually pretty cool. There is no Fast Fire in the level which is actually pretty good because Bouncers are powerful with Fast Fires in this level.
Carrot placement
Only one Full Energy that’s impossible to camp here. I think 2 +1 carrots and a Full Energy would have been nice too, but at least you don’t get people who camp at the carrot because they can’t. They can still guard the carrot and kill the opponent if the person who guards the carrot has enough skill. You get shot up if you try to camp it, and that’s a nice method that prevents people from camping it.
Overall, I think this is a nice level with some ideas but unfortunately the level hasn’t got a very creative layout which is a con. I think this level was underrated so that’s why I felt like I wanted to review it, so be happy I did it ;)
Anyway, I give this level a 7.5 and a download recommendation. You can host it if you want. In my server I host all kinds of CTF/Battle levels so this level might be hosted as well.
The JJ1 boss tune turned into…..well….lets just start the review.
Good points….well….the song does sound a bit better with the new sounds. The bass has improved and the guitar sounds more real.
Bad points. Nothing has changed about the song. The arrangement is the same. The tune and the bass is the same. This is just a sample change and nothing more. And though sounding a bit more energised, I feel that the drums is a lot quieter and inexpressive than it should be.
GOOD POINTS:
Improved bass
Guitar sounds more real
BAD POINTS:
Nothing changed
Inexpressive drums
RATING: 3.4
RANK: 3 Very Bad
DOWNLOAD: No
EDIT: Infact, all samples were inexpressive.
I saw some very minor good stuff, but I also saw one thing which prevents me from rating this. Bare in mind, the line between inspiration and outright theft is crossed here. Now I feel like playing QoB
Ok, I’m just going to even things out here and state all the negative things I’ve heard people say about this level (nothing too specific):
1. They say they keep smashing into things and it feels claustrohpobic
2. The eyecandy leaves more to be desired
3. The level feels crowded
Okay now I argue the first one is simply due to the player simply not being used to the layout, as well as the player is too used to levels with large platforms with unrestricted space to hop around randomly in. The layout has to be learned. Yes, there are more spacious levels out there, but this level does not give the ‘tunnel’ feel nor does it have extremely small passages.
The second one is more subject to opinion. Blur set a standard for this set that everyone currently follows, and the level is judged according to that standard. Which could be a mistake as there are some more unique things done to the eyecandy to appriciate (look at blackraptors review above for specific info).
Taken from Traftons review this one was the last comment I’d expect about the level. Since I am used to so many levels that use this set with the ‘complex eyecandy’ approach; It didn’t feel crowded at all to me.
Yeah, so that wasn’t exactly a typical review. Sue me.
[Rating (8.8) clearance. There wasn’t enough support for such a high rating aside from lots of arguing with other players and reviewers. ~Cooba]
Uhh sorry, but this is definately not an 8.4 level.
The level looks pretty…average in eyecandy. Some parts look pretty empty while others look like they have random stuff tacked on, and the backround is pretty boring although that might be the fault of the tileset. The water in the small pools isn’t even in layer 3 and the splash doesn’t tile with the surface of the water. Otherwise, I expected a lot better ec from a level this highly rated.
The level is symmetrical, but the layout looks interesting. I really don’t like the deathtrap at the +1 carrots though (the deadend, rather ;P). The vines are also annoying, you should’ve just taken them out since they slow you down and don’t serve any purpose.
Ammo is placed alright, not overly creative or anything but not bad either. Powerups are where you expect them to be, and the seeker powerup is placed nicely imo.
The carrot placement is a mixed bag, really. The +1 carrots are placed in dead ends and makes you wonder if it’s worth it to risk getting them or not. The full energy is creatively yet annoyingly placed. You need ice ammo to get it, and need to freeze two springs. That pretty much crushes any chance you have of making a quick getaway with the carrot before your opponents kill you, and i’d imagine it would be pretty hard as the flagholder to have enough time to bypass the carrot camper, freeze the springs to get the carrot and run without getting hit, unless the camper is just an idiot =P. I probably wouldnt’ve minded if you only needed to freeze the top blue spring and the green spring was taken out, but it makes it annoying in its current state. Basically, all the carrots manage to be deathtraps at the same time as being essential.
Overall, this level features some interesting things and the carrot placement might inspire someone to make something like it but less annoying, but this level also suffers from a lot of bugs and mistakes, and doesn’t particularly excel high enough in anything to score over 8. I’m giving this a 7.3, and this is completely overrated.
~Blacky
This is a symmetric ctf level using quite … um .. original design style and stuff. placement of stuff is alright,(except for the +1 cars which are in deadends), and so is the gameplay, i don’t get stuck and i can also move around here. altough i feel this level needs more ice. and ec too, i mean, it lacks background ;p and some foreground ec looks quite annoying.
i think its an okay level, but i dont think it deserves high ratings like 8. i’m sorry ;( but yeah, keep making levels and stuff. and put more ec in them or something.
- snz
GRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR!!!!!!!!!!!!
How on earth am i suppost to use the thing if it keeps coming up with !!!>ERROR<!!! all the time!? It’s a good prog though.
It’s OK, I like loud music :)
I would like to hear more like these. Maybe they aren’t music for masses, but I like them.
[Rating (8.0) clearance. There was no support given for the rating. ~Cooba]
Oh my god. You have the nerve to call this “improved”? First of all, there is absolutely NO arrangement done. Second, you replaced all the original samples with inferior, bad-sounding, and mostly LOUD samples.
I am aware that extremely negative reviews are discouraged, but at least I’m telling you why it sucks. No download recommendation. Eurgh.
I played this level in DarkSonic’s server two days ago. It’s fairly small, making it easy to memorize, but annoying to play with many players. There are various tile errors at one point in the level, which is pretty annoying, but doesn’t detract from the gameplay. Ammo is well divided and placed.
In the end, it’s a fairly good level with a couple of things that could be better.
If they’re tilesets, why is this listed under “Single Player”?
If the administration would be so kind to remove this message once it has been noted…
A-hoy hoy, because no one reviewed this, it is time for me to review it. Event/Ammo placment is rather non applicable, because it is street fight so I just won’t do it.
Ilegal Blood Factory
Eyecandy
The eyecandy was done extremely nicely, you’re not just in some factory, you really make it seem like your in an industrialised zone inside a rundown factory.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.6/10
Gameplay
This level is rather large for an adverage streetfight, or adverage amount of people, but it should be rather nice with more than 14 people. Other than that, it is well done, Although there are some places where it’s sort of hard to get up, it isn’t too serious though.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.1/10
Bonus
-Rather underused tileset +0.1
-Good theme
– 0.2/0.5
Overall
Good level, alittle big though, looks great.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.4/10
Shipwreck Slashing
Looks best in 8-bit ;D
Eyecandy
Good eyecandy, although, there isn’t quite enough in my opinion, But the ship acctualy looks like a ship, not a jumble of tiles, witch is a good thing.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 7.8/10
Gameplay
It is sort of open for street fight, and you would really need alot of people for this level. It is also hard to get around in “low grav” water, Infact it is hard to even hurt someone in this level.
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||- 7.6/10
Bonus
-Some of my favorate music +0.1
– 0.1/0.5
Overall
Extremly big level, that is hard to get around in, rather nice eyecandy though.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 7.9/10
Untitled Glacier SF
Eyecandy
Well, this level really doesn’t have much eyecandy. Although, it does look like you are in a glacier sort of.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 7.1/10
Gameplay
The flow is sort of jagged, and it is rather cramped. There isn’t any real pickups, no food no carrot no nothin’.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 6.7/10
Bonus
No bonuses to give away today. :(
– 0.0/0.5
Overall
Rather cramped and jagged gameplay, and far from stellar eyecandy.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 6.9/10
Azure Anomaly
Eyecandy
Looks splendid, and it looks rather blue unlike alot of Windstorm fortress levels i’ve seen, And it even comes with ruins and lightning.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.7/10
Gameplay
Very nice gameplay, it also has some some cool features in it, like that way to get from the bottom to the top. Good flow too.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.3/10
Bonus
-The Way you get from the bottom to top with freeze enemy event +0.1
-Looks stellar +0.1
– 0.2/0.5
Overall
Good looking level that is very blue, plays rather well also.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.5/10
Voxellation
Eyecandy
Whee, Well it is very different, and it keeps changing colors, it looks very cool. The background also looks pretty good.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.1/10
Gameplay
It may seem like a bunch of platforms, but it isn’t really, it has rather good flow and it is really nice when you acctualy play it with a few people.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.4/10
Bonus
-ITS SO WEIRD! =D +0.1
– 0.1/0.5
Overall
A weird looking level with rather nice gameplay.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.4/10
Purple Peril
Eyecandy
It does look rather nice, it has waterfalls, and it looks nice the way you textured the eyecandy on what i’ll assume to be layer 6.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8/10
Gameplay
It is sort of open and large for street fight, and there are… Turrets to shoot out of?
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 7.7/10
Bonus
Nothing really to bonus here.
– 0.0/0.5
Overall
Just a street fight level that is abit too big and abit too open, looks good though.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 7.9/10
Sober
Eyecandy
A purple ocean, yay =). There is enough eyecandy, but there should and could be more.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.1/10
Gameplay
It is not too open, but not too cramped. It is very nice for streetfight, the size is good, and the flow is great. Good job.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.4/10
Bonus
-Trippy music +0.1
– 0.1/0.5
Overall
Just a street fight level that is abit too big and abit too open, looks good though.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.4/10
Monochrome Mutation
Eyecandy
Looks very cool, especialy because you can only see the top half of the textured background, looks good in general.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.4/10
Gameplay
It is alittle liniar, but not too much, it is sort of big though, but it is rather fun during play.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.1/10
Bonus
-3d plane effect +0.1
– 0.1/0.5
Overall
Looks nice, although the gameplay is somewat odd.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.4/10
Hall of Nature
Eyecandy
Not the greatest in the world, but it is enough, infact it looks pretty nice. It could use another layer of eyecandy though.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 7.9/10
Gameplay
This is one of my favorates in the gameplay section, this level is alot of fun, even though it is so simple.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.5/10
Bonus
-Foo content +0.1
-jazz3d music +0.1
– 0.2/0.5
Overall
It might not be the prettiest, but it is one of the funner ones.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.4/10
Dark Moor
Eyecandy
Looks rather nice, and I see you did pretty much all the eyecandy that the tileset would let you do.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.1/10
Gameplay
This level kind of reminded me of the older street fight levels, it is small and it is sort of cramped, it is fun though.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8/10
Bonus
-Cool music +0.1
-Underused tileset +0.1
– 0.2/0.5
Overall
Cool level that has an older feel to it, lots of fun as long as you dont have too many people.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.3/10
The Death Pit
Eyecandy
This level looks really good, it has a stary sky instead of your plain old standard labrat eyecandy, and there isn’t too much or too little eyecandy.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – /10
Gameplay
Sort of liniar, but it is pretty nice, it Isn’t too flat either, the flow is pretty good too.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.2/10
Bonus
-Teleporting food +0.1
– 0.1/0.5
Overall
Fun map with a cool theme, also looks pretty good too.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.4/10
X Fight
Eyecandy
The eyecandy in this level is pretty cool, there are even large glowing X’s in the background. Also, there is a large amount of eyecandy on layer 4 just like in the death facility.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.5/10
Gameplay
This has excelent gameplay, it not only has good flow, but it is perfect for street fight, it is also quite easy to get a suger rush, witch is always useful in street fight.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.7/10
Bonus
-My favorate level of the pack ;) +0.1
-Good for many or few people +0.1
-Cool glowing X’s ;) +0.1
– 0.3/0.5
Overall
My favorate level in the entire pack, great eyecandy followed by great gamplay and it is good for many or few people, a great street fight.
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 8.9/10
T h e E n t i r e P a c k
Very fun, and some are extremely high quality, while others sort of well arnt as good, Would have scored an 8 if some levels were a tad better.
Bonus
-Street fight isn’t too common +0.1
-Cool readme in flash. +0.1
– 0.2/0.5
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||| – 7.9/10
Download recommendation?
Yeah, it is probably the best street fight pack out there, and it does have some really splendid levels.
=D
Two days for a single level is still a lot of time. Usually I take around two WEEKS to finish a level on average (one week, if I work hard enough).
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Eat your lima beans, Johnny.