I will use same system Gus used:
Story: Shakey. This is the 2nd time you have told us a good plot on the Web Site, but then lack it in the game.
Rating: 7
Eyecandy: You didn’t have any, you used some different blocks here and there, and you had a nice background. But you didn’t do anything creative with the blocks.
Rating: 4
Items: You had milk to pick up, and that is it. putting in Items helps with the Eyecandy too. Their preety much the same thing.
Rating: 4
Enemies: I got to give you creadit for making the Utrois Boss hard, and the Queen Boss was fun, but you got to do more with your levels then make hard bosses. You got to have weaker Bad Guys lead up to the Boss. And Deven shell was way too easy, but it seems you have a style with him, so maybe your leading up to something big…
Rating: 6
Here is my own catoagory the Gus should have considerd
Levels: The levels were not a challange. You have un-reconisable exits, and the level with the time warp thing was way to long and hard. I had to skep it so I could try out the rest of the levels. And the libery level was another problem. You had it easy the whole way, then out of no where you get attacked by a force that would have been more fun to face spread out. You need to stay more balenced. Besides those two, the levels were way too short, and not very entertaining.
Rating: 3
Final Rating: 4.7
Music: You made me hunt it down, and you didn’t make it.
+.0
I must give it my Red thomb of death…No download Recommendation…
This is a simple, classic Jazz 2 level using a modified Diamondus tileset. Everything about it is quite good. The level layout is excellent (and open, which is welcomed these days), and ammo placement is expert and well-considered. Everything in the level “clicks.” The only problem that keeps me from giving this level a higher rating is that it is somewhat indistinguished. Besides from the colour modifications in the tileset, which are quite attractive, it’s a standard oldschool Diamondus level. A little more creativity would be welcomed, and there is a sense that it’s all been done before. However, it’s done extremely well. My sole complaint is the slowness with which carrots respawn. An open level lends itself well to play with many people, and the slow respawn time damages this potential. Overall, though, that’s just one qualm; it’s quite good.
This is a classic case of a fundamentally good level tinkered with until it just doesn’t quite “work.” That isn’t to say that it is a bad level. However, the eyecandy is way overdone — everything feels busy, unrealistic, and synthetic. The flying spaceships were unnecessary, and while there are some cool features (the bouncing spring power-up), all of it is overshadowed by the level’s overall crowdedness. Gameplay fares better; overall, it’s fluid, if not a little clausterphobic. Ammo placement is well-executed. There are a few bugs involving layer 3 and the flagholder (insufifcient coverage), but it’s still well-made — perhaps a little too made, though.
Rating Devans Time Machine:
This is a rather good delivery of jazz Jackrabbit. It has six levels, all created from traditional JJ2-tilesets.
The first level is called ‘Lizard Land’ and takes place on Diamondus. With a beautiful context and good placements you must with your rabbit to the exit, somewhere on the left.
Level 2 is also on Diamondus, but only is it now night. The level is called Windy Day and are there at the exit an end boss. For exact to be, the Tuf Boss. Level also this have beautiful eyecandy and the bonussen and enemies have been well placed.
The third level is not on Diamondus. Your rabbit is in the royal gardens of Carrotus. With the castle and a bunch on the context it is splendid. Enemies have been well placed. That also applies to the goodies. Just like at level 1 the exit are left in your screen.
In level number four approaches you the laboratory of Devan Shell. Somewhere in the level a puzzle with block-systems is which you must destroy by shooting or stomping. Here too the placements are well and the context is very well. The exit is the entrance of the laboratory and also the fifth level.
Unfortunately the fifth level is again the last but one. It takes place in the laboratory of Devan Shell. Your rabbit must move on himself between chemical mixtures and metal to blow. The most metal blow reflect your weapon. The eyecandy are very well, just like the placements.
To the end is the time machine of Devan Shell, where you must cover an end boss. The robot from the bad turtle for exact to be.
The sixth level is the final. The level is rather short, but nevertheless nice. The goodies and enemies have been well placed. The eyecandy are super and the game end boss also. It is none one, but it are two bosses where you must cover of it one. It are two clones of Devan. If you cover of it one, Devan deliver themselves and you have finished the game.
Conclusion:
It is a very well game. The more so if you do not find it terrible that all levels have been made of standard tilesets of JJ2.
Final Rating: 8,8
Download recommendation: YES!
Rating Battleship?!?
This is a good level with several routes.
The level takes place in a rocket. It is fairly large level. No well level therefore for beginners, you will think. But… there is a possibility within one minute at the termination of coming!
Then only still an end-boss and you are finished!
Therefore both for experts and beginners this level is sticking out.
If you choose other level of difficulty, the level becomes also a piece more cumbersome. For the short route it turns out better than expected, however, but if you take the long route, is it possible very really cumbersome becomes, because for example spike bolls will sit you in the way terribly. Moreover there are thus more enemies. All sticking out.
Dax105 also a splendid context has made. It is simply a superb level.
There is presently also a good number of number of goodies present. Not too much and also not too little.
Conclusion:
For both starting Jazz2-fans and experts this is a very good level.
Final Rating: 9,3
Download Recommendation: YES!
Okay , a review by me!
Let’s start with the gameplay…like Dx said , this this smooth and easy to play. Meaning the flow is kind of good , you did a good job here. Only problem I found were some float ups which irritated me , but for the rest it’s okay!
Eyecandy…hmmm , I like what you did with this tileset , especially the background ,also the numbers are quite cool. The sounds are quite fun too , I don’t know how you made that. Hmmm , ammo placement could be a bit better , but that’s no big deal. I’ll give you a 7,5.
A very quick review.
Gameplay: The level is very nice. Good placed ammo. Spring placement is alright, although sometimes they get in the way. The flow is very good, but it takes little time to get to the other base. The PU’s are a little bit away from the level though, were probably all the action is, like lonely at the bottom. There’s a few dead ends where springs lead, but these have got goodies.
Eyecandy: This is very good. Some places are a little bit empty though, but some places have a lot again, which evens this out. Little bug though, at the pu the water isn’t in foreground and it just looks wrong to me.
Bugs: Didn’t find any, except for the little bug mentioned above.
Weapon Placement: It’s good, but not really placed in interesting shapes.
That’s it. Download recommendation and an 8.6
Rating The Fat Level:
This is a bad game with a maze that is much and much too hard for me.
The Maze:
The maze is not only a maze. It is a hard maze with lots of warps. It is possible that if you have played it, that you never want to play it again.
No good placements:
I am also not satisfied about the placements, the enemies are not good placed. Too less. And if there are enemies, it are much to much. (and only Fat Chicks)
That’s also with the goodies.
Conclusion:
This game is not worth it.
No download recommendation.
[Inappropiate rating (1.4) removal. Rating should depend on difficulty this much, and no good overview of why the rating was given was given – FQuist]
That doesn’t fit. I have also said that the placements are not good. And I forgot to say, that the eyecandy is also very bad. Poor background and a boring path. Peter is the best one that I know for maze-levels, but also he wasn’t able to do it. So, this level is also almost impossible.
Furthermore it is no original level, because I have already considerable what labyrinths seen. And this level have no story. Therefore my mark remains at 1.4. Is this a better review?
And if not, can I request you this: DO NOT BLOCK ME?
Wow that was burtle. Well where to begain…
1. the tiles: The tiles were ok, or atleast for this story line it was. But you need more decrations, more detailed in some of your levels.
2. the story: This was horrible. What you explane above makes it sound fine. But in the game itself it was no good at all.
3. the levels: Ok, we know how to play the game. The first level was really a wast of time. All you do is tell us how to play then bring in a boss out of nowhere. The other levels had way to many spelling, and story timeline errors. Come on man, you make the story you follow the story. Plus the levels were way to short.
4. Bugs: Way too many, for starters, in the graveyard level you can’t get to the boss unless you cheat. Also when you face Deven Shell he can run strate into the wall and fly away(that is a classic glitch but you should still fix it). Also in the eleiment Earth it is impossable to get through without getting hurt atleast twice, plus you have a good chance at getting stuck in ceiling.
Your bosses and bad guys were too easy. You had the spirt talk too much, and too quickly. Again, the spelling and grammer errors killed the story alot. Not enough levels. Oh and almost forgot the worst part was the “Break the right box or you lose and have to kill yourself” puzzel. That isn’t a puzzel, that is “Your going to die” situation.
I recommond you go over all these levels, fix the bugs, make some more levels. And help the spirt out. Then repost your levels. I will review it again then. Untill then No Download, is the best downloading…
it doesn’t run on my computer…
when i try to run it it says ‘Runtime Error ‘6’: Overflow’
probably ‘cuz i have windows XP
on my computer, i tested it, and when i click on a number of things (like Launch level in JCS, Launch J2O, Etc.) it says
‘Runtime Error ‘53’: File not found’ and it closes the program (i dunno why, but it seems to work on others without this happening)
Instab1 is bad lvl.Maybe i dont like castle or playing in rooms is difficult for me.Anyway,its small and you put enough ammo.Thats good for instagib.
So my rating is 8.5
[Inappropiate rating (8.5) removal. This review does not meet the minimum criteria for reviews – FQuist]
my computer does the same as Snowball’s
and when it said it “was closed”
it was open!
probably ‘cuz i have WindowsXP
this wasn’t a sample change, i started the song over from scratch. but thanks for your input and all, and for reviewing. just wanted to mention that cuz people who make sample changes and say they made a remix need to just curl up and die. and i don’t wanna look like one of em.
Design: Since the design was really by whoever worked on the Super Mario Bros. 3 team (and the Super Mario All-Stars team), I can’t give a rating on the design. I will, however, tell you that this tileset looks horrible. Thomas failed to use a proper tileset pallete program (such as the readily availible TilesetPal), and thus everything looks grainy and unplesant. Everything is a pain to look at. Beyond that, while Thomas had a lot of room for pretty much all of the tiles used in Super Mario Bros. 3, he only included the first world (and even forgot a lot of things, including the huge steel blocks and the checkerboard ground). 2/10.
Layout: Not so good. There’s open spaces everywhere where you could stick stuff in. If you gave me 15 minutes, I could probably make this tileset 33% shorter. Sadly, this is one of the better aspects of this tileset. 3/10.
Eyecandy: The eyecandy, although designed in SMB3, looks terrible here. The fourth frame of the lava is the same as the first, and the flag, for some reason, isn’t 2x size like the rest of the tileset. 2/10.
Masking: The bane of every tileset creator and level maker. That’s right: Thomas used AUTOMASK. I’m not sure if I can even attempt to create a working level here. 0/10.
Other Remarks: Ninte*n*do is not a trademark, it’s a regestered trademark. There’s a difference, namely the ® and the ™.
Overall rating: 1.75/10. Sorry, dude. Next time try not to make your conversions as grainy, and don’t use automask, those two really hit you hard.
Download recommendation: No.
I thought the levels were great. You made some hard levels, but they were beatable if you knew how to beat them.
You did have one bug tho. In the level where u face 3 bubbas and daven’s robot, I attacked head on shooting the RF Gun. I have no clue what happined but when it was taking the screen to Daven Shell, it froze, wiped out the bosses, and I couldn’t move, nor see myself.
Also, the # of levels was too short, and the reason he got there was preety weak. But I liked the music, the levels themselfs, the enemys, and hope to see X3.
If your a fan I recommined download, but if your not then I wouldn’t bother with it too much. And because of that I will leave it N/A.
You could just download music from other mario conversions…..but that would be cheating a bit.
The tileset. Never rate the levels in a tileset upload (unless specified otherwise by the tileset author).
OK, I think I know how to rate Tilesets now.
Now that you mention it, after playing it again it looked bad.
Thought I’d try a new rating system.
EYECANDY: There are already about 10+ different Mario Tilesets on J2O and this one is not good. The tiles look grainy. The background tiles are awful, you can see squares on them.
2/10
LAYOUT: The tileset was not made from all the levels in Mario 3. There was LOTS of empty spaces in the Tileset which could have been used to put in the other objects from Mario 3.
1/10
MASKING: EVERY tile was masked, there was no tiles that you could go through. Now I know what Automask is. If I made a Tileset, I would NEVER use Automask.
1/10
EASE OF USE: This tileset would be easy to use but the fact that the Tiles cannot be animated lets this one down. You can’t animate the bricks or ? blocks like in Mario.
1/10
TOTAL: 6/40 = 1.5
DR: No.
Darn, I can’t get the images to show.
BAH! Forget the images.
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Eat your lima beans, Johnny.