Wow that was burtle. Well where to begain…
1. the tiles: The tiles were ok, or atleast for this story line it was. But you need more decrations, more detailed in some of your levels.
2. the story: This was horrible. What you explane above makes it sound fine. But in the game itself it was no good at all.
3. the levels: Ok, we know how to play the game. The first level was really a wast of time. All you do is tell us how to play then bring in a boss out of nowhere. The other levels had way to many spelling, and story timeline errors. Come on man, you make the story you follow the story. Plus the levels were way to short.
4. Bugs: Way too many, for starters, in the graveyard level you can’t get to the boss unless you cheat. Also when you face Deven Shell he can run strate into the wall and fly away(that is a classic glitch but you should still fix it). Also in the eleiment Earth it is impossable to get through without getting hurt atleast twice, plus you have a good chance at getting stuck in ceiling.
Your bosses and bad guys were too easy. You had the spirt talk too much, and too quickly. Again, the spelling and grammer errors killed the story alot. Not enough levels. Oh and almost forgot the worst part was the “Break the right box or you lose and have to kill yourself” puzzel. That isn’t a puzzel, that is “Your going to die” situation.
I recommond you go over all these levels, fix the bugs, make some more levels. And help the spirt out. Then repost your levels. I will review it again then. Untill then No Download, is the best downloading…
it doesn’t run on my computer…
when i try to run it it says ‘Runtime Error ‘6’: Overflow’
probably ‘cuz i have windows XP
on my computer, i tested it, and when i click on a number of things (like Launch level in JCS, Launch J2O, Etc.) it says
‘Runtime Error ‘53’: File not found’ and it closes the program (i dunno why, but it seems to work on others without this happening)
Instab1 is bad lvl.Maybe i dont like castle or playing in rooms is difficult for me.Anyway,its small and you put enough ammo.Thats good for instagib.
So my rating is 8.5
[Inappropiate rating (8.5) removal. This review does not meet the minimum criteria for reviews – FQuist]
my computer does the same as Snowball’s
and when it said it “was closed”
it was open!
probably ‘cuz i have WindowsXP
this wasn’t a sample change, i started the song over from scratch. but thanks for your input and all, and for reviewing. just wanted to mention that cuz people who make sample changes and say they made a remix need to just curl up and die. and i don’t wanna look like one of em.
Design: Since the design was really by whoever worked on the Super Mario Bros. 3 team (and the Super Mario All-Stars team), I can’t give a rating on the design. I will, however, tell you that this tileset looks horrible. Thomas failed to use a proper tileset pallete program (such as the readily availible TilesetPal), and thus everything looks grainy and unplesant. Everything is a pain to look at. Beyond that, while Thomas had a lot of room for pretty much all of the tiles used in Super Mario Bros. 3, he only included the first world (and even forgot a lot of things, including the huge steel blocks and the checkerboard ground). 2/10.
Layout: Not so good. There’s open spaces everywhere where you could stick stuff in. If you gave me 15 minutes, I could probably make this tileset 33% shorter. Sadly, this is one of the better aspects of this tileset. 3/10.
Eyecandy: The eyecandy, although designed in SMB3, looks terrible here. The fourth frame of the lava is the same as the first, and the flag, for some reason, isn’t 2x size like the rest of the tileset. 2/10.
Masking: The bane of every tileset creator and level maker. That’s right: Thomas used AUTOMASK. I’m not sure if I can even attempt to create a working level here. 0/10.
Other Remarks: Ninte*n*do is not a trademark, it’s a regestered trademark. There’s a difference, namely the ® and the ™.
Overall rating: 1.75/10. Sorry, dude. Next time try not to make your conversions as grainy, and don’t use automask, those two really hit you hard.
Download recommendation: No.
I thought the levels were great. You made some hard levels, but they were beatable if you knew how to beat them.
You did have one bug tho. In the level where u face 3 bubbas and daven’s robot, I attacked head on shooting the RF Gun. I have no clue what happined but when it was taking the screen to Daven Shell, it froze, wiped out the bosses, and I couldn’t move, nor see myself.
Also, the # of levels was too short, and the reason he got there was preety weak. But I liked the music, the levels themselfs, the enemys, and hope to see X3.
If your a fan I recommined download, but if your not then I wouldn’t bother with it too much. And because of that I will leave it N/A.
You could just download music from other mario conversions…..but that would be cheating a bit.
The tileset. Never rate the levels in a tileset upload (unless specified otherwise by the tileset author).
OK, I think I know how to rate Tilesets now.
Now that you mention it, after playing it again it looked bad.
Thought I’d try a new rating system.
EYECANDY: There are already about 10+ different Mario Tilesets on J2O and this one is not good. The tiles look grainy. The background tiles are awful, you can see squares on them.
2/10
LAYOUT: The tileset was not made from all the levels in Mario 3. There was LOTS of empty spaces in the Tileset which could have been used to put in the other objects from Mario 3.
1/10
MASKING: EVERY tile was masked, there was no tiles that you could go through. Now I know what Automask is. If I made a Tileset, I would NEVER use Automask.
1/10
EASE OF USE: This tileset would be easy to use but the fact that the Tiles cannot be animated lets this one down. You can’t animate the bricks or ? blocks like in Mario.
1/10
TOTAL: 6/40 = 1.5
DR: No.
Darn, I can’t get the images to show.
BAH! Forget the images.
Straight to review:
Nice synthish backround throughout. I like the drums that used the ‘distort’ effect at the begginning and end. This song would be great for a snow or maybe even a garden or cave level. Despite the samples having a few problems (i’ll mention later) all the samples fit together and don’t sound slightly out of tune.
However, the song feels a bit too much like castle because of the fact that the song is not re-arranged and that there is nothing different. Its feels like just a sample change with some extra-ish bits to mix with the song. The samples doing the main castle bits feel as if they need to be louder and to ‘yell-out’ more. The lead sample is one example.
GOOD POINTS:
Nice synthish backround
Drums at begginning
Nice ‘snow’ effect
Samples fit together
BAD POINTS:
Just a sample change
Quiet samples
RATING: 6.9 (Incredibly harsh rating since its 0.1 away from a DR and a better rank.)
RANK: 6 OK
DOWNLOAD: N/A
EXTRA NOTE: So why do I rate it 6.9.?Well, 6.9 is pretty good, but you wouldn’t get much feeling from the song because of the samples and there isn’t really anything new from the song.
Great level! Really nice eyecandy, funny ways to get the powerups and full NRG carrot, good gameplay. I don’t think there’s that much ammo, and I don’t really find this level that big (maybe because of the big open areas), but still the size and amount of ammo is just perfect! I like the two extra normal carrots too, they’ll make it impossible to be absolutely certain of the enemy’s health if you lost track of him. It’s something I miss in other levels, really.
One thing: I don’t really like the position of the warp targets of the warps to get to the other side of the center tube. It would be better, if their targets were in the top areas with the bevelled ceiling (next to the rooms where the carrots are).
What else can I say? I really enjoyed this level and I’m certain this will be as overplayed as Jungle’s Edge is. I’m gonna duel someone in this today for sure! Good work!
Jerry
[Unsupported rating (9.0) removal. “Nice eyecandy and good gameplay” is not enough explanation for a rating. – FQuist]
[Explained more and put back rating. – Jerry RR]
I shouldn’t call this X2
I think its a expansion pack on 1 earlier. Its just too short and with the old levels not a sequel. The levels are quit good though but they can use a little more eyecandy. Enemy placing is good. In your next episode, try to make some more variation in tilesets too too.
I give it a 6.5 but because some special effects I give it a 7.0
Actually, i tested it on my Windows XP and it works :D
And Yes, i joined 2 Jimbobs on a server today with this
EDIT: i put my jazz2tom.exe in my jazz2 directory,OM2004. Maybe u didn’t do that?
its good
(Unsupported rating (5.5) removal. ~Violet)
hfghfgh
(Rating (5.2) removal. ~Violet)
I agree with Janus aka Jahari for some parts, but it’s definetly not worth a 1.
Gameplay:
not that good, not realy a storyline, sometimes very confusing lights, and don’t forget that if you drop down from the lower rope, only a spaz-player can get up with douple-jump. I can see you didn’t use much layers, i think only 8 for the background, 4 ofcourse and maybe 5.
4.0
Eyecandy:
Very bad. Like i said, the lightning is very confusing. Make some ricochet on those pipes, it looks more real, let enemies walk! give them some space.
2.3
Tileset use:
Try to use another tileset next time. Tube electric is used SO many times I won’t be impressed of it. The use isn’t that great eather. Check everything twice before you upload. don’t let a pipe ‘just’ end. doesn’t look great.
4.6
Conclusion:
Far from a great level, eyecandy is very bad. try to make more levels. After some while you know how to make a real nice level. If you have something like that, you should upload it. But this is only your second upload, so I won’t rate that heavy.
Good luck with building!
4.0
Download recommendation: NO
Before downloading, I expected a lot from this one. And it was there.
EYECANDY
Good eyecandy, everywere where you walk you can find some foreground to hide behind.(which isn’t possible online because of your name) Also a good background. No bugs in the eyecandy.
GAMEPLAY
It is a big level and because a lot is symitric I couldn’t really see where I was except if I was at the bottom of the level. But the level had a very nice flow which was completed with tubes.
PLACEMENT
You’ve put quite a lot ammo in this level but thats good, it was also a big level.I liked the way in which you had to get the seeker PU.
SIZE
The size a big but you’ve handled with it well and made a very good level.
Eyecandy: 9
Gameplay: 8
Placement:8
Size: 8
FINAL GRADE: 8.2
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