I really loved castle funk. This remix from the Hell Freezes Over music is quite similiar in terms of style and instrumentation, which is the first drawback. I had hoped it was a little darker (more like the original) and also something new, but at some points I thought it was just an altered castle funk version. It also took a while till I noticed the Hell Freezes Over melody.
I think this tune would fit well in some levels, but not those actually using the frozen hell tileset it was meant for. Still, quite funky again and it’s a good song to listen to. Not what I was hoping it would be, but worth the download.
Final Rating: 7.2, download recommendation
~LF
Eh. This level would be quite decent, but it has some definite problems.
Gameplay: 6
Quite generic, nothing really special. It’s your basic running around killing turtles level. Unfortunately, you are indeed only killing turtles, because there are no other enemies. Reminds me of the easter levels from TSF, which fail so horribly because the only thing you’re up against are turtles, turtles, and more fucking turtles. These guys are quite boring, and prove no real challenge. Some more difference would have helped. To add to that, the items are very overused and easy to get. They’re all along the way, somewhat easy to grab. There are no real secrets at all. This is proven by the fact that I got my sugar rush at the same spot fearofdark got his. Summarized, this level is just too easy to be fun. May be good for beginners though.
Eyecandy: 5.5
The sprite layer eyecandy is mediocre at best. While there are no tilebugs, there is also not a lot of eyecandy. Many plain walls, nothing that stands out. What really hurts though is the background, which just moves too fast. There is neither a reasoning behind the speed of the clouds, nor does it add a cool effect. It’s just annoying. Needs work.
Creativity: 6
There is no storyline, and nothing really stands out. The only thing worth noting are a few triggers, but there isn’t a lot of creativity needed to create those. The eyecandy is somewhat uncreative too. Overall, this level just lacks something to surprise the player, something to remember. Boring.
Conclusion:
Not a lot, just an unchallenging little single player level. Not really worth the download, but you can if you want to give it a chance.
Final Rating: 6
RATING THE LOST RUINS:
Rating Difficulty:
There are many enemies and spikes, those are a bit too many, but I like action.
Rating:7
Rating Eyecandy Use:
You used an evening horizon and tiles with plants growing on. I think that’s quite the maximum you can do with Aztec.
Rating:9
Rating Secrets:
Finding the crates is very enigmatic, but i like using logical skills.
Rating:8
Rating Story:
You didn’t explain the story, but I can invent it if I want.
Rating:6
Average:7,5
Music Choice:
Music choice is the best. It’s very appropriate for this kind of adventure.
+0.2
Finak Rating: 7.7
Download Recommended.
Greetings,
Gus.
This remix shows the water tune from a different perspective. The silent and atmospheric song has turned into a speedy dance tune. Unfortunately, it doesn’t work as well as the original does.
The track starts with a piano playing, which promises a good beginning. Soon the track kicks in though, and it doesn’t really fit I felt. At least not to the Marinated Rabbit level, which I played while listening. Another problem is the instrumentation in the main part. I don’t really like it, simply because it doesn’t sound as beautiful as Alexander Brandon’s work anymore. Instead, it sounds quite… dirty, for a lack of a better word. The speedy dance tune theme doesn’t fit to the silent and dangerous water world either, so I switched back to the original after finishing the level.
I guess it’s worth a try in the end, because tastes differ. For me it was a nice try, but nothing more.
Final Rating: 5.7
Download Recommendation: N/A
~LF
Not Bad Actually I Am a Fan of this thing and i wanted it From Atleast a year
(Unsupported rating (8.7) removal. ~Violet)
Wow, I never expected anyone to like my levels enough to give me something above a 7.
Oh, and powerups and carrots tend to misbalance small levels.
EYECANDY: 7
Quite good, most layers are used, nothing special really. The green at the bottom is too bright as RedJazz said. This tileset is limited and doesn’t offer very good eyecandy but you could make the walls not so plain.
PLACEMENT: 7
Good and easy to get ammo, but it needs some power-ups and carrots.
LAYOUT: 8
Very nice, not squared-off at all, easy to get around, maybe a bit Spaz biased.
OVERALL: 7.3 and download reccomendation
Thisi is a forest battle level. It’s small (65×65). The name is Generic Battle Level. Did you know that Marinated Rabbit was named Generic Water Level in 1.00g?
OK, here’s the review:
EYECANDY
The background layers have good eyecandy. The sprite layer is too green, but it becomes even greener in the lower part of the level.
AMMO
Easy to get, placed perfectly, so you can pick it up even when you’re running. You used all kinds of weapons, but there are no powerups.
MUSIC
Good. It fits the level.
Final rating: 8.0, I think.
Download recommendation: If you like the size, download it.
Yay! I got the Pokémon Theme! runs away without the level and tileset
RATING SHADOW OF PAST
Rating Eyecandy: (max: 15 points)
Foreground: is good created! (12)
Path: Path: there are lots of beautiful paths (12)
Background: also good! (12)
12+12+12/3=12 (duh)
Points: 12
Rating Difficulty: (max 15 points)
This level is much too hard. Sorry, but I can’t give you more than 5 points.
Points: 5
Rating Bonusses: (max 10 points)
At the beginning is a square filled with food. That is a pity. For the rest is this placement OK.
Points: 6
Rating Story: (max 10 points)
There is no story. This rating doesn’t count for your endmark.
Points: N/A
Rating Length: (max 15 points)
It is one level, but it is pretty long.
Points: 9
NUMBER OF POINTS: 32
MAX POINTS: 65-10(story)=*55*
CALCULATING: 32/5.5 = 5.5,8181818181818181818181818181818*
Final Rating: 5,8
Download Recommendation: N/AO! (Yes requires 7,5)
Before I review, I’d like to tell Dx that coin warps in tourney levels are one of the worst ideas to do. Thank you.
And now, the actual review:
Theming and Eyecandy – 4 out of 5
Very nice eyecandy here. I see that a lot of effort went into the eyecandy since it got (heavily) critiqued on the JCF. I like how it turned out, looks really good and relaxing. Forest isn’t really a flexible tileset to work with, kudos for you for trying to make it look good. The theme is my favorite part here, too, it gives me a feeling of suspense, like the part of a forest was some alien crash site, or something. Anyway, the eyecandy doesn’t have any obvious bugs, and I like the lush greenness of this level (P4ul would love it.)
Gameplay – 4 out of 5
Also a very nice gameplay here. The flow’s silky, no annoying obstacles sticking out of the ground. The springs take you where you want to go, and you don’t have to jump too much. The flow’s pretty much ideal. As for the layout, I like it MUCH more than DS’ other attempts, I see that you’ve really improved at layouts! This one’s simple and easy, suited for a wide scope of matches – I can imagine a duel played here, as well as a 3vs3. Good job here, really no major gripes here, I’m actually impressed by this, etcetc.
Eventing – 4 out of 5
Nothing too complain. One thing I really like here is the Full Energy carrot, once players get used to its placement it can be shot a long way down, evil fun. This level is symmetric, and thus is balanced. RF vs Seeker works better than RF vs Toaster, and this level doesn’t seem to “favor” either of those weapons, so the games will be a close game. There’s also a Bouncer PU, and several fastfires which make it a much more evil gun. It will be underappreciated during matches, and will play a major surprise element. Watch out, everyone.
Summary
Overall
I’m really impressed. This is what I wanted you to do since Street Pass No. 1. This could be very well your best CTF level so far, keep it up and you’ll be as amazing and some others out there. This has a chance of winning the tourney contest (assuming I don’t make an entry myself), so yay. Download, host, review, etcetc.
Awsome level!!
Eyecandy
It’s good! Don’t change it, it’s not much but not less.
Gameplay
It’s awsome, perfect for 1 vs 1 and mayby for 2 vs 2? It’s nog Jazz or Spaz based. And the flow… It’s awsome!
Ammo
Well placed, really nice. Mayby a coin warp? :D
8.0
When I first played this level , I got confused by the layout. But after Crimi made this wonderful map , I started to understand this level’s layout. It didnt take long untill I noticed that I actually liked this layout a lot! :D On first sight this level seems to be way too big for a duel , but after getting used to everything I found out that it’s suitable for duels , since there are a lot of open spaces.I also think this layout is quite original , because …well , just original. Now , for the eyecandy…all the layers are very well used and the mist makes this level sooooo coolnish.! There are a lot of Power-Ups in this level , but that’s okay since this level is big. This big amount of power-ups is compensated by 3 carrots , which is a good thing.
Conclusion : very nice level , Crimi! :D
Download recommendation.
Another great tileset by Agama :) You rock man! This tileset has loads of eyecandy, looks nice and original, the only things that I don’t like are some of the masks and the walls are a bit plain. I’ll give it a 9 for these two things I don’t like and a download recommendation.
The drums were changed for only one part. Not much of a differents but the fact it’s too fast making it too short.
(Unsupported rating (5) removal. ~Violet)
This isn’t a proper remix. Just faster and an extra sample added. It was quite loud too so i just stopped after 5 seconds.
(Unsupported rating (3) removal. How can you TELL if you only listened to five seconds? ~Violet)
This worked very well on me with XP/1.23. Yet it doesn’t have much things you can use, but it seems to be a good program. Best feature of all was the level selection. Also boss destroying with triggers and force to start with character and keep coins and triggers. Just one thing: Change the program to next version so you can select coins or triggers, not both. But nice work on this!
I’ll make this review short….
Basicaly, this is a pack of empty sea levels. There were some attemps to make the pack fun but the levels hadhardly any items, the eyecandy was the same all the way through and the levels didn’t help make the story fun either.
The story is basically:
Jazz finds a treasure map. He swims through many empty caves and beaches to wind up at some treasure vents. Then you find devan. You kill him then win.
RATING: 5.7
RANK: 5 Average
DOWNLOAD: N/A
Why didnt’t you include the music?
PS: Does someone know the RGB values of the ‘ugly purple’ transparent color used in JCS? Send me a PM if you know.
This is the first time that I’m reviewing a level made for a contest. It will sure become fun. As CTF is still the best and most played game mode in Jazz2.
GAMEPLAY
Most of this levels gameplay is pretty standard for a CTF level and the things that tried to be original didn’t worked out good. Like the holes at the bottom of the level, if you fall in there you slowly warp back above. Gameplay like that makes could make the level frustrating.
LEVEL BUILD UP
This level was build up like a standard CTF level would be, but furtunately, it has some extra and original secret passage ways and stuff. The eye candy was placed the way how Dx always does, whice doesn’t work out greatly for my taste. The original Castle level make-up was better for this level.
EVENT PLACEMENT
There aren’t much types of weapons in this level, but there are a few powerups. Overall there aren’t much special events or pick ups placed in this. It’s generally the weapon placement that could have been much better.
CONCLUSION
This level will sure give some fun if you host it a few times. But it just has so much things that could be better. It looks like this level was fastly made for R3p’s competition. Thus the conclusion is pretty simple. Download Recommended for those who want an avarage level on their server (just for some variation), and a 6,0 from me. Dx just made much better levels over the past.
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Eat your lima beans, Johnny.