very bad sorry but u know some levels are good some are bad i like some.
(Unsupported rating (1) removal. Very philosophical, but it really doesn’t contribute much as a review. I didn’t get much of a sense of what the level was like from reading your words. ~Violet)
Artwork: Wonderfully done. The tileset has the Blade lineart touch we’ve all come to know and love, and yet still brings some new stuff to the table. Attention to detail is awesome. 9/10.
Eyecandy: Chock full of eyecandy, any level in Twilight Park made well enough can look very polished. Only thing I don’t like is the lack of detail in the cityscape. That, and the buried bucket and cell phones have shadows there there shouldn’t be. 8.5/10.
Masking: Well done. Almost impossible to get stuck here, unless if the level designer’s acting nuts. 9.5/10.
Other: I know I shouldn’t rate the example level, but it was so well done that it’s a work of art in and of itself. Also, the music selection was great, and while you could tell by the vocals that it wasn’t made by Epic, it has a really Jazzy feel to it. +.6 bonus points for that.
Total: ((9 + 8 + 9.5) ÷ 3) + .6 = 9.433334 ~= 9.4. Highly recommend downloading, if only for the example level.
Edit: Added formatting.
Starting comments
I’ve been waiting for the new Blade set since I saw the preview screens. Here goes my rating.
Looks (General)
Apart for being a cool concept for a tileset, this tileset looks great, as we’re used to coming from Blade. Personally, I like the paved ground tiles best.
Easy to use?
This tileset is ordered in a more logical way than Islands… =P It’s indeed very easy to use and has plenty of possibilities.
Eyecandy
This tileset has loads of eyecandy. From wooden fences to flickering streetlights to breeding birds. This tileset has everything you might possibly encounter in a park (Exept UFO’s). The background looks sweet, the layer 5/6/7 tiles looks sweet, the pipes look awesome. Good job.
Example level
The example level gives a great idea of the whole tileset. It shows many eyecandy tiles, as well as logical structure required for any level. The example level makes even newcomers handy in using this tileset. And, just to finish it, the best Urban music file I ever heard is included with the level (Although Streetwize (City1g.it) comes close…)
Overall
This tileset is ideal to use in any town-like episode. I would like to see some good levels with this. Might even consider picking up my JCS again… =D
Score
This is one of the best tilesets that I know (so far), so I’ll rate this as one of the best tilesets. You’ll get a 9 from me. And, because of the cool example level and music, make that a 9 point 5! And, ofcourse, Download Recommendation. Everyone should have this tileset.
Further comment
I’d love to see another tileset anytime soon. :) If I was gay, I’d love you.
I’m forgotten! \o/
But, on a more serious note, the tileset rocks and is certainly worth downloading.
Glad to hear that its finally uploaded!
thanx cooba!
I won’t rate this but I will point out a few things:
Some of the levels made you dizzy or sick. After I played the asteroid level I had the contant view of stars whizzing across my eyes. And the levels where you have to climb up many platforms whilst there is a moving backround made me feel dizzy as well.
EDIT: Please in future make levels where you can find the exit.
ok its a bit good
[Inappropiate rating (2.0) removal. Please provide a reason for why you think something is good or bad. This is a review, not a rating, so you are supposed to actually review the file. – FQuist]
Hi, Satan!
Rating JUNGLE RABBIT:
RATING GAMEPLAY:
It’s a good game with so much levels, five zones to destroy and endbosses.
RATING: 9.7
RATING MUSIC:
It’s good music… nothing more to say.
RATING: 9.7
RATING TILESETS:
Only the Spaceport-tileset is made by you… the rest are standard JJ2-tilesets.
RATING: 5½
RATING OBSTACLES:
Very good… sometimes it’s pretty hard to destroy a base!
RATING: 9
RATING UTERUS:
There are a lot of bosses, but NO Uterus. WOW!
RATING: 10+
FINAL RATING: 8.7
My old review is gone(Does anyone by chance have a copy of it?)
But the final score was 1.6, with a D/L reccomendation of no.
[Answer: No copy exists anymore in our database. I guess the file was deleted without taking care of saving reviews (something which I should probably automatically implement in code to prevent future losses). I’m sorry. – FQuist]
Starting Comments
Finally! A new single player! I’ve been waiting for new downloads, since the J2O download section is practically dead.
Gameplay
After playing the first level (which was rather short), I noticed that you are a newcomer. No offence, it just looked like this would be your first level ever. Straight lines, things copied from other episodes and levels. The gameplay sucked throughout the game. Straight lines and shooting enemies… Sorry, but yawn.
Gameplay = Bad
Placements
No ammo, gems, powerups, and if there are enemies, they’re in straight lines and places you won’t bother watching.
Placement = Very bad
Story
Devan is back, he has come to destroy the world etc… Old story. We need new idea’s.
Story = Old
Balance
Way too easy to be an episode. Sorry, but this just plain sucks.
Balance = Very bad
Eyecandy
Flowers with exactly the same distances between them, moving background, waterfalls made of texture backgrounds… Nothing special.
Eyecandy = Not worth mentioning
Music
I personally like the music from the first level, but it doesn’t fit the level. Most levels didn’t have music (Or music included in the pack).
Music = Bad
Originality
Well, he DID have a trigger puzzle… =\ Also, there was this wide open space in which you needed to find the single-tile-wide exit…
Originality = Could be better
Score
I really don’t think you deserve any score higher than a 2. Just because I am nice, I’ll leave the rating blank. Use it wisely…
Score = N/A
Bonusses/substractions
Nothing worth mentioning (Although I like fact that you used Fawriel (Formerly known as Piccolo) his old tilesets.)
Added Score = N/A
Download Recommendation
No.
Further comment
If you want to make good episodes, think of a good idea. As for eyecandy and level layout, check the best downloads… =P
The level is impossible, boring, and I’ve found no questions in your ‘quiz-level’… This level is one of the worst levels I’ve ever played! Sorry, a 3.
Not good!
-it’s made with a copy of the levels D-Scape Xepha and D-Scape Xtal
-I haven’t find enemies
-I can’t find the exit
FINAL RATING: 1.0=3.0
Sorry.
Ischa
If you have completed this episode, don’t forget to rate it, OK?
Ischa
Perfect, now people can stop whining about it. And I can stop whining about the whiners.
Cold Waves
As I promised DarkSonic, I’d write a review for it’s latest release (also because there are no reviews for this upload yet) so lets test this, alright?
EYECANDY: 1.9 out of 2.5
First thing I noticed when opening this level was that I used an relatively few-used tileset (Nippius) Nippius is a decent set with a reasonable amount of eyecandy opportunities for the courage designers, but it has it’s down sides as well. This becomes clear when watching the caves, those merely look like big fat grey squares. The layer-8-background isn’t too bad, but not impressive either. Overall, the author has done enough to make the level worth looking, especially with the given tileset, but it’s not that impressive. 1.8 out of 2.5 points.
PLACEMENT: 2.0 out of 2.5
DarkSonic often knows what to do with the placement in a level, and this is no exception. Again working with a triple Powerup system, this level has a Bouncer and Toaster PU (one near each of the bases) and the RF as main weapon. The placement of the Full NRG carrot reminds me much of the placement in Security Breach v2 (placed on a small platform in the sky, near the roof) but it’s a good location here. The loose ammo could have been donne better, I suppose. Everything is floating around in the air and with a simple run strategy it’s hard to collect much ammo. Overall, placement is decent, but could have been better on some places.
STRUCTURE & GAMEPLAY: 3.6 out of 5.0
The level doesn’t have a clear structure with a meaning, most of the platforms are hanging around in the sky. The places between them and the corridors are board enough, so there’s enough room to navigate without much trouble. The layout is, however, a bit standard without many secrets or originalities. The level name “Cold Waves” probably refers to the water in the lower side, but you can’t get in this water. Gameplay is solid as always, but like the layout a bit standard. Nothing wrong, but nothing innovating either.
RATINGS:
This level is the first made by DarkSonic in a while, and the level veteran appears to not have lost his skills in level design. In my eyes this level isn’t as good as, for example, X-Station or Apple Land, but it’s decent. Next time something more original please, that would increase the ratings a lot. For now, you get a 7.5
Score: 1.9 + 2.0 + 3.6 = 7.5
Download: Yeah, it’s a nice level to watch and play a few times in.
Host: Perhaps a few times.
Greetings,
- ChippieBW
yo coob its me jamster BB i will be using this in BB hostup very good level ok time to rate it
eyecandy 9
placement of stuff 8
music 7
tileset choice 7
start pos 6.5
background 7.2
[Inappropiate rating (9) removal. No proper reason was given as to why the level was rated this way. – FQuist]
Danyjel, Blacky remade Battle1 by changing it’s concept and moving stuff around. Stop saying it’s not a remake.
Review coming soon.
Well. From beginning, you should know this is not remake, concept of the level has nothing to do with concept of Battle1, no main idea, nothing. Just few copied details, which could contain really any level. It won a remake contest maybe unfairly, but the thruth is that this is one of the best CTF levels ever.
First Impression
Ladies and gentlemen, wow. The level uses BlurredD’s very night version of Castle tileset and I wonder what is, and always has been possible to do with it. But you need to Blacky. The abstract work with anything how Blacky does it, it’s awesome.
Eyecandy is in one word fantastic. The main part of the eyecandy is fruit, probably. The contrast between extremely dark, black level and those bright limes and lemons works greatly. The main color combination is awesome, I think all levels before just had to be as colorful as possible… Eyecandy is completed by ammo, by just two or three pieces of seekers or fastfires in the area, so it doesn’t have any bigger functional meaning. Just Blacky’s system of eyecandy. Cool.
The… Level itself
Two bases at two ends of the levels, weird, isn’t it? The level is, as we are habituated in Blacky’s levels, symmetric, but today it’s like 10 times more symmetric than anytime. Not the eyecandy (the occasional ammo is mainly the eyecandy, as I said), but all gameplay stuff. Warps to bouncer power-ups at both two bottom corners of the level, seeker power in the middle of whole level, RF above seeker in the wall.
There are three totally different ways how to get to the base (in one you are using vines, in second copter, in third warp), which makes the games a bit more interesting ;)… It’s much bigger fun etc. There are also shorcuts to the bases, but… Skill needed ;p
Flow… Well, it’s probably the main reason why I didn’t give 10 to this level. Although the level is symmetric, you will need to train here long time for knowing the terrain perfectly. There are things like six-tiles wide hole near the base. It looks like you can just run, but if you’ll do so, you will fall down and you may lose a point just because of this. You’ll often jump to the walls, which you will not like ;p. But if you’ll learn the level and you will use springs in way you have to and jump where you should, you’ll love the flow. It’s just made for experts in the level, that’s that.
Ammo placement. Sometime it’s placed in spring holes, as it was in battle1, there are also two gun barrels, which will not cause lag, in my honest opinion, because they will not be used much ;p. There are also gun crates, here it will be worse.
Balance of the level. Horizontal balance is total, absolute, etc. Vertical balance – well, the main powerup of this level, RF one is placed at the top, same with bases, +1 carrots and bouncer PUs, but the players are mostly in the bottom, more open and “airful” part of the level. I am a bit scared they will camp near to full energy carrot and seeker PU, which are placed really, really near to each other. And mainly, for going from one part to other, you need to go thru carrot or seeker. That’s not well, really.
It’s impossible to play this level with Jazz, Spaz biasing is way too big. Music choice rocks, unfortunately I use WinAmp. Few Battle1 places like +1 carrots or ammo tubes (which were near bouncer PU) looks nicely ;p
Let’s duel… Or do you want 4v4?
I tried duel couple times and the level and it works, although it’s really big. Duels are possible, but expect longer games than normally. It’s fun to play 2v2s here, 3v3 games are okay also. It’s the big plus of the level, you can play it in number of players that you want.
There is milion of other things, cool details in gameplay, which I haven’t mentioned just because I don’t have infinity of time.
Go download it. Now. But don’t call it a remake. Okay?
(it contains some bugs but I am going to tell Blacky about them as soon as he will be online, so I am not counting with them in the final rating and I, as you could notice, I haven’t mentioned them in the review ;p)
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Eat your lima beans, Johnny.