Review by Dr. Eggman

Posted:
29 Dec 2005, 10:20
For: OpenJazz source code
Level rating: N/A
Rating
N/A

I can add playing s3m modules and sound effects from sounds.000 by FMOD library ;)

Review by Arti

Posted:
29 Dec 2005, 09:50 (edited 29 Dec 05, 09:51)
For: The JCS User's Handbook to Bad SP Levelmaking
Level rating: N/A
Rating
N/A

Jarno, read before you post .

This is a stupid level :P I got stuck in the beethingie in the beginning. Maybe post a link to it from an tutorial or something to show that this is a bad ample? But anyway, nice job on fitting so much stuff in there and showing it like this.

Review by Jarno vos

Posted:
29 Dec 2005, 09:14 (edited 29 Dec 05, 10:55)
For: The JCS User's Handbook to Bad SP Levelmaking
Level rating: N/A
Rating
N/A

I have a question : why do you upload files when you already know that its bad?

Arti : Some admins said please dont upload things here if you know its bad.

Enough?

~Jarno

Review by n00b

Posted:
29 Dec 2005, 03:52
For: The JCS User's Handbook to Bad SP Levelmaking
Level rating: N/A
Rating
N/A

No it wouldn’t work as an article. I can say ā€œDon’t use straight rows of enemiesā€ but it doesnt mean much unless you have to waste time having to destroy a row of hatters.
Also the error came from having one of each boss, and then some enemies to boot.
But you shouldn’t do that anyways so its all part of the lesson.

Review by Odin314

Posted:
29 Dec 2005, 03:41 (edited 29 Dec 05, 17:53 by RoW_Odin314)
For: The JCS User's Handbook to Bad SP Levelmaking
Level rating: N/A
Rating
N/A

I couldn’t run the level; apparently there were too many enemies or something.

Also, this would probably be better off as an article with a link from the JCF.

Jarno: n00b wanted to show people like you why you don’t do certain things in SP levels.

Review by Cheese

Posted:
29 Dec 2005, 03:37
For: Spacey Wasteland
Level rating: N/A
Rating
N/A

come on somebody plz rate this D:
or at least review

RecommendedReview by n00b

Posted:
29 Dec 2005, 00:40 (edited 8 Jan 06, 22:39)
For: Sick in christmas
Level rating: 6.4
Rating
6.4

Sick in Christmas is the amazing story of Jazz saving the town of Carrotlyn(get it, it’s a rabbit-fied Brooklyn) from a diesease. You see everyone in the town is too weak to go to the pharmacy for some cold medicine, so the Mayor gives Jazz some money to run the errand.
I don’t know about you, but a town with only 2-3 houses seems more like a tiny neighborhood. Anyways, you then get to visit the Carrotlyn Mines and Forest. There’s also a rocket factory where you can buy ammo. But you dont have enough money. From there, the level plays like a nifty chain of events, and since his level is fairly decent I won’t ruin what that chain is. The level is unforutantly, very short. I would have liked to see more puzzles. On a plus, there is less random stuff to collect(which was seen in Iluz’s earlier levels) and there is no Bilsy boss(who is the cliched boss of choice for Xmas levels). On the negative side, there are a few instances where you have to destroy mass enemies placed in a linear row. Honestly, the only time this works is with flying enemies, and that should be used sparingly(like one time a pack), since sometimes the action is intense, and other times it’s lame.
The level itself is split into two levels, the second one is basically the same as the first, but empty. I’d would have liked some more challenge in returning the medicine to the village.
All in all though, this is a fine holiday level that should make for a quick diversion.
Another thing is that Iluz is improving, one thing that I especially like is that he takes the comments from reviews and actually listens to them.
DR-Yes
Final score- 6.4

Not recommendedReview by n00b

Posted:
28 Dec 2005, 23:44
For: The Madness2 Reloaded
Level rating: 1.8
Rating
1.8

Ok, so I’m a month late.
Anyways, this here level is a sequel to a pretty bad test level. It seems Illuz took ALL of my suggestions. Gone are the lush, open, elliptic spaces. They are replaced by green, small, linear areas.
The level starts with 3 routes(there may be more I couldn’t tell) each on easier than the last. I found a frog route, which was near murder, because the frog can’t attack and he’s bombarded by air and land enemies. Which isn’t too bad on paper, but since the air assault is from bees, and the areas are too small to actually jump over anything, it’s pretty bad in execution.
An alternate route turns you into a hip-hop and you go to an area that is rather open, but stuffed with float lizards and spike bolls, so it doesn’t matter. I think I only lost two hearts there.
The final route I discovered, was Jazz/Spaz/Lori(the ideal character being SPaz, more on that in a sec) falling down a pit with lot’s of dragonflies. If you buttstomp, theres no challnge. All 3 routes lead to a warp where you have to copte ear down another pit with more spike bolls. The pit leads to a water sequence where you dodge fish in linear tunnels. The water sequence leads to some overly long sucker tube finale, which then leads to the exit. This seems like it was built with the original flashing blocks, because the ending says ā€œAh my eyes, the madness is over!ā€ Which leads to a normal looking Tubeelectric level.
The ending screams ā€œNO SEQUEL!ā€ And I say good riddance. The level design went from Open to Claustraphobic, and the eyecandy went from Flashy(literally) to dull.
But hey, it’s better than the original.

RecommendedReview by Lark

Posted:
28 Dec 2005, 19:38
For: Charnel Keep
Level rating: 9
Rating
9

I’m gonna make this as quick as possible…

This is a CTF remake of Battle 1. The changes are very dramatic, however. In fact, when I first saw this level, I didn’t know it was a remake, and I didn’t realize and resemblance at all, but after replaying it and knowing that it was based on Battle 1, I could easilly see references to the level throughout.

This level seems to flow very nicely. It makes you have to jump a lot and maneuver yourself manually while still not making it a pain to get around. That’s a big plus in CTF levels. The layout is very creative, there are a number of ways into each base, but you’ll probably usually be using a respawning copter to get onto the platforms that the bases sit on. The level is mostly symmetric, so it’s not too hard to learn, yet at the same time the layout seems complex enough to keep games exciting and chaotic. It’s also constructed in such a way that a two player match here would work just as well as an eight player match.

The eyecandy is very creative, I’ve never seen the castle set used quite like Blacky used it in this level. It seems very nice. Maybe a bit confusing at first as some of the pillars and blocks are in the foreground and you may expect them to be solid at first glance, but you should be able to adjust to it. The background works great, there’s plenty going on in the foreground to keep the level interesting, and the music fits perfectly.

Overall, this level gets a 9/10 and a download reccomendation. On a closing note, please don’t ask me to review your levels. I reviewed this because Blacky’s special. Not that you’re not, but Blacky’s just really special, okay? He’s like heroin sipping through a little glass. Understand?

Review by n00b

Posted:
28 Dec 2005, 16:51 (edited 28 Dec 05, 16:51)
For: Christmas-X-Core
Level rating: 8.7
Rating
N/A

Everyone find a way to make this your ringtone for yuor cellphone even if it’s not christmas.
Why? Because when you answer your phone with this as your ringtone, you didn’t just answer your phone:
You answered your phone AND ROCKED TO THE MAX.

That is all.
Download now.

Review by OM2004

Posted:
28 Dec 2005, 16:04
For: the Lost World episode
Level rating: 9.1
Rating
6

The tile set was alright, but too hard to figuer out if something was thee or just a background. The levels were way too easy, I could just run through them getting hurt and make it to the end. The short films I though were ok, but too short. And you could have done much more with the plot you were using. The reason why I’m not give a 3 is because of the tile setting, the short videos, and one of your levels was one of the best levels, and that would be when you run away from the dinasure. That was the coolest thing, and would be better if made longer, or more diffacult aka more obsicules.

RecommendedReview by OM2004

Posted:
28 Dec 2005, 15:00 (edited 6 Feb 06, 02:00)
For: The Froggy Quest
Level rating: 8.8
Rating
9.7

Sounds like a great campine, but after I downloaded the levels my game never picked them up, so I can’t play any level. I recommned looking this over.

Update: After chandie kindly guided me how to fix my problem I played the campain and it was very good. The levels are long but entertaining, it\ā€˜s diffacult but not unbeatable, and I thought it was alot of fun with the frog. I wish the campain had more levels, but there could alwas be a part two. Highly recommend this campain.

Review by OM2004

Posted:
28 Dec 2005, 14:26
For: Tomb Rabbit v1.23.2 (updated)
Level rating: 9.3
Rating
8.5

The music was good, and the levels were all puzzles, which is fine if you like playing puzzle games, but I like some fighting in my games. The end was disaponting. But still the tileset was very good I liked it alot, and all in all is was good

Review by PakoMegaN00b

Posted:
28 Dec 2005, 08:41
For: OpenJazz source code
Level rating: N/A
Rating
N/A

oh, it stills doesnt work on my computer… if i would know HOW to fix it…

RecommendedReview by OM2004

Posted:
27 Dec 2005, 16:32
For: Time Tripping - JJ2 (aka Hocus Pocus Episode 1) (patched twice)
Level rating: 9.4
Rating
9.2

I thought the levels were too easy for anyone, but still ALOT of fun. Everything was great and I liked the last level the most, that was very cool.

Review by Falcury

Posted:
27 Dec 2005, 14:09
For: Dangerous Castle
Level rating: 6.2
Rating
6.2

I’m the 100th downloader :)

Eyecandy – reasonable
You did fine for the standards of the tileset, but I wish you had chosen a less overused and more challenging tileset. No major eyecandy bugs.

Gameplay – average
A flow is missing. When you are down there, there isn’t a lot of room for movement. Those poles are irritating as well. Next time you should concentrate on what the player would like to experience; obstacles aren’t generally welcome in battle levels. Secrets were ok, except you have to know them; they’re difficult to find, e.g. the ā€œfloatingā€ warp and the secret area up there. Goodie placement is ok, but don’t give an unfair advantage to the players who know where to find the golden coins… you placed the ammo generally well, I think. Remove the respawning crate in the secret area; causes laggggg…

Overall rating: 6.2

Review by White Rabbit

Posted:
27 Dec 2005, 10:25 (edited 27 Dec 05, 12:16)
For: CashKeep 0.3
Level rating: N/A
Rating
N/A

This is quite a creative and interesting program, IMO, and I’m testing it right now.

One recommendation:
When CashKeep is activated, I recommend warping the player ONCE to 2, 2. Currently, the program warps you to 2, 2 for an indefinite number of times, so if you have not completed the level, you can never get out again until you’ve clicked ā€˜End Keep’ and jjnowall/jjfly your way out of there. This can also be a big problem if you do not click ā€˜End Keep’ before the next level loads, since you’ll just warp immeditely to 2, 2 and get stuck there…

Perhaps you could reupload an updated version? ;-)

EDIT: In fact, the program warps you so quickly to 2, 2 that it doesn’t even allow you to fall down into the Exit event. The player must click ā€˜End Keep’, then quickly ā€˜Start Keep’, and finally ā€˜End Keep’ again.

EDIT 2: The program seems fully functional in TSF. The method I had to use was different from the one Cash Keep told me to use, but it still works twice, and I was impressed enough (and kinda forced) to run through all 3 Cash Keep levels twice. Even though this is still v0.1, it works well enough and people can already start making levels with it. I will rate this when a newer version comes out, however.

…and I just found out you can’t recommend an upload without rating it. Well, I don’t care! DOWNLOAD RECOMMENDATION!

EDIT 3: Well, the program is now more easier to use, and works just as well in 1.23, but things have taken a turn for the worse, as the program sets singleplayer to co-op, meaning that you can no longer use any cheats, and you will not be taken to the Game Over screen when you run out of lives. Instead, you will have no choice but to start the levels from the very beginning, rather than from the level you died in, which is a problem for big level packs.

Review by Falcury

Posted:
27 Dec 2005, 09:45
For: CashKeep 0.3
Level rating: N/A
Rating
N/A

RoW_Odin314:
ā€œI also hereby copyright the above idea. Use of it is prohibited until I use it in a level pack. Or something.ā€

You can’t copyright ideas, only finished products (http://www.whatiscopyright.org). :P
By the way, it would be quite selfish of you to stop other people using CashKeep in the way you suggested. Funnily enough, I thought of using it to make powerup stores as well. I feel that everyone should be able to use the program in that way.

Review by n00b

Posted:
27 Dec 2005, 02:09
For: CashKeep 0.3
Level rating: N/A
Rating
N/A

Finally, I can get to work on that JJA remake.

RecommendedReview by OM2004

Posted:
27 Dec 2005, 01:25
For: Episode Two: The Rebirth of Evil
Level rating: 9.6
Rating
8.5

I think it has a great story behind it, but the levels are very confusing for playing the first time. In some levels you have to die if you do something worng, or it seems as if that is your only option…overall through I still think it can be alot of fun.

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