Review by The - Wrath

Posted:
2 Dec 2005, 22:02
For: Like... dude
Level rating: 7.7
Rating
N/A

im pleased, u gave this 7.7. this is probably my least faourite level ive made lol

Review by PakoMegaN00b

Posted:
2 Dec 2005, 21:28
For: Jazz 1 TPPATCH
Level rating: N/A
Rating
N/A

meh, seems like my S32EVNT1.dll file is broken, even if i downloaded it again…

RecommendedReview by fearofdark

Posted:
2 Dec 2005, 20:49
For: Like... dude
Level rating: 7.7
Rating
7.7

The weather whist this review was posted was raining but thats not important. On with the review:

EYECANDY: 14/20

Like many levels there is not a lot of foreground eyecvandy in the level but the backround is filled. Tilebug at position 60,75. Is that meant to be there??

GAMEPLAY: 17/20

Some areas lack gameplay but you stuck loads of vines in and used springs sparingly. Good use of fireballs.

ITEMS: 16/20

Some areas lack items but you stuck a good amount in places and used powerups sparingly.

SIZE: 18/20

Good medium sized. Loads of space despite vines.

OTHERS: 17/20

Not bad music file used. Good tileset used but you could have stuck in more of the features it included such as the fountain.

BONUSSES/SUBTRACTIONS:

Fireballs +2 points.

TOTAL SCORE: 78/100

RATING: 7.7

FINAL COMMENT:

I mainly get 7’s so I recommend staying out of the 7 area. I would download this though.

Review by fearofdark

Posted:
2 Dec 2005, 20:24
For: 4.Waterfall Gardens
Level rating: 6.7
Rating
N/A

Er……..Thanks anyway!!

RecommendedReview by The - Wrath

Posted:
2 Dec 2005, 19:47
For: Ice Temple Ruins
Level rating: 8.2
Rating
8.2

Well heres a review for you :).

Good good level…

EYECANDY: 10/10

GAMEPLAY 7/10

Why?

The eyecandy and style of this level is amazing, you have put a lot of time into it and its great! The colours go0 together very well, the background layers suit the sprite layer and the music is techno, which suits the modern look of the level. For me, its perfect on the eyecandy part.

However, this levels gameplay, (tho good :)), isn’t great in my opinion. Its not characteristic in strategy and looks a little platformy. Other ppl may think the gameplay is better than ive said here; however, your lucky to actually get such a high rating from me with the type of level uve made :P im not a fan of these platformy levels, but ive got to hand it to you, WELDONE. If i can say anything now, try to make your levels have certain areas like in battle 1, instead of it look samey all over.

DOWNLOAD THIS LEVEL-

RecommendedReview by CrimiClown

Posted:
2 Dec 2005, 18:22 (edited 2 Dec 05, 18:23)
For: Bricky Planet
Level rating: 7
Rating
7

EDIT:
Forgot: Download recommendation! It’s nice and easy to use, you have no excuse for not viewing this!

Starting comments:
Long time since I reviewed a tileset… Here goes.

The looks
The tileset doesn’t quite look like a ‘planet’, but it can be used for an office or building pretty well. The background in the example level was really neat. It doesn’t look too bad. But still, I’ve seen better tilesets using a block theme. (Mez tilesets)

Completeness
-Poles
-Tubes
-Path
-Ground
-Ramps
-Spikes
-Edges
-Background (although it’s not a textured background, it looks pretty neat)
-No vines, but the poles could be used for vines.
-Also no destruct-blocks
-Signs
-Spikes
-Even a HareKing logo. :)

Yep, quite complete.

Eyecandy
Sadly enough, besides the good looking background, there are no eyecandy tiles. Although you could make complex looking walls and backgrounds with the normal ground tiles, you could have added a few eyecandy tiles, such as life wires, broken blocks, etc.

Originality
Not the most original concept I ever saw, but the idea was nice. It seems to miss the form of a ‘planet’, though. The signs look totally l33t though. :)

Example level
Good example level, a bit too linear. but it shows the benefits of the level very well.

Music
You added music with the tileset name, so I figure it must be rated, too.

The music really wasn’t that good. It’s a simple beat, only drums, which continues all the time. But, for some reason, it fits. It’d fit a treasure level more than a SP level, though.

Overall
Nice looking tileset, ideal to work with if you are a ‘JCS Newbie’. It’s worth a 7, in my opinion.

Further comment
The music seems a bit… rushed. Spend more time on it next time. =)

Review by The - Wrath

Posted:
1 Dec 2005, 23:39
For: High Voltage
Level rating: N/A
Rating
N/A

Props to the moderator who deleted all the spam.

Review by The - Wrath

Posted:
1 Dec 2005, 21:06
For: Grass Bash
Level rating: 8
Rating
N/A

Please rate this level, i spent more than usual time on it :D

cheers…

Review by The - Wrath

Posted:
1 Dec 2005, 20:15
For: Heaven v.1.1
Level rating: 9.6
Rating
N/A

Agama – the best female tileset creator…

hmmmmmm….. no

….probably the best tileset creator – she has the top 3 rated tilesets.

Review by anti-DEVAN Ati

Posted:
1 Dec 2005, 19:53 (edited 2 Dec 05, 06:16 by Violet CLM)
For: Tomb Rabbit v1.23.2 (updated)
Level rating: 9.3
Rating
N/A

ARE YOU KIDDING ME????THIS LEVEL PACK REALLY COOL AND SUPERR!!!10 10 10 =)
(Really unsupported rating removal. ~Violet)

Review by ratboy

Posted:
1 Dec 2005, 18:37
For: Jazz Swapper
Level rating: N/A
Rating
N/A

interesting good job keep it up

Review by ratboy

Posted:
30 Nov 2005, 19:58 (edited 6 Feb 07, 20:01 by Cooba)
For: Future
Level rating: 8.4
Rating
N/A

new on jazz online takes a lot to impress more challenging

tiles 7.0
music n/a copy
background 6.0
number of tiles 4.5

[Unsupported rating (6) clearance. ~Cooba]

Review by ratboy

Posted:
30 Nov 2005, 19:53 (edited 6 Feb 07, 20:01 by Cooba)
For: Death Metal
Level rating: 8.5
Rating
N/A

new on jazz 2 online takes a lot to impress

tiles 4.0
background 5.0
music 6.0
number of tiles 4.5

[Unsupported rating (5.7) clearance. ~Cooba]

Review by ratboy

Posted:
30 Nov 2005, 19:50 (edited 6 Feb 07, 19:57 by Cooba)
For: Hotel Deluxe
Level rating: 8.8
Rating
N/A

new on jazz online takes a lot to impress

tiles 8.8
background 4.0
music 7.5
number of tiles 7.0

best leval i have seen so far agamas levals comes second to this next time you make a leval like this make a more interesting bacckground also funny tiles i love the pengwins good job

[Unsupported rating (10.0) clearance. Please provide support for your rating. For more information on writing a proper review, see the \Review Rules\. ~Cooba]

Review by ratboy

Posted:
30 Nov 2005, 19:44 (edited 6 Feb 07, 20:01 by Cooba)
For: Arizonian Highway (C6)
Level rating: 8.7
Rating
N/A

new on jazz online takes a lot to impress

tileset 4.5
music 2.0
number of tiles 5.0
background 4.0

[Unsupported rating (4.7) clearance. ~Cooba]

Review by ratboy

Posted:
30 Nov 2005, 19:36 (edited 6 Feb 07, 20:00 by Cooba)
For: Spacey Universe
Level rating: 9
Rating
N/A

new on jazz online takes a lot to impress

tiles 8.0
music 6.0
background 4.0
number of tiles 5.5

ok leval

[Unsupported rating (6.5) clearance. ~Cooba]

Review by ratboy

Posted:
30 Nov 2005, 19:32 (edited 6 Feb 07, 20:00 by Cooba)
For: Mega Megatropolis (1.23 version)
Level rating: 9.1
Rating
N/A

new on jazz online takes a lot to impress

tiles 8.0
music 7.0
number of tiles 8.0
background 5.0

great leval i like it love the pink leval

[Unsupported rating (7) clearance. ~Cooba]

Review by ratboy

Posted:
30 Nov 2005, 19:18 (edited 6 Feb 07, 19:59 by Cooba)
For: Egypt
Level rating: 9.5
Rating
N/A

im new on jazz 2 takes a lot to impress me

tileset 7.0
music 7.0
background 5.5
number of tiles 6.0

once again agama a good leval very detailed your levals are one of the best i have seen keep it up

[Unsupported rating (7.2) clearance. ~Cooba]

Review by ratboy

Posted:
30 Nov 2005, 19:10 (edited 6 Feb 07, 19:58 by Cooba)
For: Heaven v.1.1
Level rating: 9.6
Rating
N/A

im new on jazz online i will start reviewing thease tilesets it will take a lot to impress me more challenging for ya

lets get started
background 6.0
tiles 9.0
music 8.0
number of tiles 7.0

basicly good leval i like the example leval as well well done

[Unsupported rating (7.2) clearance. ~Cooba]

Review by Violet CLM

Posted:
29 Nov 2005, 03:28 (edited 29 Nov 05, 03:28)
For: The Return Home
Level rating: N/A
Rating
N/A

I think we can already see some trends emerging, in the sense that those available sprites which look somehow generic – shield diamonds, bridges, birds – are going to be used to create new events, while the existing stuff seems generally content to remain the way you might expect it to. This level does contain some inventive switching of behaviors – a giant gem speeds up your music at one point, and some glistening yellow specks restore your health – but for the most part it’s a fairly standard JJ1 level, some experimentation with multiple paths, which has a little fun with creating strange moving events near the end.
I like some of the ideas in this level more than others… the rabbits seem somewhat familiar, however replaced, but again, that sort of thing is probably going to be standard until someone gives us the ability to create/insert new animations into level files. I’m not positive about the author’s claim that this is longer than most JJ1 levels, either. Most of its length seems to stem from the fact that you can go in multiple directions a lot, although they always seem to end in dead-ends, allowing only one final route through the level which would seem somewhat quick if taken by itself.
I noticed a number of masking bugs in the level, as well, although this is somewhat of a minor point. J1CS does not allow you (I believe) to view the collected mask of a level, only individual tiles as they are being placed, so it was probably easy for the author not to notice that many of the walls in the levels had unmasked portions. Fortunately this never affected gameplay, but still should have been noticed and fixed.
The Return Home, is in every sense, an early JJ1 level. Standards have not yet been developed and the idea behind new events is “whatever doesn’t look horrible”. Presumably, unless J1CS somehow dies off, our level making psyches will eventually mature and this will be seen as a childish attempt, too much in common with the original game, perhaps, not enough experimentation, eyecandy too bland. (Granted, Diamondus is somewhat limited in terms of originality, as far as I can tell.) So be it. A first step is important.
AtomicFeline’s creation offers nothing special in terms of level design, and is not particularly inspiring by itself. it is a good effort. Hopefully more shall follow.

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