since he isnt reuploading, here is the tileset: http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=2558
My Eyes notice that you did not include the tileset! Please have that one too!
The Sad Beach? Definatly fitting…
“..A fun level.” Definatly not.
In the water theres randomly placed tiles that look like (I dont think the J2O admins want me to say that word). The textured backround isnt even set to be a textured backround, and its out of place anyway. You pointlessly change into a frog and then back to Jazz when you swim from fishes (that instantly respawn when killed) to turtle. then go through a set of poles and a row of 1ups above you. above that theres some unereachabe ammo, a bird, and some crabs. after the row of poles theres a shield just sitting there (even though yu just killed everything possible). In the water theres an area of floating springs, a timer, and a few seeks or rfs or something. And of course, as Cooba said, a hatter, caterpiller, dragon, and bat call “cheeseland” home. I feel bad for them.
EDIT: I forgot to include that you pointlessly added the beach j2b and j2t that are included with jj2, along with beach2 that isnt even used
Rating: It should be lower than 1, but it cant be. So 1.
DL: NO!
Host as Coop: You’d need to DL it first, so no.
Before I even download it I can tell it’ll be nothing great.
1)I hope that word isnt supposed to be Bonus…
2)“Cool” is your level description!?
3)Its TSF, SP, and uses a non-included tileset.
Due to the low expectations of this level, I will do a QuickReview™
Eye Candy 1.8
You used some kinds of foreground tiles as the background. The whole level is the annoying eye-hurting background tiles. You run along some tunnel made from some tube tiles. There’s absolutely nothing else to say about the eyecandy, because that’s all there is! You only ever used the layers 4 and 8 in the level. Layer 8 background hurts eyes. Is that good, is it?
Gameplay 1.5
Where is it? There’s some guessing parts “Guess which warp is the right one!” The “WRONG SEE YA” instantkill hurt things make this level very annoying. This is NOT FUN. At some points you get RF powerups and then you annihilate all baddies. Nothing stops you. The parts where you guess the right warp from multiple choices, are the only things that can stop you. Yes, the most annoying things in the level that I already mentioned.
Placement of Enemies and Pickups 2.0
I mentioned in the last section that you have two parts where you can get an RF powerup from. And as mentioned, this gets rid of all enemies that come in the way. You have massive amounts of enemies at one spot, they come towards you. This would be a challenge. Well, it would without that RF powerup. You placed NO CARROTS in this level. I won’t substract points for that, because the level’s unbelieveably easy already.
Overall 1.9 (not an average!)
Oh yes, and this is boring. I can tell you that. Just like the above reviewer did. And if this gets more reviewers, all others will also tell this is boring. Because it is.
Please include the tileset (and music, if custom), or provide a link where I can download it. Thanks.
OMG WHY CAN YOU NOT EDIT YOUR OWN REVIEWS!!?? The tileset for Survivor02 isnt in the tileset pack. Other than thatits great. Download definattly recommended
YYYYAAYYY!!First review of level again!!
(sorry) Anyway, this has a hell of a lot of problems.
PROS:
You’ll get loads of downloads because I’ve given you a low rating
Loads of items.
CONS:
No balance between items and enemies.
Level hard because there are loads of multipul choice puzzles and you die if you fail one.
Loads of gaps in the level
No eyecandy on layers 7,6,5,3,2 and 1.
BBBOOOOORRRRRIIINNGGG
I don’t mean to offend but this level sucks and doesn’t deserve any more than a 2.5
This race is terribly short. I managed to do a lap in less than 25 seconds. It’s incredibly not fun aswell. To summarise, a 4.2 is the most I can give you
What a waste of space ;(
This tileset make you go blind. Thank god it’s not all red and blue or this rating would be much lower but 1.7 still sucks.
Another conversion be NOKA eh?
Yes, you’re right, Ceramicus does look like the worst tileset in JJ1 (I thought Letni was until I saw this). Like all JJ1 conversions, they’re converted brilliantly. Many of the features (most not included in REAL JJ1 levels) include sucker tubes, hooks and vines. I want to rate it more than 7.7, but this is the worst JJ1 tileset i’ve downloaded, so 7.7 it is.
Well, I betatested this lvl ages ago, then, yesterday, told myself to review it and reminded myself that you should never postpone until tomorrow what you should’v done today…and then I postponed it till tomorrow. :-( Well, after a loooong time, here is my review:
Cake Cream Snowland (CCS) is a small 71×64 battle lvl. It has 2 carrots and every single power-up that does 2-heart damage, except the blaster PU (that’s 4 power-ups in total). Now that I think about it, 3 carrots would be better than 2, considering the amount of fire-power in the lvl and it’s a pretty small lvl too, so you won’t stay full-health for long. Betatesters screwed up. Again…
The background eyecandy is reasonably nice. The little cake-platforms look nice, although I would’ve appreciated it if they stayed with you at the top of the lvl (make them hiiigher!). The foreground eyecandy is a bit empty and it seems as if the tileset just doesn’t allow Pan Galactic Garble Blaster-type eyecandy. ;-) I still think Arti should’ve taken the opportunity to at least make some foreground platforms inside the many large, thick walls of the lvl, which shouldn’t get in the way of anyone’s sight and still look good.
Weapons placement is ok, except that there are not enough fastfires (you’ll never stay alive long enough to get your private minigun :-p) and there are too many power-ups. It would be nice if you could just force players to stomp a power-up or to shoot it with electroblasters, so ppl will actually take the normal 3x ammo and bouncers from the gun barrel.
Gameplay is where it’s at! :-O CCS has much better gameplay than it has eyecandy or weapons placement. The pole kinda slows you down and there’s a lot of open space for ppl to not be able to dodge bouncer, seeker and RF barrages although I guess public server battle freaks will like the carnage and the multi-kills possible in this lvl. Springs and platforms are sensibly placed, except the kind of floating white stairway in the middle, which is Spaz biased and really forces Jazz to either slow down with superjump…or slow down with jumping from one platform to the next. Spaz can just swoop by with one or two doublejumps. Also, the platform at pos 17, 3 is 1 tile too high. You can still run over it, but if you haven’t got enough speed, you’ll just fall down whether you like it or not (UNLESS YOU’RE SPAZ! :-P).
Frankly, I don’t know why the heck I didn’t mention all the above things when I betatested but this lvl is mostly flawless, but its layout fails to give players anything more to do than to launch mini-ICBM attacks on their opponents from afar. Ok, there’s toaster walls, bouncers from above and suckertubes in the mix. It’s an ok lvl, nothing remarkable, but still better than hanging in front of the TV, duelling battle 1 or writing reviews like this.
CCS deserves a 6.7. This lvl is a judgement call but I hope my review will convince you to DL and try the lvl out.
Bleh, I said I would rate this, But I cant since I dont have inspiration to motivate my rating. I think the level is ok, though, not very funny to play IMO.
I think I liked that windevent most. It is useful like a turret but you can escape from it. I think that was the only area of the level I liked, meaybe with the exception of the bases, which are campable, but not to easy to camp at =P.
Overall I just think it is a bit unoriginal. Sorry WR.
But since I am a suck reviewer I recommend you to d and see for yourself ;)
EDIT:
Well, I changed my mind. I like the level, and whilst 2v2ing there I found there are a lot of tactical aspects I do like, not to mention the way WR doesn’t overdo eyecandy (which is overrated by so many).
The team that has their base to the left has an advantage in a 2v2, I noticed… When you don’t have flag as that team you can just get the RF PU all the time and do kamikaze killing at your opponent (for example FireSworD ;p) who is RTS at the right base :) I consider this as a possible unfairness, considering the other team can’t do the same with bouncers due to base being placed on top of the level.
I also like the way water allows you to camp the carrot with blaster only, or shoot the carrot down into the water for easy laming (however this didnt work in the 2on2 I played, due to carrot desynch :( )
I enjoy the basearea, since the ground is sort of… not entirely flat. this allows you to easily hide from RFs and other straightgoing weapons.
What could possibly be improved:
(+) Make it so the PUs are placed more equal… perhaps 2 PUs of each sort in the level? (much ammo is always good:))
(+) I noticed that in an intense game you don’t have time to fetch the gun4 PU during game, maybe it could be done easier or so? This isn’t necessary, however, since it adds sort of a tactical aspect… “Should I try to take the PU and risk getting late to scoreing /getting ready?”
Perhaps I was just too content with that one game (beating good players is sort of satisfying)… Ill still give it an 8.4… o, I can’t… It’s your lucky day WR, you got an 8.5 instead =)
Cool ctf :)
(Unsupported rating (10) removal. Thanks for noticing that this is CTF, though. ~Violet)
YO man i love this song=) the begining isnt so great though. i can say the drums are the biggest part of this song because they were my favorite thingies. the complex parts were relly good too =)
Lets get started! Reviewing… Santranigus V.
Eyecandy:
Very nice, I really like it. A lot of use of food to. There are no more tilebugs I think, although I don’t like some parts of the leaves that are placed.
Gameplay: Very good! The flow is nice. You can get fast to the other base, but the spider web wind is really nice! I think that is quite original. Haven’t seen it before.
Weapons: Good, although I don’t like the same PU. For the same team is ok, but maybe you coulda use a other pu. This is fine, as there is enough for everyone in this level. A little bit empty on some places though.
Bugs: Nope.
Comment overall level: Good! I hope you continue making more. Right size. I really like the text things! Water warps are fun :)
Ahh! So you can use paragraphs in lvl descriptions after all!
Ahem. Anyway, it would be nice if you could suggest improvements, DS, because you haven’t really told me what’s wrong with the lvl. ;-P Thanks anyway, though. Best CTF lvl so far. :-P MY best, you foo.
@The Winner: I hope the reason why it’s not an average isn’t because I “lied”. No, I won’t bother explaining to you why didn’t technically lie because I am writing under the assumption that my lies do not drag down the rating in any way and that you just wanted to call me a liar. :-D ;-P <— double smileys!
Fixed now. BTW: Arti, look around, theres still plenty of TNT. (I wanted it all gone but others complained before)
Re to Arti’s Quote:
Huh? I dont recall them ever existing in the first place.
And Chippie, I dont think NOKA was born when I made this.
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